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Everything posted by Stan`
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r24769 - Snapping tries placing buildings ontop of each other
Stan` replied to hyperion's topic in Bug reports
Where is your cursor on that screen ? -
r24769 - Snapping tries placing buildings ontop of each other
Stan` replied to hyperion's topic in Bug reports
Can you record a video? -
Flickering was also in a A23 it's not a new bug.
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[Solved] Catafalque Page limited to 16 civs?
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
@s0600204 -
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Can you come on IRC?
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Hey it wi be fixed in the next MillenniumAD release Sorry about the inconvenience. If you want to help you need to do pull requests on the repo here https://github.com/0ADMods/millenniumad
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That was the original one
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- 129 replies
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- 10
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It's fixed.
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Yeah I suggested it to @vladislavbelov but he hasn't got around doing it?
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That's because AMD cards don't seem to support 16 samples. Only Nvidia does.
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Can you upload your system info and hw_userreport.txt ?
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Run the game > open map > open settings > switch to 16x > close the game > immediately upload logs.
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We managed to get it to work somehow with @DanW58 on IRC yesterday. Now he needs to check whether he can actually compile that way.
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Can you post the interestinglog.html?
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@DanW58 Sorry seems I missed you by a few :/ I think you should be able to generate codelite project files using premake according to this https://github.com/premake/premake-core/wiki/Using-Premake echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi To do just replace the code above in https://trac.wildfiregames.com/browser/ps/trunk/build/workspaces/update-workspaces.sh by the following echo "Premake args: ${premake_args}" if [ "`uname -s`" != "Darwin" ]; then # ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" ${premake_args} gmake || die "Premake failed" ${premake_command} --file="premake5.lua" --outpath="../workspaces/codelite/" ${premake_args} codelite || die "Premake failed" else ${premake_command} --file="premake5.lua" --outpath="../workspaces/gcc/" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} gmake || die "Premake failed" # Also generate xcode workspaces if on OS X ${premake_command} --file="premake5.lua" --outpath="../workspaces/xcode4" --macosx-version-min="${MIN_OSX_VERSION}" ${premake_args} xcode4 || die "Premake failed" fi EDIT: @Loki1950 Do you know if CodeLite is compatible with Code::Blocks ? It seems the latter isn't supported.
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Can you come on IRC @DanW58 ?