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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. I guess the reason behind sele is that it's a very recent civ which unlike Kushites was included before being finished See DE for more units ideas. also see the respective design document
  2. With sounds no. Else see what's done in DE. Would be nice to be able to specify variation in the templates but it's currently not possible.
  3. Likely AO maps. I disabled alpha for this. Should be fixed in the respective mods. Else you could just delete the textures.xml file in the so folder. I made this to reduce mod size.
  4. Ah it's me being a dumbass. I'll fix it later. Oh nice ! thanks, I didn't think to look there.
  5. @todor943 Welcome to the forums. See also: https://trac.wildfiregames.com/ticket/3054 for weird rendering slowdowns on amd cards.
  6. You can thank the main developper :P @wowgetoffyourcellphone Can you report those ? :)
  7. @LordGood Can coup commit them to the com repository ?
  8. Release Candidate: ponies_ascendant.pyromod
  9. Fixed. I wouldn't know you'd have to ask @LordGood Fixed. There is no such thing as Pega walls sadly. If there was it was lost when Lordgood lost his files... We also lost a ram, and the projectile particle for arrows. If he still has them around that'd be awesome. I have no ideas for pegasi architecture :/ Fixed. Fixed. Fixed.
  10. Yeah. Also it's not using animations from Alexandermb. Carry anims are broken with formations because they were not taken into account. Can't remember if we discussed that with @temple or if it was something else. I'll try to fix it in A24.
  11. I'll have a look unless you want to help me and make pull requests
  12. Is there anything you like in the game lol ? So far all you have looked at is crap :p
  13. Still that's how the game has been working since Mythos left. I agree it's not always for the best, but the game isn't that bad ^^
  14. I should spend less time on my phone. Having color codenamed releases would be nice though
  15. Maybe it could be a bit sharper but I don't thinkit's too blurry
  16. Apparently the acceptance bug on modio was fixed.
  17. Maybe @FeXoR could have a look too. I hope he is still around.
  18. I think so. We just need to pull translations (Might need some script updating) Any help is welcome.
  19. Can you attach the files that are asked for ? You'll find them in your AppData Folder. When do you experience the crash (How can we reproduce it)
  20. Have you tried disabling GLSL and postprocessing ?
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