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Showing content with the highest reputation on 2024-02-23 in all areas

  1. Hello, first I clarify that I am using a translator for this text since I do not speak English. I introduce myself, I play 0A.D. For a couple of years now my name in the game has been "H.Herle" and I really enjoy the game but as you know almost everyone speaks English in the chat and it is very difficult for those of us who don't speak English to translate it, since I have to copy it manually the text in English in my chat box and then paste it into Google Translate, I would like a function to be added to be able to select any history chat and have it automatically copied to my chat box, so I can copy it without having to Do it manually and pass it to Google Translate, something similar to the "/link" command but without the need to redirect you to any page, only in text in your chat box. I think this would help many players to be able to communicate better, personally it frustrates me a lot not being able to translate everything and missing almost everything that happens in the chat, since I can only understand some very basic words, I hope you can understand what I wanted to say Since I write this in Spanish, I hope that some developer reads it and can take it into consideration :') greetings!
    4 points
  2. Rule #1: Have the most Cavalry and you'll win (if you can micro). Rule #2: If not, have the most Barracks and you'll win. Rule #3: If not, have the most fields, and win. Rule #4: The Rules don't apply to top players like borg, vali, vinme.
    4 points
  3. I'm not sure what 0 A.D. needs is gambling. The game has a pretty intense multiplayer as it is.
    2 points
  4. Just played a match where Athenians were obliterated by the Noba! Great mod I also love the resource system of Delenda Est. Much more realistic.
    2 points
  5. A couple of playtests:
    2 points
  6. Last update I saw was last week for the git migration so hopefully slowly but steady. Regarding Trac the problem seems to be that someone is having fun taking it down. So hopefully Gitea won't have the same issue.
    1 point
  7. Version 1 of the mod is attached to this OP below: playable_noba.zip
    1 point
  8. Thanks for your feedback. I think the Noba are just about done now. Version 1 is now attached to the OP (replacing version 0.5).
    1 point
  9. Unfortunately not yet, @Itms was the last one with plans on the migration. Currently he is very busy to have some ETA. I have a plan for writing a script to detect the trac is down and log recent events or even try to restart it.
    1 point
  10. Hello, I have also encountered problems where the game suddenly crashes at between 40 minutes and 50 minutes when playing local game against 7 AI opponents. The error message was long and unintelligible (to me), but the last sentence suggested "Memory Error". I am using a Windows 11 computer with 16GB RAM in total, but only 7GB was used in total when the game crashed. I made a Ubuntu virtual machine with 8GB RAM using VirtualBox and tried to play the game in there. It was very slow but the game never crashed. The maximum RAM usage was 6.4GB. Therefore I think the cause of crash is Windows version of the game has bug. I have a solution for Windows users: @Barcodes 1. Set up a virtual machine running Linux operating system (choose a light distribution for example Lubuntu); allocate 8GB of RAM, 4 CPU cores and 40GB disk space to it. 2. Install 0A.D. inside the Linux virtual machine. You can find it at the first place in software centre or use the terminal command: sudo apt-get install 0ad 3. Host a game using your Linux machine, but put yourself (hosting you) as unassigned spectator. 4. To play, join your game from your real Windows machine as a guest player. 5. Press start from the virtual machine when you are ready. Your Windows side will still crash after 40 minutes, but you now can simply run the 0AD game again from the Windows side then you can rejoin and play on without losing progress. The host cannot crash anymore, so at least you won't ruin the game for your friends. After using this solution, I played against 7 AI again. My player Window crashed 3 times in the 2 hours long war but I did eventually win the game after rejoining.
    1 point
  11. Frankly, I am afraig that we might get more, and more serious, complaints about cheating or users leaving a game that they are about to loose. We are barely managing now even it is "only" about individual ratings. As soon as money is involved I am afraid we will see more issues. Just my twocents (as a noob single player only, of course).
