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Showing content with the highest reputation on 2021-02-09 in Posts

  1. Going in to Hero Mode could be unlocked a couple ways, either with a Delenda Est-style resource like Glory that can be used to buy Hero Mode time, or maybe allow the Hero to rank-up with kills like other units, ranking up far enough to allow Hero Mode. While in this mode the hero has double resistance and double attack. The mode has a time limit, and takes time to recharge. Upper left button: Hero button replaced by the "Back to Strategic View" button; hotkey: Spacebar; take player out of hero mode. The health bar here indicates how much health all of the player's units have (if you see it dropping precipitously, you might have an indication that there's an attack elsewhere killing your people and might want to go back to Strategic View to deal with it) Lower right: A panel combines the Unit Viewer information and the health bar of the hero. W: Move Forward A: Strafe Left S: Backup D: Strafe Right Q: Turn Left E: Turn Right Z: Toggle Weapons - Whichever weapons are available to this hero X: Army Command - Follow; affects nearby soldiers, causes them to follow and guard the player's hero C: Army Command - Charge; affects nearby soldiers; causes them to charge ahead of the hero by 50 meters in an Attack-Move
    3 points
  2. Please report any bugs you find here or on Github(preferably) and feedback is greatly appreciated! grapejuice_r12_a26.zipgrapejuice_r12_a26.pyromod
    1 point
  3. Looking at all these beautiful 3D renderings, I wonder when 0 AD will implement the day / night phasing. I know the code already exists. Are we too far from that?
    1 point
  4. Goddarnit you're right lol. Thank you for pointing those out, things make sense now.
    1 point
  5. Or Athenians getting +10% metal gather rate per phase advance (i.e. +21% in total in city phase). Or Mauryas and Persians having +10% population cap. No penalties attached either. In A24 siege engines can only be constructed in arsenals. Fortresses can no longer train troops, army camps only advanced infantry.
    1 point
  6. Dear god that's too dark.
    1 point
  7. The only other thing I changed in the shader is I made the default ao vec3(0.5), otherwise things with no ao would look too bright by comparison. #if /*(USE_INSTANCING || USE_GPU_SKINNING) &&*/ USE_AO vec3 ao = texture2D(aoTex, v_tex2).rrr; ao = mix(vec3(0.5), ao, effectSettings.w); ambColor *= ao; #endif ALL of the xml files in binaries/data/mods/public/materials that possessed a, <uniform name="effectSettings" value="1.0 50.0 0.0075 0.85"/> (or whatever number) I changed to read <uniform name="effectSettings" value="1.0 50.0 0.0075 1.0"/> Here's a couple other pics. NOTE, I'm not entirely happy with the ao as is; it should be a bit more noticeable, and I think it is due to the kind of ao it is. The type in which the rays are modulated by cos of incident angle is a lot more realistic looking; but this is a lot better than nothing at all, or than the way it was (either invisible or not there at all). The question for you is, is this too dark? Because that was Stan's worry. I think it IS darker, but that it is as it should be. It looks more realistic, less arcadish, in my eyes. I see no glaring problems; I think it can easily go into A24. Of course, it needs to also have ambient shadowing onto the ground, --VERY subtle, but it needs to be there--, and I have a solution to propose for that, for A25. Here's a few other pics, and the shaders, and I'm going to bed, finally. model_common.fs model_common.vs terrain_common.fs
    1 point
  8. An medieval stable - visit by 0ad-horses
    1 point
  9. 1 point
  10. forge or workshop - interior and/or eyecandy follows up ...
    1 point
  11. Hey folks, Per the #1997 ticket , starting a thread for the gharial. ---------------------------------------------- Model The crocodile as in source blend as a comparaison. Triangle count of 507. Waiting approval. ---------------------------------------------- Texturing: Not being able for now to procedural texture the animals given the need for high detail on low poly, I decal photo texture into the lp model. So I prefer to wait for model approval to have as little as possible deformation in the texture. Question: I found some nice images on a website called pixabay.com . Create an account and the texture are said to be under their #pixabay licence which looks like a creative commons, sort of. Link to their terms: pixabay licence I guess that allows us to use them to texture cc0 models? Anyway, here is my list of textures that I will use, probably not all but well. I have a list for me, but I figure that if someone wants to take the mantle for whatever reason, better documents and threads are good to have. Pixabay or wikimedia commons for the deposit source. ---------------------------------------------- Rigging done by reusing the crocodile .blend in the source ---------------------------------------------- Animation Crocodile animation do not cleanly translate to the new model. I need to some clean up of the swim animation. For the walking, I learned that the gharial doesn't have the musculature to walk. He gliddes by dragging is body on the ground. Animation should reflect that, but then is it possible to code the behavior for it to not go to far from shores. I mean, it would be great to see a giant reptile glidding through the map but well not really realistic. XD
    1 point
  12. I personally like it as well. Now we just need animations. I asked people on Social Media maybe someone will step up.
    1 point
  13. Good to hear Wikimedia commons has all CC photos in which they do, so I will use that as a resource for my skinning of zebra mutations, excellent to know that there are great quality photos for textures!
    1 point
  14. Cattle Domestication: from Aurochs to Cow http://www.cambridgeblog.org/2016/02/cattle-domestication-from-aurochs-to-cow/
    1 point
  15. Te va servir bastante con lo del atico This a document about Attic helmet in imperial period. Art vs archeology. HiS 4 2015 Negin Roman helmets with a browband shaped as a vertical fronton.pdf
    1 point
  16. I'd say the matter of chariots being trained at one place compared to another is more a matter of taste. Yes the frame would have been made by a carpenter or the like, but that doesn't account for the horses. It's roughly the same logic as having infantry trained at the blacksmith, where their weapons and armour would be manufactured. I prefer the stable since it gives a more intuitive logic to the game compared to a building that's generally used for making siege.
    1 point
  17. Is there a concencus on these? Basically I just don't like the redundancy of the thureophoroi in the Spartan roster, but visually I don't like the black cloak, it just looks very out of place. EDIT: Hehehe. After all this time, I realized I didn't like the Thracian Blackcloack, not the Thureophoroi. I still think having both of them in the Spartan roster is a tad redundant, but thats a balancing issue.
    1 point
  18. Saka helmets can be incorporated to Scythians levies. And some little bonus
    1 point
  19. Persian conical or Asyrian?? Two new conical helmets added:
    1 point
  20. Gaur and Gharial for India. https://www.wikiwand.com/en/Gaur https://www.wikiwand.com/en/Gharial
    1 point
  21. @Leyto Make sure to use our blend file. Else the armature export will be messed up. https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal/animals/boar/boar.blend If you haven't you can probably just append the mesh you edited Thanks for working on it
    1 point
  22. When the fundraiser took place I didn't have the possibility to participate nor did I have the money to get one T-Shirt. So a few weeks ago I used a website called Shirtnator to make one.
    1 point
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