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Intellect

Ideas for New Civilizations [Core Game]

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Hey guys, specifically @Lion.Kanzen and @Stan`,

I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas.

Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu?

Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that.

Thanks.

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1 hour ago, Intellect said:

 

I was wondering what you think about two new civilization ideas: Voodoo (Ancient African) and Ancient Norse? If this is something you'd consider for the core game, I can send a sketch to you of what I have in mind, and we can bounce it around in the community to get better ideas.

Any civiilization idea can be done as a mod. In order for it to be added to the game though you'd have to have pretty solid historical backup :)

1 hour ago, Intellect said:

Also, I am curious as to why the Terra Magna update did not get added to the core game? What's missing that needs to be added for the Zapotecs and Xiongu?

There are a lot of reasons, you can find much of them scattered on the forums. There is still quite a few open issues on the repositories.

1 hour ago, Intellect said:

Finally, can someone help me get started on creating unit 3D structures? Would really appreciate that.

Unit or structures? For units you can see my answer in the other thread.

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8 minutes ago, Stan` said:

Unit or structures? For units you can see my answer in the other thread.

Units mainly. Can you link your response here?

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Speaking of ideas... How about trapper-units and eagle-hunters (land-air unit to raid peasants and hunt)?

Spoiler

883c621a5dc553dc460337cd34073183.jpg

0 A.D. would finally use 3-rd space - air.

Edited by Paruru Slowlegs

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44 minutes ago, Paruru Slowlegs said:

Another celtic-like clone, but with germanic names? Please, no... 0 A.D. already have 5 types of Athenians.

Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines

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8 minutes ago, Intellect said:

Norse are different.

I think, If you want to try promote "#addingnorseincore!", you probably should find enough germanic artifacts to designers from 5 B.C. to 5 A.D. (That is why we would not see slavs (to late) or veneti (to poor data) in-game.)

Edited by Paruru Slowlegs

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19 minutes ago, Intellect said:

We remove territory restrictions

I think it would needs AI rewritting and changing prices to prevent mad spamming.

Edited by Paruru Slowlegs

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21 minutes ago, Intellect said:

Nah, Dude. Norse are different. They are more combat based. We remove territory restrictions and have them build barracks outside the lines

I like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting.

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1 minute ago, OptimusShepard said:

I like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting.

Totally, Of course balancing would be a consideration but it would be cool.

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24 minutes ago, OptimusShepard said:

like the current territory mechanics, but I also like the idea to have a single faction outside of this mechanics. I could thought a nomadic faction, which doesn't have territory. So they could build there buildings everywhere outside of other player territory. The malus would be, that conquered buldings will have no territory too. They will be also forced, to have person constantly stay in all buldings (a higher population limit, or cheaper units could be a possibility, to balance this). Another advantage would be, the possibilty for them, to package and rebuild there buildings. I think such faction, which is totaly different to other factions, could be realy interesting.

Did you ever play the Xiongnu?

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39 minutes ago, Paruru Slowlegs said:

Like at C&C.

Yep, something like this.

38 minutes ago, Stan` said:

Did you ever play the Xiongnu?

Is this a mod, or a mod faction of 0 A.D.? I have allways played the vanilla game.

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3 hours ago, OptimusShepard said:

Yep, something like this.

Is this a mod, or a mod faction of 0 A.D.? I have allways played the vanilla game.

Tera Magna.

Millenium

And Aristeia are our WFG official mods.

Edited by Lion.Kanzen

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5 hours ago, Paruru Slowlegs said:

I think, If you want to try promote "#addingnorseincore!", you probably should find enough germanic artifacts to designers from 5 B.C. to 5 A.D. (That is why we would not see slavs (to late) or veneti (to poor data) in-game.)

Cimbrians might be possible in the future, but not really Norse (They were a Celto-Germanic tribe from Jutland); and most reference would have to be drawn from Celts or later Germanics.

Iron age Scandinavia before the Vikings does not have much material and was quite isolated.

If he wants a African civ, he might be interested in the Kushites who are already in game.

Edited by Ultimate Aurelian
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To be honest, "Voodoo" doesn't sound right for an Ancient African civ. This is because Voodoo is a religion, not a group of people. In fact, there is no single version of Voodoo, there are many of them, practiced by different peoples. It would be the same as if you made a European civ and you called them "Pagans". There were many different pagan groups and they were all different. For example, Ancient Romans and Gauls would both qualify as pagans, but they were completely different from each other. If you want more African civs in the core game, then a much better candidate would be Garamantes, or Numidians. If you search through the forums, you will find more info on them.

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1 hour ago, m7600 said:

To be honest, "Voodoo" doesn't sound right for an Ancient African civ. This is because Voodoo is a religion, not a group of people. In fact, there is no single version of Voodoo, there are many of them, practiced by different peoples. It would be the same as if you made a European civ and you called them "Pagans". There were many different pagan groups and they were all different. For example, Ancient Romans and Gauls would both qualify as pagans, but they were completely different from each other. If you want more African civs in the core game, then a much better candidate would be Garamantes, or Numidians. If you search through the forums, you will find more info on them.

Voodoo originated in West Africa, an area who we know very little about in the time of 0 a.d.

Alongside with Garamantes or Numidians,  you could also  have proto-Aksumites (Kingdom of D'mt).

Edited by Ultimate Aurelian
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31 minutes ago, Ultimate Aurelian said:

Voodoo originated in West Africa, an area who we know very little about in the time of 0 a.d.

But would you still call the civ "Voodoo"? I understand your point, but look at it this way: we don't know much about the Ancient Picts either, but we wouldn't call them "Pagans", we simply call them "Picts", even if they didn't call themselves this. 

40 minutes ago, Ultimate Aurelian said:

Alongside with Garamantes or Numidians,  you could also  have proto-Aksumites (Kingdom of D'mt).

I think that may be too far in the past, but I'll have to check.

Anyways, I hope you don't take these comments as hostile, I appreciate your interventions.

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1 hour ago, m7600 said:

But would you still call the civ "Voodoo"? I understand your point, but look at it this way: we don't know much about the Ancient Picts either, but we wouldn't call them "Pagans", we simply call them "Picts", even if they didn't call themselves this.

My point was not that the civ should be called Voodoo,  just that a civ from that area would be hard to implement due to lack of material before the middle ages.

The  Nok culture is the most well known one, could be a mini civ in the future (Perhaps a African map with some neutral Nok settlements and mercenaries).

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@Ultimate Aurelian My bad, sorry. I should have read your post better. I see what you mean now, and I agree. Shortage of material evidence is a problem for recreating any civ.

Nok culture could work. Another option might be the Land of Punt, but that's way back in the past, around 2000 BC if I remember correctly.

Edit: Although I wouldn't have anything against a unit that practises voodoo. Maybe the healer, to be trained at a temple. Or perhaps having an upgrade/technology called "Voodoo". Either way, it would be necessary to ground them in a particular, historical faction.

Edited by m7600
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2 hours ago, m7600 said:

@Ultimate Aurelian Either way, it would be necessary to ground them in a particular, historical faction.

Yes of course, Voodoo is not really tied to the Nok culture.

Azanians (Early inhabitants of the Swahili coast, they cities are mentioned in the Periplus of the Erythrean Sea) could be another minor civ, i suggested to add Rhapta in the thread for the new south Africa map.

Edited by Ultimate Aurelian
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