    1 point
  12. Fire Temples (Atashgahs), a sacred places of worship in ancient Persia, were constructed as early as Achaemenid Empire around 5th Century BC. Most renowned fire temple, Temple of Ahura Mazda, was built by Achaemenid king Darius I around 518 BC, in Pasargadae, present-day Iran. These temples were dedicated to the Zoroastrian deity Ahura Mazda, and they served as centers for Zoroastrian rituals and ceremonies, particularly the veneration of fire as a symbol of purity and divinity. Over time, tradition of fire temples spread throughout the Persian Empire and continued into subsequent dynasties, including Parthians and Sassanians. Sassanian Empire, in particular, saw the proliferation of fire temples across its vast territories, with notable examples in places like Nagsh-e Rostam and Takht-e Soleiman. Despite the decline of Zoroastrianism as the dominant religion in Persia following the Arab conquest in 7th Century AD, remnants of these ancient fire temples still stand today.
    1 point
  13. Hi To control sniping (that is annoying) u dont need to change damage of units The best way is to limit the number of units that can snipe ( like max 30 units) The same limitation should be put on number of champs ( like max 20) because some players ( often op players) turtle and spam many champs in that case nothing can stop them. This limitations can help to balance the game. The new community mod ( 0.26.6) doesnt solve the mentioned problems and also can causes problems ( like op early camel rush)
    1 point
  14. It's a very good idea, team games would become more interesting
    1 point
  15. ahh I see. In that case, I think it makes more sense to make maps from scratch using the newer release than to try and update the existing ones. I could probably come up with some additional maps too.
    1 point
  16. Not really. I believe badosu used the prototype food balancer code I gave him. I don't recall what he did for wood. He did his own mineral balancer, which I do not really like because it was too predictable/not diverse enough (something like "players always get 1 mine at this distance of the CC"). But I intend to make my balancing code fairly generic and applicable to a wide range of possible map shapes. In the ideal case only some parameters would need to be fine tuned for every map. Anyway I don't see a reason why it would not work. But I will only consider integrating more maps after I am satisfied with my 2.x.x release of feldmap. (I recommand perhaps including a screenshot for every different map in the mod.io page for badosu's balanced maps)
    1 point
  17. I'll be sharing some casual modding work of mine for Delenda Est in this thread. I'll start with a Noba war elephant unit I made for fun.I I might create a new texture for the elephant so that it has war paint matching the player's color later.
    1 point
  18. The Romans in the era of the republic had along with their allies high birth rates giving them advantages in wars when it came to replenish large population masses, that is called replacement rate according to military experts. In the period of the collapse of the west empire those birth rates were low and the Roman armies at that time were already foreigners who were their enemies, i.e. the Germanic tribes. The collapse is inevitable throughout history, societies in all the great empires become weak men, due to the good life of the golden age, this happened with the Persians and then with the Arabs in Spain. The problem with narcissism and a fragile culture is that the leaders are part of that culture and are the reflection of the culture, they make bad decisions and are easy to manipulate. Let's not expect a decaying culture to have leaders like Caesar instead of Honorius.
    1 point
  19. Now the Noba have a dock and fishing boat! The warships their dock can train are all captured Kushite vessels.
    1 point
  20. So, progress has sadly been going a bit slow lately. I haven't done the UI design of the page itself. But I have restructured the entire page. Now it has every text we've ever written that I'm aware of. This includes all templates, mixins, animals, trees, and more. Here is a short showcase, clicking through what I have done so far: 1300745683_0A.D.2024-02-1618-46-25.mp4 There are seven categories chosen by the buttons on the right, every category has its own overview text, displayed where later the article will be shown. We never wrote such texts which is why I use placeholders right now ("Here is..." at the top). The categories also have subcategories that are chosen by the buttons appearing on the right. My idea was to have the overview text and then something like "Learn more about ..." below it. After selecting a subcategory, there is the list of articles in the specific subcategory, and here one can open the individual articles. In addition to all that, the civilisations tab also has a dropdown for choosing civ. The civs' overview texts are of course the ones in the game. The categories 'historical background' 'maps' and 'gameplay' are currently empty. If you're curious, here is the file with the folder structure in it that I use for my external setup script: folders.json I also added a related articles section on the right. The related articles need to be manually added to the files (which is why in the showcase only one article actually has related articles showing up). And there are back buttons to more easily navigate all the menus. I am aware that that some name choices aren't very good or fitting, I am definelty open for any sugggestions, especially regarding adding, removing, or renaming categories. What do you think of the 'category-subcategory-selection' system in general? Does anyone have ideas on how to arrange all the buttons in the middle panel? P.S.: I will upload a mod with the current version soon for people to try out. I have to clean up my messy code first.
