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Showing content with the highest reputation on 2019-07-15 in all areas
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Similar to Hyrule Conquest, the big plan would be to have the player get a hero at the start of the match and they would choose which one. This is the hero they get the entire match. The hero would then appear at the Civic Center with the other starting units after choosing him/her. Inititially, the hero is in his or her standard infantry mode, with only basic administrative benefits (like gathering boosts, etc.), making most heroes nearly identical stats-wise at the start. They're still very strong units, but every player gets one, so it's more or less balanced. Moving to Phase III allows the player to upgrade them to a mount. This is when Alexander gets his horse or Chandragupta Maurya gets his elephant or Boadicea gets her chariot. This is when any military buffs and auras are unlocked. Does anyone like this?3 points
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I wonder if you have some settings in Windows that take effect after ~5 minutes. Screensaver, lock screen, monitor off, anything like that?2 points
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2 points
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the development is very slow and is totally worked by Trinketos.2 points
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Thank you for that @Nescio. I am not here for drama. Your kindness will be appreciated very much.2 points
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Yeah. I'm thinking every hero starts with a few standard bonuses or auras in Village Phase. You know, citizens within their aura work faster, things like that. But each phase-up brings a new aura or bonus for that particular hero or type of hero. Take Alexander for example: Phase 1: Generic hero bonuses, such as a gathering bonus aura and the standard "Garrisoned Defense" aura. Phase 2: Gains an "Anabasis" bonus that makes soldiers train faster. Phase 3: Can be upgraded to his mounted version that has a Cavalry attack and speed bonus aura, "Hammer and Anvil." Phase 4: "Imperialism" aura either makes soldiers capture enemy Civic Centers faster or gives a territory bonus to Civic Centers (his current bonus in Delenda Est).2 points
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It would start less strong as now, but every phase getting better. More meaningful bonus also?2 points
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Americas Ancient Empires Mod DD v 2.0(Or some better name xD) Gameplay: It is very similar to 0 A.D., with some changes listed here: A new resource water. Civilizations have different ranges for their units There is no cavalry or stable. Each culture has its own animals. The boats are classified in this way: Canoe, Median Canoe, Large Canoe. Current Civilization are: I decided to remake everything, there no added civilizations( I don't like how was the civilizations except models and textures so i will redo all the ones I already had ) Well here is the final Planed Civilizations(whit names and some incomplite general information, need investigation) i like to show this as a table but i don't find an option for this Note: School of Nobles and School of Common People/Plebeians? are available for the mexicas,tlaxcalans and toltecs also unique militar and economic tech respectively and the chinampa are available to the nahuas civilizations Mexicas(Main Bonus: 25% in trade profits and They gather food for 5% faster,Team Bonus: TODO,Unique Buildings: Skull wall defence aura?,Cultural Bonus: They can have a greater influence on the villages / communities that are under their control(more benefice)). Tlaxcalans(Main Bonus:Militar Buildings 15% more strongers in every phase starting in city phase,Team Bonus:TODO,Unique Buildings:Mountain Fortress,Cultural Bonus:TODO) Toltecs(Main Bonus:Gather rate stone is 15% faster is added 15% Gather rate in every phase starting in the villager phase ,Team Bonus: You ally can train your basic soliders from embassy ,Unique Buildings:Toltec Embassy(your ally can build),Cultural Bonus: TODO) Incas(Main Bonus:The Tambo generate metal and the buildings only cost stone, but the units cost 5% more metal ,Team Bonus:TODO,Unique Buildings:Tambo,Unshu,Pukara,Cultural Bonus:TODO) Mayas form Tikal(Main Bonus:They have 15% more cultural influence,Team Bonus:TODO,Unique Buildings:Observatory,Cultural Bonus:TODO) Mayans Kaqchikels(Main Bonus:They buildings cost -25% of stone,Team Bonus:TODO,Unique Buildings:TODO,Cultural Bonus:TODO) Pipilians(Main Bonus:Her soldiers are 15% more weak but get 15% of attack,Team Bonus:TODO,Unique Buildings: TODO,Cultural Bonus: TODO) Tupis(Main Bonus: All buildings cost wood,Team Bonus:TODO,Unique Buildings: Warhut,Cultural Bonus: TODO) Hopis(Main Bonus: Some of its buildings have double functions,Team Bonus: TODO, Unique Buildings: Pueblo,Cultural Bonus:TODO) Tarahumaras(Main Bonus: All units are 15% faster(Who needs those dirty horses?),Team Bonus: TODO,Unique Buildings: Trading Post?,Cultural Bonus: TODO) Auracanians aka Mapuches(Main Bonus: Adaptable civilization, has better defence,Team Bonus: TODO,Unique Buildings: TODO,Cultural Bonus: TODO) Villagers/Communities A neutral village you can capture the villager to get soldiers, resources and techs the resource depends of the villager, i dont complite the idea but heres the avaliable villagers Zapotecs Villager Caribeans Villager Nabajo Villager Mixtecs Villager Huastecs Villager Chichimecans Villager Muiscans Villager Moches Villager Apaches Villager I will add more Cultures: Not info for now. Maps: Here is my idea of the posible maps. Sonora Desert,Western Sierra Madre,Eastern Sierra Madre, Southern Sierra Madre,Chihuahua Desert,Paint Desert,Texas,West Ocean(Veracruz Coast),Anahuac,Yucatan Peninsula,Chiapan Jungle(Old name of Chiapas),Coast of Oxaca,Cuaxtemalan(again other old name this time from Guatemala),Orinoco,Andes Mountains,Atacama,Auracana,Patagonia,Pampas,Amazon Jungle,Antillas,Easter Island,Llanos Hiden Civilizations: They are unlocked by doing certain actions during a game which unlocks a button that allows you to become one of the civilizations that are available based on what you have done to unlock them(i dont make a spoiler :v) Soon I will make the technological trees of the main civilizations and the villages. Note 1: I hate writing in English >:( Note 2:If someone wants to help improve this design document feel free to post your suggestions, i realy needed xd1 point
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I don't think any cavalry should counter elephants, but overall this is a big improvement over the current public mod. Not as awesome as Delenda Est, but awesome nonetheless. IMHO the Skiritai need a rework, but I'm not sure if that's a whole other subject.1 point
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1 point
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I'll keep investigating, but I can't reproduce this either on the first try. I started the game, paused it, and walked away for several hours. When I returned, it unpaused as expected. In the meantime, I suggest creating a Trac ticket for this.1 point
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While I'm not the hugest fan of hard counter systems, the one you've devised seems like an intuitive one, which I greatly appreciate. I'll look forward to seeing the results.1 point
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First I want to say that it was a great pleasure to work on this mod. I have a lot of affection and respect for this game, where many people work hard to give us some fun. 0a.d has already provided me with hours of fun and I felt compelled to give back a little of it. Were long 7 months of much work, really most people do not know how much this is laborious. You need to always have new ideas, do and redo many things, look at historical context, test, test and test, and of course, have people available to help you in this process. Tnx @Angen @Lion.Kanzen @Stan` @ValihrAnt @Feldfeld @Stockfish @wowgetoffyourcellphone. Well, this will be the last version (1.0.5) of the mod for the current version a23b. Just a version to fix something if necessary. Nothing new will be added. From now on the whole work will be focused on the a24 version, where together with @elexis we will review the mod so that if so accepted by the developers, it can be implemented to the a24. The main goal of the mod was to bring players and the community a better experience of gameplay/balance within what the game can offer in the current state of development. It is perceived by everyone that gameplay has been "stalled" for some time, so that was my focus. As I mentioned before, even though many resources are lacking due to the current state of development, it is possible to do much more with what we have now. I want to make it clear here that the changes made in the mod have always respected the main pillars and design documents (just changed what was really needed for the balancing to work). Major changes/Features - Added counter system; - General balancing of all units and buildings; - Gameplay slightly different for each civilization; - Reformulation of current techs/auras/bonuses/teambonus; - New bonuses/auras. - New buildings/units/technologies for the respective civilizations; - New upgrades to units/buildings; - New icons; - Mercenary champions units now has icons with yellow color. - Civil centre can train only women (some exceptions); - All mercenaries cost only metal; - Units promoted has no gather penalty; - Deactivated the animation of promotion (units