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Showing content with the highest reputation on 2020-07-25 in all areas

  1. My attempt to model a "range" for Zapotecas.
    5 points
  2. Hello, I have been connected these days and I haven't seen MarcAurel connected, so I do not know if we will play before tomorrow. @badosu is aware of my situation referring to work so I guess we won't play before the end of the week. I don't know how to get in contact with MarcAurel but I do know I would not like to win only because of his inactivity, I think is not fair because I would probably lose. Thanks to the organizators for their generous work
    2 points
  3. Inca one is the smallest, maybe give it a well with some props like the greek one ? For Pueblo wonder you could use Casa Grande: Or maybe a section of Mesa Verde.
    2 points
  4. Yes, that would be very good also in the game options to be able to choose what is preferable for you as a player to attack first or to capture, I totally agree with that.
    2 points
  5. macedonian phalanx looks very nice
    1 point
  6. 1 point
  7. Try to remove the VS2015 folder and regenerate it again
    1 point
  8. @asterix - thanks for the ping! I am a bit biased but I think D2199 has a bit of promise I have an example repo where I have been training the AI to micro (mostly focused on kiting) here. Essentially, this enables you to create OpenAI Gym environments (a few have been created in the earlier link) and use RL to try to solve the task. I also made a bigger post on the topic a little while back here: Alternatively, you could also start with a simpler form of learning and simply perform derivative-free optimization of some of the hyper parameters of the AI (#7 from the earlier post). I played around with this a bit in the past and was able to improve a few of the parameters (though I didn't do a good job of contacting the community or anything :/). Essentially, I updated the code so I could pass parameters to the AI (I copied petra into "petra-param") from the command line. Then I was able to use CMAES to learn the optimal value for these parameters where the fitness function was determined by the win/loss of the agent when playing against the original petra agent on the hardest difficulty. Hmm... I thought I had made a separate branch with just the beforementioned changes but it looks like it is filled with a bunch of of other explorations into writing AI in Python (before the creation of D2199). Anyway, you can browse the code with just the ability to pass command line params to the AI here: https://github.com/brollb/0ad/tree/a15250e34db352ddbeec7134952e1bfec23a2597 Let me know if you have any questions about either of these that I could help with!
    1 point
  9. Hello, I have been following the game for many years and of course playing it, it is a game that I love how it is, but I think it would be nice if before starting a game in the options of that game you can activate or deactivate the function of capturing buildings, there are occasions that I prefer that this function was not there, and I think that it doesn't hurt anyone that the function exists, I think we will all agree that there are people who like the capture function for being more realistic and others who don't, so Because a function is not added for when you prepare a game can be played with or without it, I do not know what you think, I think that having more options when configuring a game such as this is not bad. Maybe that function already exists, but I have not been able to see it.
    1 point
  10. Or being able to choose your preferred default (capture/destroy).
    1 point
  11. @vladislavbelov any update from this thread? (glow, light, lighting, storm)
    1 point
  12. I think we can approximate mountains a lot better. I once advocated for us to make mountain meshes/models (and they could still be done), but after exploring 4096x4096 terrain textures for Alpha 25 I've come to the conclusion that by using extra high resolution textures we can make some very nice mountains indeed: Now, I hand sculpted that mountain in Atlas, but would it be possible to approximate these kinds of realistic mountain shapes in a random map script? If not, perhaps we can use height maps to do so and then the map scripts can render the mountains from those.
    1 point
  13. I really like to create, edit and/or update unit-actors with the given textures, animations, meshes and so on. There are tons of material from all you artists. I've learned to create .dae files from given .obj, .fbx or .blend files. But - creating models (structures) is not my thing. And also creating textures. If there are no ...struct, ...struct_norm, ...struct_spec, struct_AO - png-files, i'm not able to do this.
    1 point
  14. Hello to all artists, would be nice if someone could create some structures which are missing ...
    1 point
  15. 1 point
  16. In Atlas Editor the graphics is still even better then in the game - absolutely fantastic
    1 point
  17. Norse trading town. Can't wait til AC: Valhalla. Will be copying all their settlements into 0AD
    1 point
  18. 1 point
  19. I wanted something similar to this (the settlers 5) Basically the building changes the heightmap so that unit may pass. In a more complex version, it would allow artists to set the angle. But this is just a wish o mine.
    1 point
  20. I wish we had functional bridges...
    1 point
  21. Delenda est Suebians (informative pic)
    1 point
  22. 1 point
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