Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2021-08-22 in all areas

  1. If only Athens had planted wheat in the agora they could have won the Peloponnesian War.
    4 points
  2. If CCs had an aura giving buildings bonuses towards production and research there'd be an incentive to make the city center more urban. Until then I'll keep going rofroh (ring of fields + ring of houses) around my CC.
    2 points
  3. meh. With max overlapping you could've fit more fields there. And no ring of houses around either...
    2 points
  4. Make sure you don't miss Tom0ad's next livestream about 0 A.D. Like the previous one (https://www.youtube.com/watch?v=5NjTHd26l40), you'll be able to discover the new Alpha 25 release, and hear from Stan about how the process of creating the new Alpha went. https://www.youtube.com/watch?v=jhIOUv0vVw0 Hope to see you all there!
    2 points
  5. Jesus u'r right, I'm so blind....Thanks it was driving me crazy.
    1 point
  6. version 25.1.2 Added: option to spawn healers with aggressive stance (default off) Fix: Some minor problem with game countdown
    1 point
  7. Farms around cc and house around farms is the safest and most efficient layout. In a cavalry rush you can get your women to safety the fastest and enemies would like to stay away from the cc because it shoots arrows. Ancient Greeks didn't do this but they didn't get cav rushed so often neither
    1 point
  8. In A25, sometimes we can't find any fish, even if they are right under our boats. Please can we have a different model to indicate the locations of fish, so that fishing becomes a more viable economic option? A massive thank you to the artists who are willing to help me The minimap says there are 3 schools of fish in this region of water, but I am afraid I cannot see anything apart from the water... @Stan`
    1 point
  9. What is more peculiar to me is that we build markets and blacksmiths at the edge of our territory to make it bigger.
    1 point
  10. Did you try SlopeConstraint? What exactly, in your case is defined as not passable? If, for example, you want to select not only the flank of the mountain but the top where the slope becomes small again, in order to paint it, then you can try (SlopeConstraint or HeightConstraint), or you can also try floodfilling (https://code.wildfiregames.com/D2828) if you want to check the area reachable starting from a specific point in the map.
    1 point
  11. Happy Sunday people This one is a bit of an epic;
    1 point
  12. We don't use the SDL to pick audio devices (We use OpenAL). I think the only usage of the SDL in the sound engine is SDL_Delay. I'd like the thread to be moved to the thread pool in A26 to remove that explicit wait. See https://code.wildfiregames.com/D3877 for the initial plan.
    1 point
  13. I was involved in some 1v1 small mainland games and it was time to get an overview on the different biomes. I hope this video makes you think about which biome suits competitive play best and it informs about you what to expect from each biome.
    1 point
  14. alpha 25 packages are now available in the PPA: https://launchpad.net/~oibaf/+archive/ubuntu/graphics-drivers/ Enjoy!
    1 point
  15. Another update: If I disable the optimizer in gcc the game actually runs, just played a game in wine. The only issue I noticed 0ad refuses to write a user.cfg. Also packaged tinygettext from upstream and using it as external dep. libsdl2 and rust got an update and no longer need any changes to be usable. So the current status is: Mostly runs with all optional stuff except for lobby disabled. Nothing from ./libraries, nor premake nor tinygettext from 0ad are used. Only spidermonkey and 0ad need patching. Fcollada needs a minor fix wrt pkg-config file. The rest is vanilla (Gentoo patches only if there are any). No wseh nor wdbg in 0ad, I'm gonna leave that out. Slowly getting there.
    1 point
  16. I always had that problem. I think deep water is a problem there: That never stopped me from fishing, though: I align my view with the minimap, max zoom in and then scan the screen with my cursor...
    1 point
  17. Some humans already do eat insects and have done for generations. You just have a cultural aversion to it. So do I.
    1 point
  18. By computing the slope. eg. if the slope is too steep then your terrain is impassable I believe there are a bunch of functions in the rmgen code to tell you that. See binaries/data/mods/public/maps/random/jebel_barkal.js#L347 You can also do const heightmapHellas = convertHeightmap1Dto2D(Engine.LoadHeightmapImage("maps/random/hellas.png")); As a general note you can look at how other maps are made https://github.com/0ad/0ad/blob/f314b5b9d2be852a4d25f4b9ef40ab4acf4f2002/binaries/data/mods/public/maps/random/belgian_uplands.js
    1 point
  19. the ancients built their cities in no way similar to how it's done in the game. they would have fields before the agorà, for instance. it's not about how the ancients would actually build cities.
    0 points
×
×
  • Create New...