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Showing content with the highest reputation on 2019-04-25 in all areas
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In the spirit of the following article http://www.cysion.be/aocbox/?p=188, I thought it would be nice to share some of the remarkable things we have learned from 0 AD about the past. To start off: In the ancient times, people (other than women) always wore full armour even when going about their daily activities, quickly making them disappear whenever they needed to grab tools. Soldiers often liked to make victory poses in the middle of battle. This resulted in a completely new outfit and temporary immortality. Unfortunately, posing never caught on as a mainstream tactic due to the presence of champions, who refused to pose because they thought they were already cool enough.4 points
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0 A.D. is such a great game but somehow it has low popularity between RTS game lovers. I believe if there are more people, it's good for us in many ways. The idea came from @Unknown_Player He said "We need to highlight a game mann.." It seems to be regular players needs something more. First 0 A.D. Championship was fun. So, it would be cool if we highlight a classic 4v4 match with minimal efforts. We are encouraging good players to challenge among other players by scheduling an event. We only let the best players (who is in the room at that moment) play. Basically, we're trying to level up one of those games. This match brings the quality of the event as content. We can encourage more people to play by creating good quality of content outside of 0 A.D. community. Our audience turns more general at the moment. Visiting RTS game streamers' channels can be a good idea to reach those people. Commentary by a pro player like @Feldfeld gives us the power of knowledge. We're given a lot of information during the match. It's also helpful for players who want to learn. Most of 0 A.D. contents are outdated on youtube. Documenting is easier. We bring ready content to other streamers. We can move the entire event to any channel. We would like to keep it alive. So, it's a good idea to reduce the dependency of specific people. Currently, we're getting touch with other streamers too. That means there is a great chance that we can reach people who like RTS games but never heard of 0 A.D by supplying them a good quality of content. Also, we're encouraging people to contribute by giving them a position where they can produce. Basically, we give the opportunity to contribute by doing what you like. All of us have ideas, but when it comes to reality we stuck because of lack of human source. If we create an imaginative organisation company, there must be several people who know what they do. We're looking for creative people too. We're building a group of people who has experience and motivation to produce in different fields to reduce the effort among the group. Briefly, this is a league with pro players, live-stream commentary on different channels for 8 weeks. We would like to organise The 2nd 0 A.D. 1v1 Championship after this event. Currently, we would like to announce that there is a Live-Stream 4v4 Pro Match on Sunday 18.00(UTC) during the week. A countdown would be cool like 4 hours left... Is this possible? ------------- EVENT: Sunday Pro Games -Live-Stream 4v4 Pro Match with commentary. TIME: Sunday 18.00(UTC) (x days, y hours left) MORE: Link ------------ Thank you.4 points
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Hi all, I would like to invite you to our Week#2 live-stream event. There will be a 4v4 match at 18.00 (UTC) on Sunday with dual-commentary by Alistair Findlay and Feldfeld. If you want to convert UTC time zone to your time zone you can visit this website. You can Play/Watch/Contribute/Ask questions during the event. It's only one match once a week. So, Players who want to play should be in the room a little early. Players who want to Spec/Contribute/Ask questions should watch the event on Alistair Findlay's channel: Here is the link. We're playing on desert/mainland this week. There will be more maps during the event. We're thinking this is like a league for players. Currently, we're limiting the event as 8 weeks. There'll be a league fixture too (coming soon). Rule Breakers get yellow and red cards. If you brake no dancing, no wonder rule during the match, you get a yellow card. 2 yellow cards mean 1 red card. If you have a red card, you are banned for the next event. If you're curious about what is going on with the league fixture, you can visit this topic. Please let me know If you have any questions. Have fun,4 points
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Sounds like a nice feature. Could you create a ticket on trac? That's the first step to getting someone implementing it.4 points
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Greetings, I'm a programming student (soon to be finished with school) and a history enthusiast. I like strategy games and was looking to contribute to a project that would mesh all these interests with my passion for coding. I've read the Getting Started for developers , but hoped to talk to actual people and get to know those most responsible for this project. Everytime I hop on chat it's eerily dead. Around what time are people most active on there? Or is there some Discord chat I can join? Thanks, Tom3 points
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Locking this topic because it seems like it won't produce anything useful. @gameboy I honor your motivation, but we can't do everything at the same time and people might have other things to do. And everytime you ping a dev they use precious time to look at that ping instead of investing time into the game. So please use that measure wisely and careful.3 points
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Yeah, the others are good, Themistocles needs some work.2 points
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Wow this is amazing hate to say it but this might beat the regular game!!!2 points
