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Showing content with the highest reputation on 2016-09-26 in all areas
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I still want to finish it, but well... The typical time problems. I'm currently finishing my Bachelor thesis and should have some time after this (next week). Maybe I find some time and motivation then. And it is a little bit more to do than just adding the statues. I should add the statues, fix some textures and some really ugly uv-stretching. But it's all not that difficult and can be done in one evening.4 points
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Maybe someone should make a YouTube channel on 0 AD games and commentate the matches.3 points
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I looked at @Aghilas's PDF civ profile. Look like a great start. It fires the imagination. Can I make some suggestion and expand on some of your ideas? You can do with this as you want. Ignore too. lol Overall: Like the Ptolemies, they have a mix of very strong primary buildings, and very weak smaller buildings. They are very core-defensive, but have many trading bonus and unique features. They have a duality of their Bedouin-Nomadic early days and their more lavish settled latter days. So, here I go: Storehouse split into Mining Camp and Lumber Camp. Both are very cheap or free. Farming is done at Walled Gardens. Unlike the Farmstead and Farm Fields of other civ, the Walled Garden can be garrisoned and defended if necessary to do. Tent - The "house" for Phase I. Cheap, quick to build, but can be destroyed with 2 or 3 swipes of sword. There are some tent object in the game already that make good placeholders. They can be build anywhere on the map. Later, have a Stone House upgrade that unlock building of stone houses in Phase II or Phase III. Stone House can only be built in home territory. Barracks split between Bedouin Barracks ( Phase I, cheaper, faster to build) and City Barracks (Phase II, more expensive, slow to build). Bedouin Barracks trains the Nabataean Axeman, Nabataean Slinger, the Bedouin Scout (Camel Skirmisher), and Camel Archer; City Barracks trains Hellenized units like the Melee Infantry (thureophoroi), Horse Lancer, Champions, and Bolt Shooter. Tribal Skirmisher and Desert Archer can be the mercenary camp units. Market is split into two unique building. Trading Post - Can be built in own, ally, and neutral territory in Phase II. Land Traders are trained here. Build along a trade route to beef up speed and health of traders with an aura (40 meters). MinDistance of 50 meters between each. Trading techs are research here. Treasury - Like the Dutch "Bank" in AOE 3. Gives a trickle of resource. In Phase II it gives slow trickle of all resource. In Phase II use Upgrade feature to switch between the resource you want to have trickled. Bartering also happens here. I like the Cliff Snapping idea too. If a building is snapped to a Cliff, they get +50% health and +5 crush armor. The only civ that can do this. Doesn' apply to Tent, Mining Camp, or Lumber Camp. There is no Fortress. Instead, can upgrade the City Barracks, Gates, Walls, Towers, etc. to increasing ranged defenses (1 arrow -> 2 arrows -> scorpion bolts, etc.). Lastly, Civic Center. The beginning Civic Center is a collection of tents with a fire in the middle, the Encampment. The new Civic Center you build in Phase II is the strong new stone Civic Center, showing the change in culture to settlement. This is the opposite of the Ptolemies and Seleucid, who have cheaper expansion CCs. The stone CC doesn't have a MinDistance from the Encampment, so can be build nearby. Only has MinDistance from other stone CCs. Water-based technologies (cisterns, irrigation, water management, etc.) at the CC can upgrade the health of Nabataean units.2 points
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We decided that Icons could still be merged this week if they pass review.1 point
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My suggestion is to save a lot of work haha but I dont try to stop you haha.1 point
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Hi guys. Elexis he asked me to make a records package and put in forum, here are some of my games 1v1. We would like to see other players sharing their games here borg- games.rar1 point
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Eyyy! I managed to get everything in! I hope this adds a bit more flavor to the new alpha *not quite back yet though1 point
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We always do that before a release, we can't have unfinished tickets for a release and not all things are possible to finish (or important enough to delay the release for). Tickets which are up for review are put on the upcoming Alpha until just before a release, then they are moved on to the next release or put on backlog.1 point
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Previous alphas also used to have at least 2 active artists. Things slow down from time to time of course, and were not going to be debuting any more building sets. I don't like the idea of withholding the completion of this set to pad the next alpha, myself, but I suppose it's the best solution the situation has to offer.1 point
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@imperium: Rogue Republic has nothing to do with this mod idea1 point
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