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Stan`

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Everything posted by Stan`

  1. @Nescio (In case I forgot something) This is intended, those overlays are over the ground to prevent something called z-fighting flickering. Flickering occurs when two planes here the select ring and the ground are too close to each other. To prevent that everything is raised by a small offset. It's the same for building except you don't see the selection ring when not selected. I guess you could hide them for the screenshots, but that would require some XML edition?
  2. Should be easy to fix for @Samulis
  3. Do you have some? This one is a crappy one I made quickly.
  4. https://www.boredpanda.com/historical-figures-recreated-history-becca-saladin/?utm_source=facebook&utm_medium=social&utm_campaign=BPFacebook&fbclid=IwAR2SCKA9U_jteVgs3v1lRwlK2Ez6AiWbu6gIhI4C--7hw-Eh316zno8o4-k I am afraid I reached the best of my ability here. Still look convincing to me.
  5. @Anaxandridas ho Skandiates will soon have voices for us.
  6. https://trac.wildfiregames.com/wiki/Audio_Voice_List
  7. The french translation is indeed broken, because parts that should not have been translated were :/ Once they are fixed here they will be updated by the translation pulling script.
  8. Nice thanks. We updated Spidermonkey recently, so that patch would no longer apply. I'm wondering if there are other patches?
  9. Hey thanks for trying the SVN version. usually when that happens it's that someone broke the translation in https://www.transifex.com/wildfire-games/0ad/
  10. What version of the game do you have ?
  11. Angen is working on a solution https://code.wildfiregames.com/D2601
  12. What do you mean by saving progress closer?
  13. I like the the third from the left
  14. One must note that would require us to drop support from some users, preventing them to play. This looks promising though https://www.khronos.org/registry/OpenGL/extensions/ARB/ARB_instanced_arrays.txt
  15. Hello @vinme, Thanks for giving us your opinion on the matter. As you may know this game development is not like any other game development where people are paid to work on specific issues. We are all currently, (might change in the future) volunteers, doing this on our free time to the best of our ability. Programming is a wide area, requiring a lot of different skillset. Just because you can speak a language doesn't mean you understand all the specifics. For programming it's the same, Graphics, Networking, Pathfinding, Sound, Asset Management, Gameplay, AI are all various themes that require various levels of experience. They have full time, paid, teams of engineers. There multiplayer might also different technologies and different way of connecting players. @Lefo worked on a way to give the ability to connect more people together.
  16. Might be a driver bug. Do you have stuff running in the background? Can you attach the game's log https://trac.wildfiregames.com/wiki/GameDataPaths Windows 10 as well? Do you think you could compile the game?
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