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Showing content with the highest reputation on 2021-09-05 in all areas

  1. Could buildings that are needed to progess to the next phase get an icon like II or III? E.g. like this? (look at the icon for the barracks) Numbers of needed buildings are not shown, though, and I have not paid attention to accuracy - this is just meant as a proposal how it could look like. If it helps, I don't know.
    3 points
  2. The default stance is a requested feature. I have to click on each type of unit: ram aggressive, archers defend, medics passive. It would be great to implement setting default stance for each type of unit. IMHO best place in unit type tooltip (Available in-game and in Structure tree) Stance buttons: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/gui/session/selection_panels.js#L927 Place in tooltip: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/gui/common/tooltips.js#L1185 It remains to find how to merge it with https://github.com/nanihadesuka/autociv/commit/a1daba4d4e4b5ca5a1984dca231bce45d8f470f5
    2 points
  3. I was thinking about two hotkeys, lets say they are on A and S. You have a number of units garrisoned. You can see how much HP the one has that is ungarrisoned first. If you want to ungarrison is, you press A. If you want to toggle to the next you press S. That was also the way I viewed it and maybe a ungarrison healthy only hotkey is as good or better.
    2 points
  4. No I mean tweaking the relevant panel in gui/session/ and adding such little markers For that I'd suggest making a better tutorial
    2 points
  5. Happy Sunday all you good 0AD people!
    2 points
  6. In root folder to discard all changes svn revert --depth=infinity or
    2 points
  7. I made a mod called 10ad. It changes the game very little. faster (and cheaper) economy upgrades and fewer houses required. ## Details These upgrades are all free and very fast to complete. ### Storehouse and Farmhouse You can do the upgrades immediately after building them. There is only one upgrade for each resource, but it increases your gathering rate to the same value you'd get after doing the village, town, and city upgrade in the unmodded version of 0ad. ### Housing You can do the home garden upgrade immediately after building a house. It will give you an 80% population bonus. Download
    1 point
  8. SOURCES https://historum.com/threads/comic-of-general-ban-chao-by-hotoon.176163/ https://m.weibo.cn/u/2365723822?uid=2365723822
    1 point
  9. Cool. Step by step and soon it will be possible to play without a TOEFL diploma This is for performance and fast loads. Monotonous textures look ugly, but the smallest in size
    1 point
  10. @LetswaveaBookI like both these hotkey options, but I think I would use the easier “ungarrison all healthy” button most frequently. I imagine players who are very fast would like to use the “A+S” hotkeys for selecting cav for rushing. I feel giving more control over these things is very important and allows for a greater “skill ceiling”.
    1 point
  11. Accurate & clear, but not obvious. One would have to know what counts as 'class town', or dig somewhat deeper. I think the requirements for phasing up should be explained in the 'information' section. I'd like to throw in that they count towards the requirement to phase up, but are not actually needed.
    1 point
  12. I think they are compatible with A25, but the mod itself contains some missing balancing elements. For playing vs. AI, it is fine.
    1 point
  13. @Stan` By GUI modding do you mean both code and arts/gfx? What would be your proposal how to make it clearer also for new players? For the time being we could add "any".
    1 point
  14. 1 point
  15. https://www.worldhistory.org/Gorgo_of_Sparta/
    1 point
  16. I mean that Linux is already faster than Windows EDIT: whoops
    1 point
  17. @seeh I believe any three p2 buildings will do (except towers & walls), like three forges if you wanted that.
    1 point
  18. Saharan Oases 4p, my guy Because it's not a "graphics" setting if it affects the simulation.
    1 point
  19. My personal question just thinking about how I understand the goals of 0AD, is why are there healers in the first place? Just because people remeber wololol? They are super ahistorical and make little sense. Combat healing is illogical unless we are talking about magic and stuff. Perhaps I misunderstood how heavily 0AD focused on history and plausible battles.
    1 point
  20. I always thought the in-game depiction of gathered food was unrealistic; guess I was wrong:
    1 point
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