    1 point
  21. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/slimy-zolas-oh-my The Zolas are almost done, featuring lots of added slime. That's about it. Posted by The_Undying_Nephalim on Feb 7th, 2024 It's a few months shy of a year since I decided to take a hiatus from this project. I regretfully must say this hiatus is not done, as I still have little to no interest left in Zelda at this point and am quite deep into the middle of Star Fox Event Horizon at the moment. That being said, I've made a bit of an effort to try and get the last faction I was working on completed sporadically in the last 9 months. The last time I talked about them, the faction had the tentative name of "Wild Zoras." True to my character for any who know me, months later I became extremely dissatisfied with this name. At the moment, they're just called "Zolas." This is not an arbitrary choice, the reasoning for sticking with what is essentially a mistranslated name will become more obvious when we take a look at their roster and a predominate feature of their entire faction: Zol slime. 1. The Slow Swarm - A notable trait of playing as the Zolas that will be noticeable after fielding a variety of their units is that many of them have slow movement speeds. Many of the creatures in their roster are monsters that traditionally have been portrayed as sluggish and slow moving in Zelda games; for examples their numerous Zols, Octoroks, and even a Like Like. Having large portions of your forces be composed of slow moving units is not unique in Hyrule Conquest: both the Stalfos and Darknuts are known for their very sluggish movements speeds. However while the Darknuts make up for this with heavy armor values and outright being difficult to kill, and the Stalfos counter this weakness being able to replace their fallen troops with necromancy, the Zola forces are neither durable nor do they have the ability to rise from the dead. The Zolas paradoxically are encouraged to send many of their slow moving units to their deaths: a vast majority of their roster spawns additional swarms of units when they are slain. Be it their Zol's spawning batches of Gels, Bari splitting into pairs of Biri, or even their Octoballoon scouts exploding into showers of Puffers, the Zolas have many means of rapidly increasing their numbers as they begin to lose troops in battle. Even some of their larger units can spawn some of their lower tier units for free when they are killed in battle. 2. Walking Bases - The second trait of the Zolas, which has been discussed in detail in a previous article, is that almost all of their bases are completely mobile. With the exception of their Octorok Cave which trains the rest of their buildings, every other Zola structure is contained within the shell of a giant Octorok that can walk about. For more specific details about this feature, check out this article on the matter. 3. The "Zol" Slime - Lastly, the third pillar of the Zola is their use of slime, or as it's referred to in-universe and their namesake, "Zol." If there is one thing that unites the various creatures working together with the Zolas, it is their natural ability to create and secret this nefarious ooze. Octoroks and Parella Ink turns into this icky ooze. Zols and Zol Likes are able to secrete and spread it. This slimy sludge creates both passive buffs for your forces and debuffs for enemies that come into contact with it. With that out of the way, lets take a look at their heroes and units: Tier 1 Heroes: Barudakan - Queen Oren's favorite bodyguard, Barudakan is an easily amused soldier who loves his lot in life. While not exactly a brilliant tactician or commander, or a warrior with much finesse for that matter, his brute force and knack for "refusing to die" have lead him to win many skirmishes and campaigns against his enemies. His body is heavily scarred from his many near death battles, but he almost seems unaware of his disfiguring wounds. If there is one thing that Barudakan is more interested in than fighting, its fairies. This Zola has devoted much of his free time to learning about Fairies and he hopes to catch one as a pet one day. Maiamai - One of the only living Octorok mothers in Hyrule's current age, Maiamai maintains a symbiotic alliance with Queen Oren that has benefited both people for generations. While generally peaceful, she is obsessive of her newborns and will violently protect them. Like most Octoroks, she fears the Octorok sea god Bellum and perpetuates his return to Hyrule. Tier 2 Heroes: Krel - A highly intelligent mage who came into service of Queen Oren. He presents himself as an arrogant wisecraker, though amongst the Wild Zora he perhaps is the most loyal servant the royals have in their service. Nothing is known of Krel's origin of where he came from or what his real motivations might possibly