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Showing content with the highest reputation on 2016-11-21 in all areas
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Hi, This map, it is supposed to be a rough representation of the siege of paris, in 845 led by the vikings, led by a Norse chieftain named "Ragnar". (It does not follow all the history). Vikings had a fleet of 120 ships, 5,000 men, they went trough the Seine, arrived to paris, entered and plundered it. A plague broke out in their camps, but the franks did not have a good effective defense against their besiegers, they paid them 7,000 french livres and the viking invasion was over. (If i made a mistake, please, correct me). For the showcase of this map, i wanted to do something different, trying to make it more interesting and vivid. (I'm not good with words/writing/speaking, but i will try). again, It does not follow all the history. So i tried to write a history. And so, it begins. A dark and infamous day inside the walls, after the first brutal assault, the morale was getting low as the soldiers and the people who had a house/family in the other side of the city, was practically in ruins and dead, few survived the massacre and. The king didn't send all the troops as there were reports of a big fleet of warships coming down through the Seine and after seeing how two drekar warships smashed and shattered one side of the wall of the exterior city, he didn't want to take a chance against them. The fear started to instaurate in every living human inside the inner city, when they heard the wips of trebuchets, the sound of flaming arrows and rocks flying, hitting and putting down everything they reach. But that, wasn't all, the screamings, the clash of steel, the burning brothers, the call for battle, the hunger for blood led by the invasor. The franks had an advantage, a big gate holding the pass to Paris. The soldiers made a barricade to hold the attack till the survivors reached Paris and prepare for battle. Inside the city, everyone was getting ready to battle, there were a call for arms to every male who can fight, to defend and avenge. Some had the orders to evacuate females or to build barricades in the main gate. Some of the new recruits were send to the nearest armory to get armor and weapons. All the city was practically running to get defenses and preparing for the next attack. Some by recruiting, some by getting to the armory, some by carrying food to the walls.. Those who couldn't fight, were waiving and cheering those who will die for them, lovers, mistresses, wifes, daughters were crying for the men. For those who will use their bare body as a shield to protect them against all evil. For those who will stand against the invasor. The big walls of Paris had a tiny line, not strong enough to resist a ship. So, they ordered to build barricades and fortify that position, as there is the mayor weak spot. Paris, in its mayor crowded and paranoid splendor. You may ask? What about the ruined city? What about the threat? - Soon - If you enjoyed the last 60 screenshots, perhaps you want to see more and don't get any spoliers, but sorry, i have to show this for everyone who said the magic words: "Where can i download it, i want to play it". I'm truly sorry, i would like to play it too, but it's very laggy even in the map editor without running it and it's not finished yet. IT'S FINISHED!!! It is a shame it throws an OutOfMemory Error . I couldn't take the too many screenshots, it was truly laggy and crashed every time. Hope you enjoy Aerial view, dissapointing view, the shame view. Feedback, suggestions, corrections are welcome, even if you want to write a text for an image, do it! Let it out! Just send the text and the image for inbox. (If you do, preserve the context please) And many thanks for all the artist of the game, i encorauge you to make more artist stuff: Props, objects, dead npc's (Not the animation), whatever you want, as someone like me, may use it. Really, it's not enough and i don't have the time neither the skill to do it myself.8 points
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@xanax "Announcements / News" subforum is for 0 A.D. news themselves rather than for news about news But as Erik said above, it's not a big problem to move a post into a proper forum and Erik already done that, so don't worry about this PPM seem to be focused on C&C game series, so I'm not sure whether 0 A.D. news are completely relevant there (you probably should know better if you are a regular of that community; maybe someone would be impressed enough to decide making a C&C-inspired game on our engine if nothing else ). Thanks for spreading a word about our project in any case! =)3 points
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Some time ago I wrote a patch that altered the ResourceTrickle component to allow the option of limiting the trickle rate by the percentage of territory controlled by the player. Essentially, the more territory lay within a player's territory borders, the faster the trickle rate. I'm not suggesting that a territory-limited-trickle should be added to houses, but perhaps on a CC, market or palace... It was never committed, but for those interested, it can be found on trac: http://trac.wildfiregames.com/ticket/3321 (it's the second attachment, and might need rebasing)3 points
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Awesome! If you have some time you may want to da a video about it with in-game cutscenes: http://trac.wildfiregames.com/ticket/33013 points
