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Showing content with the highest reputation on 2014-01-03 in all areas

  1. Okay So it should be more... military looking. I'll start working on this. EDIT : Is this ... Accurate ?
    3 points
  2. That is a problem for all open source projects not limited to this one Enjoy the Choice
    2 points
  3. "pewpew! pew!" "We're much higher up now, Consul!" "Yeah I can see my house from here!" "I liked the old one better, more roomy" "We have to climb a ladder now?! I don't like it >:("
    2 points
  4. I've created a github repo. You can find it here: https://github.com/niektb/milleniumad/tree/master
    2 points
  5. Might be my being French but that's what I see:
    2 points
  6. thank you guys for responding its nice to know the community is so friendly . what happend was i downloaded and installed 0ad. than found it in a hidden file (C:\Users\Steve\AppData\Local\0 A.D. alpha\binaries\system) and i tried running it didn't work it gave me this http://prntscr.com/2ga68c%C2'>Trac ticket. thanks everyone for ur help.
    1 point
  7. I'll have you know that Greek hoplites did take up the bows when they defended cities. All armies become ranged when they "man the walls". Not just Greeks. In my opinion.... Maybe to much animating for this, I certainly like and support the concept though.
    1 point
  8. The rounded corners are gone I'd have the wall buttresses extend below the ground plane with the rest of the structure You don't have to articulate the tiling in the roof so much, we have normal maps that can do that for you (the building has two tiled eaves, if that is unclear in the sketch) The crenellations on the wall look a little too even as well, make them look a little more sloppy, like the walls and fortress. Give them varying texture as well Try to randomize some of the smaller details, it gives a more believable, natural feeling to it a little bit of slope in the walls should be OK but not too much
    1 point
  9. actually, it WOULD make sense: the elephant is stored away in the fort and the guy commanding it goes to the ramparts to defend. same reason a tank driver would still be trained to fight on foot if the need arises
    1 point
  10. If you found them on Deviantart then they're not 'unknown artists' every piece is attached to an account let us know so we could take a closer look at their work? I really like how that first one was painted ah, that first guy's name is Jonas Jensen
    1 point
  11. So there are two problems: your sound card fails to init, and the sound manager crashes as a result. I've made a ticket for this on Trac: http://trac.wildfiregames.com/ticket/2345
    1 point
  12. Please not there can be mutch better sounds added
    1 point
  13. Feudal age town center I didn't make it, some of these are from unknown artists... ... . . .
    1 point
  14. That would be Planetary Annihilation (PA), which is one of the very few promising RTS games in development. PA is being developed by Uber Entertainment. The CEO of Uber Entertainment is Jon Mavor, one of the people who did SupCom with Chris Taylor, so the people behind PA have a great RTS pedigree.
    1 point
  15. yo,soy de México ,me registré ayer
    1 point
  16. now is clear, i cant answer exactly why happens, but i kind imagine. its like a lñot of High Specs. but is best some programmer answer this.
    1 point
  17. Yeah and they looking good
    1 point
  18. Enrique is working on the animations. But he's first doing the horses. The units will come later.
    1 point
  19. Formations do nothing, apart from unit movement so far. The wish is to get them fighting, with some proper animations. But it won't be for next alpha.
    1 point
  20. yeah but the Ai spamming several units.
    1 point
  21. Aun no estan disponibles estas formaciones y sus respectivas funciones. por algo dice aun en progreso. The project still working...
    1 point
  22. SkyrimEE (1 ONLY!)AOEAOMMount & Blade (waiting for 2!!)ImperivmStronghold SeriesPariahHaloRome Total WarMedieval Total War I/II etc etcBut newer games now are crap. Therefore I revert to earlier games respectively. wesnoth looks lovely.
    1 point
  23. I agree it will be easier to review without those rendered reflections. Btw, did the iberians use such sloped walls? I don't think any of our other Iberian buildings has it. The crenelation wall is also a bit thin. Like you can fall though it without applying too much force. Apart from that, it looks good to me.
