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Showing content with the highest reputation on 2022-08-24 in all areas

  1. On my PC it is the first map where I have time to read the interesting citations and gaming tips. I do not find the 45s to load - and generate this map so much an issue. My System is a Core i9600K with 16G Ram, also not the latest in PC Harware.
    2 points
  2. Hello there! In anticipation of my (also Mediterranean) vacation in Italy I want to publish the last map I mainly built in November to December 2021. As new Aegean textures came out in Alpha 25 the summer a year ago I tried to make some map out of them (I can remember @wowgetoffyourcellphone of wishing my Map "Metropolis" having used the new terrains ). After my maps "The Legend of Avilava" and "Metropolis" (both scenarios) I decided to resort to the Skirmish type of map giving the player more individuality by choosing their own civ. Thus, there are no starting structures / little cities besides the original headquaters each player beginns with. Maybe I'm too generous in the assumption everyone playing 0ad has a proper gaming PC. I just like these huge maps (even beyond "giant" would be great) with gigantic battles and stuff, hence I've decided it's scale being "giant". The map generally is arranged to have a 4 vs 4 setting. Each player starts near his own team; far from enemy players. Relatively the same amount of starting resources near the headquaters accompany each player; every team should have land more or less equally distributed to gain resources from, to build and / or to expand on. Having let some simulations with bots go their way, I've had a lot of fun watching them. Through this I've been able to correct some little flaws and some features that would hinder the game's fluency. It's likely this map isn't perfect or "fine" anyway (others have to say so), thus I imagine that I'll maybe make some further versions. And if others like to do so, you're granted permission to of course. You guys feel free to use this map in which way you want, it's yours! But I think now it's time to show you some screenshots to get a better understanding of what I'm talking about. Best to show you the type of Mediterranean landscape that I love so much (regarding this I sadly live in Austria :D) and which I hope I've been able to properly reconstruct here: Also a look onto the starting positions of each player (screenshot follows player number): (Team 1: Player 1 - Player 4; Team 2: Player 5 - Player 8) Looking back, I'm happy enough with what came out of my conception of a Mediterranean "holyday-like" map. It's too good I'm now starting with feeling it all myself in my vacation in Italy! As for you guys, as I said - The map is all yours. Thank the 0ad programmers for having made this aweseome game and featuring the forum to have the gamers able to communicate and exchange with each other - and to publish self made maps! Cya soon, this Saturday I'm out in Italy now yooooo! Aegean Archipelago.xmlAegean Archipelago.pmp Edit on 13.8.2022: The edited versions should be preferred I hope there are no problems with downloading them? Aegean Archipelago First Edit.pmpAegean Archipelago First Edit.xml (When a number in front of the map file's name occur, you have to delete this part of the file name. For example, after downloading, you may get the files with a certain number, like: "678349583_AegeanArchipelagoFirstEdit.pmp" and "678349583_AegeanArchipelagoFirstEdit.xml" - you have to delete "678349583_" of the file names to be able to play on the map)
    1 point
  3. COPPA. Same reason Facebook is forbidden for 13 years old without parental consent. Game without the lobby could be lower. I'd like to hear from user1 as he is still calling the shots.
    1 point
  4. The jurisdiction is probably anywhere we facilitate providing the service. Unless we block IP addresses from the US, we are probably bound to COPPA. Same goes for GDPR. If we can't uphold the requirements, regardless of where the service is provided from, providing the service in EU means we are probably liable. Governing law clauses would probably be entirely superseded or nullified by the jurisdiction under which the trial is taking place. An EU court would probably take issue if we don't adequately handle personal data regardless if we say our terms are based on American law that has no such framework. Notice the use of the word "probably". I am not a lawyer.
    1 point
  5. As these aren't the standard settings, I don't think we can claim that standard; it would require massive insight into the game to figure out that setting. In addition to COPPA, I feel war/genocide are serious topics so a "PG 13" rating doesn't seem exaggerated to me.
