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Showing content with the highest reputation on 2019-09-29 in all areas

  1. A little present for change the ancient era artwork a lil bit: Still missing little details, sight, buttstock cover, sight and barrel details + bayonet.
    4 points
  2. A simplier solution would be, at the start of scenario or "mp" game because lets be honest, Gameplay wise features aren't added because multiplayer "Balance" being the balance one of the broken features of every single multiplayer game, while being SP the higher community in each RTS Game wich is not Total War Saga. Add the feature selection on the start of the match like: Block specific kind of infantry. Allow Ammo and Ammo replenish for ranged entities. Allow Regrow Trees. Allow regrow berry bushes. Realistic Human Speed instead of 1.6 walk sped for a entity walking being it a horse or a human. Allow running. Allow Dying of Diseases and 60+ Y'old. Allow Seasons. Allow Hunting animal packs attack your base. Separated civilizations or merged into a single etnic or geographic area. Batallions or single entities. Citizen-Soldiers or Just Soldiers. Heros with inventory or just simple heros. Siege Artillery Require manpower or not. Dual attack for ranged and melee infantry, like throwing pilum or throwing hoplite spears before getting closer in exchange of higher output damage at the beginning of a fight but lower damage with sword. Sub Units on chariots and elephants or not. Poison and Status modifiers or not. This features i've mentioned are just like nomad selection, Not every1 likes to play nomad yet the feature exist and its added (i belive?) pyrogenesis main engine should have EVERY feature that it can have enabled by default in the main game. Its decision of the player whether they like it or not and if they want to enable it or not. a perfect example would be Delenda Est mod. it adds unique features yet it removes others so i like some features but still don't like others, i would require coding knowledge to get back citizen soldiers features, and if its ever implemented i assume he will add batallions as default wich is something i would certanly not like to have instead of having single entities and then merging them into a batallion, so im unable to play and enjoy properly Delenda Est or Empires Ascendant just because there are features that i don't like from both. I would rather go for total realism in a single player match because i never liked to play RTS in multiplayer. im happy enough playing alone single player agaisn't IA and leave Multiplayer to better games like RPG's and ARPG's. Features should be added to the main game no matter a dev like ir not, the game is not the DEV Choice only, is for the community sake that a game should always leave community decide what they want. Look AoE DE for example, everyone was like Yay! New graphics they are so awesome but... Same gameplay? No thanks i rather play AoE 2 HD so after a long year Hype this was a waste of Hype (Yeah imagine Hype as a HP Bar people would get bored of the devs and wouldn't follow them anymore loosing community). Features review should be changed in such way that a dev only would require to give their advice instead of their approval. IE: 2020 new forum member wants to add a feature, and he already done the whole patch and his patch doesn't break anything from the game, A dev says no beacuse he doesn't like the feature because he only think on MP balance gameplay. Forum member from 2020 leaves his patch and never again touch 0.A.D. neither the forum. And another perfect example of why gameplay changes shouldn't be limited to mods its once again: "Skyrim", IE: X Dev: has done a gameplay mod wich affects combat in such immersive way that everyones like it, he just use his free time to finish a 5 months old mod whitout having in mind wich other features his move will replace. 2 Years later.. Y Dev: This guy makes another mod wich adds a better combat adding scars and injuries after a combat have place in the skyrim world affecting how your gameplay life will continue, BUT community liked how the X Dev changed the combat animations and action like parrying and such things, This two mods are totally incompatible but community wouldn't mind and will download both mixing them and playing for long time until their save game crashes and have wasted tons of hours in two incompatible mods (Happend to me a lot in my little knowledge of modding on Skyrim). We already have seen such scenarios in 0.A.D. with the forums post saying that "Y mod is incompatible with X mod" and later dev would have to make a patch if he agrees. im just an artist expending my time improving 0.A.D. Assets hopping that someday gameplay change in such way that 0.A.D. EA ends being a mix between all the RTS Great Franchise for single player, whitout care a single bit about MP. a mod i've liked a lot was @Angen mod, yet the ia doesn't work at 100% on it, but it had the best realism features even thought they didn't had visual features to properly show them. Honestly, forget about MP balance for some alpha and start adding features, this game is going down beacuse of the new franchise releases because this haven't advanced a little bit in gameplay compared to others. Rams are overpowered? Just nerf them in random ways. Slingers and Javelinist are overpowered? NERF, if the nerf didn't had any effect on this release just do another with another adjusment. But what are we doing saying "Oh sorry, we don't have a balance dev we wouldn't fix it unless someone decides to add a balance dev thought the balance dev will be only a face because main devs will still decide rather they like the nerf or not". I don't know if i ever will be able to play a single player game and enjoy it so much like AoE 2 HD, Dawn of War, Warcraft 3, Total War or any City Building game like Dawn of Man, Civ city rome, rise and fall civilizationts at war, Stronghold, Stronghold Legends, Imperium Civitas, Rise of Nations. I just do art in my free time for avoid think i live in a country were i wouldn't be alive in the next day hopping that someday this engine reaches his proper potential instead of just debating like the ONU whether the decision is correct or no and end whitout a solution.