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Hi! During variable creation, tempCacheFileName is created at VisualReplay.cpp (and also cacheFileName): static const OsPath tempCacheFileName = VisualReplay::GetDirectoryName() / L"replayCache_temp.json"; which calls GetDirectoryName which uses global variable g_args: const Paths paths(g_args); But in main.cpp g_args are filled at function RunGameOrAtlas during runtime, after variable creation: g_args = args; Using global g_args early at variable creation while it is not filled yet is causing segmentation fault in Slackware. Don't know why in other distros this won't happen (maybe newer stdlib version... Or different default compiler options... I've tried with g++ 5.3.0). In previous working version 0.0.21, VisualReplay.cpp uses GetDirectoryName only in runtime. That's why there is no error. Just moved these at VisualReplay.cpp to inside VisualReplay::ReadCacheFile and VisualReplay::StoreCacheFile and now its working: static OsPath tempCacheFileName = VisualReplay::GetDirectoryName() / L"replayCache_temp.json"; static OsPath cacheFileName = VisualReplay::GetDirectoryName() / L"replayCache.json"; Maybe a better coder could provide a better solution. This solves https://trac.wildfiregames.com/ticket/47892 points
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The League Fixture has been UPDATED: check the latest post. Hi all, We are working on Sunday Pro Games League Fixture. We came with some ideas. This is a controversial subject, so we would like to find a basic solution for the event. Currently, the league fixture is something like this: How did we come to these results? -If you are in the winning team you get 2 points. Otherwise, you got 1 point. -We divide 3 points between the players according to their KD, Military Score, and Kill counts. -Players can get a penalty(a yellow card) if they broke no dance, no wonder rule. 2 Yellow cards = 1 Red Card. The players who have a Red Card will be banned for the next match. For example, let's look at @JC (naval supremacist)'s score. He was in the losing team so he gets 1 point from the team game. He has 1.2 KD ratio. So, we look at total KD ratio: 7.86. If you divide 1.2/7.86 you get 0.15... points. Then military score. He has 4492 and the total military is 34511. If you divide 4492/34511 you get 0.13... Then Kill counts are involved. He has 405 kills and total kills are 2861. If you divide 405/2861 you get 0.14... points. If you sum up all the points, JC gets 0.42 Skill Points. And he has 1 point which is coming from the losing team. So 1 + 0.42 equals 1.42 points. Let me know what you think. Cheers,1 point
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Yeah the guides take a weirdly long time to make for simple text and image documents, I'll probably not get back to making them until all the factions are done.1 point
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Ok, there already is already a ticket: 2824 Edit: 2645 also sounds quite similar.1 point
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then details on the forum will be enough. Thanks. EVENT: Sunday Pro Games -Live-Stream 4v4 Pro Match with commentary. TIME: Sunday 18.00(UTC) MORE: Details are on the forum.1 point
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I guess it has to do with media coverage. We are not that present on social media, events... That's also part of who we are, we do not do aggressive marketing. I know a few StarCraft Players that can't play the game because the Hotkeys put them off. Also because I haven't made a StarCraft Like (three factions, futuristic, space, two resources) mod.1 point
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Yes, the discussion was on its main thread though https://wildfiregames.com/forum/index.php?/topic/22184-task-hellenic-unit-textures/page/7/#comments1 point
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I was speaking more on a historical perspective. The complete annihilation of an army only with the help of missile troops was very rare and required a huge numerical superiority over the infantrymen (Battle of Sphacteria, and of Lechaeum). Rock/Scissor/Paper system exists only in the video games and in war games. Missile troops are mainly a support (and a very efficient support).1 point
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you can capture a city ut you can't capture a single sheep. mostly of barbarian speak greek. the method most effective to give new birth is build a house.1 point
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If Leonidas would have been breakdancing to and fro, the Spartans would have won at Thermopylae.1 point
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In ancient times, you didn't have to hold formation in battle, as it was useless. In ancient times, slinger soldiers were actually mini-onagers. True fact.1 point
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In ancient times, banging a hammer against the ground causes mature wheat and barley to swiftly sprout. Prospolemon! In ancient times, valuable ore and precious metals were to be found in big rocks laying on the surface of the ground. In ancient times, when a tree was chopped down for wood it vanished entirely.1 point
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And this is big problem with Anglo-Saxons on Millennium AD mod(when playing against ai) the ai just spam produces stables and no houses cause stables make more pop than house, 8(stable)>5(house) which with brits the barracks are not like that.1 point
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Clouds shadows could be faked as a moving texture mapped in the ground / models etc...1 point
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I also read that slingers were used to slow units down. It's hard to walk when being stoned1 point
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I do this too. What we need is a true POG system (Premade Object Groups). Imagine in Atlas you go into POG mode and it loads a tiny "map" on which you can place objects. Then you save this grouping as a POG that is then added to a new sort in the object menu, which can now be placed in subsequent skirmish or scenario maps as one object (as if you're copying a pasting), or even extended to be placed by random map scripts too.1 point
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Hi I'm from the USA. So your saying we could add native american tribes from North America?1 point