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Showing content with the highest reputation on 2026-01-13 in all areas
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3 points
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Hey everyone! The new release is out! Version 0.10.0 (sorry I didn't post the last three). It adds the Fairy Enclave civilization, Minor Factions, fixes Stealth and Camouflage, and adds a fully functional campaign (i'm looking at you, @Atrik). You can download it here: https://www.moddb.com/mods/hyrule-conquest-revival/downloads/hyrule-conquest-revival-0100#downloadsform.3 points
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Hey Everyone, I've created a couple of brand new music tracks for your projects....they're 100% free to use with attribution, just like my thousands of other music tracks and sounds: "ENGINEERING STARS" - (Looping) Listen here: https://soundimage.org/wp-content/uploads/2026/01/Engineering-Stars.ogg "PLANETARIUM" - (Looping) Listen here: https://soundimage.org/wp-content/uploads/2026/01/Planetarium.ogg Both tracks can be downloaded from my Sci-Fi 14 page: https://soundimage.org/sci-fi-14/ MUSIC PACKS Please don't forget to check out my genre music packs as well as my Game Music Mega Pack. They're huge time-savers: https://soundimage.org/ogg-game-music-mega-pack/ https://soundimage.org/ogg-music-packs-2/ NEED SOME CUSTOM MUSIC FOR YOUR PROJECT? I create custom music for content creators all the time...mostly indie video game developers. Information is here: https://soundimage.org/custom-work/ Please share! :-)2 points
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This. Fights necessarily involve attrition. There's a place for formations, especially at the start of fights. But fights shouldn't be determined by on player clicking their fighting units into formation and the other player being slow to hit H before their units try to chase enemy that ran to the back of a formation. As a related note, I don't think units going into formation should be able to run. There should be a cost associated with having a disorganized army and calling them into formation. Right now, going into formation is mostly a gimmick to get kills similar to how dancing heroes used to occur. ---------------- I think the voting options are overly limited. I would want melee in front and range in back, regardless of whether those units are cav, inf, champ, and/or CS.1 point
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It would be better if Petra AI weren't an all-powerful know-it-all, but instead mimicked the behavior of a real player. It would definitely be more correct if the bot built scouts (land and sea) and scouted the territory. Or did so with any available unit (as real players do). And then, having found something, it would choose tactics to attack or contain. I'm sure it's not that difficult to get a bot to scout the territory. Many new players complain that Petra AI is too strong, even on easy difficulty. And the open map and lack of fog of war are precisely the unfair advantages of the "computer player." If you're unsure whether the bot will be too weak as a result, make it optional when creating a match, using a checkbox like this: [V] "Computer player simulates real player behavior" (slightly obscured, not explicit) or something like that "Petra AI can see the entire map always". Or, in other words, explicit options: [V] Map explored for all Petra AI Bots [ ] Fog of war for all Petra AI Bots1 point
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Are you sure there is evidence of their usage by Northern Indians? Bactrian camels were used by the Achaemenid Persians and by the Indo-Scythian kingdom for war, but not in a great scale. And it doesn't seem the Greeks of Bactria used it for war, only for logistics. I think the first to introduce its use for war in Indian regions are nomads (Indo-Scythians and Kushans).1 point
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I really dislike formation as they are and also think they aren't really a fun or suitable thing for a rts like 0a.d.. I also disliked the video about cohesion at suggestions for 0a.d.. Not just because of the problems in the pathfinder. Formations may make sense in the real world, when armies meet on a open field with the intention to clash and end a dispute by one big fight. In 0 a.d. the units rarely fight on a open field. Units join a fight from the barracks when trained, units flee from a fight. The player positions bolt-shooters where one wants to control the map, if your enemy sees such a prepared position you better flee and make them unpack and try else where. The hunting and fleeing creates chaos, the fun in this game is to micro and position one self to your advantage in this chaos. Often there comes also scenarios where one player has some soldiers that needs to flee (where they have the lower hand) while others need to attack (where you have the upper hand) just a few houses away. Where I could see formations useful is as a short one time action as some players already use them. Just before one big charge. But then later on, first the melee gets damaged, then the healers would need to go to them. When their numbers dwindle, they need to back up behind the ranged. Or focus on a hero. I'm just saying I'm highly skeptical, but you do you.1 point