    2 points
  3. Adding comes after testing. I really don't think there is another way of going about things. "hey, you think this would be cool" "probably" ... "change this and that" ... "thanks for the review" change has been merged. Your patch is diffed against your current tree as opposed to master on D2338
    2 points
  4. @faction02 Thank you for the report. Every time you see something fishy in the SVN art can you report it to me ? Like this on the forum is fine with a little tag so I get a notification. It's fixed now. Sentry did not have flag, and there was a typo for the briton scout tower since rP18292 ! https://code.wildfiregames.com/rP23015
    2 points
  5. To be fair, even if some of the dev's had really unique mechanics and plans, it would be hard to just get the go ahead to implement them. Because there is always a fair amount of the player base that will be upset if things change a lot. Take Borg's balance mod for example, a lot of devs want it in the base game, however some players don't like it at all. What about Delenda est, lots of pepole and devs would also like to see it in the base game, but once again other people would get upset. Look at hyrule conquest, it has a lot of unique features, knockback and diversity, but that would once again upset some people if some of it's features were implemented. There are lots of great ideas and each dev has their own personal vision of what would be great in the game, based of other gmaes they have played or features they want to see in the game. That's one of the reason why quite a few devs have mods of their own or work on mods with different gameplay approaches.
    2 points
  6. @Lion.Kanzen You know who to call. Bug Report: Disappearing Flags on Garrisoned Towers (Both Sentry and Town) 1st Instance - Flags disappear over time. 2nd Instance - Flags don't show at all.
    2 points
  7. I have noticed from the structure tree that towers range elevation bonus increases by (+6) when a sentry tower get upgraded. I was wondering: whether those bonuses are included in the aura range that can be visualized ? If not it might make more sense to include these bonuses in the normal range rather than in some elevation bonuses. At least, the visual representation of the range would be closer to the real one. if something is wrong with them. I attached a replay in which I simply upgrade 3 sentry towers and check the elevation bonuses in each case. According to the structure tree, the elevation bonus should increase by 6 (even if I would prefer those to remain constant). However I get the following numbers: -8 -> -1 +3 -> +8 +16 -> +23 I guess that second issue might just be the result of rounding numbers but it would make more sense if the elevation bonus was only depending on where the tower was built. @Stan` metadata.json
    1 point
  8. I can’t find any link to read as to how 0ad will eventually be finalized. The way I sense from most of the discussion/s, it seems the features have to be tailored to multiplayer gaming; AoE, TW, aom or the likes. So mostly altering the arts and few tweaks on gameplay. I also spent more than 1k hours on AoE 2 on SP and after that I realized it’s a boring game to infinity. And it’s happening to 0ad, just that imo 0ad is more pretty with very realistic arts. Though each person has each own liking. But imo simple mindset a game that involves realistic scenarios are the ones that make gamers immersed.Not much pressure to play, relaxing but challenging. A game that even wife will understand that his husband gamer should rather stay at home and playing such a very pretty game than going out to flirt. Anyhow, still hoping this game can be improved before I even vanish from this world.
