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Showing content with the highest reputation on 2019-09-25 in all areas

  1. Good evening to everybody, This post aims to get volunteers who want to work with me in the creation of The Bronze Age mod. I'm specially seeking the help of those with coding skills. However, all kinds of help will be highly welcome. This is an overview of the project so far. More ideas will be added over time. If it catches your eye and you'd like to help just PM me and let me know.
    2 points
  2. Other people behaving badly elsewhere is not an excuse for allowing people to behave badly here. If you want to argue for a change of rules, feel free to do so in its own thread, but as long as the rules are the way they are please don't derail these threads-
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  4. As any other project, if it involves modeling or animating im up to help if time and other task's allows.
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  5. Sorry to post in an old topic, but would it be possible we could do Reticulated or Masai Giraffes in biomes since they are the most popular giraffe subspecies?
    1 point
  6. Polybius 30.25 : 1 This same king when he heard of the games celebrated in Macedonia by Aemilius Paullus the Roman general, ambitious of surpassing Paullus in magnificence sent out embassies and sacred missions to the towns to announce the games he was about to give at Daphne, so that people in Greece were very eager to visit Antioch then. 2 The festival opened with a procession composed as follows: 3 It was headed by five thousand men in the prime of life armed after the Roman fashion and wearing breastplates of chain-armour. Next came five thousand Mysians, 4 and immediately behind them three thousand Cilicians armed in the manner of light infantry, wearing gold crowns. 5 Next came three thousand Thracians and five thousand Gauls. They were followed by twenty thousand Macedonians of whom ten thousand bore golden shields, p145 five thousand brazen shields and the rest silver shields. 6 Next marched two hundred and fifty pairs of gladiators, and behind them a thousand horsemen from Nisa and three thousand from Antioch itself, most of whom had crowns and trappings of gold and the rest trappings of silver. Next to these came the so‑called "companion cavalry," numbering about a thousand, all with gold trappings, and next the regiment of "royal friends" of equal number and similarly accoutred; next a thousand picked horse followed by the so‑called "agema", supposed to be the crack cavalry corps, numbering about a thousand. Last of all marched the "cataphract" or mailed horse, the horses and men being armed in complete mail, as the name indicated. All the above wore purple surcoats in many cases embroidered with gold and heraldic designs. 11 Next came a hundred chariots drawn by six horses and forty drawn by four horses, and then a chariot drawn by four elephants and another drawn by a pair, and finally thirty-six elephants in single file with their housings. Book - THE SELEUCID ARMY Organization and Tactics in the Great Campaigns: "The Seleucid phalanx at Beith-Zacharia is indeed described by I Macc, as 'equipped with chain mail' , but the source, perhaps an eye witness, was evidently carried away by the sight of the one contingent armed in Roman style, which is recorded as being similarly equipped at Daphne (Polyb. 30.25.3). The generalization may also be attributable to the positioning of the 'Roman' infantry in the advance 'elephant divisions', which were first to enter the defile (see p.181 below)." Probably that the most "extraordinary" fashion for observers at that time is the chain mail, not usually adopted by the Hellenes. I cannot rule out the possibility that it is simply Thorakitai slightly inspired by the Romans.
    1 point
  7. Imported egyptian blue is attested for high-ranking burial.
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  8. Ignore the gallic files, is just a backup before adding the transversal crest, and keep the 1024 textures. just copy the helmets that aren't included in public repository.
    1 point
  9. There should be different alerts when being attacked between differing structures, and units. The game will tell me I'm being attacked by yada yada, while I'm the one attacking their base, so of course I ignore it, while they sneak a battering ram into my base, and crush half my structures before I figure out whats going on. So for example: Units - should get the default - You are being attacked by... Basic Structures ex. Civic Centers, Houses, Blacksmith, Market. Should get - Your Village, Town, City (whatever level you're at) is being attacked by... Temple Structures should get - Your Temples are being are being attacked by... Fortifications such as Walls, Towers, Forts, should be - Your Fortifications are being attacked by... Also, the alerts should appear at different sides of the screen. For instance Units on the left side. Structures in the center. Fortifications on the right side.
    1 point
  10. Will be fixed by https://code.wildfiregames.com/D2327 Introduced by https://code.wildfiregames.com/rP22964
    1 point
  11. If I might suggest something, you might wanna look into that commit which added the manager thing. In this case, this is just a missed rounding as opposed to an actual error. *just to clarify, I am not saying that its what caused the problem. Just saying that its a possibility. I dont care enough to go through commit logs lol.
    1 point
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  13. How about different alert based on territory? So if your building/unit is attacked in your territory, then the alert would be "Your territory is attacked by <enemy>", to differentiate it from existing alert, which will only be used if your units are attacked outside of your territory (e.g. when attacking or scouting).
