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  1. what a surprise deciduous trees are even more difficult. I'll get the hang of it eventually
    7 points
  2. The Sonora Desert ignore the pink buildings
    3 points
  3. That's one of the most critical open bugs. Also, that involves some legal aspects. For example what about the donor intent - did people in the 2013 indiegogo campaign donate with the intend that this donation is used for pathfinding and a singleplayer campaign? Depending on whether that counts as a purpose restricted donation, the money wouldn't even be allowed to be used for anything else. But practically the campaign was considered failed and now it seems we don't restrict the funding to the explicit campaign goals but used it as a general purpose fund. It's a bit contradictory, we fund IT and travel cost because the funding is general purpose, but we fund no or only exceptionally development or art creation because the donations were intended to be used for pathfinding. (At least I don't recall that campaign speaking about IT & travel cost, opposed to the play0ad.com donate page). It's not only the purpose question ("How to decide what the money is spent for"), but also the amount question ("how much to spend on the purpose"). For example, imagine people donated because they really liked Kushites, we have no means to tell, or whether donors still hunt the purposes of the 2013 campaign. If the idea is that developers should be compensated for their contributions because there are donations and they did some worthy work, how do you tell how much each of the active developers receive individually? Are Kushites more worth to the project than diplomacy colors? How much work was involved? How could one justify deciding to give one contributor 10cent per hour and the other one 30 cent per hour... That's why developer compensation is difficult with current premises. Good item on the list of charitable purposes! The question is only whether it's also a purpose that donors want to support when they read it. I admit I didn't go out as much as I used to. Maybe I'm wrong, but I assume that most people who ask "when will the game be released?" didn't play it yet and noticed that it's already providing a "complete skirmish match experience". (As mentioned I uninstalled in 2014 after seeing a discouraging hint that the game was incomplete and apparently not really playable). People ask for new funding campaigns? I've never seen people on the lobby or forums who were eager to donate but didn't know that they can do so on play0ad.com. Mostly assuming that people propose specific funding campaign platforms without having the capacity to donate themselves. Since I almost never hear about donors (that's a key aspect), that might be brutally false. We will see. I understand, you're missing out on the staff forums stories. But it's almost only formal and administrative stuff on the staff forums. Almost all of the source and art development is done in the public, with the help of the general public, for the general public. Not only for noble reasons but also because the platforms (#0ad-dev on irc on quakenet, code.wildfiregames.com, trac.wildfiregames.com) are the most suitable ones for discussing the code. In fact current Wildfire Games has the same problem. There were 4 or 5 previous Wildfire Games that had internal staff forums that are now lost or only accessible with archeology. The less information relating to the project is private, the easier it is for the general public to participate, migrate, fork, or whatever. Not on play0ad.com, that website needs to become much more informative, agreed. But many stories that start on the staff forums are later posted on the forums (even on play0ad.com). Also many stories on the staff forums continue stories from public places on IRC and Phabricator. The people who post in the private places are the same ones that post in the public place, they show the same behavior in all places. So you don't really miss much. If there is any conspiracy from the public, it will be in private mesages I guess. For example Kushites were kept in a conspiracy PM for some reason, perhaps we should read that again and check whether we can share it. Another example was the mod.io page, the patch was set to private until after it was committed. I think that was the only time something was invisible on code.wildfire.com. Anyway, you don't miss much that you can't already get on the forums, IRC and phabricator, and we definitely need to uncover more of WFG history (but more the old closed source development that isn't published at all currently). If we don't show great success, it's either because we are bad at presenting it, or it's because we currently don't have it. You liked the a23 trailer and release announcements though? It's hard to do trailers and announcements better every time (the trailer and announcement took 2 weeks or so to create, 24h to render, killed one graphics card). Doing it even better next time and considering how nerve wracking all of that was, I'm skeptical whether we can achieve that. But I do think that we need a software to automatically report on developer progress on the different platforms in a central place. Trac has the RSS API, Phabricator has a REST API, IRC logs have a fixed format, we can parse that and post automated stories of who did