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Showing content with the highest reputation on 2019-09-02 in Posts

  1. 6 points
  2. You did a great job on the new Badlands cliffs! Need ones in that vein that for Savanna, Temperate, Tropic, and Desert. Would be awesome. Maybe eventually someone can use these and code a cliff feature for Atlas. ( MUCH LARGER VERSION: 4K )
    6 points
  3. I just wanted to share this terrible idea i had while sketching hoplites
    5 points
  4. Also, here it is a preview of the archer ranged attack ive done testing:
    4 points
  5. To be fair it seems everything is under debate historically speaking
    4 points
  6. In case we have the spearman of the reference, since seleucids already have player color on their helmets. A good amount of references show the use of blue on the helmets and red specially spearmans and the peltast's
    4 points
  7. Those weren't new civilizations though, just existing ones polished and released to the public. Not saying that there wasn't any work done on them, just that most of the work had already been done. Not sure that has to have all that much relevance to decisions made now as release cycles are longer, but in either case I would suggest not judging what to do based on past process, but on what end result is wanted.
    3 points
  8. To add my opinion, which is definitely needed due to the shortage of people who care about this topic (There is not a hint of sarcasm there), I'd say that the team should focus its efforts on fleshing out one single existing faction. They get a full tech tree, unique flavour when it comes to their units, and the whole works. Developing new factions is a great thing, and we shouldn't discourage that, but the existing factions seem to be little more than skeletons of what they would actually be. After one faction has been done this way, there can be an effort to do so with the others as well. Maybe work out one faction per alpha as a minimum threshold.
    3 points
  9. 3 points
  10. <GenericName>Wolf Warrior</GenericName> <SpecificName>Wulfaharjaz</SpecificName>
    3 points
  11. Age2 DE showmatches starting in a minute here: https://www.twitch.tv/escapeaoe Not sure if they'll be uploaded to yt after stream is finished. Enjoy!
    3 points
  12. Ho fatto un'altra mappa, ma questa volta è una mappa scaramuccia, questa mappa è una mappa continentale con molti biomi e con 6 giocatori. Questa mappa è totalmente inventata. Great Island.xml Great Island.pmp
    2 points
  13. Finally did it! improved the mining animation:
    2 points
  14. Nice man! I can't wait for plume! Will look nice on thureophoroi type Hellenistic units.
    2 points
  15. I'm a little skeptical. I've heard the claim before. Even saying that it would destroy the Amazon. A hyperbole assumption if you ask me, considering that the Amazon didn't just disappear the last time the Sahara was green (though it was smaller). About the plankton, some studies have shown that global plankton populations have already dropped by more than 40% since 1950, while others note rapid plankton growth in the North Atlantic, both phenomenon directly tied to global CO2 levels. A greening of the Sahara could significantly reduce global CO2 levels, cooling the climate, and rather lead to the stabilisation of plankton levels. The dust also mostly comes from a specific place in the Sahara (Bodélé Depression), so, if we just leave that place a desert, we should be ok. https://en.wikipedia.org/wiki/North_African_climate_cycles (of course, human activity is making things way worse than it needs to be)
    2 points
  16. Sure, to be honest i was just taking a break of animations and helmets making this brooch:
    2 points
  17. I agree. Adding civilization only to add civilization, without having a minimum of documentation about them can be problematic if a nitpicker like me appears. Joke aside, faction like the early Germans are tough to document correctly. But I think one day they need to be include to make the transition to the part II. Currently we should focus on those with enough documentation and on the current factions that are in an upgrading process (thanks to people like you). Anyway I don't see why it should be a problem. Most of the differences are cosmetics/esthetics. All the factions follows the same basis for the buildings and the units, so clearly to bring enough diversity, the game need to include a lot of factions.
    2 points
  18. hele_thracian_b8: Missing hair and cheeck. Edit: Added cheeck:
    2 points
  19. When was that ? I don't think I ever saw that I would totally love it though Well we still have the performance issue lol but yeah things have change. The increased dow load size might be though (over a certain size you have to have multiple files on windows IIRC) not to mention countries with pay per MB connection (we do have a lot of south america fans) I wish our only issue was adding civs though...
