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Lion.Kanzen

Age of Empires 2 Definitive Edition

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44 minutes ago, Lion.Kanzen said:

this look so bad.

Yikes, lol... I see Malian villagers are still white people, because why not... And what's up with those walls?

The buildings looks so generic. Sad because the Mali Empire was one of the pioneers of the Sudano-Sahelian architecture style, which is pretty distinct and still popular in the region today... I'm sure we can do a lot better for one of our future mods... 

Spoiler

Sudano-Sahelian architecture:

IAA18036.jpg.8a685b242203a1ee5059ad475d9ace94.jpg10021_6.thumb.jpg.a3dc60f07dd25f057de3bb082861994d.jpgmali-timbuktu-or-tombouctou-a-man-strolls-past-the-town-s-15th-century-sankore-mosque-built-of-baked--doubled-as-a-university-140663281-57f799885f9b586c35320bdf.jpg.9ed6fbd47cd9bf83cd30bfbea72420fc.jpgtraditional-adobe-house-in-sudanese-architecture-style-in-djenne-djenn-FXY4CE.thumb.jpg.6c795d2af01f33f3834fc7f31ca78472.jpgimage.jpeg.43473fac52f05df042e521132bc0fc16.jpegDjenne_Fortier_407.thumb.jpg.a172e0ed44ff1e67382a4751c19371a9.jpgDjenne_Fortier_414_cropped.thumb.jpg.f0e2e24ada74ab71a91330191486f80f.jpg433398667_Djenn-Le_Dispensaire_(AOF).thumb.jpg.3645b98ca129892c649e65ebd43a9e74.jpgtumblr_ng8fsnXzMt1sinqcho1_1280.jpg.65127c57c1e4476c304024010a001f34.jpg56c8859ae121beb78879c706c6c62729.jpg.670364adc49e976f0b801c7ebcce357f.jpg

mans-musa-built-the-legendary-djinguereber-mosque-in-timbuktu.jpg.34dbfe09a5c433d1447a3b4446665c5e.jpg1997_277-9A_Agadez_mosque_cropped.thumb.jpg.80da51c8a51b625aed33947a93c38a1a.jpg

gettyimages-539068512-1024x1024.thumb.jpg.d877acf8eeb684117465b41b9506feb0.jpg

b09bef4678636276f07354ff238b758e.thumb.jpg.7ee5eedfc5c1bbfc493478b076a647f3.jpgTIMBUKTU-EINZUG.thumb.jpg.98f872cbc79f0f14c7b5888d2b2fec84.jpgBarth_1858_Timbuktu_from_terrace.thumb.jpg.b4d92a579fff53e35adb92360ce77667.jpg

index-8.jpg.63fe6bcee705778c3ca7ae9a1b31e8e2.jpgindex-9.jpg.5352c41d15f55a7b4b2a46c4696e9399.jpgindex-22.jpg.5dca228df76918d64ce6068ed677ac4d.jpg

78a53daeed184f43b8305e56f81db33a.thumb.jpg.5c8f0f84b61169ffb559b4398932fcfc.jpg

 

Some concept-art

malian_cavalry_by_djele-dawt9om.thumb.jpg.4463abc738adcd4f5ecae4a1db2cee44.jpg

913612010_MansaMusaMaliEmpirecopy.thumb.jpg.db26abe2ceeed2cbfb6e7d838cd537be.jpgMansa-Musa.jpg.6314a024b012d4ad3200b85df990a57e.jpgKankan-Moussa-Mali-empire-1.jpg.c689223306a6d0c40a5e62253ad09e10.jpg0PYhTF9.thumb.jpg.b7458c8fa9154daa7aa581d014222587.jpg

 

 

Some of the other architecture sets look really nice though! Cumans look delicious...

Edited by Sundiata
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no need for an us vs them mentality, its looking good so far

also @Sundiata , those are feudal age buildings, they didn't change from HD

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3 minutes ago, Sundiata said:

Yikes, lol... I see Malian villagers are still white people, because why not... And what's up with those walls?

 

the mesoamericans looks white to ,As it is easier to play with all units looking the same for all civilization 
 

But playing with the small tree mod is bad and dirty
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1 minute ago, LordGood said:

also @Sundiata , those are feudal age buildings, they didn't change from HD

I never liked their look in HD either :P Just their mosque and wonder is really well done. The rest of the set is a little meh (same for the Ethiopians), but then again, age of Empires goes for uniformity over historical accuracy, so they have a very narrow format to work with, I think. 

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18 minutes ago, Sundiata said:

Yikes, lol... I see Malian villagers are still white people, because why not... And what's up with those walls?

because money. takes hours render people.

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17 minutes ago, LordGood said:

no need for an us vs them mentality, its looking good so far

But you're right. I don't mean to sh*t-talk AoE or anything, and this AoE II DE is looking promising. As I said I actually like a lot of the architecture sets. I'm just always a bit nit-picky with my favourite histories. Anyway, renewed popular interest in classic RTS games can only be good for us, so it's a win win either way.  

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8 minutes ago, Thorfinn the Shallow Minded said:

I just wish that popular culture based its understandings of the Middle Ages from this game.  "Yeah, all of the male peasants made Schwarznagger look like a wimp."

next generation will be Christ Evans or Christ  Hemsworth Peasants.

Resultado de imagen para chris hemsworth

they are close for this generation.Resultado de imagen para aoe villager

 

 

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14 minutes ago, Trinketos said:

the mesoamericans looks white to ,As it is easier to play with all units looking the same for all civilization 
 


But playing with the small tree mod is bad and dirty

the problem is make good texture for them, reddish and include color player...

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Just now, Lion.Kanzen said:

they made same ugly deteriorated aesthetic.  

 

 

I do not know why they made it look like ruins again, They have placed color at least

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18 minutes ago, Lion.Kanzen said:

because money. takes hours render people.

Sprite based engine limitations. A villager have walk, hunt, build, slaughter, fishing, foraging, meat gather (hunt), meat gather (sheep), wood cutting, cutting the tree down, mining, shuttling food, shuttling wood, shuttling stone/gold, shuttling meat from hunt, shuttling meat from sheep, shuttling fish, shuttling berries, idle and death animation variations.

I have AoC, so I went ahead and took the sprites out a while ago. And I decided to count the number of sprites for the villagers. There were over 7000 sprites for a single unit (male and females combined).

$ cd Units/Villager && find . -name \*.png | wc -l
7035

Going 3D was the only reason 0AD manages to have so much unit variety.

35 civs each having unique unit variations would make the Genie engine cry.

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At least black villager.

I hope a toggeable regional unit DLC, that would also a winwin. No more full plated european champs for aztecs

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5 minutes ago, (-_-) said:

Sprite based engine limitations. A villager have walk, hunt, build, slaughter, fishing, foraging, meat gather (hunt), meat gather (sheep), wood cutting, cutting the tree down, mining, shuttling food, shuttling wood, shuttling stone/gold, shuttling meat from hunt, shuttling meat from sheep, shuttling fish, shuttling berries, idle and death animation variations.

I have AoC, so I went ahead and took the sprites out a while ago. And I decided to count the number of sprites for the villagers. There were over 7000 sprites for a single unit (male and females combined).


$ cd Units/Villager && find . -name \*.png | wc -l
7035

Going 3D was the only reason 0AD manages to have so much unit variety.

35 civs each having unique unit variations would make the Genie engine cry.

what other limitations have genie engine?

they can integrate voice chat? (some random dude suggested this)

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