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Stan`

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Everything posted by Stan`

  1. @asterix Nice, but first we need to support Vulkan at all Thanks for sharing. Thousands of Assets are available for free as CC0 on Itch.io https://itch.io/s/29028/kenney-10-year-anniversary @LordGood @Samulis @OmriLahav There might be some interesting sounds for the game in there. @Andrettin Maybe something for wyrmsum.
  2. You'd have to edit this file binaries/data/mods/public/art/actors/structures/celts/barracks.xml https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/actors/structures/celts/barracks.xml And replace its content by something like <?xml version="1.0" encoding="utf-8"?> <actor version="1"> <castshadow/> <group> <variant frequency="1" name="Base"> <mesh>structural/catering_truck1.dae</mesh> <textures> <texture file="CCS_catering_truck1.png" name="baseTex"/> </textures> </variant> </group> <group> <variant name="alive" frequency="1"/> <variant name="death" frequency="0"/> </group> <material>default.xml</material> </actor> As a general rule of thumb I would avoid capitalization in file names. I would also use _01 to make modding nicer. If possible I would also keep the names identical like so ccs_catering_truck_01.dae ccs_catering_truck_01.png This line <texture file="CCS_catering_truck1.png" name="baseTex"/> Means the game will look for a texture in binaries/data/mods/public/art/textures/skins/ Add subfolders accordingly. This line <material>default.xml</material> Means that it will only use the diffuse texture and nothing else.
  3. Hey @crazy_Baboon Nice to see someone more in the modelling business! To answer your question unlike flightgear textures, ours are not bundled with 3DModels but separately. You need to export them in a format the game knows, preferably .PNG but it can also be .DDS, or .TGA. Then you need to bind the textures using an actor file. This file defines the 3D Model as well as the variations and a few other things.
  4. @Lopess You should have gotten an invite for the repository. Get in touch if you need anything.
  5. I'm working on mod more alike to company of heroes called pyrogenesis 1944 but the development is slow.
  6. It probably breaks it because of the errors the mod causes.
  7. For the name blame @wraitii and for the tooltip @Freagarach is working to fix them
  8. This mod is for status effects That's why
  9. There was a bug it shouldn't have been that blurry EDIT: I could only be the shield, like so.
  10. Some Progress. status-effect-test2.mp4 See the mod attached @wowgetoffyourcellphone status-effect-demo.pyromod
  11. Good to hear! Let's make the most out of that, shall we? I can give you access to the Meso-American mod on Github so you can upload your art files there instead. I will look at the models, and see if I can point out any improvements that could be made if that's okay with you.
  12. You really should work with @Trinketos I think you have the same timeframe of his mod. Great work on the models. Keep it up. You might want to try to add more details, plants etc to make it more living
  13. Ah in this case it depends on your OS. On windows you just have to delete the folder in My Documents\My Games\0ad\mods
  14. Hey @Leonidas300, Sure you can remove the mods. You need to use the mod selector to disable them, like so. disable-mods.mp4
  15. To units yes. For structures I'm not sure maybe @Freagarach knows more. For now cold and morale are just because I find it fun to make icons these days
  16. In A24 there will be support for status effects, So I tried to make a few icons in preparation. I also added new icons to the list above.
  17. For now I think it will print errors then the build will fail. Basically all the sh scripts wonr work and the tools are not well supported easy to install. I do believe though that one can totally play with it enabled while other clients do not. Pushing this a little I assume one could bench the AI against lobby players.would be fun to let it play against players all day.
  18. It can not be built by default for multiple reasons but also mainly because it doesn't work on windows.
  19. @jonbaer btw if you have some time maybe you could make some code suggestions to D2199?
  20. Feel free to voice your opinions on the differentials mentionned in Nescio's post above
  21. Sure I need at least someone who plays SP very often and someone who plays MP at a good level (1800+) though rating can be a bit irrelevant. Refs (Thanks again) Stalled because it needs Status Effects v3 (D2296) by @Freagarach, Needs (D1958) by @Freagarach. Functionallity will likely be limited to chariots and elephants with towers. Horse archers and elephant archers need rotation restriction which I believe has yet to be implemented. Won't happen unless @wraitii comes back or someone else finishes it D1418 Needs @Freagarach (D1957) (Stalled) Needs (D2426) by @Freagarach As one can see we are a bit dependent on Freagarach and Angen's availabilty which is suboptimal.
  22. Let me know if you want feedback, or need help. We can get in touch via instant messaging if you'd like.
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