what and when. With such a tool one can then explore what other folks did with less effort and write better posts for play0ad.com. I guess that's offtopic too unless we consider better WFG-historywriting and play0ad.com / facebook / twitter PR as a primary means to gain more financial backers. I rarely followed art development, as far as I know it's on the public forums in almost any case. Stan could tell you more. I don't know if there are many private threads where art is created, would be better to have it in public if there is no real reason for it to be private. The forum format is also machine-readable, it could be integrated into such a "WFG history tool". I didn't understand these words, but experts are what we need. The walls to hell are painted with good intent. Experts in the field they are working on - and everyone can become an expert if they have enough interest and willpower to overcome any technical hurdle, missing knowledge, or communication issue, enough self-doubt to be their own greatest critic and enough time to gain the experience and knowledge of how experts in their field operate. Guess I'm only spilling empty phrases, but it's true. The last decision was not going on Steam because the user ratings would reflect the current state of the game, not the more finished state of the project. So 0 A.D. might be underrated on Steam in the future. I haven't seen indication for that to be true though. The other (legal) aspect about Steam is that we can probably offer it as a download on steam, but we can't use the Steam features that would require 0 A.D. to be compiled against a proprietary Steam API. There is also the ethical aspect if one disregards the free software license. Do we want to administrate the online service that we provide (for example multiplayer lobby, or hosting games) or do we want to put that into the hands of one corporation that gives a (swearword) about 0 A.D. and free software? I would guess that's because they didn't see how great it looks and because they either have a favorite other game, or too much money, or download illegally. Agree with everything that you said! Except that donations or even reasonable compensation (average wage!) wouldn't hurt. One could wonder how much he contributed to get to that state. You should know - how did you know about the other games? I guess because you didn't know that free software games exist at all. And the ones that know that free software games exist have only seen the games that look like the best games of 1994. That's what I see when I look into the mirror, so @#$% this. People equate unpaid acts with recreation. So if working for 0 A.D. is hedonism, I might just as well watch youtube videos instead and spare myself from the shitshow if one actually does try to help. But legalese considers us voluntarists, philanthropists. In fact the IRS says "the law places no duty on individuals operating charitable organizations to donate their services; they are entitled to reasonable compensation for their efforts.", to share only one of the interesting things in the IRS documents. So rare to hear that. To me too btw, except for few big things, otherwise I hadn't wasted so much time playing that.
    2 points
  4. Welcome to the future! Yes, but the deliberate and unnecessary vagueness and doublespeak of a small handful of individuals, obviously stemming from personal issues spilling into public discussions is really not something that should be entertained in my opinion. Some developers left. Some are still here. Development in some departments is going to be slow for a while. That's how it is. It's not the end of the world (aka, 0AD). It's not the first time it's happened. And it's not going to discourage the dozens of other developers in other departments from continuing their work. We're here because we think it's fun to work on one of the greatest RTS games ever. If someone doesn't enjoy it anymore, that's a pity. But some people seem to want to stop other people from enjoying the development of the game, souring the forums for nothing. Whether they do it consciously or not is a different discussion. I'd just like people to be a little more mature, and put their personal feelings aside to work for the greatness of 0AD. It's not a personal project. It belongs to all of us. Even if some people contribute so much, and some so little, and some only play the game, we are all part of this community. An online family. And there are always bound to be disagreements and even fights in the family. But at the end of the day, we are all one blood. Classic RTS blooded to be precise. Also, just because someone shouts louder than the others, doesn't make them more right, or their desires trump the desires of the many. There is compromise in everything, especially if so many people are involved, changes are bound to be slow, but indeed inevitable. It's just important not to force it, and not let the few hijack the show. I humbly forgive you. May you live long and prosper, my child. HAHAHAHAHAHAHA, yes, I thought it was an intriguing picture. Tell me more about mayonnaise. I never eat it. Am I missing out? Good luck with your tendon man! I ripped the tendons in one of my feet playing paintball a few years ago (also broke it a bit). I thought I f'd up my foot for life. It took months to walk normally again, but now I don't feel a thing anymore.
