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Alexandermb

===[COMMITTED]=== Greaves

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On 8/12/2019 at 12:36 AM, Alexandermb said:

A simple greave for testing purpose:

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Bake didn't went as i thought

Draw Calls ?

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4 hours ago, Stan` said:

Draw Calls ?

37

Helmets + Crest + Weapons texture update + Sheath + Both Greaves + Aspis + aspis Back + Handgrip

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image.png

 

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37 Is okayish i guess but it's twice as much as the current state. 100 however is 5 times more which would be a bit more problematic in the long run... Nothing compared to the 300+ on the ships but still... @wraitii @vladislavbelov can we make something to not doom the next alpha for low end computers ?

Very nice armor BTW

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Following this reference:

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image.png

Greaves:

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image.pngimage.pngimage.png

Note; the spartan aspis have a more orange/redish look following the old texture, athenian bronze shields follows the same helmet tone.

@Nescio let me know if want the greaves for your mod.

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Changing the sun position really helps to see... and i always thought it was the color being baddly baked, but is just illumination.

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image.pngimage.pngimage.png

 

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On 8/13/2019 at 10:01 PM, Alexandermb said:

infantry using all the prop points for armor:

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image.png

 

Woah. This is insane. :D Nice work

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15 minutes ago, wackyserious said:

Woah. This is insane. :D Nice work

That was the initial render and meshes, Someday i'll do adjustments to the greaves and bake a better texture

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On 8/13/2019 at 5:10 PM, Stan` said:

37 Is okayish i guess but it's twice as much as the current state. 100 however is 5 times more which would be a bit more problematic in the long run... Nothing compared to the 300+ on the ships but still... @wraitii @vladislavbelov can we make something to not doom the next alpha for low end computers ?

Very nice armor BTW

Ideally we need true lods (multiple meshes per model) and lod materials for that.

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29 minutes ago, wowgetoffyourcellphone said:

The greaves look nice, but I wonder if they are truly needed.

As @Nescio pointed wearing two greaves was just for show off, most of them use 1 for the frontal leg:

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hastatus.jpg

our meshes in the current state don't support asimmetrical textures.:

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Plus normal maps:

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16 minutes ago, wowgetoffyourcellphone said:

Will you go thru all the unit textures and replace the leg textures? Just curious how far you're wanting to go lol

You haven't no idea, he want many possibility as he wants for the game and the mods.

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42 minutes ago, wowgetoffyourcellphone said:

Will you go thru all the unit textures and replace the leg textures? Just curious how far you're wanting to go lol

Yeah, having them over the bronze texture doesn't really help, any good legs textures i can rehuse for all? 

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1 hour ago, Alexandermb said:

Yeah, having them over the bronze texture doesn't really help, any good legs textures i can rehuse for all? 

En la sección de arte de la wika puedes encontrar un zip con varias texturas de varias etnias

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8 hours ago, vladislavbelov said:

Ideally we need true lods (multiple meshes per model) and lod materials for that.

Well @wraitii's solution extended to actors with old meshes rigged the the new armature could be good enough for now.

Getting rid of the blood lag too.

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1 minute ago, wackyserious said:

So is this project green-lit and good to go?

IMHO this is nice but the cost is too big. All those textures to edit, the actor files, the performance cost. Maybe doing something else would be more productive :) Like I don't know... Animating Micket's models.

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