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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. It's already too late for this release. We are currently waiting for the trailer to be put together, the release announcement to be completed using the trailer, and making sure the last release candidate for macOs works.
  2. Yeah it seems like a common place to put the mini map on the right these days. I can only think of old games where it was on the left side (Dungeon Keeper, The Settlers 5)
  3. Isn't it out of the timeframe ? Wasn't it for Aristeia ? Do you have any way to contact him ?maybe he would still be interested.
  4. Looks okay. What's with this guy ?
  5. I guess mods are here for that especially since the new modio thingy we have introduced. Is that true ? I can use the find tool in pdfs and so can google. The only requirement is the text not being turned into an image. 1. Yes.All the game is translated if it's in the game it's translated. The only thing we might is hieroglyph don't support 2. Other than the spearman shoulder shield and some variations don't think so. Ah and there is archery range workshop and stables and some houses. 3. Testing is obviously done since we are waiting for the macOS Release Candidate. 4. We need someone to record the voices. 5. Probably need some assets for campaigns when they are implemented. Then again for anything that should be wiki like we have our own wiki. We just need to create a page for the Kushites though I'd rather have something similar to this.https://trac.wildfiregames.com/wiki/Civ%3A_Hellenes first. Then we can add another thing.
  6. @Alexandermb I can't really see in that screenshot does it kill the quality ?
  7. Oh yeah I'm sorry you can fix that if you want
  8. @elexis Couldn't find a way to reproduce it. The only similar warnings I managed to get was by playing in atlas switching the civ in atlas and then playing again. But I guess that's an edge case. I tried to play Xiongnu against IA (Chinese)and nothing happened maybe trying the converse.
  9. DISCLAIMER: This is how I organize my files to work for 0 A.D. There might be other/better ways to do it. After a few years spent dropping all the blend files in one folder, and images in another, I realized it was complicated to come back to a project after dropping it for some time. That is when I came up with the following structure - Project Name - References o Subfolders depending on project hierarchy - Source o Blender o Gimp - Import o Textures o Meshes - Export o Textures o Meshes o Renders Blend files tend to get big, especially if one has a several objects with a big number of polygons. While this is not a problem for modern hard drives, it can be nice to compress those project folders. This makes them easier to move, archive, and share. Note: If you do not want to have a specific folder for textures, you can pack them in the blend. Just note that they will be duplicated each time you do incremental saves.
  10. This is likely cause by the Xiongnu not having a civ center at some point.
  11. @wowgetoffyourcellphone The errors above are caused by a stupid bug being that windows is case insensitive, but git is not, and apparently the game is case sensitive too. so Chin_Shoushe.dae is different from chin_shoushe.dae. Probably something goes wrong when converting it to psa.
  12. @Alexandermb Could you resize the Xiongnu textures to be somewhat reasonable ? Some of the helmets are 1024x1024, can you make them 256x256 or even 128x128 if that doesn't kill them too much ? The forge update should require nomadism. @wolflance
  13. Hello and welcome to the forums @test They should go down. Is it only specific to the tutorial ? There will be one in the next release, that's set to come out soon.
  14. No I meant like the ropes seem huge compared to the size of the ship.
  15. Is it me or something about the scale is off ? Textures looks nice though
  16. Yeah I went a bit overboard when I did those. ^^ I'll check.
  17. Sounds like the Hans of delenda est
  18. Else that just means we are are relying on stuff there isn't in the main game. Maybe it's missing some of Alexandermb's files. @Notsonoble Did you build the game yourself ?
  19. Each unit only has one portrait. We do not have one portrait per rank.
  20. We do not do that even for the main game.
  21. If you can read the phonetical stuff you should be fine. I can't remember if Gauls/britons have their own voices.
  22. How did you make the gold part ? Did you edit it in gimp after the baking ?
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