    2 points
  5. Well, I've seen worse, and it's still amazing exposure. Most of those people didn't seem to know the game. This is the type of thing we need to be supporting. Free advertising that reaches the masses
    2 points
  6. i know, thats why my interest and offers but i think u all should spend 100% brain time in holding back players maybe give some good players coaching habilities inside noobs game, people love to teach, good ones will do it on they own, a ninth god player, that can host partys for new ones , and place like shadowed buildings to show in wich order noobs have to build teach them before playing for first time how to use keyboard, give them zillin written tips when game is charging make zillion million videos on mini tactics, macro and micro, defence attack, most games last 20 minutes but only one battle is really decesive battle, and 100% of youtube are minimum 40 minutes long, its like watching 2 2 and a 1/2 dworf on a row, nobody WILL DO THAT even if u spend hours and hours making nice youtube videos like the ant from valihr if im allowed first super hero in history was el Zorro , he was going to make california independent, not even turning it back to mexico super heroes are propaganda, u should make that w all the people that made 0AD possible, after 17 years, el sueño libertario. u shoud start there, make our 0 AD heroes gods and start aggresive meme campaign all tougheter same day and same hour, I WANT YOU TO PLAY 0AD!! alexander the great pointing at you, boudica, hannibal... etc... all 0 historical figures 0AD needs propaganda, caption and retaining the players, and then it will be free, and maybe u can make more eras like empire earth xDxDxDxDxDxD NEVER SURRENDER!!!! i never forum in my life, in my first one here i posted some pictures and offended some vegan i assume cause 2 of them where deleted, and yesterday i saw monetization and i enter and now im making catarsis and throwing all my XP ins this one and half year playing, the game is done for me, but it just need more players! im pragmatic nop, i dont care that, game is fine i like it this way, it just need more players, more tournaments, a league 2 vs 2 teams 3 vs 3 teams , 4 v 4 events more love to people and not to code or arts more music plz 2 arent we all gamers inmature? im not forcing or whinning i think, not my intention, i dont want changes again, i want more people and more love, i understand that people work a lot and need help so thats why my offers, i inspire people for life, all time, im optimistic and realistic, never down, never pony! never head down i inspired the never surrender movement inside 0ad, to get rid of leavers, i hate leavers i really hate them, all my life,worthless i will fight it!! humor has no barriers, like mayonesa maybe i did , sometime a little bit of chaoes to get things on the move xDXDXDXD yeah!!!! they come they see they play they like and they leave, fight the leave part! 110% brain put whisky to the engine or kerosene xD not really for me, if u dont like or believe in 0AD u arent really in rst P
    2 points
  7. Honestly I still have high hopes that 0ad will become my final dream game before I stop playing pc games. The only problem is that I’m too old to keep on waiting that I have to keep on finding games that suits my liking. I will never abandon this game even if I’m not playing it in the meantime while DoM suits my liking. It’s just like who likes what. Even if I play another game I still put 0ad on the discussion because I’m hopeful that someday sooner my interest on the game will be back. The same as RoN which I tried to comeback for MP games since I noticed that bugs and fixes are in place still and to my surprise whenever I logged on to steam my old buddies (two of them are retired workers already, 60-70 y/o) and those who left for so long were back or still in the game. If I’m only capable in the development I could have done it and do mod unfortunately my engineering background did not develop well to adapt to the new technology. Nevertheless I can only contribute monetarily and I promised before that I will contribute whenever a new alpha is released. Also I always support by advertising the game whenever I go or do. What im surprised with DoM is that there were only 2 developers and they created an awesome single player game. It’s not even polished but the improvements imo can easily be done. The modification seems to me like less complicated than 0ad despite so many features that needs more tweaking. Players were even clamoring for the devs not to introduce MP because it might mess up the game. The only problem which I haven’t asked is whether it can be DL and played without internet while 0ad has.
