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Showing content with the highest reputation on 2019-09-02 in Posts
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To be fair it seems everything is under debate historically speaking4 points
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Those weren't new civilizations though, just existing ones polished and released to the public. Not saying that there wasn't any work done on them, just that most of the work had already been done. Not sure that has to have all that much relevance to decisions made now as release cycles are longer, but in either case I would suggest not judging what to do based on past process, but on what end result is wanted.3 points
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To add my opinion, which is definitely needed due to the shortage of people who care about this topic (There is not a hint of sarcasm there), I'd say that the team should focus its efforts on fleshing out one single existing faction. They get a full tech tree, unique flavour when it comes to their units, and the whole works. Developing new factions is a great thing, and we shouldn't discourage that, but the existing factions seem to be little more than skeletons of what they would actually be. After one faction has been done this way, there can be an effort to do so with the others as well. Maybe work out one faction per alpha as a minimum threshold.3 points
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Age2 DE showmatches starting in a minute here: https://www.twitch.tv/escapeaoe Not sure if they'll be uploaded to yt after stream is finished. Enjoy!3 points
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Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.2 points
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I'm a little skeptical. I've heard the claim before. Even saying that it would destroy the Amazon. A hyperbole assumption if you ask me, considering that the Amazon didn't just disappear the last time the Sahara was green (though it was smaller). About the plankton, some studies have shown that global plankton populations have already dropped by more than 40% since 1950, while others note rapid plankton growth in the North Atlantic, both phenomenon directly tied to global CO2 levels. A greening of the Sahara could significantly reduce global CO2 levels, cooling the climate, and rather lead to the stabilisation of plankton levels. The dust also mostly comes from a specific place in the Sahara (Bodélé Depression), so, if we just leave that place a desert, we should be ok. https://en.wikipedia.org/wiki/North_African_climate_cycles (of course, human activity is making things way worse than it needs to be)2 points
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I agree. Adding civilization only to add civilization, without having a minimum of documentation about them can be problematic if a nitpicker like me appears. Joke aside, faction like the early Germans are tough to document correctly. But I think one day they need to be include to make the transition to the part II. Currently we should focus on those with enough documentation and on the current factions that are in an upgrading process (thanks to people like you). Anyway I don't see why it should be a problem. Most of the differences are cosmetics/esthetics. All the factions follows the same basis for the buildings and the units, so clearly to bring enough diversity, the game need to include a lot of factions.2 points
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When was that ? I don't think I ever saw that I would totally love it though Well we still have the performance issue lol but yeah things have change. The increased dow load size might be though (over a certain size you have to have multiple files on windows IIRC) not to mention countries with pay per MB connection (we do have a lot of south america fans) I wish our only issue was adding civs though...2 points
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I don't think the art department works like that It's more like "Heh look at this flower, it could be better, let's improve that" *Sad bear in the distance* Not really ? I mean the point of part II is to cover another era not to increase the number of civs of the previous one ?2 points
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It just takes someone to make a decision: "This and this and this are the Wonders we need for these civs, and they are a priority. So, let's get crackin'." Well, isn't that the whole point of "Part II"? lol2 points
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I'm thinking about it (Though they need to be finished first in any case) They will be in a separate mod called part II. You can just enable both I just need to check with the design document whether addind a gazillion factions is against the original founders idea of the game or not. Back on topic Shouldn't the generic name be hammer man or axeman ?2 points
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Just to again add some more thoughts, I said that factions should be fleshed out; I think the point still stands. Let's take a classic like Age of Empires II, a title that still has, twenty years in the running, a healthy multiplayer community. A key reason for that I'd say is that each civilisation was designed to synergise with specific strategies and unit compositions. 0 A.D. I'd say lacks that flavour. As for what I would recommend, each civilisation should have at least one economic bonus and a bonus to a specific unit class. Age of Kings has each civilisation matched with three to five types of bonuses. For the most part 0 A.D. lacks that much. Next, 0 A.D. lacks the all important aspect of technological restrictions for specific factions. We should then think about how specific play styles could could be drawn out through them. The reason that I mention these two critical aspects is that balance could be completely turned on its head once a few of these kinds of changes take place.1 point
