-
Posts
17.611 -
Joined
-
Last visited
-
Days Won
559
Everything posted by Stan`
-
Hey as you probably know the game only supports one texture set per mesh, and per actor. In this case @LordGood wanted to have two different ones so he made two actors. In general one will be fine So any of those is good
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Only a few to go Missing file 'art/animation/biped/new/death_a.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by: 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml', 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml', 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by: 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by: 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by: 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by: 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml', 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml', 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_d.dae' referenced by: 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by: 'public/art/variants/shields/spart_aspis_h_01.xml' Do you know whether the remaining not updated anims will trigger errors because of missing bones / extra bones ? Until we have them all replaced we can't close #4460. You did an astounding work though, so cheers !
-
Arf. How can I help ?
-
Thanks
-
Thanks
- 33 replies
-
- 1
-
Thanks
-
Nice
-
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Yeah I also meant for the women which suck. Since we had the opportunity to correctly depict them -
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
So there is not any clothing reconstruction from this period that was made ? -
You can do both. If you want to do WAN either use the multiplayer lobby, or something like Hamachi.
-
@Alexandermb You will hate me but you have to fix all those Missing file 'art/actors/props/units/helmets/hele_straw_01.xml' referenced by 'public/art/actors/units/athenians/infantry_slinger_e.xml' Missing file 'art/actors/props/units/samnite_panoply_bronze.xml' referenced by 'public/art/actors/units/carthaginians/infantry_swordsman_2_a.xml' Missing file 'art/actors/props/units/shields/aspis_mace_a.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_a.xml' Missing file 'art/actors/props/units/shields/aspis_sml_player_color.xml' referenced by 'public/art/actors/units/ptolemies/infantry_pikeman_b.xml' Missing file 'art/actors/props/units/shields/pelta_back_01.xml' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/actors/props/units/shields/props/aspis_back_bronze_03.xml' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/animation/biped/cavalryidle.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/new/death_a.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_b.dae' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' 'public/art/actors/props/units/capes/hoplite.xml' 'public/art/actors/props/units/capes/hoplite_fast.xml' 'public/art/variants/biped/fisher/base.xml' Missing file 'art/animation/biped/new/death_rider_elephant_african.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' 'public/art/variants/biped/rider/elephantry/african_turret_death.xml' Missing file 'art/animation/biped/new/death_rider_elephant_asian.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' 'public/art/variants/biped/rider/elephantry/asian_turret_death.xml' Missing file 'art/animation/biped/new/hoplite_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' Missing file 'art/animation/biped/new/inf_sarissa_rest.dae' referenced by 'public/art/variants/biped/rider/elephantry/turret_idle.xml' Missing file 'art/animation/biped/new/onager_attack_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_attack_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_attack_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/onager_idle_a.dae' referenced by 'public/art/actors/units/romans/onager_operator_a.xml' Missing file 'art/animation/biped/new/onager_idle_b.dae' referenced by 'public/art/actors/units/romans/onager_operator_b.xml' Missing file 'art/animation/biped/new/onager_idle_c.dae' referenced by 'public/art/actors/units/romans/onager_operator_c.xml' Missing file 'art/animation/biped/new/pike_idle_relax.dae' referenced by 'public/art/actors/props/units/capes/rider/elephant_driver_african.xml' 'public/art/actors/props/units/capes/rider/elephant_driver_asian.xml' 'public/art/actors/units/mauryas/hero_chariot_archer_ashoka_r_parasol.xml' Missing file 'art/animation/biped/rider/cavalry/archer/death.dae' referenced by 'public/art/variants/biped/rider/death_archer.xml' 'public/art/variants/biped/rider/death_archer.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_big_shield.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_01.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/attack_shield_stab_reverse_02.dae' referenced by 'public/art/variants/biped/rider/cavalry/base_spearman_shield_reverse_attack.