    2 points
  8. My point is that the Facebook page and other social networks and includes I think that the main page are always lacking in information comments can always read the same questions or there is always good feedback about the game is great that the cool juice that the game is the best and that I will not come to discuss, But if you always find the same questions, "When will you go out" "when to see the next monetization campaign". What elexis said and asked the question that one always finds in the forums of who is a private project that is open source that does not seek to earn money with this and obviously that are noble causes But once again what you see externally in the forums (because I know you have another forum inside where you are going to have a lot of things that must be very cloudy) never comes out of all that is discussed externally (forum) even though it is a small group of trees like the Lordgood has climbed on the Trac. They are never shared on the official website and this is a big waste. I know you don't have anyone specialized in this area. and I think you should have or expose that other needs, apart from art programming (and I'm not sure what other areas have, I think you have historians but not a department (some disorganization). The only thing that the public (your fans) know is that you have programming departments and that you have an art department, and what maybe you have music, so I myself am right now doing a good feedback on these comments, would be considered if you had a public relations department as "small" errors in a chain of communication that highlights how bad you are doing in this area, all this at least outside the forum. many times it is not transmitted completely to the outside, for example there is no development in terms of "what is being done in art". or what is needed as volunteers and what departments, have not asked if they need volunteers on social networks, it seems to me that it is not as if they do not need help more than in programming and art. because it seems to me that the documents you handle also need some kind of curator, or some expert to fix what it is without updating within the Wiki. Now if we go to youtubers in the questions are always quite rare questions always the same thing, "when this project is going to come out", "the project is still alive", "already died" "what happened because you do not finance?" "why is it not in Steam?" "you do not get it in Epic games Stotre?".... etc... and so on," "If at some point you are going to charge for this" (many ignore this kind of projects or their nature) there are a lot of questions like that for all your social networks. Also I thought I read that you have a topic of Q&A but I didn't give it much importance and I already forgot where it is. (another small flaw). my point is from that perspective outside the forum, seeing your trac seems that users do not know how to report or what to do under certain common circumstances. or how to install a mod properly. many questions far away from the answers which have been here, I imagine that this happens quite a lot on your reddit.
    2 points
  9. I got a head start on the black pines, could benefit from a few more variations. General purpose tree dump thread
    1 point
  10. FACTION02 Man oh so handsome oh so strong tell me stories of distant rushes all night long i shiver all over when i see your lovely eco and i can tell by your clear blue eyes your a FACTION02 MAn oh FACTION02 Man from Poland land oh FACTION02 man come take my hand oh FACTION02 man take me along show me how to kill valhirant and the borg oh FACTION02 Man i sure hope you dont fall i rather prefer have been killed by king AQUA you know u are to krakov, krakov where we can go to bars a strong blonde handsome FACTION02 0AD calls u GOD! oh FACTION02 Man from Poland land oh FACTION02 man come take my hand oh FACTION02 man take me along show me how to kill valhirant and the borg oh FACTION02 man from POLAND land oh FACTION02 man come take my hand! oh FACTION02 man i d gladly die to see fpre and phyzics kisk our asses FACTION02 man oh, FACTION02 man! please take my hand... oh tender FACTION02 man =)
    1 point
  11. I vote for ITRELLES as next president, he is op!
    1 point
  12. I never got the loot associated with free buildings. Free house: no loot, free dropsite: 10 wood, free farmstead: 100 food+10wood, free coral: 25 food+10wood. What is the logic behind that part?
