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Everything posted by Stan`
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https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/textures/ui/session/portraits/emblems Not that I know of.
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Atlas: Biome selection for RM generation
Stan` replied to wowgetoffyourcellphone's topic in General Discussion
It's a bit tricky because it depends on the map's supported biomes. -
No that's correct, I don't have the visuals yet It was to give a base to @wowgetoffyourcellphone
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https://code.wildfiregames.com/D4271
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Hyrule Conquest has it, so it is definitely possible.
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I didn't invest much time in it because of the initial removal of the rice field from the feature list but maybe I could manage to fit the puddles shape better with rice. -
They could if we use the turret feature for gates. I believe they need to be patched for that though. If gates are turrets units could be restricted to be only able to attack the turret and not the wall. Although since walls are not really used in competitive games it could render elephants useless.
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You mean https://code.wildfiregames.com/D1971?
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
According to @maroder and @vladislavbelov some of the parameters do not work / are ignored. Not sure which ones and why. Maybe with specular and stuff it's work. Would look weird on low graphics I suppose. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Depends on the texture. But transparency isn't good on low end hardware. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
You can play with the settings there https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/art/materials/player_water.xml We might need a special copy of this file as there are 12 other files using that material. -
What are you playing on? Desktop PC or Laptop PC. If it's a laptop can you force the dedicated GPU for the game ? See https://www.ubisoft.com/en-us/help/article/switching-to-your-pcs-dedicated-gpu-amd/000081033 And https://m.youtube.com/watch?v=MR5IIFlkTtY Off Topic: (We need a wiki page like this ^ )
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Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
It uses whatever the map settings are on the version you used. We don't support different types of water. Another solution is to use the ones on this page. A third solution is to replace the animated water texture by a flat texture with transparency. It will probably look bad and cost some performance though. -
Make certain colours transparent "on-the-fly"?
Stan` replied to Ceres's topic in Game Development & Technical Discussion
Why ? I's fixed now -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@Genava55 Indeed it's hard to keep track of everything. My biggest problems with civ design when it comes to art has always been the lack of cohesion of information. 60 threads of pictures everywhere with random discussion happening in the middle of them. I think @Sundiata managed to get it organised the best for the Kushites probably because there have been little other voices talking about it. Of course there are the civ wiki pages but those only describe units accurately most of the time. I think it could be beneficial to have an organised place to all of this, publicly editable but with reviews so people could make suggestions without it being a complete mess. They have to be removed from the han_china mod on Github before they are even included in the game. -
Start 0 A.D. directly into the mod selection screen?
Stan` replied to Ceres's topic in Game Modification
Just pass -mod=mod- 1 reply
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Which Units Are Best For Combating Elephants?
Stan` replied to Thales's topic in Gameplay Discussion
There are still some hardcounters for spear cavalry against other kinds of cavalry (1.75), and for spearmen against cavalry (3). -
Well technically we support attacking in formation it's just that the code is broken so it was disabled.
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Do note though, that auras can be slow.