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Showing content with the highest reputation on 2022-09-26 in all areas
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Please for the next release give clothes to the celts. they weren't naked at all. I could even say that the basic adretos naked with only a cape, seems ridiculous. I have lag with A26 (none with A25), especially when i play with the Han civ. I tried all the available settings, I can't get rid of this lag. Map 2 vs 2 (Me + 3 AI), very large map. The chinese buildings are very nice, but some of them are too similar (houses and the storage building -don't know the real name in english)2 points
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You need to add a tag e.g v0.26.0 to one of your commits, and it'll run automatically.2 points
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Creating a post so we can get a26 feedback. Running list of issue: The minimap is really busy now. I used to be able to easily discern what was occurring on the other side of the map, but now I have no clue because the map feels so busy. For anyone else who felt this way--it can be undone in Options-->Game Session-->Minimap Icons-->unchecked Han buildings all look really similar. Maybe this improves as we get more used to playing Han, but right now everything looks the same Han farm upgrades do not work for p1 and p31 point
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Having a blast with the current protoclassic mod on github! Thanks so much for the work you guys put in! The unit and architecture designs are fantastic!1 point
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In fact the greek representations of the celts are not accurate at all. their art represent the vision of them through their own culture. A naked barbare is a barbare idealized and stereotyped. Don't forget that nudity for the greeks was very symbolic. I read tons of book about the celts/gauls/celtiberian etc and the nudity in fight is not seriously considered a certainty1 point
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Could you share your logs (system_info.txt, userreport_hwdetect.txt, mainlog.html, interestinglog.html)? You might find paths to them here: https://trac.wildfiregames.com/wiki/GameDataPaths .1 point
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If you ever tried to park a car in a German parking lot, especially those indoors garages (Parkhaus), you will see the slots near the entrance are often nearly empty with a big symbol of an obese woman on the ground. This means the spot is reserved for females only, everyone else have to go upstairs or further inside the labyrinth. The reason why I bring this topic to 0ad is because its sexism arguments is similar to what 0ad got for its citizen soldier concept. Personally, I think the Frauenparkplatz idea is utterly stupid: it creates more gender inequality and doesn't solve any real practical problems.1 point
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It works, thanks. Now I would love to understand how it really works1 point
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i see that makes sense. as for level ups, i just checked and other civs also had their level up bonuses removed from units the only thing that changes for eg. slingers is health and capture rate. is this desired effect?1 point
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It could be the case that your archers are shooting enemies on high ground from a low altitude, which gives you a range penalty.1 point
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seems level ups are not done for hans correctly? or is it all civs now? usually ranged units gained a bit of range on level up theres no difference for crossbowmen though. as for HAN archers, their range changes from (60) to (60 - 1) whatever it means looks bugged to me1 point
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Last two commits are windows autobuild. Good catch, I had never seen it before. I suppose it's because they planned empires_besieged. which doesn't exist yet. Would be nice to have it on 0 A.D. mods1 point
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"Formations can now be selected as a whole with one click, making them more of a “battalion” than before. Note that this behavior can be adjusted in the options. Use (civ-specific) standards." I have a problem with this feature, i use ctrl+a number to manage my groups of soldiers, and when needed I like to pick 1/2/3 or 4 soldiers from a group to building something or to repare a captured building. Now each time that I want to pick 1 soldier the whole group is selected, how can I change that? There is nothing in the option.1 point
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I like the art and sound design. also a lot of Praetorians gameplay. Like Scouts, ambush through forest or grass, special abilities.1 point
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I updated the mod for a26, there should be no change in map generations from the version in a25. If I finish the ongoing patch for balanced maps, I will update the mod again. The old versions will be kept available for downloading for compatibility with replays1 point
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This kind of fibula is already used during the 5th century.1 point
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I expected some bugs as I didn't test everything. @seeh @Kampot Please keep posting any bugs you encounter, will wait one week and fix all of them in one go.1 point
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Cheers and... WELCOME TO ALPHA 26! The newest version of the LocalRatings mod (v0.26.1) is attached to this post. Major new features: Automatic (and much faster!) list update. New per-civ rating chart. Ratings of players visible in the lobby page. Documentation, including the rating system and F.A.Q. is now available (clicking on the "Info" button). New match filter: starting resources. .. and other little perks: Player names colored as in lobby. Hovering on evolution chart shows detailed information. More statistical data (e.g. standard deviation). Release notes: the attached new version of LocalRatings v0.26.1 is compatible with Alpha 25. Installation: see the first post of this thread for instructions. Have fun! LocalRatings.pyromod LocalRatings.zip1 point
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I actually think such parking spaces are better for men, since now they get extra exercise.1 point
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