be. He seems to have vast knowledge of the Zol slime that links the Zora, Octroks, and Parella together and how to control it. Jellyf - A very enigmatic figure in the court of the Zola, Jellyf is believed to be ancient and possibly one of the oldest beings alive in Hyrule. Jellyf uses her personal servants to speak for her, only speaking directly to Queen Oren. Jellyf's mysterious motivations raise suspicion and concern even amongst the royal court, but the turnaround success of reconquering lost Zola coves and territory since her arrival has kept any from questioning her. Tier 3 Heroes: Queen Oren - The real power that holds the Wild Zora together, Queen Oren is a shrewd diplomat and has a keen understanding of aquatic warfare. Unlike many of her contemporaries, she is more than capable of being reasoned with and has more or less become the spokesperson of her people. Despite this, is seems Queen Oren has suppressed much and is prone to huge fits of rage, fits that become so bad she'll bloat into a horrifying monster. Her land dwelling Zora cousins believe it's only a matter of time before she slips up and causes a full scale war between the various Zora kingdoms. King Zaro - King Zaro wields immense power among his people, despite this he prefers to let his wife Oren run his little kingdom and spends most of his time lounging around and avoiding his responsibilities. While not necessarily lazy, he simply has little interest in running a kingdom. King Zaro is known however, for his intense rivalry with the Zora kings of the Dominion and Lanayru Province. If there is anything that can call him to action it's the opportunity to ruin their reputation, foil their endeavors, or if possible conquer their entire kingdoms. Unit Roster: Zol - Zols are the foundation of the Zola as a civilization. These living slimes gather and spread the Zol sludge everywhere they go and large colonies of them are a sure sign that their Zola masters are only a season behind them. In game Zols are slow moving melee creatures that are capable of crawling across almost all terrain, notably cliffs and mountains. Zols split into two Gels if they are slain in combat. Octorok - Octoroks are one of the most common wildlife found throughout Hyrule. Zolas love to keep them as pets and their equivalent to guard dogs. Ocroroks serve as cheap ranged units in the Zola forces, spitting small rocks at their targets. Drudge - The lowest of the Zolas, Drudges are little more than slaves to their underwater overlords. They spend most of their lives raising and tending Octos, harvesting barnacles, and hunting and raiding. Within the Zola forces they serve as a simple Spearman unit, making them a cheap and effective way to halt enemy cavalry. Bari - These parasitic jellyfish are used by Zolas to infect and kill large beasts that they plan on consuming. They can only survive without a host for several days. They are able to shock and briefly stun their targets with a pair of dangling tentacles. If slain a Bari will split into a pair of small Biri. Tailpasaran - Another parasitic monster used by Zolas to infect their enemies. Tailpasarans are able to stay motionless for long periods of time, springing forth with surprise on their prey. In-game they are slow moving melee creatures with Camouflage. Octoballoon - These gas filled Octorocks are cleverly used by Zolas to scout out new lands to see if they are worthy of moving into and infesting. Octoballoons have a very large Line of Sight, but are at the mercy of winds and cannot be directly controlled by the player. If slain an Octoballoon will explode, hurting enemies beneath it and spawn a swarm of Puffers from its corpse. Zol Like - These horrific creatures are able to create a nearly endless supply of slime to be used by the Zolas. While their slow speed makes them very poor combat creatures, they are able to almost completely immobilize enemies that venture too close. Zol Likes spawn a pair of Zols if they are slain. Aerocuda - A small flying creature that is attracted to Zola slime. They are often used by Zolas as hunting animals. Aerocudas are very fast and can attack enemies in melee, but are otherwise quite frail. Geozard - Large and durable Zolas that serve as footsoldiers of their armies. Geozards wield crude swords and any debris they can find as a protective shield. Despite their lack of traditional armor, their slimy scales make them surprisingly durable and resistant to physical damage. Mucktorok - These Octorok monstrosities have been warped by the Zol slime into gibbering beasts. While frail, they are able to spit slime from quite a distance at targets. This slime can actually briefly ground flying units with this attack as well, making them very nasty counters to enemy fliers. There is a small chance that this slime attack will spawn an attacking Gel. Aqua