    1 point
  13. It's difficult to find the right placement for the planes and getting the right textures. A trick I found to make trees seem more natural its placing the planes in an upward angle with a bend. Took forever to figure this out
    1 point
  14. Response to the first three posts after my last post: What is being done to fix this is a subset of what can be done to fix this. We can remain in the historic inspection and can do some case studies what has been attempted to fix this and how much that has yielded, followed by an evaluation. Secondly one can look at what has actually brought the project the most success and consider where influencing that is in our capacity, and whether doing so would come with other disadvantages (dilemma, trilemma, or mexican standoffs). (Also offtopic unless a considerable answer is monetization) Considerable. Just always keep the non-profit state in mind when looking for for-profit interaction. We don't want companies taking 5% or 10% of the revenue if we don't need their services to accomplish the same in non-profit mode. You mean a magical non-profit future with reasonable compensation. My genes determine it is time to take shelter and create backups of the genes instead of perpetuating martyrdom. No, it's hard with the current approach, because one can't determine who should get how much for what purpose. For example everyone getting the same amount per hour is unfeasible because we don't know how productive people were during that hour. And then one still didn't factor in the difficulty, importance or qualitative worth of the task that was compensated for. One can only change the premises to become unable to determine who get's what for what purpose, but that doesn't necessarily make it 'fair'. Usually non-profit organizations determine the income by comparing with average wage, which is astronomical in comparison to what we have in terms of funding. So it's a dilemma, the compensation will always be uneven in selectable ways. I guess one can leverage more there, yes. There are presumably more than the 0.1% "retained" players, people just play other games after they played 0 A.D.. In theory one could do surveys to figure out what people would want best. But when I think about what I read on the forums and lobby, it's terribly hard to figure out a coherent and widely shared ideas. Creative works, from my limited experience, are usually best when they are done by a sole visionary or group of visionaries who figured out the entire createive work already and able to implement it or able to persuade others to implement it (as opposed to trying to survey ideas from people who only consume the game but don't envision a future game). This 100k download / account number is certainly a thing, imagine everyone donating $1 per year to further the tax-exempt purposes. On the one hand, closed source and obfuscated source allow getting away with all kinds of crimes against software quality, while free software provides source code as the preferred form of the work for making modifications to it and can't hide or obfuscate their skeletons in the closet. On the other hand, regardless of the licensing framework of the work, quality does pay off. If one actively choses negligence over verification, one will never reduce the number of bugs, just changes from one bug to the next. The systematic defects, antipatterns, that are the result of spaghetti code and implementing without designing mean that one either will give up a lot of artistic freedom or have to rewrite the same piece of code many times until one figured out what one wanted to achieve to begin with. If one doesn't prioritize quality but just cares about satisfying the formal conditions to a goal superficially, one will ultimately pass on the bad quality work to users who will notice the bad quality too. (Not to the extent that readers of the code see the mess, but still.) When I think back about every commit that I ever read, I don't regret anyone chosing quality. Only regretting the time spent trying to determine what the best quality change is without actually achieving that. I can sing so many tales of spaghetti code that went unreadable, unmaintainable and just reached a dead end because of that, and for-profit corporations really like to do such stuff. The website has to look funky, no matter what happens with the machine. The code has to be done tomorrow, therefore the bugs can be fixed, like, not. Hard to determine a priori where thinking something through ends and overthinking begins. If it's free software in the GPL sense, then noone can stop people from distributing the software gratis. Only a proprietary copyrighted work with licensing fees, or proprietary online service with usage fees can charge people. Wildfire Games can't charge anything, because Wildfire Games is not a legal entity. Software in the Public Interest (SPI) can't charge anything, because they are a non-profit organization. But the for-profit people that work for Wildfire Games or SPI can charge SPI something for furthering the tax-exempt purposes, such as developing free software or bookkeeping free software projects. I didn't read about Venezuela, but free software means they will find someone offering it without charge. They might either support free software creation with donations, or by purchasing copies they can get for free elsewhere, or they hire for-profit developers through a non-profit organization. Non-profit organizations can use salesmen, as long as it serves the charitable purposes (don't ask me how). money do that  Didn't, at least. Merely continuously increasing the offered wage means that not (only) the most qualified person to accomplish that will offer