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Now, hear me out. I am an avid fan of city-builders and tend to build houses past my population limit for the aesthetic alone. I would also like to build up areas of the map that are otherwise barren of natural resources, wall them up, make them look pretty. This is currently useless, except giving your population limit the ability to take some housing losses. It seems a shame for city builder civilizations to build 30 houses and be done with them, less with the peristyle tech. Then I thought, taxes! all these citizens sitting pretty in their homes while I micromanage trade routes for territory expansion, why don't they help out? This could have a number of benefits and implementations, Carthage, the colonial city building civ who relied so heavily on mercenaries, can actually put out a decent stream of mercenary units with taxed housing. Seleucids and Ptolemies could build cities to support its metal-heavy unit rosters. Grabbing land actually means something again, and the more territory controlled the more ferocious the battles will be when the wealth pours in, instead of locking into stalemate, waiting for the other player to falter. I dunno, thoughts?2 points
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It's in the art_repo. File is art_source\art\textures\skins\props\shield\ptolemies\Enrique sources\Thureos production\thureos template. There you have a lot of different rims, middle parts, backparts etc to make your own thureos. The file is a GIMP file and there are a lot of layer subfolders. In each subfolder you'll find the texture, it's shadow layer and the mask you have to use. EDIT: @niektb the updated blendfile is commited.2 points
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Well, we could restrict permissions, but sometimes someone might have something that's worth posting here, so it's less effort to just move things which don't belong here. Which is the case with this topic now that I think of it. I guess I'll move it to the general discussions forum.1 point
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Uploading to art_repo Textures for aspis with their masks and such are in skins/prop/shield/ptolemies/Enrique sources/Aspis production There you also have the blendfile for rendering called "aspis rendering.blend". In the blend each scene layer has a different shield. Lights are in layer 16. Just enable the layer of the shield you want to render plus the lights layer and hit render chosing any resolution you want. !Caution - the file is heavy and there are very dense meshes there. It will take some time to end uploading... just the blend file is 90mb1 point
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I don't know Greek, but I can give you some information about the string, as you can see in the 'occurrences' field on Transifex, it comes from XmppClient, so the 'Stream' here refers to XMPP XML Stream which matches a typical meaning of stream in computing ('a sequence of data elements made available over time'). Hopefully this should help to find the proper Greek term Also I see that for Russian translation (a language I understand :)), @vladislavbelov used a more generic term 'connection' ('соединение' on Russian), which may be a good idea when a more direct translation sounds less understandable.1 point
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I hope this will happen someday but not before 0AD becomes really playable and (almost) bug-free. Take CaesarIA as an example ( http://store.steampowered.com/app/327640 ), they got published on Steam very early in their development cycle (too early), then they got many bad reviews. Players expected an enjoyable game but what they got is just a pre-alpha game with missing graphics and many bugs. Now, even if the CaesarIA team members have been working on replacing the graphics, bad reviews are still displayed on their Steam page forever. That's something nobody would want for 0AD. I agree with Palaiogos, Steam would make 0AD more popular, it would certainly attract new players and let players update their version of 0AD easily (thanks to the Steam auto-updates system), but I think it's too early. In parallel, I would also advice to publish 0AD on https://itch.io/1 point
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I made a tiny mod for testing: https://github.com/AlexanderOlkhovskiy/0ad-taxes-mod It adds ResourceTrickle component to houses (initially with zero resources) and a city-phase 'taxes' technology (researchable in CC) which increases houses resource trickle to 1 metal/minute.1 point
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Looks very nice, it could definitely be used in vanilla. However, I'm still testing around the correct helmet placement point in the new units. As you know, current helmets are bigger and I'm trying to find a sweet spot where the majority of the current helmets look decent, and fix only those which look really bad when we deploy the new units.1 point
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Having a framework set up and having a bunch of testers is nice but I do agree with @wowgetoffyourcellphone however that it is debatable whether the current items to be tested are really useful when the core gameplay design is not quite finalized yet...1 point
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@Enrique: It's included in Millennium A.D. as the Anglo-Saxon farmstead. https://github.com/0ADMods/millenniumad/blob/master/art/meshes/structural/anglo_farmstead.dae1 point
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I agree. @stanislas69 Where can I find the file? I'd like to do some changes to the texture if you're ok with it.1 point
