Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 2019-09-02 in Posts

  1. 6 points
  2. You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
    6 points
  3. I just wanted to share this terrible idea i had while sketching hoplites
    5 points
  4. Also, here it is a preview of the archer ranged attack ive done testing:
    4 points
  5. To be fair it seems everything is under debate historically speaking
    4 points
  6. In case we have the spearman of the reference, since seleucids already have player color on their helmets. A good amount of references show the use of blue on the helmets and red specially spearmans and the peltast's
    4 points
  7. Those weren't new civilizations though, just existing ones polished and released to the public. Not saying that there wasn't any work done on them, just that most of the work had already been done. Not sure that has to have all that much relevance to decisions made now as release cycles are longer, but in either case I would suggest not judging what to do based on past process, but on what end result is wanted.
    3 points
  8. To add my opinion, which is definitely needed due to the shortage of people who care about this topic (There is not a hint of sarcasm there), I'd say that the team should focus its efforts on fleshing out one single existing faction. They get a full tech tree, unique flavour when it comes to their units, and the whole works. Developing new factions is a great thing, and we shouldn't discourage that, but the existing factions seem to be little more than skeletons of what they would actually be. After one faction has been done this way, there can be an effort to do so with the others as well. Maybe work out one faction per alpha as a minimum threshold.
    3 points
  9. 3 points
  10. <GenericName>Wolf Warrior</GenericName> <SpecificName>Wulfaharjaz</SpecificName>
    3 points
  11. Age2 DE showmatches starting in a minute here: https://www.twitch.tv/escapeaoe Not sure if they'll be uploaded to yt after stream is finished. Enjoy!
    3 points
  12. Ho fatto un'altra mappa, ma questa volta è una mappa scaramuccia, questa mappa è una mappa continentale con molti biomi e con 6 giocatori. Questa mappa è totalmente inventata. Great Island.xml Great Island.pmp
    2 points
  13. Finally did it! improved the mining animation:
    2 points
  14. Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.
    2 points
  15. I'm a little skeptical. I've heard the claim before. Even saying that it would destroy the Amazon. A hyperbole assumption if you ask me, considering that the Amazon didn't just disappear the last time the Sahara was green (though it was smaller). About the plankton, some studies have shown that global plankton populations have already dropped by more than 40% since 1950, while others note rapid plankton growth in the North Atlantic, both phenomenon directly tied to global CO2 levels. A greening of the Sahara could significantly reduce global CO2 levels, cooling the climate, and rather lead to the stabilisation of plankton levels. The dust also mostly comes from a specific place in the Sahara (Bodélé Depression), so, if we just leave that place a desert, we should be ok. https://en.wikipedia.org/wiki/North_African_climate_cycles (of course, human activity is making things way worse than it needs to be)
    2 points
  16. Sure, to be honest i was just taking a break of animations and helmets making this brooch:
    2 points
  17. I agree. Adding civilization only to add civilization, without having a minimum of documentation about them can be problematic if a nitpicker like me appears. Joke aside, faction like the early Germans are tough to document correctly. But I think one day they need to be include to make the transition to the part II. Currently we should focus on those with enough documentation and on the current factions that are in an upgrading process (thanks to people like you). Anyway I don't see why it should be a problem. Most of the differences are cosmetics/esthetics. All the factions follows the same basis for the buildings and the units, so clearly to bring enough diversity, the game need to include a lot of factions.
    2 points
  18. hele_thracian_b8: Missing hair and cheeck. Edit: Added cheeck:
    2 points
  19. When was that ? I don't think I ever saw that I would totally love it though Well we still have the performance issue lol but yeah things have change. The increased dow load size might be though (over a certain size you have to have multiple files on windows IIRC) not to mention countries with pay per MB connection (we do have a lot of south america fans) I wish our only issue was adding civs though...
    2 points
  20. I don't think the art department works like that It's more like "Heh look at this flower, it could be better, let's improve that" *Sad bear in the distance* Not really ? I mean the point of part II is to cover another era not to increase the number of civs of the previous one ?
    2 points
  21. It just takes someone to make a decision: "This and this and this are the Wonders we need for these civs, and they are a priority. So, let's get crackin'." Well, isn't that the whole point of "Part II"? lol
    2 points
  22. I'm thinking about it (Though they need to be finished first in any case) They will be in a separate mod called part II. You can just enable both I just need to check with the design document whether addind a gazillion factions is against the original founders idea of the game or not. Back on topic Shouldn't the generic name be hammer man or axeman ?