    1 point
  14. Map Mainland Size Normal Team 1 - Hannibal_Barca (-_-) (athen) - Palaiologos (1421) (iber) - Rauls (1747) (brit) - Tauriel (1587) (brit) Team 2 - andy_beauty (gaul) - camelius (1600) (ptol) - aow (spart) - MacWolf (1665) (brit) I haven't much to say about this match, except that camelius's build was a textbook example of a complete build with rushing and booming according to the constraints of the occasion. Rushed with 10 camels at min 3 on impacting mostly Rauls but also Palaiologos and Hannibal. Didn't lose a single camel with 33 kills, which would not be exceptional if not for the fact that was also able to achieve p3 at 160 pop by 11:40. This allowed to rushing 4 catas on Rauls, damaged by previous rush on 110 pop. Overall this should be a replay to be studied by any player who wants to master ptolemies. commands.txt metadata.json
    1 point
  15. This time was my mistake :-) Fixed now!
    1 point
  16. I vote for TubBells 3 and 4. One the Battle Sounds, +1 for the Ibex Horns.
    1 point
  17. What about these for the town bell? I don't think it really needs that horn thing in there, but I could add one if needed... TubBells.zip
    1 point
  18. Have a look at this video: Points to consider: The channel owner says: "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent. "But with the current state of the Age of Empires revival and the messy Definitive Edition 0.A.D is something you might want to check" In my point of view this is wrong in so many ways that 0.A.D is looked like this: We have very little features to offer compared to AoE 1-2 franchise, wich is pretty much bad in publicity, and its what every new youtuber says and when he says "-you can expect the usual RTS elements like choosing a civilization, gathering resources, building a base, training an army and defeating your opponent." as public i would easily think: Another casual repetitive RTS just like AoE?. Playing Dawn of War again with the ultimate apocalypse mod, opened my eyes to a new way of implementing running; They use abilities, they have a "run" skill in every infantry for a movement speed in a short period with some decent cooldown lowering accuracy. We could implement running as an skill to every infantry so running doesn't go break, and this wouldn't be exploited since it has a cooldown and a negative effect on stats beside movement speed. Charging: Also another skill in tanks and heavy machines; This skill kicks everything on his way while increasing a lil bit the speed. Cult (Chaos faction): Playing as chaos let you choose at the start of the game wich god will you pray "slanesh, Khorne.." this unlocks some units while blocking others in the rest of the game, this let you adapt wich enemy you want to fight (still pretty much suck that faction against long ranged races like Tau or Dark Eldars), This is only included in the UA mod, in the core game infantry and tanks are restricted per races with small choises like techs or buildings (you build this barrack you can build heavy armored tanks but can't build the other barrack with fearsome tamed beast's) Merging civilizations into Trees: there was a topic about using trees to change the way civilizations are implemented and is similar to the god selection of chaos faction in Dawn of War Ultimate Apocalypse mod. @wraitii would know more but from my point of view: Pros: Adding small factions would be more easy. Having huge roster in a single civilization. Greek could be spread into: Athens, Spartans, Etruscans, Illyrians, Cretans, and every culture you may know better than me, and later advance to a higher version of that culture in phase 3 or phase 4 like Macedonians and later Seleucids. Celts can be either Britons or Gauls or Germanic factions. Romans could start as republican romans and then turn into later romans. Thracians could turn into dacians, suevians into goths etc you get the point. We can cover from year 1000 B.C to 250 After C if we desire easily if we get someday bronze age civilizations roster and buildings like the work @Basshunter is doing. Cons: We no longer will be a simple RTS but instead a complex one wich require some work. I'll let you decide i cant argue with my own logic. Seriously we need to get rid of this:
    1 point
  19. Hey guys. I'm looking forward to add a new feature in which you can choose your city when phasing up for the first time. Future upgrades, bonuses and heroes will depend on the city you choose to play. Would someone be willing to help me achieve this?
    1 point
  20. Better than when spear cavalry does not get promoted due to a lack of 0.000000003 xp (not sure if I got the numbers of 0s correctly).
    1 point
  21. @wowgetoffyourcellphone, I'm sure you've seen this one before, but it's still worth the share... I'd never seen it with subtitles for some reason. The subtitles make me want to see the rise of the Khanate again, lol... I love how they infused Western influences like that and still stay true to their roots. Also, there's some nice idea's for Xiongnu or silk road maps... Beautiful setting... @tengrist, your thing?
    1 point
  22. Tarantine. @Hidan suggestion reference.
    1 point
  23. I will continue working in @Obskiuras patterns of shields.
    1 point
  24. The problem is not volume was recorded very louded apparently , is kind "earrape" sound, a bad recorded sound.
    0 points
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