their service, but mostly any person who is interest in that amount of money, not in the product or the idealism. At least predicting whether a candidate (be it a known person or not) can succeed in writing a new pathfinder seems impossible. Even judging what the requirements of the task (pathfinder) is, whether the possible developer is qualified to accomplish the task, and whether the developer ultimately succeeded to satisfy the tak goals requires a team member who is qualified to understand the task, the work and compare the work with the ideal solution. For the pathfinder there may be a bunch of obvious and easy performance improvements. But if the task is to use a new algorithm, then the ones deciding on the funding and on the approval of the work would either have to have knowledge about pathfinding algorithms or rely on luck and the assumption of unlimited funding. That would make SPI have to double check or reconsider Wildfire Games as a free software project. I think I have a much better idea to fix everything, but I'm not done yet "overthinking" it. For once one needs to know what non-profit status forbids and enables, secondly what SPI offers and how WFG relates to SPI, third, one needs to know what the (charitable?) purpose of Wildfire Games was to f'ing begin (and end) with, fourth, one needs to find software that "breaks the paradigm" or write it oneself, fifth, convince everyone else that it's a good idea (sixth notice that this will already require months of unpaid work with limited prospect). So lots of material to "overthink". But dedicating an extra amount of time to think about these questions will allow furthering of more purposes than funding itself. For example answering the third question (what is the official purpose of Wildfire Games?") non-superficially will enable us to develop a vision of these purposes, leading to an implementation of the vision if we can succeed (as opposed to just exploring ways to getting money without thinking about a mission statement). Increasing the efficiancy and effectiveness of non-profit funding seems very well possible to me without involving for-profit changes to the project. I'd like to finish my "overthinking" however before claiming a solution and I spent several weeks already on legalese and €3,80 defeatism. Programming smartphone spyware operating systems, remote control and trolley-problem-decision software for cars, building hardware to break and become irreperable (planned obsolescence), smart homes where every ravioli is connected to the internet, monopolizing social media for the purpose of gaining spying and political censorship means are examples of what international megacorporations do to maximize profit, and they have no worries outcompeting and lobbying against middle class companies. Even the middle class companies are guilty of creating empty product for the purpose of maximizing profit, opposing theinterest of the user, keeping their code a secret to increase the cost of using it. If that is the alternative (to free of compensation development), then at least one didn't further such preposterous causes for the given time of involvement, as opposed to these actors... Now imagine a world where 0 A.D. developers can have the freedom to eat ravioli every day AND further 0 A.D. as free software. Non-profit funding "just" has to become sufficiently effective. Great! Remember to inform donors that they can (depending on country) write off the donations from the income tax! So I only missed 15 years of 0 A.D. development.
    1 point
  15. i dont know xD i can feel it inside the game, if game depends on contributors, contributors are the real owners of the game and if some of them are diatisfied u shuld listen to them change is the only unevitable law of the universe i guess working or playing or both with the same people all the time tired someones, maybe they are the ones who need changes... team personal issues should very important, u cant help or work if some bad thoughts invade your brains, u must help people in need, more when they are asking u indirectly, some people don know how to ask help. sry i thought u just loved my mayo picture and wanted to talk =O my tendon!!!!! i lived 3 month inside 0AD, saved my summer from my raping depression, now 8 days till tendon day, i could be able to walk and drive and be really free again your inspiratinal frase is like: Give a Man a Fish, and You Feed Him for a Day. Teach a Man To Fish, and You Feed Him for a Lifetime
    1 point
  16. Sure, but the main developers aren't business men to my knowledge, and these things take time, effort and investment, that you're not even sure you'll get a return on. As I said in the previous comment, the project is Open Source, CC0 license, which means you can do with it pretty much what you like. If you want to spend time, money and effort into creating merchandize, I'm sure it will be positively received, and if you decide to donate the proceeds back to Wildfire Games, that would be amazing! but someone needs to do it, and the most capable contributors are already being pulled left and right by everyone who thinks they should be doing what they want them to do, without actually offering to pay them a salary, since everyone is complaining about money, except for the people who are actually making this game....
    1 point
  17. Not to be an @#$% but that like rate is usual for these type of gameplay commentary videos.
    1 point
  18. https://en.wikipedia.org/wiki/Ordinary_differential_equation
    1 point
  19. That's some good exposure... And look at dem likes... 987 likes vs 20 dislikes... A 98% approval rating based on the gameplay of a novice player. Not shabby. Not shabby at all...