    2 points
  23. 2 points
  24. New hele phrygian B1, as replacement of the Hele_Phrygian_B (The initial Phrygian i've did) With a better geometry having less useless faces. 1K textures for the art repository. Reference:
    2 points
  25. Desaturated 10% for match the other sele armor: (Missing the top crest).
    2 points
  26. Can you upload your civ.json ?
    1 point
  27. fixed two isues, and one improvement. Spearman using spear(whitout shield) running animations. Fixed Swordsman run_relax_shield having hand twisted while running making the shield cut the body in the half. Fixed Increased speed of running animations in a realistic speed and less jumping. Improvement
    1 point
  28. I thought the rotary mill had a historical backup behind it ? Hence why only the celts have it.
    1 point
  29. The issue is that you're missing what we really want: ents.
    1 point
  30. Here is a quote perfect for this: Just becase some were left behind doesn't mean all should perish. in other words, just because some people it is still limited to some hardware restrictions it doesn't mean it should be bounds for us for continue developing. I wish i could play Monster Hunter World with my friends via online but i can't and i have to live with that. So i just played Old monster hunter games from psp EMULATED in my pc with a friend. is like having 10000 gaming community and say to 9999 of them: "Oh im sorry, i can't add your country favorite faction because this little guy over here in this forgotten country can't afford it" And for last but not less important, im pretty sure those pay per MB connection users will download AoE 2 DE whitout hesitate even when it would have around 20-50gb size.
    1 point
  31. i've just read the discussion here, in my humble opinion not as art deparment member, not as the Venezuelan guy with the worst download rate conection, but as a player ignorant of the history and the download size because as pc gaming community player i won't worry too much about download size if i really want the game, i mean. I pay for something i wan't if i can't afford it yet i save some money (if i could), in my country does exist also pay per MB connection and its increasing due the internet cable steal rate increase this past year, but going back to topic: I consider adding more civs shouldn't be an estigma to the game nor a pain in the end of the back neither should exist too much discussion about it. A code dev always gonna be worried about code, an artist dev always gonna be worried about art, if i were a programmer dev i wouldn't vote agaisn't or in favor of adding a new civ neither as an artist, i just would say: "Show me the references and i'll see where i can help". Civ should be added if the artwork is finished, if its completly different from other core game factions and if it has his unique civ roster while also having the history behind. In my opinion, Thracians should be added when finished too, Han chinese should also be added, and if this civilization reaches a whole new unique building aspect and his own unit textures, it should also be added. The only question we should be doing is "They enter in the 500-0.B.C timeframe"? Even millenium ad factions should be added to the core game if we reach at least 8 civilizations but making the game just like "Empire Earth" selection: Ancient Era > Republican Era > Middle Era > WW2 Era and block factions to the timeframe, and even make another selection for "Time traveling" making the player able to fight as byzantines agaisn't the hitites. The game is already compressed enough, it would only worry if i had to download 30GB, and even that players still buy Total War Rome and download the High GB amount of it and if we ever implement texture size quality wouldn't that mean we will have 1024 texture size +512 + 256?. There shouldn't exist bounds to size neither to an ancient doc dessign. I mean don't you have that feeling when looking a whole movie or serie franchise after the ending you say? It is done? Now where i could find something like this? i wish this would have been longer" i belive the old devs put that limit due their manwork power, i mean i wouldn't write a text saying: "I will live in Denmark in a house in the mountain away from what in my country is called "barrios" where all the desidious people live, If i can't even say i would live another day tomorrow because of the high mortality of my country. I belive devs also put that limit because this were the easiest factions to develop and to investigate, i mean their are like the core factions of any ancient era game tbh, if i would make a new game i wouldn't start developing the suevians nor the xiongnu if i have a completly full range of historical documents talking about carthage or rome or even the gauls just like math problems when i study before all my teachers left the country, i wouldn't waste 30 minutes developing a whole math problem from 10 problems if the other 9 can be done in 5 minutes each one, Same that happens to me when doing animations, i don't waste 1 hour animating if i can't find a good perspective of the motion if i can invest that time doing a better helmet. In fact i belive iberians were a placeholder using the gauls due their copy of the ships and their empty roster when they can be developed in the lusitans, oretans, etc...
    1 point
  32. There is actually a project called the Great Green Wall, which tries to stop the desertification of the Sahara by planting trees. The amazing thing is, it seems to work. At least in the countries with the political will, for example Senegal.
    1 point
  33. Someone who leaves a rated 1v1 without resigning will be warned or banned for more or less time from the lobby. The problem is not what to do with the information that someone left a game, but how to obtain it. If I mention it in chat that you are left a rated game without providing any proof, you get people accusing each other incorrectly resulting in wrong bans. The real problem lies in detecting when someone left. If you trust the host, then the host can send the same packet and also cause others to be banned under his wish. For example banning the opponent from within the game or by dropping the IP address communication, thats the same as the user becoming disconnected. So the only solution that we have discovered in the past years is to have WFG host the game, then WFG can detect who disconnects, or replays being uploaded automatically and having a machine comparing. But the latter sounds like a workaround. So implement that, one first needs to implement dedicated hosting (i.e hosting without rendering the game), which means having to rewrite the gamesetup to allow players to setup the game (instead of the host). So its easily several months work if one wants to do it this way. And the replay-comparison isn't really making it easier except for the gamesetup part, because a dedicated server that receives the simulation orders and compares them is almost the same as the dedicated host. And we want a dedicated host software anyhow. And we want players to be able to setup the game also anyhow (see success of the autociv mod, which has existed in other mods before as well). It will come, but it takes some time, and especially dedication to not work on any other projects for the time it takes to implement that.