    1 point
  24. The failing assertion is when finding the minimum size of large memory page on your system (wcpu.cpp:121, higlighted). if(pGetLargePageMinimum){ largePageSize = pGetLargePageMinimum(); ENSURE(largePageSize != 0); // IA-32 and AMD64 definitely support large pages ENSURE(largePageSize > os_cpu_PageSize());}According to MSDN doc of 'GetLargePageMinimum':If the processor does not support large pages, the return value is zero. Apparently on your system zero is returned. Your computer has Xeon processors that does not fit under IA-32 and AMD64 mentioned in the assertion comment, so this could be an issue. What OS are you using anyway? Edit: And on http://msdn.microsoft.com/en-us/library/windows/desktop/aa366720%28v=vs.85%29.aspx it is written that WOW64 on Intel Itanium-based systems does not support 32-bit applications that use this feature. The applications should be recompiled as native 64-bit applications.So it seems this codepath should not make this assertion in 32 bit compiled binary that runs on 64 bit system.
    1 point
  25. Shut up and take my Denarii. you must do this one: obviously in other scale a adaptation.
    1 point
  26. I have a celt spearman 'gaeroa' in the carthaginian icon thread, He has an interesting expression but thats about it xP but if you start at the beginning, you can see a lot of the mistakes I make, and steer clear of them from the start there are also lots of critiques from the forum members that can be helpful too, theres one really good one from another portrait artist JustinOperable, who did the Hannibal hero portrait for Carthage, among others (justin's hero portrait thread could be dug up too, he posted WIPs from time to time. They can be used for insight into his technique)
    1 point
  27. I've also posted some profiles/traces on another thread if more info is required. Regarding the isqrt, if I remember correctly the new pathfinder patch drastically reduced the number of calls there. Afaik the current one still uses vector lengths which obviously requires a lot of sqrts.
    1 point
  28. From the website contact form:
    1 point
  29. No I meant swapping swords for javelins using the velles animation. Probably edit the projectile too make it look like a pilum Just make duplicate file backups...
    1 point
  30. I'm going to try Preatorians. Was engaged with Imperium for awhile but I guess ill gave a break and go torment some Gauls lol
    1 point
  31. vi *.xml ... I'm just messing on Windows, and I'm lazy okay? lol So Lion you see where I'm going huh?
    1 point
  32. Sorry, there's something wrong but i think i can fix it:
    1 point
  33. Ok this guy, is now really sharp to battle as sword, what I mean? Is really ready to feeling what is the art direction thwt we want to go with 0 A.D now, you can do other 3D task perfectly. Nice work.
    1 point
  34. Yes, Sughdians warrior are cavalry and murals from Panjakent are the best evidence. Unfortunately, CA ignore the facts and the research done by the archaeologists and came out with their semi fictional Sughdian Warrior which they considered as the best shock infantry for the Sassanids in RTW expansion Barbarian Invasion.
    1 point
  35. Yeah was the worst, but all units was generic. In my country we call them "palillonas" Because looks like one, a palillonas it's a female dressed as military carnival, if se the boot are similar and the skirt too.
    1 point
  36. I've got a hunch that leper has started work on proper configuration behind the door, so I'd definitely add the config screen to work that should be done for A16. There's time enough.
    1 point
  37. 1 point
  38. Yeah, it looked weird. I should work more with references
    1 point
  39. General Meldor, when playing a match, there is a unique emblem for each faction with a tooltip in the top center of the screen that shows who you are playing as, and I believe the number of gathers per resource is a planned feature.
    1 point
  40. Thanks! It's been committed to SVN, if someone could get a screencap with AO so I can see if they exported alright, I'd appreciate it
    1 point
  41. As a workaround, you can try starting the game without sound by passing the -nosound argument (in Windows, you can make a shortcut to the game and modify its properties to add that flag).
    1 point
  42. I open topic about possible factions, Gupta is not bad idea.
    1 point
  43. you check out our alarm sounds, in civic center and when units are attacked, it's horn but, can be better. I'm very in resting in roman trumpets , very classical in Romans sounds and soundtracks.
