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Showing content with the highest reputation on 2017-06-11 in all areas
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Created with Heightmaps. Next thing i should try to use is the rmgen librarys, the tedious work of painting terrain is hell. Night view Despite the size of the map (Small), it's not playable (Lag), but it should be if i remove 90% of the rocks on the map. Enjoy the view! Btw, @wackyserious those roads are great! You should consider on making corners(Square/Rounded). @Alexandermb I urge to commit your models.6 points
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5 points
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Guys, just to make it clear - I mistakenly deleted the post by @stanislas69 instead of quoting it. Really sorry. I'm trying to be funny and not rude. NSFW is Not Safe For Work, and the *spread-eagled logo with the mountains by @sphyrth made me think of another instance of being *spread-eagled* which is a nightly staple of a married guy like me (hint: the opposite of us men). @Lion.Kanzen. To be very very obvious, just in case of any misunderstanding. Back to topic: Last I heard we really would like to have Terra Magna released with the next Alpha version. @balduin2 points
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Thanks again for all your helps. That's a good news. I will actually wait for that new version. Can't wait for getting it, I'm so excited!2 points
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I have never been a fan of that rudeness if its not being constructive but I agree my logos were not that great ^^2 points
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Most commercial games are not built with modding in mind. They hard code a LOT of things for efficiency and wrap a lot into the game's EXE for performance. 0 a.d.'s structure is not built for performance, but rather for customizability. Both for ease of open source development and for modding potential. This is what I have gathered from poking around.2 points
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@niektb Could you provide me some information regarding how far are you with the Terra Magna mod development? You mentioned you need a logo and "a few showcasing screenshots". In addition you mentioned that the Rise of the East sub forum and ModDB page will be transformed. How, far are you with those efforts? Furthermore, I saw in the JSON file that Terra Magna mod requires the currently developed 0 A.D. version 22. Based on that information I assume your plans are to release the first version of the Terra Magna mod together or shortly after the release of 0 A.D. 22 "Venustas". Could you please confirm if my assumption is correct and if so, how far are you with the development/testing of the Terra Magna mod?2 points
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Terra Magna is the name of the 0 A.D. modification which will have the following civs: Han China (Rise of the East) Zapotecs as @niektb suggested it would be a good idea to integrate Kushite mod into the the Terra Magna mod. To integrate the Kushites mod I would like to know where can I find the repository for the Terra Magna mod? Furthermore, do you have or consider having a Moddb page for the Terra Magna mod? Will there be a separate forum for the Terra Magna mod? @Sundiata Do you have any questions regarding the Kushites Mod integration?1 point
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I've no time left to work on mod's support, but some of the points listed here looks generic enough and should definitively be implemented. When A22 is out, i may have a look at the phase requirements, but don't think i can do much more. You should post tickets on trac about them (with the AI keyword) hoping that they may get the attention of some developpers.1 point
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Want me to whip up a design document from the Kushite thread, lightly populated so @Sundiata and @balduin can flesh it out? Same layout as: https://trac.wildfiregames.com/wiki/Civ%3A_Athenians1 point
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@balduin: oh, I thought you wanted to translate the full mod right away as well sorry for my misunderstanding!1 point
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@balduin: logo is work in progress as you can read in this topic. The showcasing scenario is sorta ready (am I right @shieldwolf23 @Skhorn?) so just a few screenshots need to be taken for that. I need the logo (and some kind of banner) before I can do the ModDB page transformation. as @Lion.Kanzen mentions the corn field needs some improvement (poly count is quite a bit too high) and there are a few other adjustments that should be done in the future. The .json file has alpha 22 as requirement because it would errors at Alpha 21, so you would need svn to test it. But yeah, I hope to do a Terra Magna release for Alpha 221 point
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Not to push the mod too big, but if it progresses one civ at a time, it should be okay. May I suggest a nice list of 6 civs in the end: Han China Mostly done Zapotecs Mostly done Kushites Design stage Thracians A decent building texture already made, lots of unit textures and props already available Xiongnu Nomadic, gives the Han Chinese an archnemesis civ Scythians Nomadic like the Xiongnu, but helps bridge the East and West in Eurasia Maybe a lucky 7th civ? Arawak Gives a South American culture to the mod.1 point
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Right, just having 100 civ json files would be easy. The templates for each and every civ are what would kill it. And you'd need about 4 gigs for the textures alone. haha1 point
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You guys have a way of making me misread my own work. Now, that's going to stay in my head for quite some time. I'll take the Chicken Legs any time over my suggestion now.1 point
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It would proceed from the place where you paused it (or lost the connection or closed the torrent client, even if you reboot the computer etc.)1 point
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Hi and welcome to the forums! You can download the game via torrent, torrent clients usually allow to pause / proceed individual downloads, set the bandwidth limit etc.1 point
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Here is the map, download it from github https://github.com/Skhorn/0AD-map-pack/tree/master/Norsemen and play with it all you want I will think about it tomorrow1 point
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Sorry we are this way when give our point of view in art (Design graphic) so we are rude and othe are rude with us. So no problem. we still friends only I'm thinking in what we must to do.1 point
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Good stuff. We need start some point standard eyecandy stuff, can even more more and more joyful.1 point
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In Spanish Mayorcete ( with profanity) is even worst throwing jokes about mothers( of his mates) and his team mates make the same. in YouTube is kind a normal language. I'm not sure why profanity in English sounds really soft for me.1 point
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This could be really useful, even showing building profiles hidden among the trees for an easier selection. Another useful thing to have is to being able command units to move on a resources occupied tile without let the citizen soldiers gather. Sometimes there is the need to defend the civic center or to move in a forest for a strategic deployment, but, on click, citizen soldiers will try to gather resources making the maneuver a bit nasty. This also apply for cavalry which will try to destroy grainfields on click.1 point
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I really like Lion's original version. Sphyrth's version is very nice too, perhaps with some more polishing..1 point
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Yes, I think Mayans of the Pre-classic period should be included (1000BC - 250AD)… They are among the most powerful and influential people of that time, in turn influenced by the earlier Olmecs… They were arguably more important than Zapotecs. I believe some people might have been caught up by the term Preclassic Maya, as if they weren't important, or recognizably Mayan at that time. They were. Preclassic is just a term to refer to a period in time. Some of the most important sites in the Maya world were established and peaked around 0AD's timeframe, such as El Mirador… "LIDAR scan reveals a network of roads, canals, corrals, pyramids and terraces at El Mirador [Credit: Archaeological Project Cuenca Mirador]" https://en.wikipedia.org/wiki/Preclassic_Maya http://www.latinamericanstudies.org/nakbe.htm https://archaeologynewsnetwork.blogspot.be/2017/02/ancient-maya-developed-super-highways.html#zkFQqkf7GpElu9ih.971 point
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