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Showing content with the highest reputation on 2021-06-17 in all areas

  1. I just tested every single button in the game and all of them work. I am already known as "Goddess of Linux" in my school
    3 points
  2. Hello everyone, I think it's time I reveal a "secret project" I've been working on occasionally: a “Grand Strategy” campaign mod for A25. Because our UI is flexible, and because campaign data is just JSON, we can do quite a lot in terms of modding. My intention here is to do something somewhat similar to Rise of Nations' Conquer the World campaign, though with some twists. The code is over at the github repo: https://github.com/wraitii/0ad_grand_strat . If you want to help out, the easiest is to make PRs or issues over there. The end-game is to merge something back for A26 or later, depending on advancement. As you can see, the mod is currently unfinished: it's technically playable, and some of the core mechanics are there, but it needs a ton of polish and quite a few features (& well, testing) before it's properly done. Though at the moment new core code in 0 A.D. itself isn't necessary, some things might be easier to do there. Screenshots: You can download a .pyromod from GitHub. Changelog:
    2 points
  3. I like to spend time making my cities look nice, so I probably play at a slower pace than most players.
    2 points
  4. Buenos días/tardes; -Grandes avances para la facción (gracias a @Lopess) -Los edificios son ; Centro urbano Fortaleza casas Factoría púnica (edificio especial) Disculpen las molestias*
    2 points
  5. Yeah the file conflict is annoying. We mostly fixed the mod conflict, but I think a versioned user data would be a useful luxury going forward. It shouldn't be too difficult to setup, so we'll see.
    2 points
  6. I've tested the SVN version slightly, and I really like it so far. There are only a few minor bugs that I've noticed. I've noticed that when units are building a structure with more than one visual variant, like a house, it will show one variant during construction, but once the structure is finished, the variant will sometimes change. Another minor issue is that the Kushite warships have outdated icons:
    2 points
  7. Thanks for the report! And the given error, @Palaiologos. A fix has been proposed: https://code.wildfiregames.com/D4177.
    2 points
  8. Alpha 25 Pre-release/Release Candidate Testing Thread. This thread will become active as soon as Pre-release/Release builds of Alpha 25 are available. Check back for updates. First testing bundle - revision 25741 Second testing bundle - Revision 25760 First RC - Revision 25799 Second RC - Revision 25808 Third RC - Revision 25840 Fourth RC - Revision 25842 Fifth RC - Revision 25848
    1 point
  9. I recommend dual-booting your Windows 8.1 with a Linux distro, I recommend Fedora (if you are as dumb as me) or Arch (if you are clever).
    1 point
  10. Specs (my laptop): i5 8250u (4 cores 8 threads @1.6GHz) 8GB LPDDR4 RAM 250GB disk (sata m.2) Nvidia MX150 Windows 10 Pro My desktop: i7 8700 (6 cores 12 threads turbo up to 4.3GHz) 16GB RAM (DDR4 2666) Nvidia GTX 1660 (MSI armour) WD Nvme m.2 SSD Fedora 34 My desktop has never experienced a single crash on Fedora, not even dev svn A25. There had been a few crashes back in A23 when I was still a Windows user. Ubuntu crashed a few times in A23 as well but less frequent than Windows.
    1 point
  11. I just wanted to report that units might get stuck. I don't want to call it out as a bug, but it is something to notice. In the image, you see women near the metal that try to get to the wood, but can't find the path. Also graphics look pretty cool, don't they?
    1 point
  12. It's not. It's usually off by one between windows and other oses. But since there were no cpp changes the person making the RC did not bother recompiling the game on windows hence the big gap you saw. It's guaranteed however that all the rc files are compatible for a given rc.
    1 point
  13. Do you try to rejoin with AIs cause that's not supported. Only in the config file. It's gui.scale. 150% meants 540p of height which is inferior to 768 the minimum res. We don't really support Highdpi but we're working on it. What do you mean by ugly ?
    1 point
  14. Gee, maybe I don't pay enough attention to the details of construction sites. @NullusYou're not one of those proverbial people watching the grass grow or the paint dry, are you?
    1 point
  15. Our minimum supported resolution is 1024x768 and we don't really make much of an effort to support smaller screens in either direction. So I wouldn't expect somebody from the team to suddenly fix this tbh, but we might accept a neat patch.
    1 point
  16. @CeresI guess it's a resolution issue? Maybe the buttons could get pushed up if the box threatens to overlap them?
    1 point
  17. Another idea: siege towers have an aura in which all enemy buildings receive a capture attack. Siege towers also increases the capture attack of all units within range. However, the siege tower itself shoots 10 arrows at 6.7 pierce each.
    1 point
  18. I think, on windows, the program files overlap, so the old files need to be removed.
    1 point
  19. Maybe using the -writableRoot parameter helps as a "workaround" when executing pyrogenesis.exe https://github.com/0ad/0ad/blob/master/binaries/system/readme.txt BTW, would it be possible to add a path to that parameter? Then you could even select different paths for different versions. Just a thought... Oh, now I have this problem (has nothing to do with the -writableRoot parameter): The RC exe file tells me that 0AD is already installed and that I shall deinstall it first. Is it possible to have a "portable" installation that does not care whether 0 A.D. is already installed?
    1 point
  20. Like pretty much every decision you make? Doesn't really convince me that advanced towers are less a sign of progress than the other buildings in question. If it's the cheapest and quickest to just build several blacksmiths it feels like a forced 'choice', not really adding anything to the experience imho. If that's the ruling sentiment I guess I just gotta live with it. There was a discussion about making it clearer what buildings are required to advance, so maybe sth like 'except towers' could be added in the appropriate spot? I ordered my warship to shoot at the gate, and it shot at anything but the gate, while I clearly think that it should've been possible. (If you open the save you'll see several damaged wall segments and houses, while the gate is at 100% health.) It wasn't the only sign of disobedience to shoot what I ordered, maybe a way to improve that? savegame-5133.0adsave Speaking of ships, I question the 'i' part of the ai: As you can see on the minimap my ally isn't using its warships for anything, just amassing a dozen around the harbor. And finally, I still think it's grossly inadequate that the wonder by itself doesn't give the slightest pop cap bonus. (So I keep killing my women in end-game to make more champs.)
    1 point
  21. texture source under CC0 https://www.hippopx.com/en/paper-old-texture-parchment-background-antique-out-of-date-128652
    1 point
  22. I don't think my patch has been approved yet. I will ping the other devs to allow it through.
    1 point
  23. That would be nice if each version will generate its own folder. For example revision 25799 It should have its own settings folder, named under the revision name.
    1 point
  24. Indeed you can without Hamachi See those two tutorials I wrote. 0 A.D. Lan Tutorial.pdf 0 A.D. Direct Connect.pdf
    1 point
  25. Jaja, you're earning yourself a reputation as a linux-fangirl. But I'm dumb and lazy, so as long as the OS (Win) that comes with my machine does what I want it to... To be on-topic: I just successfully pressed the 'disable feedback' button and then the 'enable feedback' button.
    0 points
  26. La escala está un poco grande con respecto a la unidad. La relación de tamaño unidad edificio es de un 1/4. Casi todos los edificios tienen un tamaño estándar.
    0 points
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