    2 points
  20. I don't think the art department works like that It's more like "Heh look at this flower, it could be better, let's improve that" *Sad bear in the distance* Not really ? I mean the point of part II is to cover another era not to increase the number of civs of the previous one ?
    2 points
  21. It just takes someone to make a decision: "This and this and this are the Wonders we need for these civs, and they are a priority. So, let's get crackin'." Well, isn't that the whole point of "Part II"? lol
    2 points
  22. I'm thinking about it (Though they need to be finished first in any case) They will be in a separate mod called part II. You can just enable both I just need to check with the design document whether addind a gazillion factions is against the original founders idea of the game or not. Back on topic Shouldn't the generic name be hammer man or axeman ?
    2 points
  23. 2 points
  24. New hele phrygian B1, as replacement of the Hele_Phrygian_B (The initial Phrygian i've did) With a better geometry having less useless faces. 1K textures for the art repository. Reference:
    2 points
  25. Desaturated 10% for match the other sele armor: (Missing the top crest).
    2 points
  26. Maybe I hadn't understood the nature of skirmish maps, to be honest.
    1 point
  27. ERROR: CCacheLoader failed to find archived or source file for: "simulation/templates/units/acha_infantry_javelinist_b.xml" So have you checked this file, does it exist with the correct name and is it truly in simulation/templates/units? CMIIW, but I think Random maps starting units are unique per Civs and can be modified in simulation\data\civs and editing each civ.
    1 point
  28. Exactly, but that balance is done to the template wich means X template affects A-B-C-D-E-F-G-H-IJ-K-L Civ hero auras depends on the documentation found about the hero itself. Unit types Kushites already have a whole roster with all the infantry kind, (Clubmen, Archer, Javelinist, Axeman, Swordsman, Pikeman, Spearman, Elephant, Cavalry) And it isn't the broken faction so far. because it doesn't exist the broken faction. What is truly broken is the Infantry Type.
    1 point
  29. Are you still using A23b or SVN if the later then @vladislavbelov needs to be notified because his crash fix didn't work Yes. If you want transparency instead of player color you should use basic_trans.xml there is also basic_no_trans.xml iirc in case you don't want transparency. If you want to add a specifi color to the transparent areas you can use objectcolor.xml The rest of the materials are made to use special maps You're welcome keep on modding !
    1 point
  30. Found the issue, fixed with this: Our formations wasn't working all this time because of the groups.... They never remain idle because of the 2nd group...
    1 point
  31. Forgot to mention that following some references i made an alternate version of bow stretching animation (the timing between frame 0 and 20) before releasing but i consider the archer firing rate too fast. Archers should be reworked for historical accuracy and giving a bit more timing for aim. They are arches not gattling guns. But thats my opinion. generally speaking it rather reduce the archers firing rate while increasing the piercieng damage and also increasing the aiming time before release.
    1 point
  32. Okay. Thanks for explaining some of the technicalities that prevent a more streamlined system. It would be nice if there was an easier way to access that information for moderating purposes, but there are more pressing concerns than just the multiplayer scene I'm sure.
    1 point
  33. yep, to be a native civilization it does. follow a lil bit the ptolemaic dirtyness of the structures
    1 point
  34. I was under the impression that the interpretation of stelae is under debate in regards to "painted" helmets.
    1 point
  35. To be honest SVN doesn't really work that way right now + we don't really have spear-specific upgrades. This is just a good example of how your mod handles things differently.
    1 point
  36. @Bigtiger @LordGood feel like fixing those ?
    1 point
  37. You say the texture looks very clean?
    1 point
  38. Made 4 Running animations for the elephant: Run: Charge_R Charge_L Charge_Mixed: Both L/R Mixed in the same animation with 40 frames lenght instead of 20
    1 point
  39. I believe that's because you are missing the HDRI Yeah I read just seemed weird at first
    1 point
  40. If you really want action on this post the evidence that it happened find where on your computer the replays are stored then post the relevant replay here. Enjoy the Choice
    1 point
  41. It's very common that 1v1 low level players quit. I am loosing all my games because of that, every time I am going to win they quit. Ej: player named 1071 (last one)
    1 point
  42. Isnt mine but older version.
    1 point
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