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I believed I figured it out. You need to specify the default for the javelinist else it will default to something you don't have1 point
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ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/acha_infantry_javelinist_b.xml" So have you checked this file, does it exist with the correct name and is it truly in simulation/templates/units? CMIIW, but I think Random maps starting units are unique per Civs and can be modified in simulation\data\civs and editing each civ.1 point
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@Alexandermb Not to dog pile on you mang, lol, but can you look at some of the walks? Some of the walk_shield anims swing the shields around almost like they're not there. Same with the archer jog, the bow jiggles around like mad. The wood chopping animation looks to be the original submitted one, not @Enrique's edit/fix of it. Same with the mining animation. The pickaxe could go higher in the air and the arms extend straighter at the beginning and end of the stroke. Just some minor things I've noticed. The syntagma walk, for instance the sarissa pike jiggles and swings around weirdly. These are polish things, to be sure.1 point
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Are you still using A23b or SVN if the later then @vladislavbelov needs to be notified because his crash fix didn't work Yes. If you want transparency instead of player color you should use basic_trans.xml there is also basic_no_trans.xml iirc in case you don't want transparency. If you want to add a specifi color to the transparent areas you can use objectcolor.xml The rest of the materials are made to use special maps You're welcome keep on modding !1 point
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I buy internet bundles for my modem with phone-credit. 4GB at a time (most economical option). It's a pain, but it's the way it is... And my 3rd world internet connection is sometimes actually better than that of some of my European counterparts, so I shouldn't really complain... Either way, download size is almost a non-issue for 0AD right now. First time I downloaded it I was super suspicious because it was so small... It could easily double in size and still not be considered a big download anywhere... I mean, It's currently the size of single movie... And you only tend to watch a movie once. I've played 0AD hundreds of times. Some people play it all day long, every day... If you're not willing to "spend" even 5GB on downloading one of the best free and open source games in the world, you're probably just not excited about the game to begin with... Priority should definitely go to finishing, fleshing out and polishing of factions already in-game. But I don't believe that should preclude development on new factions either. People need a motivator, and working on the latest faction is definitely something that keeps the interest going. Of course we shouldn't add anything to vanilla until it's as good as ready, and is up to standard (quality, historicity), but it's nice to have something to look forward to, like the latest new civ.1 point
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Forgot to mention that following some references i made an alternate version of bow stretching animation (the timing between frame 0 and 20) before releasing but i consider the archer firing rate too fast. Archers should be reworked for historical accuracy and giving a bit more timing for aim. They are arches not gattling guns. But thats my opinion. generally speaking it rather reduce the archers firing rate while increasing the piercieng damage and also increasing the aiming time before release.1 point
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Okay. Thanks for explaining some of the technicalities that prevent a more streamlined system. It would be nice if there was an easier way to access that information for moderating purposes, but there are more pressing concerns than just the multiplayer scene I'm sure.1 point
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yep, to be a native civilization it does. follow a lil bit the ptolemaic dirtyness of the structures1 point
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https://0ad.mod.io/delenda-est @wowgetoffyourcellphone also wants to get battalions and formations going... badly. For all I know he's been waiting forever for it.1 point
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To be honest SVN doesn't really work that way right now + we don't really have spear-specific upgrades. This is just a good example of how your mod handles things differently.1 point
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I love how the cavalry moves here, how they smoothly and automatically reform a basic formation every time they are moved. @24:181 point
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I believe that's because you are missing the HDRI Yeah I read just seemed weird at first1 point
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It's very common that 1v1 low level players quit. I am loosing all my games because of that, every time I am going to win they quit. Ej: player named 1071 (last one)1 point
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Scythians depicting Scythians in this Electrum vase from the Kul-Oba kurgan, Crimea, 2nd half of 4th century BC. (Hermitage Museum, St Petersburg): Another Scythian golden vessel: Scythians in Achaemenid Persian relief at Persepolis: Another Greek one Some nice art: And a little mythology: "Last charge of the Amazon's", by zpapageo, showing Penthesiliea's army at Troy. Mmmmm, Bronze Age....1 point
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