    1 point
  6. Absence of (obvious) evidence is not evidence of absence. It's possible that the vast majority of users are apathetic about enforcing rules because rule infractions are so rampant. Think fragile state syndrome, despotism, etc. I have noticed many times that users have complained about smurfing in text chat but not in the forum. Here are recent examples, either in lobby or in-game chat About a week ago, in-game chat, Spanish translated to English: (Anonymous): Deanhernandez is the smurf that f____s us In April, 2022... Norse_Harold: we're trying to find out who ProphetMuhammad (741) is a smurf of ProphetMuhammad (741): ProphetMuhammad (741) is NOT a smurf ProphetMuhammad was presumably relatively skilled, but claimed to be accurately rated at 741. The reason this is a problem is because it creates a significant imbalance in a team game. Then players feel like they wasted 20 to 50 minutes playing such a team game. There are more examples, I'm sure. I haven't written them down. I think that creation and enforcement of rules against smurfing can be done primarily by game hosters. Hosters should be asking every unfamiliar player what their skill level or rating is, somehow remembering their stated skill levels, and punishing users that have lied about their skill levels. I think that lobby moderators only need to be involved if there is evidence posted on the forum demonstrating behavior that is defined as a violation of the lobby terms. I define a smurf as "a player who claims to have a significantly lower skill than the player's actual skill". I consider a player who tells the truth about their rating, despite being pseudonymous to NOT be a smurf. I think that some users are not careful about the terminology they use when describing a problem, and some people have used the word "smurf" to complain about duplicate accounts. It's a separate issue and shouldn't be called "smurfing" in my opinion.
    1 point
  7. @Wendy22Shift + F11 when it lags and upload profile.txt. Also screenshot when it lags, and when does not. (With the F11 menu open)
    1 point
  8. this thread is about lobby moderation.
    1 point
  9. Intel i9 gen 11: Passmark score depends on the specific model Intel i9 gen 11: Mersenne score depends on the specific model. i9-9900K @ 3.6 GHz gets 10.43 to 22.44 depending on parameters used NVidia RTX 3060 Ti: 11700 3DMark 10 score And, if you're running a benchmark and the temperatures are within the maximum rated operating temperatures, then the PC will likely "take off due to the fans going crazy", and it's normal. If one doesn't consider it normal then it's a noise optimization problem. What would not be normal is if the temperatures are outside the maximum rated operating temperatures, or else the temperatures and/or fan speeds are too high for the load placed on the system. Some people break their CPU heatsink mounting tabs, which would cause that symptom.
    1 point
  10. This is possible with human moderation, but a bot cannot achieve this because insults depend on the users' language and the context. For example, the bot wouldn't be able to pick up "your mom is a donkey" but might ban 2 Germans for talking about BBQ: "BRATkartoffel", "BRATwurst". No one has ever been kicked for swearing in a language other than English, but many were kicked for unintentially typing something that's deemed unacceptable by the bot. Also how would you deal with names like "Varginclitorix", "pen1s_collider", "incel", "puddle_of_sperm"? Not entirely sure why. I think this game is perfectly appropriate for anyone; young children can play the Pony Ascendant mod and no blood mod. Actually it's easy enough to add a button to the main page without compromising lobby functionality. I am working on the AlienGUI for A26 and it will have this feature. The intended way for it to work is to open a direct personal message to user1 in the player's default browser, through which the player can report. If Stan or User1 is willing to create another thread just to accomodate for reporting then that would be great as well.
    1 point
  11. "Zooiarchos": dissecting it, I would translate it as "ruler of animals". "Ilarchès": I found it as "Executive"; https://en.wikipedia.org/wiki/List_of_titles Disclaimer: I don't speak any Greek and wouldn't have the slightest idea how to form proper words from stems.
    1 point
  12. Thanks for the feedback @Frederick_1 I'll wait for more feedback then before making a final decision. I opened a draft pull request so if anyone wants to pull the branch and test it or leave feedback you can use https://github.com/0ad-matters/community-maps-2/pull/60 @Yavinyou might want to hit "subscribe" on that PR so you'll get notified of changes.
