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Everything posted by Stan`
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asked ChatGPT (collection) - answers correct?
Stan` replied to seeh's topic in Introductions & Off-Topic Discussion
Bing AI uses chatGPT -
It did not. They prefered to fight directly. https://www.quora.com/What-prompted-Sparta-to-finally-build-defensive-walls They only did start building walls when their forces dwindled.
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You need to compile the shaders yourself or use the 0ad-spirv mod on mod.io. or you can use the tarballs instead of compiling from source. Right now the framerate is more stable with it. Macos users on M1 (when I finish to understand why signing is such a nightmare) might see a 200-400fps increase on some maps.
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You can already use json data in random maps see => https://github.com/0ad/0ad/blob/bbae4080acaf09e2716cde8027c7a3c2cd3eaff4/binaries/data/mods/public/maps/random/elephantine.js#L1 You can probably bind the tree data to existing assets (you won't be able to import actual geometry though)
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That seems to be because of that bar at the top, you could try borderless.fullscreen = false and highdpi = true. Or just use gui.scale=1.5
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Here is the first 'Release Candidate' of Alpha 27 - Agni Downloads - Current bundles are for SVN revision r27645/bbae4080acaf09e2716cde8027c7a3c2cd3eaff4 Linux data and build Windows MacOS Builds currently unavailable due to signing issues. You can only test the installer but the game will not run. macOS (x64) macOS (ARM) Things to note: Mind your mods -> they might introduce issues or Out Of Sync. Save your A26 config file somewhere, ideally. or use -writableRoot. What changed: Alpha27 – Wildfire Games How to port my mod PortA26ToA27 – Wildfire Games What to do if I have an error or notice something weird? Post your commands.txt (replay) and the interestinglog.html file from your folder. You can also reply to this thread. What to do if the game crashes? Upload your crashlog.dmp and crashlog.txt see https://trac.wildfiregames.com/wiki/GameDataPaths What to do if I have an Out Of Sync? You should go in your logs folder, find the replay (commands.txt at least), the mainlog/interestinglog and find the OOS dump folder. Zip all these files and upload them here. We need the reports from two players to compare them: One OOS and one non-OOS players at least should upload their oos_dump files. Things you may want to test (non-exhaustive) Test Vulkan performance. Enable feedback and see if it works (Main menu) See this video Launch a random game Launch a skirmish. Connect to the lobby Play on the lobby with someone Play in LAN Launch Atlas and try things out there Open Unit tests demo (To see if there any breakage in displaying entities) (It's in scenarios) Connect to and use mod.io Test replaying new games Test multiple game modes (e.g. Regicide) Test Atlas terrain previews. Test Screenshots (F2) Test deleting all saved games Test Big Screenshots (Maj+F2) Test hotkeys Test Saving and loading a game. Test Quickload/Quicksave And of course playing games.
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What's your recommendation exactly?
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What's the point of siege walls converting to enemy?
Stan` replied to causative's topic in Gameplay Discussion
It's possible that an actual bug was introduced with all the changes to walls. -
Sadly anything above that 10.14 also triggers random unpredictable lags with the game causing massive frame rate drops and huge ram and swap usage (up to 29GB last time someone let it run) And diagnosing that is tricky at best.. IIRC 10.13 might be enough. For Windows we'll see but we're not ready any time soon.
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Hey @LordStark It depends if they do models and textures or if they do the integration. If they do the integration, manipulating text files might be an (although short) steep learning curve. If the cannon are turrets, they should be modeled separately. There isn't (as far as I'm aware) currently a way to restrict turret rotation, so if they are they will be able to shoot 360°. Another thing to take into account is the way to make muzzle flash for cannons. You have to work some quirks with anims to be able to do that.
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The reason the map is reset is not to trigger errors or break gamesetup. I think wraitii patched the symptoms, but joining a match where you didn't have the map used to make the UI broken. Changing the scripts means possibly you would get into an in between state if they have global state and isn't great IMHO. Also the VFS doesn't really support adding new files automatically.
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What's the point of siege walls converting to enemy?
Stan` replied to causative's topic in Gameplay Discussion
Same thing that happened with anything else, nobody wanted to work on it or had the time to do so, so nobody did. -
Website desperately needs an update
Stan` replied to Rens Pols's topic in Game Development & Technical Discussion
That's because it's a wordpress. But I think the source code is here. https://github.com/0ad/play0ad.com Unfortunately the person in charge @implodedok doesn't have the time to supervise the creation of a new website currently. A few people have offered in the past, but we never got past proof of concepts. Thanks for the offer though. -
What's the point of siege walls converting to enemy?
Stan` replied to causative's topic in Gameplay Discussion
IIRC Siege towers and ladders were planned. -
Solving the issue "can't connect to host"
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
It's a router feature.