    1 point
  20. Well he has 200 000 subscribers so that helps ^^
    1 point
  21. Change is indeed coming, and 0AD is ideally positioned to take full advantage of this, as it's the best free to play, open source, cross platform RTS project out there. But indeed, people need to know about it to be able to contribute to it. That would be really valuable, for example... No, I'm just cringing at all the misplaced criticisms directed at people that have been moving mountains... Some of them are like real life superheroes! It's impossible to not to come to that conclusion if these latest discussions are all you read. Luckily, it's just a skewed narrative... I don't understand why some insist on pushing it. If someone doesn't like the way 0AD has evolved over the years and wants to go back to playing alpha 16 or whatever because the good old laggy days of missing features was so great, then why not just go back and play those alphas. The only real thing I can deduce from all these discussions is that you're upset that things aren't going fast enough. Which is immature in my opinion. You can't force development by "whining" about things that can't be fixed right now and "pressuring" people who are already overworked, and need help, not more criticism. These discussions aren't constructive at the moment, unless you yourself can do something about it. I don't think you're inspiring positive change or progress like this. I'd say it's even getting toxic. I know we all have different dispositions, and different tastes in humor. I know you don't mean any harm. But other people can draw the wrong conclusions, even get offended and loose heart if they think a lot of people feel like that about the game. Which isn't true of course. The game is growing in popularity and 9 out of 10 comments are super positive. People generally love the game! But negative comments always weigh heavier, even if they weren't "intended" to be negative.
    1 point
  22. i really think that 0 ad is a love project made with people who fell for rts as a teenager and could never scape the gaming world, like myself, shame! big developpers are dying, change is comming, new ones will emerge 0 AD IS the best RTS it was made w love and patience, but how or why bad rts games are more known than 0 ad? why did i just met 0AD in 2017? why not before? how did i miss the game and couldnt reach it for years? i have dl hundred of rts in the last years and erased in seconds, not w 0AD not negativity, maybe u are feeling suceptible not even trying that shift, 0AD for ever!!!!! with greater power greater responsibilities is 0AD in a down moment? money is time, i get that money owner in northen emisphere are all bad persons, making war for fun money buys time, i get u have an other human job and in ur free time u work here, 0 AD doesnt get u food in the table or heat in winter, it get u a group of friends and people who like and think the same aka friends. question: are internet friends real friends? the volunteer aspect of development is the greates strenght in 0AD, that way the team was fromed, i guess w the same hate to money and big companys world, a anarchist internet op group was formed, w same beliefs and same taste in rts obsesives and perfectionist made 0AD, obsesives artist and programmers, no sellmans, 0AD need to reach more people in the internet, need and aggresive meme campaign, 0AD has no social listening in internet, u need to get better there! ok sry, it is very good for me, sry for misstraslation, but 12 hours a day, to get 12 dollars its not a living, its almost modern digital slavery lololol ok, i think i can make a huge latin campaign to get more spanish players to 0AD game is fine for me, it just need more players i allways give words of encouragement to everyone, in 0AD and in life NEVER SURREDNER!!! just ask, ITRELLES im talking now w a gay merchandising friends who talks in the estadio centenario in front of 70 000 persons before every classic Peñarol vs Nacional in uruguay twice a year, he know how to reach people w internet and he know what people like to see only he thinks project is dead, i know it has never been so much popular like now, but again, i think u need to do way more to reach more people, just in brasil there are like 2 millions rts fans, that keep on playing AOE2 in old and bad pcs.., nostalgia again is a strong feeling i want to help if u let me, i want to learn, teach us master!!! enlight us!!