do not take damage while celebrating); - Hero after death can not be trained again; - Dead animals lost food; - Domestic animals can fatten; - Increased number of icons available on the panel; - Women can build all buildings; - Promotion (advanced/elite rank) gives +10% health, +1 armour, +20% attack +1 capture attack, +20% loot, vision range for all soldiers. Healers gain +5 heal range and +2 heal/HP. Counter System The system I chose to work on is simple and easy to set up for casual players or pro players. Spearmen/Pikemen bonus against Cavalry/Elephant; Archer/Slinger bonus against Melee Infantry; Skirmisher bonus against Archer/Slinger; Swordsmen all-round; The same applies to Cavalry. Cavalry Spearmen bonus against Cavalry/Elephant; Cavalry Archer bonus against Melee Infantry; Cavalry Skirmisher bonus against Archer/Slinger; Cavalry Swordsmen all-round. To many changes such example: to each quarter built by a Macedonian player, gain a free pikemen. Macedonian is the only civilization that can train pikemen in village phase. Sparta is a civilization focused on melee units and the only can train champions on village phase. These and many more changes can only be seen with details in the technological tree. Please, give your feedback, this is important. The latest version is not yet downloadable by mod.io, it is waiting authorization.1 point
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In the end of the next year. I only have the DD, and 6 models of one civ and some units textures and like 5 civi emblems1 point
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1- Inspiration bonus I called 2- additional they combat fierce if their commander is close to them.. 4-virtues in the sense of Greeks and romans. In Latin is Virtus – "manliness" – valor, excellence, courage, character, and worth. 'Vir' is Latin for "man".1 point
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They have really bad normal maps. Probably created the only way I know how, with the nvidia photoshop plugin or something similar. The best normals would be baked in Blender or 3DSM.1 point
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You're right that we have to prioritise things. What I can say about these patches, they open/help to open doors to some other features. And about me I spend less 5% of my 0ad time on the camera features.1 point
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Isometric hack? It might have not good consequences for rendering (for ex mentioned real depth option). Why not implement a good solution you may ask. I answer: it requires some refactoring. And it's in process, current patch: D2020, recently committed related patches rP22340, rP22395, rP22404.1 point
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It should be about 1 and a half hour left (from when I'm writing this) before it's over according to the time mentioned in the ban message.1 point
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If you want to change the situation, maybe explain why you think the banning is not warranted? You say that he has banned you multiple times, that does seem to indicate that you have created multiple accounts, in which case the bans would be justified. Right now there is very little to support your argument (and if anything what you say suggests that you are wrong), so it's hard to see any reason why the bans wouldn't be justified.1 point
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Ok since my exams are finaly over and since https://trac.wildfiregames.com/wiki/Alpha24 is updated, I will try write something official as a news.1 point
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You can actually install and play the development version if you want to; see https://trac.wildfiregames.com/wiki/BuildInstructions As for progress, the last commit of A23 was rP21821; A24 is already at rP22436 currently, i.e. over 600 patches have been committed already, and numerous more are proposed at https://code.wildfiregames.com/ (there is actually quite a review backlog). That said, it feels like work has just started, and a lot more has to be done. Quite frankly, I don't expect A24 to be finished this year. The limiting factor is the available time of team members. Keep in mind they're all volunteers with a real life and can't be expected to be around full-time. Finding more people who have the technical skills, time, motivation, reliability, and long-term availability required is not trivial.1 point
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Here are some cow vocalizations I recorded for the project. I also have some general eating and walking sounds which I can prepare if needed. CowCalls.zip1 point
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pueden servir para el principal por el mapa, amazonia, sin contar ese iconico arco y flecha.0 points