    1 point
  9. Agree with Lion.Kanzen better buy desktop.
    1 point
  10. The answer to the AoE vs TW question depends on the persons opinion on the genre. Given we that we all started working on this game as it was more like AoE, the answer to all TW inspired features might not be yes. That would probably be unanimous I suppose. Well, this escalated quickly lol. Remember the person behind the screen before you hit send, folks.
    1 point
  11. Yes those words reflect my mind. I'm happy for every new contributor. I'm just sad I can't review all of their contributions because I don't have all the skills. That's also why I go places trying to recruit new people, making presentations, and advertise the game when I can.
    1 point
  12. No, I’m not angry. Just that such a pretty game seems to be stalled to its current state. Any alpha that might emerge seems to just feather features. There no depth tbh and not much interesting unique add ons. So if for example a feature/patch is developed and the vanilla decision makers don’t want it, this means the modders can’t use it? If that’s the case the one who makes the patch just washed his energy. Why not commit it so that mods “might” find it useful. Any resources an entity have should be given attention to either be useful or not. Some might be trashed but what if some are useful, like if not on vanilla perhaps on mods.
    1 point
  13. I'm just scared. When I contribute, like my last suggestion about battle alerts, it gets called a "complaint". Why should I stay involved with 0 ad?
    1 point
  14. Just played Dawn of Man and realized a very important yet simple feature. Select resource and click on the gather icon will inmediatly assing a citizen to gather it. It reduces the micro manage of select citizen - click resource.
    1 point
  15. The elevation adapted range depends on the surrounding terrain. So the number in the template is acutally the attack-height offset (the point from which the projectile is actually fired), which is used to calculate the "real" range. (I made a diff a while ago to rename it: D2016.) I hope this clarifies it for you :)
    1 point
  16. My laptop is all AMD they have open sourced their Linux driver to the Mesa foundation there are two versions the standard mesa driver and and advanced one that is separately maintained to support AMD's implementation of Open Graphics Language it is usually available though a third party repo ppa on 'buntu based distros other distros tend to follow that model might have to brush up your google-fu to find it. Enjoy the Choice
    1 point
  17. Well it was 80% art stuff 20% programming so no worries. All that matters is for it to be fixed for the players, whether it's by me.
    1 point
  18. Nice work @Alexandermb @LordGood can I has dem buildings plz ?
    1 point
  19. Yes, historically chariots often served as a vanguard, whereas cavalry was typically for harassing, raiding, chasing down fleeing opponents, etc. There also appears to be different functions for quadrigae (heavy four-horse chariots), which were positioned in front of the main infantry formation (like elephants), and bigae (light two-horse chariots), which were positioned on the flanks (like cavalry). Currently in 0 A.D., chariots are functionally indistinguishable from cavalry, because they're statistically identical. But if they would have, say, twice the health and population cost and more armour, then chariots would have their own rôle. Also, I think scythed chariots ought to become melee units. You mean the scythes under the chariot bodies, pointing towards the ground? Yes. Xenophon doesn't mention blades attached to the yokes on the horse backs, though.
    1 point
  20. AoE3’s combat system was awesome. Well, so was the timeframe. Destroying buildings by hitting it with a sword is just plain ridiculous. But as I have posted before, missing animation, else I would have changed it to a more AoE3-like way.
    1 point
  21. Dawn of Man is a cool game, but feels like a different subgenre to me.
    1 point
  22. Done the advanced version. Elite version will have to bake a bronze metal : Missing Javelin bag on the sides and grips. Probably make an scaled one for xerxes and darius.
    1 point
  23. Perhaps and adaptation of the Macedonian stone-thrower could be used for now? Unfortunately I don't know of any depictions or detailed descriptions of Indian siege engines, other than words indicating they existed, e.g. U. Singh A History of Ancient and Early Medieval India (2008) p 272: Kauṭilya's Arthaśāstra chapter III (translated by R. Shamasastry): and chapter XVIII (idem): Actually that is already the case: this aura. What do you mean exactly?
    1 point
  24. @wackyserious what i found about seleucid silver shields are this reference for texturing:
    1 point
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