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Showing content with the highest reputation on 2023-02-25 in all areas

  1. Britons can now train slinger cav. Very funny unit: slinger-cav.zip Have fun!
    4 points
  2. There is a animal pop limit so it’s usefulness is limited and similar to ice houses. I’m not worried about it
    2 points
  3. I'm absolutely against pre-defining the 0-9 hotkeys. While I usually have my first CC, and maybe my second CC too, on 0 (=source), they usually become obsolete as a production facility eventually. (Producing champions and whatnot at other buildings.) btw I think the mod "autociv" has more hotkeys, but I never looked into it.
    2 points
  4. tysm for the advice @Yekaterina ur the best! also an amazing community member helped me troubleshoot the replay issue, for some reason the community-mod folder was labeled 'user' instead of 'community-mod' and all i had to do was change the name, now all the replays u sent me are appearing! ill most likely make the first vid tn, i cant wait :)))
    1 point
  5. @wowgetoffyourcellphone In Delenda Est your Heroes go from being pedestrian to equestrian. It would be interesting if some could go from having a civil role to a military one.
    1 point
  6. It would be interesting to be able to switch them.
    1 point
  7. Thanks to all the people involved for putting such effort in improving and expanding the game
    1 point
  8. Borremose "fortress" Iron age Jutland village of Hodde Celtic weapons: Bones weapons: Wooden weapons: One-edged swords: Celtic like spearheads: Battle-scene:
    1 point
  9. it seems that he made human sacrifices at times.
    1 point
  10. I was thinking the same thing, relics while optional but should be as a bonus in standard mode. As well as treasures there should be hidden and autogenerated relics on the map, to be kept in the temple or in the or/and palaces (SB1-3). Relics are originally worship fetishes, but they can also be spoils of war that generate pride for the nation that finds them. A lost Roman Eagle(Aquila)?
    1 point
  11. If you are more familiar with AOE gameplay, "cycling" through CCs is common, but in 0ad, gameplay is much less CC oriented because economy largely comes from the barracks. In a typical more competitive game, players will end up with 1 or 2 CCs. With additional CCs used for resource acquisition or offensive positions. I'm not saying you shouldn't be able to cycle through the CCs, but that it might not be as helpful as it is in AOE2.
    1 point
  12. Here is a list of default one in the mod but you can add arbitrary combinations of them "hotkey.autociv.open.autociv_readme": "Shift+F4", "hotkey.autociv.gamesetup.focus.chatInput": "Alt+Q", "hotkey.autociv.lobby.focus.chatInput": "Alt+Q", "hotkey.autociv.lobby.focus.gameList": "Alt+W", "hotkey.autociv.lobby.host": "Ctrl+N", "hotkey.autociv.CLI.toggle": "Ctrl+C+L", "hotkey.autociv.CLI.stdout.toggle": "Alt+S", "hotkey.autociv.CLI.stdout.eval": "Alt+E", "hotkey.autociv.lobby.gameList.selected.join": "Alt+E", "hotkey.autociv.selection.nowoundedonly": "K", "hotkey.autociv.session.exit": "Shift+Escape", "hotkey.autociv.session.minimap.expand.toggle": "Shift+Tab", "hotkey.autociv.session.building.place.amphitheater_pompeii": "", "hotkey.autociv.session.building.place.apadana": "", "hotkey.autociv.session.building.place.arch": "", "hotkey.autociv.session.building.place.army_camp": "", "hotkey.autociv.session.building.place.arsenal": "Space+A", "hotkey.autociv.session.building.place.assembly": "", "hotkey.autociv.session.building.place.barracks": "Space+B", "hotkey.autociv.session.building.place.camp_blemmye": "", "hotkey.autociv.session.building.place.camp_noba": "", "hotkey.autociv.session.building.place.civil_centre": "Space+C", "hotkey.autociv.session.building.place.corral": "Space+K", "hotkey.autociv.session.building.place.crannog": "", "hotkey.autociv.session.building.place.defense_tower": "Space+D", "hotkey.autociv.session.building.place.dock": "Space+J", "hotkey.autociv.session.building.place.elephant_stables": "Space+Q", "hotkey.autociv.session.building.place.embassy": "", "hotkey.autociv.session.building.place.embassy_celtic": "", "hotkey.autociv.session.building.place.embassy_iberian": "", "hotkey.autociv.session.building.place.embassy_italic": "", "hotkey.autociv.session.building.place.farmstead": "Space+G", "hotkey.autociv.session.building.place.field": "Space+F", "hotkey.autociv.session.building.place.forge": "Space+N", "hotkey.autociv.session.building.place.fortress": "Space+R", "hotkey.autociv.session.building.place.gerousia": "", "hotkey.autociv.session.building.place.gymnasium": "", "hotkey.autociv.session.building.place.hall": "", "hotkey.autociv.session.building.place.house": "Space+H", "hotkey.autociv.session.building.place.inn": "", "hotkey.autociv.session.building.place.library": "", "hotkey.autociv.session.building.place.lighthouse": "", "hotkey.autociv.session.building.place.market": "Space+M", "hotkey.autociv.session.building.place.mercenary_camp": "", "hotkey.autociv.session.building.place.military_colony": "", "hotkey.autociv.session.building.place.monument": "", "hotkey.autociv.session.building.place.outpost": "Space+O", "hotkey.autociv.session.building.place.palace": "", "hotkey.autociv.session.building.place.pillar_ashoka": "", "hotkey.autociv.session.building.place.prytaneion": "", "hotkey.autociv.session.building.place.pyramid_large": "", "hotkey.autociv.session.building.place.pyramid_small": "", "hotkey.autociv.session.building.place.range": "", "hotkey.autociv.session.building.place.rotarymill": "", "hotkey.autociv.session.building.place.royal_stoa": "", "hotkey.autociv.session.building.place.sentry_tower": "Space+Y", "hotkey.autociv.session.building.place.shrine": "", "hotkey.autociv.session.building.place.stable": "Space+V", "hotkey.autociv.session.building.place.storehouse": "Space+S", "hotkey.autociv.session.building.place.super_dock": "", "hotkey.autociv.session.building.place.syssiton": "", "hotkey.autociv.session.building.place.tacara": "", "hotkey.autociv.session.building.place.tavern": "", "hotkey.autociv.session.building.place.temple": "Space+T", "hotkey.autociv.session.building.place.temple_amun": "", "hotkey.autociv.session.building.place.temple_mars": "", "hotkey.autociv.session.building.place.temple_vesta": "", "hotkey.autociv.session.building.place.theater": "", "hotkey.autociv.session.building.place.tophet": "", "hotkey.autociv.session.building.place.tower_artillery": "", "hotkey.autociv.session.building.place.tower_babylon": "", "hotkey.autociv.session.building.place.tower_bolt": "", "hotkey.autociv.session.building.place.tower_double": "", "hotkey.autociv.session.building.place.wallset_short": "", "hotkey.autociv.session.building.place.wallset_siege": "Space+U", "hotkey.autociv.session.building.place.wallset_stone": "Space+W", "hotkey.autociv.session.building.place.wallset_palisade": "Space+E", "hotkey.autociv.session.building.place.warehouse": "", "hotkey.autociv.session.building.place.wonder": "", "hotkey.autociv.session.entity.select.amphitheater_pompeii": "", "hotkey.autociv.session.entity.select.apadana": "", "hotkey.autociv.session.entity.select.arch": "", "hotkey.autociv.session.entity.select.army_camp": "", "hotkey.autociv.session.entity.select.arsenal": "Ctrl+A", "hotkey.autociv.session.entity.select.assembly": "", "hotkey.autociv.session.entity.select.barracks": "Ctrl+X", "hotkey.autociv.session.entity.select.camp_blemmye": "", "hotkey.autociv.session.entity.select.camp_noba": "", "hotkey.autociv.session.entity.select.civil_centre": "Ctrl+C", "hotkey.autociv.session.entity.select.corral": "Ctrl+K", "hotkey.autociv.session.entity.select.crannog": "", "hotkey.autociv.session.entity.select.defense_tower": "Ctrl+D", "hotkey.autociv.session.entity.select.dock": "Ctrl+J", "hotkey.autociv.session.entity.select.elephant_stables": "Ctrl+Q", "hotkey.autociv.session.entity.select.embassy": "", "hotkey.autociv.session.entity.select.embassy_celtic": "", "hotkey.autociv.session.entity.select.embassy_iberian": "", "hotkey.autociv.session.entity.select.embassy_italic": "", "hotkey.autociv.session.entity.select.farmstead": "Ctrl+G", "hotkey.autociv.session.entity.select.field": "Ctrl+F", "hotkey.autociv.session.entity.select.forge": "Ctrl+N", "hotkey.autociv.session.entity.select.fortress": "Ctrl+R", "hotkey.autociv.session.entity.select.gerousia": "", "hotkey.autociv.session.entity.select.gymnasium": "", "hotkey.autociv.session.entity.select.hall": "", "hotkey.autociv.session.entity.select.house": "Ctrl+H", "hotkey.autociv.session.entity.select.inn": "", "hotkey.autociv.session.entity.select.library": "", "hotkey.autociv.session.entity.select.lighthouse": "", "hotkey.autociv.session.entity.select.market": "Ctrl+M", "hotkey.autociv.session.entity.select.mercenary_camp": "", "hotkey.autociv.session.entity.select.military_colony": "", "hotkey.autociv.session.entity.select.monument": "", "hotkey.autociv.session.entity.select.outpost": "Ctrl+O", "hotkey.autociv.session.entity.select.palace": "", "hotkey.autociv.session.entity.select.pillar_ashoka": "", "hotkey.autociv.session.entity.select.prytaneion": "", "hotkey.autociv.session.entity.select.pyramid_large": "", "hotkey.autociv.session.entity.select.pyramid_small": "", "hotkey.autociv.session.entity.select.range": "", "hotkey.autociv.session.entity.select.rotarymill": "", "hotkey.autociv.session.entity.select.royal_stoa": "", "hotkey.autociv.session.entity.select.sentry_tower": "Ctrl+Y", "hotkey.autociv.session.entity.select.shrine": "", "hotkey.autociv.session.entity.select.stable": "Ctrl+Z", "hotkey.autociv.session.entity.select.storehouse": "Ctrl+V", "hotkey.autociv.session.entity.select.super_dock": "", "hotkey.autociv.session.entity.select.syssiton": "", "hotkey.autociv.session.entity.select.tacara": "", "hotkey.autociv.session.entity.select.tavern": "", "hotkey.autociv.session.entity.select.temple": "Ctrl+T", "hotkey.autociv.session.entity.select.temple_amun": "", "hotkey.autociv.session.entity.select.temple_mars": "", "hotkey.autociv.session.entity.select.temple_vesta": "", "hotkey.autociv.session.entity.select.theater": "", "hotkey.autociv.session.entity.select.tophet": "", "hotkey.autociv.session.entity.select.tower_artillery": "", "hotkey.autociv.session.entity.select.tower_babylon": "", "hotkey.autociv.session.entity.select.tower_bolt": "", "hotkey.autociv.session.entity.select.tower_double": "", "hotkey.autociv.session.entity.select.wallset_short": "", "hotkey.autociv.session.entity.select.wallset_siege": "", "hotkey.autociv.session.entity.select.wallset_stone": "", "hotkey.autociv.session.entity.select.wallset_palisade": "", "hotkey.autociv.session.entity.select.warehouse": "", "hotkey.autociv.session.entity.select.wonder": "", "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)": "Alt+A", "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship": "Alt+S", "hotkey.autociv.session.entity.by.class.select.Cavalry": "Alt+E", "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none": "", "hotkey.autociv.session.entity.by.class.select.Ranged": "", "hotkey.autociv.session.entity.by.class.select.Infantry": "", "hotkey.autociv.session.entity.by.class.select.Siege": "", "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry": "", "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry": "", "hotkey.autociv.session.entity.by.rank.1": "", "hotkey.autociv.session.entity.by.rank.2": "", "hotkey.autociv.session.entity.by.rank.3": "", "hotkey.autociv.session.entity.by.state.idle": "", "hotkey.autociv.session.entity.by.screen.yes": "", "hotkey.autociv.session.entity.by.screen.no": "", "hotkey.autociv.session.production.queue.clear": "Alt+R", "hotkey.autociv.session.formation.set.null": "Space+1", "hotkey.autociv.session.formation.set.box": "Space+2", "hotkey.autociv.session.formation.set.column_closed": "Space+3", "hotkey.autociv.session.formation.set.line_closed": "Space+4", "hotkey.autociv.session.formation.set.column_open": "Space+5", "hotkey.autociv.session.formation.set.line_open": "Space+6", "hotkey.autociv.session.formation.set.flank": "Space+7", "hotkey.autociv.session.formation.set.skirmish": "Space+8", "hotkey.autociv.session.formation.set.wedge": "Space+9", "hotkey.autociv.session.formation.set.battle_line": "Space+0", "hotkey.autociv.session.formation.set.syntagma": "Space+'", "hotkey.autociv.session.formation.set.anti_cavalry": "", "hotkey.autociv.session.formation.set.phalanx": "", "hotkey.autociv.session.formation.set.scatter": "", "hotkey.autociv.session.formation.set.testudo": "", "hotkey.autociv.session.stance.set.violent": "Alt+1", "hotkey.autociv.session.stance.set.aggressive": "Alt+2", "hotkey.autociv.session.stance.set.defensive": "Alt+3", "hotkey.autociv.session.stance.set.passive": "Alt+4", "hotkey.autociv.session.stance.set.standground": "Alt+5", "hotkey.autociv.group.button.garrison": "Ctrl"
    1 point
  13. Already implemented in autociv mod :===) Press Ctrl+ C and keep pressing same Ctrl + C to cycle. Edit: you can do the same for any buildings hotkeys.