    1 point
  44. You get me i idea to suggest that. based in some roman basic formations.
    1 point
  45. Did some Athenian ones, tell me if they're any good: (first 3 by Mythos, Italics are my added ideas on them) 1) Alcibiades AI Personality: Overconfident, even when defeat is inevitable. Boisterous. Quick. Backstabber. Raider. Expansionist. Oligarch.Strategies: Raids a lot. Attacks often with small to medium forces. Doesn't build walls at all. In team matches, has a 10% chance of switching allegiance on his ally if tributed enough resources. Tries to build his 1st expansion rather quickly, at the 10 minute mark if possible. Builds new expansions often and whenever possible, even if he can't defend them (this guy will probably lose lots of Civic Centers in the course of a match). Favors naval expansion and raiding on water maps (he fought mostly as admiral besides some sieges and raids).2) Pericles AI Personality: Thoughtful. Eloquent (and comforting/convincing with his advice to the player as an ally when you’re pressed hard). Democratic (but despotic over allies, might ask for resources in return for sparing units for allied protection or “to build something huge”). Defensive. Turtler. Builder.Strategies: Turtler, so builds lots of defenses, walls, towers, etc., around his starting base, while being fairly aggressive with his navy. Tends to build more Temples and other structures, and goes for the Wonder victory more aggressively than other Athenian AIs. When he expands he prefers to do so by destroying enemy expansions and building on them (he sent off many settlers, most of them replacing captured enemy or revolted allied populations - could work with capturing instead of destroying as favored tactic, which fits most other Athenians AIs as well)3) Themistocles AI Personality: Quick wit. Humorous. Cunning. Aggressive. Alliance builder. Democrat.Strategies: This AI is the most aggressive with the navy and builds more docks than the other Athenian AI variations (Aims for having more ships than any other player?). He goes for the Long Walls upgrade as soon as possible and uses stone walls to section off parts of the map. He is extra aggressive against the opponent in the other team who is playing as the Persians. He also temps other players on the enemy team to join his team with promises of tribute, especially if those enemy players are Greek or Successor factions. He might even send some chats/taunts to individuals in the enemy team to sow dissent, and even lie about other players. 4) Miltiades AI Personality: Vengeful. Oligarch. Aggressive. Strategies: Likes mass hoplite armies (since he's in the early era of almost exclusively hoplite warfare) and also Thracian peltasts (due to his Thracian rule). Favors upgrades to these units. Attacks frequently, especially vs enemies who have attacked him first (and Persians?). Builds a fleet on naval maps but doesn’t focus on it as much as the previous Athenian AIs. 5) Cimon AI Personality: Oligarch. Aggressive. Builder. Alliance builder.Strategies: Likes alliances, especially with Spartans. Favors attacks, especially on Persians. Builds temples and walls and civic buildings. Slightly in favor of hoplites and peltasts over other units (Thracian ties like his father Miltiades), slight naval focus on water maps. 6) Thrasybulus AI Personality: Democrat. Aggressive. Expansionist. Loudmouth but good speaker. Alliance builder. Stubborn/Persistent.Strategies: Frequent naval victor, focuses on navy on water maps. Likes to attack and expand, especially against spartans and athenian oligarchs. Might attack even when outnumbered. Likes diplomacy and asking for tributes. Wall builder. 7) Iphicrates AI Personality: Democrat. Aggressive. Expansionist. Reformer.Strategies: Focuses on military tech upgrades. Likes ranged and champion units, especially peltasts, marines and the city guard (with smaller shield and longer spear i think those represent iphicratian hoplites right?). Attacks, raids and expands quite a lot, especially vs spartans. 8) Demosthenes AI Personality: Democrat. Great speaker (should have some of the most impressive taunts, and some special badmouthing for everyone allied to a Phillip AI). Alliance builder.Strategies: Focuses on upgrades that make construction, recruitment and technology faster/cheaper (could be the athenian boomer?). Likes alliances. Favours attacks against macedonians and tries to convince his allies to attack them as well. Naval focus on water maps. 9) Leosthenes AI Personality: Democrat. Prestigious. Alliance Builder. Aggressive. Reckless.Strategies: Recruits a huge, balanced army, the most cavalry heavy of all athenian AIs (they had thessalians on their side among others during the Lamian War, could even make him focus mostly on cavalry). Loves alliances, especially with other Greeks. Aggressive, especially vs macedonians. Might storm enemy defenses even without enough siege equipment.
    1 point
  46. I am asking because I might be interested in contributing models and textures. Great mod to play for Mount&Blade: Warband - Vikingr http://forums.taleworlds.com/index.php/topic,286569.0.html This mod really goes into details of the units for Vikings.
    1 point
  47. Age of Empires was my first computer game, and (I'm quite certain I've already said this in a post on this forum some years ago) I've yet to find a game that gives me the amazing feeling I had when I played this when I was seven ... but 0 A.D. is definitely the closest any has gotten. I would love to be able to play a 0 A.D. 'AoE Classic' mod ... but I'm not sure about copyright (and about my modelling skills xD).
    1 point
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