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/idle_shield_relax_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider/cavalry/spearman/trot_shield_c.dae' referenced by 'public/art/variants/biped/base_cavalry_spearman_relax_shield_c.xml' 'public/art/variants/biped/base_cavalry_spearman_relax_shield_reverse.xml' Missing file 'art/animation/biped/rider_archer_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_gallop.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_javelin_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_spear_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' Missing file 'art/animation/biped/rider_sword_death_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/animation/biped/rider_sword_shield_atk_a.psa' referenced by 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_archer.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' 'public/art/variants/biped/base_camel_javelinist.xml' Missing file 'art/meshes/props/shield/aspis_03_front.dae' referenced by 'public/art/actors/props/units/shields/aspis_ptol_p.xml' Missing file 'art/meshes/props/shields/pelta_back.dae' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/meshes/props/shields/pelta_front.dae' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_06.png' referenced by 'public/art/variants/shields/spart_aspis_h_02.xml' Missing file 'art/textures/skins/props/shield/aspis_spart_lambda_07.png' referenced by 'public/art/variants/shields/spart_aspis_h_01.xml' Missing file 'art/textures/skins/props/shield/handgrips_01.png' referenced by 'public/art/actors/props/units/shields/props/aspis_handgrip_02.xml' Missing file 'art/textures/skins/props/shield/pelta_back.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_back_spec.png' referenced by 'public/art/actors/props/units/shields/pelta_back_player_color.xml' 'public/art/actors/props/units/shields/pelta_back_wicker.xml' Missing file 'art/textures/skins/props/shield/pelta_front.png' referenced by 'public/art/actors/props/units/shields/pelta_front_01.xml' Missing file 'art/variants/biped/base_spearman_relax_fast.xml' referenced by 'public/art/actors/props/units/capes/gaul_infantry_spearman_c.xml' Missing file 'art/variants/biped/formations/syntagma_mid.xml' referenced by 'public/art/actors/units/macedonians/infantry_pikeman_a.xml' 'public/art/actors/units/macedonians/infantry_pikeman_b.xml'
-
Yes it would have. Assuming the greaves have three textures that's at least 4 draw calls per greave
-
Well it doesn't i guess it crashes for some obscure other reasons
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
You are not bothering me at least I'm glad to see you haven't given up on the game The aristeia mod has minoans so you might want to see how it's done otherwise there are some standalone civs in 0admods https://github.com/0ADMods For your civ you will need a civ.json file that will define a number of things like the name the default replacement entities the civ history etc That would go in simulation/data/civs/
- 118 replies
-
- 3
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
Civ: Germans (Cimbri, Suebians, Goths)
Stan` replied to wowgetoffyourcellphone's topic in Delenda Est
Why not both you can do it now to be randomly one or the other -
We got you buddy As Alexandermb said you can either hack it or do it properly work by dropping the mesh in binaries/data/your/mod/meshes/yourmesh.dae (Be careful for some reason capital extensions ex DAE do not work)adding an actor file in binaries/data/your/mod/art/actors If you haven't done so already please look at https://trac.wildfiregames.com/wiki/Modding_Guide
- 118 replies
-
- bronze age
- mod
-
(and 1 more)
Tagged with:
-
I just noticed how noisy the texture are... that's too bad maybe we could have run them through denoising. Fortunately they look good from the distance
-
Looks like it works. Missing the blend file for the greaves as well now.
-
Can you, or will I ? Also, I'm still missing the blend file for posterity
-
Spoiler, none were added Well the priority here was to fix the debug build of the game, then i guess it would be time to update the Art Task Thread Sounds good !
-
[ANSWERED] Need More Info About Unit and Building Classes
Stan` replied to sphyrth's topic in General Discussion
Do we have 'proper' documentation on classes and whatnot ? If not it would be nice to have a page on https://trac.wildfiregames.com -
Identity.Init() calls two Template.js functions, Maybe some caching would help (eg. storing classes for a given unit template ?) Also we do twice the GetVisibleIdentityClasses () code (because it's concatenated in GetIdentityClasses ) dunno how fast that regex is, but could maybe save some cycles. About concat performance https://stackoverflow.com/questions/5080028/what-is-the-most-efficient-way-to-concatenate-n-arrays http://jsperf.com/multi-array-concat/7 Maybe Array.prototype.concat.apply would be faster.
-
@Alexandermb It's done, can you remove the useless files ? https://trac.wildfiregames.com/timeline @fatherbushido did the ForkAD devs fix checkrefs.pl (or write a new script) that handles the unused art files properly ?
-
Thanks for the report GameBoy will be fixed once I commit Alexandermb's animations.
- 1 reply
-
- 2
-
Alrighty so just art animations, variants, skeletons, meshes ? Shouldn't I delete stuff first ?