    1 point
  14. Renamed . Suebi will be exclusive for second part. Cimbrians will be our Germans for now.
    1 point
  15. Check this out. Try using these textures.
    1 point
  16. First it goes through a design, testing and redesign process in the mods and now even in individual mods.
    1 point
  17. Does the game show up in Windows audio mixer? If you have, attach logfiles mainlog.html, interestinglog.html and userreport_hwdetect.txt. https://trac.wildfiregames.com/wiki/GameDataPaths
    1 point
  18. Another is to bring some of the multiple cultures of the Valley of Mexico. The Teotihuacans. And their allies. https://en.m.wikipedia.org/wiki/Cholula_(Mesoamerican_site)
    1 point
  19. Well done Firstly, you are an archer civ, so you are immune to camel rush. When he comes, just attack-move your archers and you will win this outnumbered fight. Don't chase, just focus on eco. Dance spearman for better effect. Secondly, select 5 spearman / pikeman and use them as dedicated house builders. Just keep placing down foundations 1 step ahead so that you never get housed. As soon as you have 1 stable down, start training from it. Use autotrain if you can't micro 1 Fort is enough, and build it close to the new cc to reinforce the expansion. Get elephants earlier and go to P3 earlier Don't mine too much stone that you don't need Prioritise upgrades over mercenaries if you decide to use cavalry Don't try to retreat from camels. Stab them with spear cav or snipe with archers.
    1 point
  20. Community mod automatically filters out cosmic nubs from joining your games, which is helpful xD There will be less hurt feelings of newcomers being kicked from TG. Also it makes smurfs obvious - helpful for balance. Anyone with community mod on, you can safely let them play as there won't be any cosmic performance
    1 point
  21. I do not see a problem with the community mod "dividing" the community. It is very simple to turn it on and off, and it poses a very interesting way to test content. But this might well be due to lack of experience, and maybe those who play for a long(er) time see this differently. However, i like the concept and would love to see it persist Cheers
    1 point
  22. @zxphxr I think the issue may be that the mod is not installed correctly. The mod appears to be housed in the "user" folder where it should be in a folder called "community-mod" within "mods". I am pretty sure one of the checks for mod compatibility is that the folder names are the same. to access the mods folder: Go-> Go to folder -> Library/Application Support/0ad/mods Here is where you should see a folder called community-mod alongside other mods like BoonGUI. Did you get the community mod from mod.io? You could redownload the community mod from the mod downloader, perhaps after deleting any community mod related files from the folder "user". If you see "community-mod" within user, then all you have to do is move it out of user and back one directory into "mods".
    1 point
  23. A little bit different strategy
    1 point
  24. I'm Brazilian , but I don't see it that way, I think it's not just because it's a representation of our continent, but it adds more diversity in cultures, units and structures, in addition to the civ of pre-colonial America I miss other parts running away a little from mediterranean // middle east (moders are working on it)
    1 point
  25. Leopard and NoobDude Commentary with boonGui mod
    1 point
  26. Done. this are some cencept for germanic buildings
    1 point
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