    1 point
  13. i was 40 minutes testing (short time for such a large game). didn't found problems (was in lobby but only played with AI today, weeks ago we played real TG's using lobby works nice) (k)ubuntu
    1 point
  14. https://trac.wildfiregames.com/changeset/27070 For the map issue. https://trac.wildfiregames.com/changeset/27071 For formation issue.
    1 point
  15. Thank you, @andy5995. I see, if it is not suitable for the mod it is no problem. Also I thank you for your work of testing it. Nevertheless, I'm in the Zulip chat by now
    1 point
  16. I revised my list by promoting a couple of units to Champion status as well as adding a few heroes and mercenary units. UPDATE 2: Also added a Wonder and bonus building for the Nok.
    1 point
  17. Not bad for the rear superstructure as seen in other CCs. What would you do to fill out the front area and create a square footprint?
    1 point
  18. No other windows? No interesting props? What about the back?
    1 point
  19. Buenos días o tardes ; -Estoy creando fauna maya, ya me dijeron que parecen un poco naranjas y veré como lo soluciono ,¿Tienen más sugerencias o críticas?. -Si saben de más animales de la región maya , por favor no duden en mostrarme los. Fauna Mundo maya,(total 12); Ciervo de Virginia Coatí; Jaguar(ya existía); Mapache; Margay; Mono araña; Mono aullador; Nutria mesoamericana; Ocelote; Pantera negra;(ya existía) Puma; Tamandúa; Yaguarundí; Disculpen las molestias*
    1 point
  20. Widelands has a "playtime scheduler" so people can match times they can play with other people (visible only to logged in forum users).
    1 point
  21. Anyway, a list of possible units and buildings for the Nok, not necessarily complete (all names taken from the Yoruba language of Nigeria): STANDARD UNITS Obinrin: Female citizen. Onisowo: Trader. Babalawo: Healer/priest. Okunrin Oko: Melee infantry armed with spear and rectangular ox-hide shield. Onigbowo: Ranged infantry that throws triple-barbed javelins. Obe Jiju: Infantry that fights with a forked knife, both in melee and ranged modes. Ologbo: Champion infantry armed with an ida sword. Tafatafa Elesin: Light cavalry armed with a bow and arrow. Kondo Elesin: Heavy cavalry armed with a cudgel or club. Eso: Champion cavalry armed with a thrusting lance. Garamantian Chariot: A mercenary unit from the central Sahara that is a charioteer throwing javelins. Fon Gbeto: A mercenary unit from the West African coast that is a female archer shooting poisoned arrows. Ipeja Oko: Fishing canoe. Oko Isowo: Trading canoe. Oko Ogun: Warship. Idoti Agbo: Handheld battering ram. Heroes Shango: Based on a Yoruba chieftain turned deity, Shango fights with a throwing axe. Oduduwa: This hero wears a suit of iron armor and fights with a long thrusting spear. Oma Idoko: A hero who shoots poisoned arrows from horseback. Buildings Aafin: Civic Center. Trains Obinrin, Okunrin Oko, Onigbowo, and Tafatafa Esin. Ile: Thatched-roof wattle-and-daub house. Oko Oko: Farmstead. Ile Itaja: Storehouse. Igbelera: Dock. Trains Ipeja Oko, Oko Isowo, and Oko Ogun. Ahere Ogun: Barracks. Trains Okunrin Oko, Onigbowo, and Ologbo. Durosinsin: Stable. Trains Tafatafa Esin and Eso. Ile Iso: Outpost. Tafatafa Eso: Sentry Tower. Ile Iso Okuta: Stone Tower. Ayederu: Forge. Ile Olorun: Temple. Trains Babalawo. Oja: Marketplace. Trains Onisowo. Ile Idoti: Arsenal. Trains Idoti Agbo. Onigi Odi: Palisade. Okuta Odi: Larger wall made of earth, similar to the Walls of Benin. Odi: Fortress where you can train heroes. Sacred Grove: A special building for the Nok, this is a grove of trees that can be cut down for wood. Once one tree gets cut down, another will slowly grow back in its place. Royal Spire Pavilion: The Nok wonder, inspired by the one built by the later kingdom of Benin.
