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Everything posted by Stan`
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It just loads all templates using a script
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Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml', 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml', 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml'
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@Alexandermb Same drill than @fatherbushido's reds are missing files, green are existing ones referencing them I'm really happy I added the mod support to checkrefs.pl Missing file 'art/actors/props/units/armor/greave_06_bronze_l.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/actors/props/units/armor/greave_06_bronze_r.xml' referenced by: 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' 'meshes/art/actors/units/romans/infantry_swordsman_e.xml' Missing file 'art/animation/biped/infantry/swordsman/jog_relax_shieldsmall.dae' referenced by: 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' 'meshes/art/variants/biped/base_spearman_ready_fast.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by: 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_a.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml' 'meshes/art/actors/units/macedonians/infantry_pikeman_b.xml'
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Cloning.
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Well I'd like to keep things simple before those are implemented if that makes sense (which means less maintenance down the road)
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Can you do so ?
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I'll try to run chekrefs on the git mod to see if things are missing.
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I use append to make small blend file libraries with only actions Good job btw can't wait to be rid of it.
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Did you tick the compress option ? Different scene, but same file right ? Can anyone reexport them like you did ?
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Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?
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I wonder if you shouldn't tilt the body a bit more to give it more energy. Some (exagerrated examples)
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Thanks for being open about it Can you PM him now for Facebook ? Well I'd like you too, but only if it's a positive experience for you I can see where you are coming from.
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That shield gonna get wrecked
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Thanks ! I wanted to do that but never got around it. You'll have to convince @bb_ or @wraitii to commit that ^^"
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Yes that would be https://code.wildfiregames.com/D1838 if memory serves.
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@pAris You can easily follow what the team is doing by looking at : Phabricator (https://code.wildfiregames.com) Trac (https://trac.wildfiregames.com) The revision log on the right of the home page (https://play0ad.com/) The current changes in A24 (https://trac.wildfiregames.com/wiki/Alpha24) There was a plan to make a more formal report with Sundiata, not sure what happened to that. About anything art related you can look at @LordGood's twitter and the art forums, and sometimes @play0ad retweets things. The plan is to update the design document and move on from there https://code.wildfiregames.com/source/design/ Of course it takes longer than expected, and the holiday period isn't making it faster
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Well @Freagarach attack zone command could maybe use a special animation
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i havnt been able to play 0 ad fully for ages please someone help
Stan` replied to influxlondon's topic in Help & Feedback
Did you just create a new account to post this ? -
Yes A24 is fixed. I also have a fixed A23b bundle.
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Hello Augustin, Thanks for the report, try disabling GLSL and postprocessing in the game options. Did you download this version recently ?
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what about using the wicker texture instead of a transparent shader ?
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Looking good scratches should show the wicker no ?
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And code
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That would be nice to have
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Maybe @Freagarach and @wraitii could review your patch