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Showing content with the highest reputation on 2022-07-13 in all areas

  1. Adding a 4th rank for some units (if a champion of that unit type exists in the civ roster) is what i did with Grapejuice. For example Athenian hoplite into City Guards. Imo it makes the most sense that they get experience out in the field to earn a champion status. If this would be the goal of a player you would need to play with a different mindset. The upside is, you get champions for free, The downside is, it's not so easy. But i guess that's balance. I agree that history should be supported for promoting them into champions and possibly even dress up specific unit models for it but that's certainly not the hard part to do.
    3 points
  2. In nearly every cases i used an intuitive key-combination, so the shortcut is easier to remember. some change to already assigned shortcuts are needed. copy of some explanation by examples from https://github.com/sl5net/0ad_autociv_tips_trick_help_collections/blob/master/user.cfg-versions_only-the-middle-of-it/seeh/readme.md#examles # examles: space = jump/toggle last attack ## build examles: space = jump/toggle last attack h = build house m = build markt b = build backack f = build farm f,f = build farmstead f,f,f = build fortress .... etc. understand? ## select buildings examles: space = jump/toggle last attack ctrl+ h = select house ctrl+ m = select markt ctrl+ b = select backack ctrl+ f = select farm ... etc. ## select Creatures examles: alt+w = select wimens alt+i = select infrantrie alt+p = select picmans alt+a = select archers/slingerrs... .... etc. understand? i use it i love it. perfect for beginners. of course this needed the use of autoCiv (should be standard one of the best thinks of 0ad for me)
    2 points
  3. I guess their poses weren't cool enough to be able to withstand the pyroclastic flow.
    2 points
  4. Why not just add 1 more promotion layer? on top of rank 3? So, champs will be offcially rank 4 unit. This can be done as following. Boost the stats of the units same as champ, when reach rank 4 (No need to change their unit type as champ (Citizen to champ), just give them costume of champs) or Convert them to champions (Which is not suppoted I guess according to @borg-, but solution can be looked into by dev team) I think first one should be widely acceptable. Since, these units will earn the position of the champ and can't be converetd to champs by just spending some resources. I personally don't link the idea of converting normal units to champs just by spending res becasue of 2 reasons. It promotes passive gameplays, where player will just gather res untill he can upgrade his units Not making existing champs at all. Why spend resouce in making champs (that doesn't do eco), when you can train eco doing un@#$% which can be made champs. There are other reasons but I don't want to create a long list but you get the idea. Experiece based promotion should be supported. This will making gameplay intereting in many ways and its a fair gameplay. People will focus on promoting their units, so they will take fair fight rather then go and suicide. Units fighting for so long with so much exp won't be slaughtered by few champs. People will use healing better, since you don't want 1 Hp champ. Its just better gameplay, if you are microing your units till rank 4, you should be rewarded. Thoughts @borg-, @andy5995, @Grapjas, @Boudica, @ValihrAnt, ?
    1 point
  5. It's an idea that was raised a while ago, but we don't have all the models available, for example, rome cavalry champion swordman doesn't have its citizen model. I also don't know how correct that would be in the historical sense, although it sounds like a fun idea. Could be added after elite level.
    1 point
  6. Got it, added health tag, thanks!
    1 point
  7. I have repeated many times, the Han army's elite crossbowmen are only infantry, because they can use their legs and waist to open a powerful crossbow. Cavalry cannot use powerful crossbows, but only the weakest crossbows. These crossbows are weaker than bows. In a dynasty like the Qin Dynasty that adopted a general conscription system, the cavalry used crossbows because the quality of the riders was not high and they could not use bows and arrows. In the Han Dynasty, this was very rare. The cavalry generally used the bow, and the bow used by the cavalry was more powerful than the crossbow, and the speed of the bow was faster. Therefore, it is impossible to have any champion crossbow cavalry. In reality, only champion cavalry archers, and only novice cavalry with the worst riding skills will use crossbows.
    1 point
  8. No matter how archaic u think a historic leader was, Chanakya was Acharya
    1 point
  9. When a Chinese player plays against the AI, what does this mean for the AI?
    1 point
  10. "Allied View" is a game option that's been added to vanilla 0ad a26 (upcoming release). When the option is enabled, allies will basically have "cartography mode" on at the start of the game.
    1 point
  11. sooo it isn't easy to count then? lots of people around with a weird smurf fetish. And i think the people that are actually playing competitively is well below 40 ppl. The rest often get instakicked from games or are smurfs anyway so you always end up with the same bunch. The rest of the lobby are mostly buddies playing together in a relatively relaxed setting.
    1 point
  12. 1 point
  13. Good catch. The reason is that technologies are (still) in JSON and not retrieved the same manner as e.g. units. In the structure tree the default values are used, whereas in the selection panel there is a call to the simulation what the technology _actually_ costs (including any modifications). Unfortunately I don't have a quick solution. (Only a long-term one.)
    1 point
  14. As Music Lead on 0.A.D., I decided to start a thread here to explain to would-be contributors how my desicion making in that area will work. The few basic requirements of quality-assurance must be: - Ability to create tracks of similar production-value to my score in terms of sampling, sound, mix and mastering. - Ability to record live instruments to match my score and avoid the cliche, 100% sample-based score everyone else has. - A certain understanding of the game and the concepts set for each civilization. - Availability to make any requested changes by me / the team. - Ability to deliver product as a high-resolution .wav file. - An understanding of and willingness to work under Creative Commons, share alike license. I will generally not work with anyone who doesn't match these criteria, although in extreme cases I might consider accepting a MIDI file and doing the production myself, on a free-time basis. I will generally not accept pre-existing tracks, unless by some chance they fit remarkably well, or can be tweaked to fit. I understand that many young composers are attracted to this kind of project, but in the interest of delivering a good, even-quality product, I must be very picky with music contributions. Composers who feel they meet the criteria and wish to contribute are welcome to contact me directly via omri (@) omrilahav.com, or post on this thread. Please include a link to your work and a brief description of your experience. Good luck,
    1 point
  15. sounds Communist and Orwellian.
    1 point
  16. No matter how kind you are, German kids are always kinder. ; ) Suebian Germans of Delenda EST Mod are strong, like Celts in A23
    1 point
  17. Crossbowmen are trash units. They shouldn't be champions
    0 points
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