    1 point
  34. If I'm not mistaken, the game sees those as being multiplayer, so you'll have to select either multiplayer or singleplayer/multiplayer.
    1 point
  35. i don't know if im too used to Aztecs of AoE 2, however i think the cherry top on america's pre-colonial factions would be dirtier and desaturated walls with lots of cracks and ivy or moss growing all over the wood, for show the difference between the faction -500 years ago.
    1 point
  36. Hi, I have some news! First, I updated svn to r22827 (I checked it by: svn info --show-item revision), then I followed the Itms instructions. The patch worked very well, no errors reported. Running the automated tests also don't show errors (binaries/system/test), however when I tried to run the game I got this daniel@jetson-nano:~/Downloads/0AD/0ad$ binaries/system/pyrogenesis TIMER| InitVfs: 618.079 us Writing the mainlog at /home/daniel/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 7.06997 ms Sound: AlcInit success, using OpenAL Soft TIMER| shutdown ConfigDB: 0.677 us TIMER| resource modules: 4.04244 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_pool_alloc: 0 us (0x) tc_png_decode: 0 us (0x) tc_dds_transform: 0 us (0x) tc_transform: 0 us (0x) tc_plain_transform: 0 us (0x) tc_ShaderGLSLLink: 0 us (0x) tc_ShaderGLSLCompile: 0 us (0x) tc_ShaderValidation: 0 us (0x) xml_validation: 0 us (0x) ----------------------------------------------------- TIMER| shutdown misc: 479.744 us TIMER| InitVfs: 2.67878 ms Writing the mainlog at /home/daniel/.config/0ad/logs/mainlog.html TIMER| CONFIG_Init: 10.0518 ms Sound: AlcInit success, using OpenAL Soft dbus[8198]: arguments to dbus_message_new_method_call() were incorrect, assertion "path != NULL" failed in file ../../../dbus/dbus-message.c line 1362. This is normally a bug in some application using the D-Bus library. D-Bus not built with -rdynamic so unable to print a backtrace Aborted (core dumped) Seems to be a bug of SDL2: https://forum.odroid.com/viewtopic.php?t=30652 I run the following and the game works sudo killall ibus-daemon However the game runs a bit slowly, I disabled some graphics options but the enhancement is small. I will play a little more and see how it feels. Many many thanks!
    1 point
  37. Added a new variant of the phryigian mask, also edited the first face mask to match another reference and have a proper distinction between 1st mask and 2nd phrygian mask: Also gonna add another commit later with some corrections to names schema and also adding a new specular map for the bronze helmets wich adds a good tone to the bronze stuff. Inluded a new variant of the phrygian b5 with player color since i've seen in a lot of references phrygian helmets having colored zones (not all) would work for some civs i guess to differentiate thracians wearing phrygians from macedonians or seleucids wearing phrygian helmets. More corrections coming to the mask's. and if possible new variants.
    1 point
  38. This one: Tried to make the ears and trunk move more compared to walking, plus stretch a bit more the legs to the max range. But yeah, in other words its about how you said, ears flapping and trunk.
    1 point
  39. Yep i like that tone too, but imagine this is the same helmet material and still looks different, thats how messy are the blender colors when baking. It should get the same color of the helmet but doesn't, And also @Sundiata has a point on that, following the reference it makes sense the scale goes upward-
    1 point
  40. I noticed that too, but then I realized it actually makes sense. Since people are much smaller than elephants, when they attack it with spears and swords they'd be stabbing upwards. If the scales are orientated downwards, the blades can dig underneath the layers of scale, especially when the scales are so big.. That having said, I haven't personally seen the original sources for these types of scale armor, but they're apparently described or depicted somewhere. From "Animals in the Military: From Hannibal's Elephants to the Dolphins of the US Navy", by John Kistler also repeated in his other book "War Elephants", he says: Apparently Seleucids were also also forced to switch to the smaller North African elephants in later years, just like the Ptolemies (Greco-Bactrian Kingdom, Indo-Greek Kingdom and Iranian Parthians would have blocked their access to Indian elephants). Perhaps it would be an interesting option for Ptolemies and Seleucids to be forced to choose from either stronger but more expensive Indian elephants vs cheaper but weaker African elephants? 2 more pretty art refs: "A turreted war elephant wearing a saddle cloth decorated with a hippocampus (Eastern Iran, ca. 3rd-2nd cent. BCE"
    1 point
  41. 1 point
×
×
  • Create New...