Auger - Lance wielding Zolas riding on the backs of Aquamenti dragons, these Augers serve as vicious cavalry that can easily take on other opposing cavalry. Bigocto - These large Octo creatures are not quite large enough to house a Zola base, but their durable shells give them use in Zola armies. Bigoctos are very durable, in particular their are highly resistant to non-magical ranged attacks like arrows and javelins. This makes them an excellent mobile shield against archer heavy armies. Parella - The Parella function as two different units depending if they are on land or in the sea. On land they are slow moving ranged units that spit ink at enemies, temporarily damaging their Line of Sight. In the water they are fast moving and graceful swimmers that latch unto and slow down enemy ships and other aquatic creatures. Regardless of land or seas, Parella are always able to use their chameleon-like skin to blend into their environment, granting them Stealth. Geozard Chief - The Commander unit of Zola forces, armed with a large sword and shield. While predominately a melee unit, Geozard Chiefs have a secondary fireball attack that slowly charges, periodically allowing them to deal splashing fire damage. Dera Zol - These large slimy creatures wear durable shells and serve as living battering rams. In addition to their strong melee attack against buildings, the Zol slime oozed from these creatures slowly and passively deals damage to any structure in range. When slain a Dera Zol will spawn Zols. Octogon - A very large living siege weapon, Octogons are specialized Octoroks that can lob giant stones kept within their shells. These monsters are ideal for taking out turrets and otherwise heavily defended bases from a safe distance. When slain an Octogon will spawn Puffers. Sludge Sharks - A Unique Unit only available to Krel. Sludge sharks are creature units that creates Zol slime that slows down enemy units around itself. They are much quicker than most Zola units and have quite a strong bite in melee. When slain a Sludge Shark will spawn a Mucktorok. Bari Host - A Unique Unit only available to Jellyf. These Parella carry a swarm of Bari Jellyish with them, which spawn and attack enemies if the Host is slain in battle. While living, Bari Hosts allow Bari, Tailpasaran, and other Parella to regenerate their health at a notably higher rate when attached to their battalions. Feral - A Unique Unit only available to Queen Oren. These crazed Zola are kept on a leash by their own people, and let loose in ravaging packs on their enemies. A Feral can quickly tear apart an unarmored target with with claws and long tongue and regenerate any of its wounds with each injury dealt to a foe. They are also exceptionally fast and can even catch up to speedy Cavalry. If slain in battle, a Feral will spawn a Tailpasaran. Cyclops Ku - A Unique Unit only available to King Zaro. These very slow and lumbering infantry units are able to spit burning fireballs from quite a distance. This makes them ideal for burning down enemy structures as well as anything vulnerable to fire. They also sport strong shells on their back, making them very resistant to melee attacks. Aquamentus - Zola Legendary unit. This massive water dragon sports powerful rending claws, a lancing horn on its head, and short range but deadly fire breath. Its wings are quite small for its size however, and as such this dragon can only use them for extended leaps rather then consistent flight. In addition, there are several units that the Zolas cannot directly train, but are instead spawned from slain units. All three of these creatures are more or less just mini versions of existing units. Gel - A tiny version of the Zol slime. Biri - A tiny version of the Bari. Puffer - A tiny version of the Octorok. It loses its ranged attack in exchange for a melee attack, however.
    1 point
  22. Then you have to give it splash damage, it should be some kind of titan like unit. The problem would be limiting it from spamming.
    1 point
  23. Yeah that's the way. Unless USB sticks are prohibited. It would work in any case. Once you have installed 0 A.D. somewhere you can just move the folder as you please and run the game with -writableRoot. Just don't put it in somewhere requiring admin rights though e.g. program files or things might go wrong.
    1 point
  24. On Linux the game respects environment variables like HOME and XDG_* Going by the terms used in your question I suspect you are using Windows and so you're limited to use the option -writableRoot which writes everything to directories below where the exe itself resides. Could also be useful for when installing 0ad to an usb stick for example.
    1 point
  25. You can now share your replays on http://replay-pallas.wildfiregames.ovh
    1 point
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