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Interesting way (Taxation of ancient Greece), we could use a slider for balance between war buildings and economic buildings. And like it was in Greece: when a war with someone was started, you move the slider to war and usual building and units costs more, but war units cost less and faster to be produced.1 point
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Probably use one type of fields, but with different states (different models). F.e. it's fertile field, after N cycles the land will less fertile and less amount of food per gather. So need to build a field in other place (like real farm).1 point
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If it ends up being successful it's definitely likely to end up being the official QA team If you want to help out with testing, please read through and then begin by testing:1 point
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I like the idea. I actually think a resource trickle per house owned would be nice. I actually would like to be able to plant trees too ^^1 point
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Snapping to grid may not be very useful inside the game but will be very useful in editor to make symmetric maps.1 point
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Hey guys! I've been really busy these past months, but I bring some juicy updates! I've been slowly but steady progressing on the animations developement whenever I could. Here's a teaser with what is currently in store, and the current state of the new animations roadmap. Here's the status of the new units animations roadmap. Blue: finished purple: WIP red: Planned orange: needs review !NOTE! Last updated: (11/22/2016) ATTACK IDLE: IDLE READY WALK RELAX: WALK READY: attack_2h_a Idle_relax....(generic) Idle_ready_2h walk_relax (generic) walk_ready (generic) attack_2h_b Idle_relax_generic Idle_ready_bow walk_relax_bow walk_ready_2h attack_2h_c Idle_relax_2h Idle_ready_hoplite walk_relax_healer walk_ready_bow attack_bow_back Idle_relax_bow Idle_ready_javelin walk_relax_javelin walk_ready_hoplite attack_bow_hip Idle_relax_female Idle_ready_pike walk_relax_shield_hoplite walk_ready_javelin attack_javelin Idle_relax_female_long Idle_ready_slinger walk_relax_shield_javelin walk_ready_pike_bigshield attack_shield_sword_a Idle_relax_female_short Idle_ready_swordshield walk_relax_shield_pike walk_ready_pike_smallshield attack_shield_sword_b Idle_relax_healer idle_ready_guerronshield walk_relax_shield_spear walk_ready_slinger attack_hoplite_a_b_c_d_e Idle_relax_hoplite walk_relax_shield_sword walk_ready_spear attack_spear Idle_relax_javelin walk_relax_female walk_ready_guerron_shield attack_pike Idle_relax_pike walk_sup_trader walk_ready_guerronshield attack_howdah Idle_relax_slinger attack_dualsword Idle_relax_spear attack_slinger Idle_relax_sup_trader JOG RELAX JOG READY RUN RUN READY SUPPORT / COMMON jog_relax_generic...(bow) jog_ready_hoplite run_generic run_ready_2h death_a jog_relax_healer jog_ready_javelin run_shield run_ready_bow death_b jog_relax_shield_bow jog_ready_pike run_relax_2h run_ready_shield_spear sup_build jog_relax_javelin jog_ready_slinger run_relax_javelin run_ready_shield_sword sup_gather_berries jog_relax_pike jog_ready_shield_spear run_relax_shield_generic run_ready_shieldarm_hoplite sup_gather_chop jog_relax_shield_javelin jog_ready_shield_sword run_relax_shield_javelin run_ready_shieldarm_spear sup_gather_chop_shieldcape jog_relax_shield_sword jog_ready_shield_javelin run_relax_shield_spear run_ready_shieldarm_sword sup_gather_mining jog_relax_shieldarm_hoplite run_relax_shield_sword sup_healing jog_relax_trader run_relax_shieldarm_hoplite promotion jog_female? chariot_rider sup_carry_berries sup_carry_meat CAVALRY CAVALRY HORSE IF TIME PERMITS/LOW PRIO. sup_carry_ore cav_gallop cav_horse_gallop attack_ballista sup_carry_wood cav_trot cav_horse_trot idle_ballista sup_gather_fruit cav_walk cav_horse_walk attack_oxybeles sup_gather_meat cav_idle cav_horse_idle idle_oxybeles sup_farming cav_attack_spear cav_horse_attack_spear idle_phishingboat sup_seeding cav_attack_sword cav_horse_attack_sword row_phisingboat sup_slaughter cav_attack_javelin cav_horse_attack_javelin push_ram sup_gather_treasure cav_attack_bow cav_horse_attack_bow attack_ram cav_death cav_horse_death idle_ram cav_carry_meat cav_horse_carry_meat idle_lithobolos cav_promotion cav_horse_promotion attack_lithobolos cav_slaughter idle_polibolos cav_elephant_attack_bow attack_polibolos cav_elephant_attack_javelin ptol_fishing_idle cav_elephant_walk ptol_fishing_row cav_elephant_idle ptol_fishing_fish scorpio_dile scorpio_attack1 point
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and not the last... as Feneur said, be need at last have a Beta for do it something like that.1 point
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What dvangennip said + we'll have to look into whether or not it's at all possible to have an open source game on Steam. If nothing else I think Steam might force games on there to use their DRM, but I could be wrong. When it comes to what the actual title says though: the 0 A.D. community is already on Steam:http://steamcommunity.com/groups/0AD It's not yet very active, but it does exist =) If you have any ideas for that group, feel free to add them And you're definitely encouraged to join the group (if you add 0 A.D. to your list of games on Steam as a non-Stream game it will show up when you're logged in and others should be able to see that you are online and could join you for a multiplayer match).1 point
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Tanks a lot A new update, this time we deal with ingame buildings models and style:1 point