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Showing content with the highest reputation on 2020-08-09 in all areas

  1. So, let's let the Ptolemies have access to two Wonders. The Temple of Edfu (already in) and also the Lighthouse of Alexandria as suggested. On land-only maps the player would just build the Edfu wonder. On water maps, they have the option of the Lighthouse as well. Or we can have a new PlacementType called shore-land allowing it to be built either on the shore or on land.
    4 points
  2. GPL is not a free license. Unless 0AD is relicensed under a permissive license, there is no way to use Steamworks SDK. STK is apparently using Steamworks SDK in a separate closed source process and communicating with said process as a middle man. This opens up only the most basic of steam functionality. GPL is a rather viral license in that it tries to attach itself to things it should not be. "Keep in mind that according to the Steam Distribution Agreement you warrant and represent that you have all necessary rights to distribute the game via Steam. If your application contains third party open source code that is incompatible with the Steamworks SDK, then YOU MUST NOT DISTRIBUTE YOUR APPLICATION VIA STEAM." "But I saw a GPL-licensed application on Steam! This can happen if the author of the code that is GPL-licensed has given the permission to do so. The author can of course always (a) decide to grant Valve a different license than the author grants everyone else or (b) decide that what the Steamworks SDK does is just a communication with a service that does not invoke the copyleft requirement of the GPL." Also, consumer protection laws can come in. This means two things, Wildfire Games should be a registered company (Hopefully an LLC), and Wildfire Games can potentially be open to law suits. Seems like a no win situation for the benefit achieved by a donate button.
    3 points
  3. Thank you for clarifying things. Here are some old light armor textures that are not yet incorporated.
    2 points
  4. You should stay far away from this mod because this is among the least reliable. There is not a single thing correct in this asset and in this mod in general. I tried to talk with the main leader of the project but he is quite sensitive and it is impossible to discuss the general issue with his mod. Somehow, he believes that the person advising him on the historical evidences is very reliable while clearly this is not the case, even the Roman assets are completely out of frame and poorly done. I have the feeling to see some guys in Rome dressed as centurions for the tourists with peplum's like outfits. No evidences for this kind of pads. The belt buckle is totally anachronistic, this kind of buckle were popularized by the Romans. The cheekguards of the helmet are weirdly decorated with some kind of cavemen symbols. The texture is ugly as hell by the way. A Gallic belt close to the Gallic Wars looks like this: This kind of shoulder pads is indeed attested, although this is a shape better suited for chain mail. Padded clothes could have been in use, there is a possible account of this on the arch of Orange. However there is no shoulder pads on it. I don't have any real issue with your choice. However the soft leather armor is simply useless. This is a kind of subarmalis and it protects almost nothing. EBII made a kind of linothorax for a Celtic unit that could interest you: Based on this reference
    2 points
  5. Yeah, I thought about how cool would be to have a slinger champion trained for Iberians/Carthaginians maybe (or whatever civilization had most dominance over the balearic islands during 300bc-300ad). Balearic champs trained from Carthage embassy would be nice too
    1 point
  6. We played quite a few interesting games recently. It all started with some GG's with Chetnik that I wanted to upload. And then there was a nice collection of various troll strategies, @Issh even made a super cool animation out of one of the games. All those games have one thing in common though, which is that I haven't uploaded their replays here. Going back to look for all the fun games can be pretty hard. That's why I thought it could be a better idea to start from the most recent games and perhaps go back later. This particular game had quite a lot to offer. There were some raids, some big fights and later even several CC destructions. Definitely worth checking if you are a @ValihrAnt that just ran out of materials to use for his videos. BTW, it was fun watching one of the latest videos where ValihrAnt also recorded the observer chat. Sometimes the stuff we say isn't even that unfunny. I wish I had more of the chat history preserved. 2020-05-20_0001.zip
    1 point
  7. Indeed, this is a game replay worth to see. Every corner of the map deserves to follow while spectating. You can see many unexpected turns of events or some funny moments like this one: "Pro fort deny timing" performance by @Boudica. @borg- was missing like 0.01 sec to build it up (99% was done). Check the time left to finish the construction (0:00 sec) Thanks for the upload! snel
    1 point
  8. [I am sorry, wrong branch] Map: Mainland Players: s tormwalk, Husaria, pastabase, nagasushi, snelius, defc0n, woodpecker, Vendetta 2020-08-09_0005.zip
    1 point
  9. Took inspiration from this Bannerlord mod asset. Shawl armor shape was inspired from the circular chain mail shoulder pads seen in some contemporary illustrations, I used padded cloth instead. What are your thoughts on this? @Genava55 and others
    1 point
  10. Was brave and did another 4v4 again!
    1 point
  11. For the sake of the argument, even I would buy it from Steam as a more streamlined method to support the game
    1 point
  12. Well, I think a well polished campaign and some small perf breakthrough like threading the pathfinder could move things out of beta to be frank. Especially with the balance changes coming in, 10$ wouldn't be much to ask IMO. Ardour for example charges for the generated windows builds and it works quite decently for them, I think Blender might have something similar (but they also have the projects from the foundation that bring in additional revenue). This could be a virtuous cycle where additional funds allow for more dedicated work on core issues like performance, balance, single player etc, which polish the game more and makes more users want to buy the game. But in my opinion, as long as 4v4 200 pop is laggy I wouldn't suggest putting it on Steam (discarding network issues).