    1 point
  22. since smirfing has explicitly been left out of the thread topic by @user1, and because fighting smurfing requires a different skillset than simple moderation anyway, I'm going to ignore it now. moderating in chats is usually a pretty straightforward activity. in most online community the way this works is: users report violations, the moderators log in once in a while, see the reports, and decide how to act. moderating is particularly comfortable from smartphones, as mods can log in in any moment of spare time and quickly see if there are any reports, and swiftly act on those, greatly reducing the wait time for users. on some communities/apps more mods can see the same reports and act independently, so to provide independent confirmation. I don't know xmpp really, but i've made some research and i didn't find any of this about xmpp. If you provided some practical indications on how this whole moderation thing is going to work, I think more people would be encouraged to step forward. it's all very unclear to me now, and I don't want to have to study an internet protocol by myself to make this work.
    1 point
  23. Some thoughts about the current state of lobby moderation: Smurfing wasn't noticed (as much) as a problem in the past because I was actively preventing it. But it isn't obvious that it is a severe problem here or that smurfing intrinsically is a problem in general. There have been some interesting made points about this. In fact very very few people have problem with it enough to mention anything about it. I've seen numbers that suggest there might be as many players who think smurfing should be allowed as there are players who've indicated that it should not be allowed. Only a handful of players have indicated smurfing as a problem to me personally (though it seems more than that have voiced it to others) while we have several thousand unique regular players. The vast majority of players are content and very much like the game and the lobby. That is a good thing. This is including reports of toxicity or foul language in the chat. The reports we do receive are acted on even though the opposite is said. As I mentioned before we have thousands of players and thousands of new ones added constantly. Again, with very few reports from these players. It's not unreasonable to see it as at least somewhat successful. That's not saying there isn't room for improvement but it's good to have a balanced perspective. Muting players is a great way to avoid possible hurt caused by the text people write in the chat while still allowing everyone to play the game. I introduced the automated muting of players because when I started as a moderator there was a big problem. 90% of swearing was not being addressed and then randomly someone would get kicked (or worse, banned). This was looking like actual moderator abuse. For me at the time I saw it as a valid criticism when it looks like everyone else can do it but if you irritate some moderator suddenly you're banned. That was indeed how it seemed. I think consistency is good. I'm happy to see some players interested in helping to moderate the lobby chat. This is why I have enabled for some players to help out in this area while trying to minimize the potential for moderator abuse (intentional or otherwise). This way there can be an opportunity for those players to demonstrate their wisdom and they can possibly be eventually considered for the moderator status that enables them to ban players. That said, the need for banning is extremely rare and because of that it's not actually important for those players to have that role. I think we have a healthy number of moderator/administrator types that are available for discussion about potentially banning some player. Unfortunately one of the very first players we tried out as a lobby helper turned out to have quite negative results in multiple areas but I think that just highlights that we should have not just one person but many! I would like to see the number of lobby helpers be in the dozens. It could actually end up being possible to have someone there at all times who can address some issue in the chat. I have benefited by having the understanding that simply because someone has said a situation is a certain way, it doesn't necessarily mean it is so. I believe moderators and lobby helpers will benefit by having this understanding as well. I probably have more meaningful thoughts but that can wait for now. I haven't yet touched on rated matches. Please offer your thoughts on any of this. Cheers
    1 point
  24. Not understand... Russian or CJK players would read both names - russian or CJK name + latin name. All fair. I don't know any scientific literature where latin names were transcripted... Everywhere were: (local name) + (latin name writted by latin). Example: https://ru.wikipedia.org/wiki/Бурчеллова_зебра https://zh.wikipedia.org/wiki/平原斑馬
    1 point
  25. But not everyone is in the US and we can just age restrict the lobby meanwhile let USA's children beat up the AI.
    0 points
  26. In what part of this quote did I say "it's a lot more efficient." ?
    0 points
  27. still, it's a lot more efficient, you said it yourself:
    0 points
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