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Everything posted by Stan`
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Does that file exist Failed to load entity template 'units/acha_infantry_javelinist_b' ?
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I thought the rotary mill had a historical backup behind it ? Hence why only the celts have it. -
Thanks !
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
@Alexandermb Well... We are a game so balancing is a concern. Why do you think there are so many mods changing the balance to make the game more playable (alledgedly) if the game balance is good ? Civs are by nature unbalanced because of their different techs civ bonus unit accessibility, hero auras buildings, hero types unit types etc. -
@Alexandermb Can you fix (and commit) this in priority ?
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Are you still using A23b or SVN if the later then @vladislavbelov needs to be notified because his crash fix didn't work Yes. If you want transparency instead of player color you should use basic_trans.xml there is also basic_no_trans.xml iirc in case you don't want transparency. If you want to add a specifi color to the transparent areas you can use objectcolor.xml The rest of the materials are made to use special maps You're welcome keep on modding !
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's true. However this very thread emerged from a part II civilisation. Putting the assets together in a mod isn't hard. We could even have no template and let the mods provide those. This way the only maintenance work would be adding and cleaning assets. I have yet to find a solution to that. Hopefully I'm not the only one looking. -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I don't think we should add all the factions to the game no matter their timeframe. I do think though that Terra Magna's finished civilisations should be added to the game. Maybe even before A24. I recently changed my mind after discussing it with @Pyrophorus and in this thread. But at the end of the day it's not my decision to make but it's the team's. I believe @wraitii would be more for a simplification of faction with tech trees allowing to be more alike one or the other of the existing ones. For the other factions there are two big things IMHO. Part II civs should be in a mod called empires_besieged with the main game quality standards and conventions hosted by WFG and put on modio. With regular updates like other mods. (Empires ascendant should be the same imho) you download the game then choose what civs you want to play with. EDIT: My main concern would be balancing given the nonexistent work on it these days. -
Problem seems to be building while carrying resources.
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Look at the concerns raised on Phabricator I believe that's because you deleted groups between carry and the rest...
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Ah I thought you were done Interesting. Would be nice to have a special animation for @Freagarach zone attack would be also great to split reloading from the main animation but that requires some UnitAI changes maybe @wraitii knows where ? Or maybe just Attack.js not sure. Being able to specify the number of reloads would be nice for futuristic mods. In any case I believe we should finish with the reexport before adding any other animations to keep things okay. Some stuff should also be fixed like the units losing helmets and animations not working because of the recent changes...
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Remaining not renaming Which riders ?
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@Enrique any feedback ? @Alexandermb Would be to split unit animations from this. Maybe One commit for elephant animations. One commit for fixed unit animations matching those new elephants animations One commit for Elephant animation blend file One commit for Elephant animation armor variant. Then we will have to proceed for the remaining units and be done. What do you think ?
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
When was that ? I don't think I ever saw that I would totally love it though Well we still have the performance issue lol but yeah things have change. The increased dow load size might be though (over a certain size you have to have multiple files on windows IIRC) not to mention countries with pay per MB connection (we do have a lot of south america fans) I wish our only issue was adding civs though... -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I don't think the art department works like that It's more like "Heh look at this flower, it could be better, let's improve that" *Sad bear in the distance* Not really ? I mean the point of part II is to cover another era not to increase the number of civs of the previous one ? -
To be fair it seems everything is under debate historically speaking
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Yeah that's the idea. Bushes are less likely to look out of place
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
That's right. Maybe I should do that for A24 with the help of the team (I remember @elexis drafted a ticket for that) Wonder if that's a priority The question I'm asking is. Is adding new civs going in the right direction ? Adding more things to maintain and improve while we still have more than three missing wonders and probably a lot of other things to fix on the existing civs (none of which are documented anywhere other than spread over the forums) -
Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
Well yeah I don't really understand why we never created a folder for those civs (We have DE lol but that's another thing) Well thanks to them we have this wonderful game so I think it's fair to consider their feelings, don't you think ? We don't have to agree with them but we need to take them as part of the equation -
What part of what @Nescio propose did you disagree with ?
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Sounds like the reference calls for player color.
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Adding new factions to the game
Stan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion
I'm thinking about it (Though they need to be finished first in any case) They will be in a separate mod called part II. You can just enable both I just need to check with the design document whether addind a gazillion factions is against the original founders idea of the game or not. Back on topic Shouldn't the generic name be hammer man or axeman ? -
I'm gonna start with the obvious things first given that the error log is unfortunately empty... Did you make sure to use a lowercase extension ? (eg. 'dae' not 'DAE' or 'Dae') Did you in the actor XML file use an AO dependant material ? (eg. 'player_trans_ao.xml) In this case you need a second UVSet Does your mesh have multiple materials ?
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@Bigtiger @LordGood feel like fixing those ?
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Hmm... Sorry for the inconvenience ? LoL