    1 point
  13. F1 2018, 2 days and 8 hours left. https://www.humblebundle.com/store/f1-2018-free-game
    1 point
  14. Hi, the idleonly, idleunit, idlewarrior and idleworker hotkeys doesnt work for me, I tried with different keys and I even tried uninstalling the mod but it doesnt work. I only use fgod and balanced-maps mods. Edit: Now its working I only had to clear the selection.nowondedonly and without that hotkey everything was perfect.
    1 point
  15. Well, it's not upstream but I am striving for something similar on a mod. For now I am making panels which monitor relevant information, mostly as an improvement for spectators but some are very useful for players too (like your current units, techs, production, etc..) End goal would be streamlining to provide more relevant information on screen while giving back screen real estate. Let me know your thoughts:
    1 point
  16. I'm locking this thread, seems like it's just attracting insults and rudeness. Please try and be nice to each other. It might seem innocent to you, but you never know how others react, especially in an international context like this when not everyone has got English as their first language.
    1 point
  17. I got this, and I must say, it is an excellent remake. Probably one of the best remakes of older games, even, and a good deal better than AoE1:DE.
    1 point
  18. Thanks for not spamming the forum with replays that you had already posted. This game didn't get much interest at that time because there is not much to see (15 minutes game with early resign where you can see that Persia is slow compare to Gauls + Iber bonus ... ). It would be great if you could use interesting game to make your point ...
    1 point
  19. @Boudica here is the animation Taking down @bbgotbanned CC at 11mins and 27 seconds game time.
    1 point
  20. Balancing civs is trivial, just have a unit type, let's say jav cav, be OP enough and make it available to all civs and you are done. The above is a solution but it goes to show that balancing civs may well be undesirable or far from the only goal. So when is balancing even relevant and who is even qualified to talk about imbalance. Just recently I saw a match-up on yt where a much better player beat a weaker player and the conclusion of the commenter was civ a stronger than b. In my opinion the game would have ended the same even if you doubled the gathering rate of b by a factor of two and reduced build and train time by half. Except for pro players which can constantly play a good game a good run vs bad run is far more relevant than whether civs are balanced or not. I mean what's the point in talking about balance when you struggle to even reach pop cap 25 minutes into a sandbox game? So let's assume we have two players both able to reach 300 pop in well less than 20 minutes, one knows to dance the other not. Balancing civs is still irrelevant. My point is unless you are one of the few who know to use and abuse the game at it's limit you shouldn't care. What do those 2 or 3 dozen players which can be counted as pro players need for the game to be interesting for them as well? A few none identical civs which each supports multiple strategies at roughly the same level will do just fine. If for a release a certain civ is considered game breaking just ban the civ by convention from rated games or tournament rules and be done with. For rated games enforcing mirror match-ups on balanced maps might be another way. Going back to the original topic, why force tiers in the first place? If we check the earlier linked video those tiers appear naturally. So the act of introducing official tears with support in the code can be considered an act of over-engineering. The release cycle is also a reason why you guys face such pressure regarding balancing. If it goes wrong it will be wrong for the next 2 years or so. Let me delve a little into what I consider wrong about the release policy as it may be called. Alpha means it builds and runs for the most part. Basically what trunc should be at any point. Just any snapshot after minimal testing is worthy the label alpha. In my opinion a reasonable version scheme would be a major of 0 to indicate the intent of further enhancing the engine and getting rid of some major issues. Then the minor for the next release would be 24 and patch level 0. So the next release would be 0.24.0. There can be an alpha/beta release thereof. If so feature freeze trunc and publish the binaries and source release and give user and packagers time of like 2 weeks to report release blockers. If appropriate tag the release and create a release branch. Then do a patch release once it's evident that game balance is screwed. Other than balancing changes apart from the obvious bug and security fixes there can also be changes to art or even new maps could be added. A patch release just mustn't break mods. To sum up, there only needs to be a subset of civs that can be used for pro players in competition, which can just as well be empirically determined after the release and balance issues should they crop up should not be cemented for such a long time. Well, I spoke a lot in little detail about a rather complex topic but hope it a least shows a different possible take worth discussing.
    0 points
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