    1 point
  23. Honestly, a lot of you talk about 0AD like it's a commercial project (somebody had the nerve to suggest adds in the game and forum). Like we have anxious investors that need to be appeased by rushing development to release an unfinished bug-ridden game full of broken features and broken promises. A lot of us are here because we are tired and disillusioned by the dishonest and predatory money grab schemes the big developers are currently specializing in. Even high quality indie games can cost hundreds of thousands of dollars, and AAA can cost tens of millions, even more. And 0AD is routinely compared to the best!! RTS games are incredibly complex to make, especially if they're fully 3D, which is one of the reasons you don't see so many of them being made. With all the doubt and sometimes even negativity from a handful of "fans" these days, I have to ask, which recent Historical RTS are you all playing that's so much greater than 0AD that you're all "threatening" to jump ship? Empires Apart??? lol! 0AD has never been greater! Or as popular... Just because there are snags in the development today (as there have always been, by the way), doesn't mean anything about the future of this gargantuan project. It's just part of the development cycle. There's always ups and downs. But I honestly don't get it. It's like you prefer fairytales, and sweet lullabies of all the things money will do for this game, forgetting how much money has been thrown at far lesser games... The volunteering aspect of development is both it's greatest strength, as well as one of its weaknesses. Patience is a requirement. In everything. Money can't buy love. Money can't make a game like 0AD. Only the love, dedication, passion and tenacity of its developers can. So please stop antagonizing the developers and let them work! Give them words of encouragement, not these belligerent and uncalled for reproaches because things aren't going as fast as you'd like them to go. You are causing harm by seeding unnecessary doubt, and it's unpleasant for developers to keep hearing their unpaid work isn't good enough for you. If anything, see what you yourself can add to the development. Just throwing money at things is a lazy and unwholesome way of doing things. The one thing I do agree with is that some of the social media accounts, especially the facebook page, as well as the main 0AD website should be updated with regular screenshots, either of development or just fan made, and some small update lists of interesting commits, to show of the development of the game, because currently there are way too many 6+ year old promo shots floating around the net, and doubting Tom's who think the project is dead while so many people are actually working on it day and night. Isn't this something for you @asterix? Collecting all the pretty screenshot and other media produced and shared on the forums, and making a small selection of the best pieces, to post anywhere from 1-5 images per week on facebook, with a 1 liner (What is it? who made it? Can we expect to see it in vanilla or is it for a mod?). And then secondarily, look at the weekly commits and see if there's anything you think people might find interesting. Either a short list of the most interesting commits, or a small written piece (just a paragraph or so) of a more intricate commit, just once a week or so? It would do wonders to let people know how much is actually being done (outside of the pathfinder or AI department).
    1 point
  24. 20.000 views in less than a day for a first time player. Not bad. Lot's of positive reactions and nice comments. I'd say the French approve
    1 point
  25. the second proposal was to start over again and make a new payed game (500 AD) w the same people involved in this but all getting payed and w shared % benefits for all involved, all // to 0 ad and the third one was something like wikipedia does once a year but w a campaign reward at the end, i keep on thinking o campaign cause when i first dl 0 ad and i saw it hasnt campaing it took me like 8 month to dl it again, and i dont know exxactly how or why i came back, but i did, i believe in 0 ad i think im in love
    1 point
  26. the proposal was an alliance so u could finish the game, i give money so wfg workers could do a living and then we shared, if no money gets in well i guess it was a wrong investment to do, but i would never ask for the money back, its like putting a torpedo to a bike so it can go faster and get to the finish line u overstimate people, persons are very dumb, and this game sells nostalgia, and people loves nostalgia, it s avery strong sentimen, rts fans are almost all older peoples, and this game has 1 000 000 millions dl... never lending, thats bad people stuff
    1 point
  27. I have been refering to this: Also go to settings and enable detailed tooltip Then you can just hold mouse over unit icon before training it
    1 point
  28. Looks like I just added an asset import mission to my to-do list
    1 point
  29. Update: Added a few designs. Updated some of the already done. Change the colors of some of the designs for a better distinction using some player colors. while waiting for @Genava55 doc design i've already started some of the faction distinctions: 2 Shapes for Brit Spearmans; Both Big Shields 2 Shapes for Brit Javelinist; Both medium shields 2 Shapes for Gaul Javelinist; Both medium shields 1 Shape for Both factions Slingers: Small shield Basic rank; Medium shield Elite rank 3 Shapes for Gaul Spearman; Big Shields Applies for the cavalry version of the infantry. Having some doubts of this design (Wijitmaker profile pic), its a flag in the modern days: Files:Celtic_Shields.7z
    1 point
  30. Turrets would be needed too. There has been some discussion on them.
    1 point
  31. Imagine how cool it would be when some kid is learning at school about ecology, environment etc. and their teacher says that ecology comes from Greek oikos, and then it suddenly realises "WOW, true, just like I saw in 0 A.D. oikos=house" Just like for me when I hear any terms in English like sword, wood, lumberjack, resource, etc. it immediately reminds me of AoE lol...
    1 point
  32. We really need a "paint entity" brush feature in atlas for trees.
    1 point
  33. alright imma stop with the cedaring They're in
    1 point
  34. I captured the whole awful process
    1 point
  35. 1 point
  36. I did these two months ago I do not know if they want them for 0 A.D.
    1 point
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