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I think that would be good. I find it especially egregious when the AI settles in a region/on a continent they have never been to.1 point
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Yeah, Petra sees everything. It's just how she/the game works.1 point
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Greetings and salutations, have you eaten? You can call me by my user psudo-name Tapothei or Aez or Oyauzhi. Am in my early 20s coming from SEA with specialty of farming crops. I suffer from being motivationless & jobless so I'm not making use of my passion. RTS is a thing of mine, played C&C TW&KW, LOTR:BFME, COH1, W40k:DOW1, EE3, RTW1. What made me play them was the campaign and it was enjoyable. Skirmish however feels empty because at the end of the day its AI. Got bored looked at software downloader for linux games then stumbled upon this game. A development similar to DF, CDDA, Warzone 2100, BAR that akin to being alive for years to come. Did the tutorial and economy, beat the medium difficulty, going to practice more before multiplayer. Looking forward for the campaign to flesh out as well as possible conquest mode. A system following DOW:SS/EE3 campaign but with more feature. If you notice, my writing style becomes poetry, can't be helped. Staying here temporarily as is my ever case of nomadic presence. History is not my thing but I'll contribute my chaotic ideas whenever its possible.1 point
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Thanks for all your work @Perzival12! Would have been a shame to bury this mod, so you truly did magic here!1 point
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https://github.com/wltonlopes/Endovelico/blob/main/art%2Factors%2Ffauna%2Fcamel_bactrianus_fauna.xml Added by @Alisson Fabrini1 point
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The German wonder is a destroyed Roman Army Camp by design. There was some thought to create a 'Grove of Fetters' with a sacred palisade, etc., which would be cool. An idea I had for later Germans would be basically a diorama of the Battle of Teutoburg Forest; its aftermath.1 point
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I think these are artistic interpretations, not faithful reconstructions, but you can use them for your mod. I don't think so. Not before the Pratihara dynasty.1 point
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Buenos días o tardes; -Así se ven en el juego las facciones europeas; (Sólo faltan los íberos y Siracusa ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Europa (12) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Bósforo Dacios Delmatae/Dálmatas Épiro íberos (faltan) ilirios (proprie dicti) Lusitanos Sármatas (nómadas) Siracusa (faltan) Suevos Tracios Urálicos (nómadas) Disculpen las molestias*1 point
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Assuming we always prefer ranged units behind melee in the poll above. Below a formation with Cavarly first then Infantry, you can see Ranged Cavalry will still be behind melee Infantry. For modders you will be able customize formations order using this logic : by editing/adding <SortingClasses> in formation templates. In example above produce the formation in the picture. Where you get Melee Cav THEN Melee Inf THEN Ranged Cav etc...1 point
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Buenos días o tardes; -Así se ven en el juego las facciones asiáticas; (Sólo faltan los Yayoi y Xiongnu ya que recibieron una actualización ,en unos días subiré las fotos) ¿Qué otras facciones les gustarían que fueran incluidas en la segunda versión del mod? Asia(22) Anuradhapura Armenia Arsácidas/Parthos Asmoneos Beduinos (nómadas) Coreanos (gojoseon) Escitas (nómadas) Greco-bactrianos Hồng Bàng Himyar Kartli Malaydwipa Minyue Pyu Suvarnabhumi Tamiles Tocarios Vyadhapura Xiongnu (nómadas) (Faltan) Yawadwipa Yayoi (Faltan) Yuezhi (nómadas) Anuradhapura Armenia Arsácidas/Parthos Asmoneos Beduinos (nómada) Gojoseon (Coreanos) Escitas (nómada) Greco-bactrianos Hồng Bàng Himyar Kartli Malaydwipa Minyue Pyu Suvarnabhumi Tamiles (drávidas) Tocarios Vyadhapura Yawadwipa Yuezhi (nómada) Disculpen las molestias*1 point
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