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Known Problems (Please read before posting)

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10 hours ago, Notsonoble said:

So I've looked about the forum, and the roadmap at trac.wildfiregames.com. What I haven't (beyond a very old thread in project governance that had no discussion) is a list of things wfg wants finished before moving out of alpha stage. I think perhaps that would be a good thing to make public, especially since its rather playable in it's current state.

 

Such a list was already done (and redone) many times. Each people ignoring the list of the previous people.

One of the last public list is here: https://trac.wildfiregames.com/wiki/GameplayFeatureStatus

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This is a discussion we've had many times, and we don't have at the moment a coherent vision on the features we want before we stop calling it an Alpha.

The list above fitted the 2010-12 vision rather well, but it requires substantial programming work to complete and may be unfinishable. Advanced Ship Movement is possibly impossible for  a 0 A.D.-like game, Charging is technically very difficult, directional attack bonuses also require substantial technical changes to work correctly - unless it's entirely tied with formations, which is then a feature of its own to finish.

My personal wishlist, which is mine only, is basically summed up by "Sufficiently efficient pathfinder".

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Ships require actual pathing, planes have no collision whatsoever. This is a very different situation. Pathing on a curve is quite annoying and slow. Pathing on a realistic ship curve is extremely annoying. Also our maps are ridiculously small and ships are ridiculously big.

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Then I think the people involved really need to discuss, make those decisions, and stick to them. The game is in a playable state, but gets a lot of bad word of mouth because it's "never ending alpha," and "lack of development direction." Even if it's goals to take it from alpha to beta vs alpha to release, the game is better that word of mouth suggests because of that alpha tag, and no clear expectations of when it will go away. 

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The problem is not sticking to decisions as we do pretty well it's actually taking them. And that's where the problem lied. Hopefully this improved design document will solve this.

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buenas noches, es que instale el juego y al ejecutar me abre bien pero voy a tutorial me sale este error en una pantalla gris

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x8C076E40)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

 

QUE DEBO HACER  PORQUE DE UNA ME SACA DEL SISTEMA GRACIAS

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3 hours ago, jonhf said:

buenas noches, es que instale el juego y al ejecutar me abre bien pero voy a tutorial me sale este error en una pantalla gris

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x8C076E40)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

 

QUE DEBO HACER  PORQUE DE UNA ME SACA DEL SISTEMA GRACIAS

Varias cosas que hacer deshabilitar efectos gráficos.

Serie bueno que nos proporciones archivos de crasheo.

Similar a esta pantalla (crash)

Windows-Program-Error.png

Si estas en Windows desde el menú inicio podes acceder a.

Start menu > 0 A.D. alpha > Open logs folder

Adjunta el archivo crashdump contiene una serie de llamadas, que es el estado del programa en el momento en que se crasheo o se cerro de manera drastica, esta es la información más útil para la resolución de problemas. También hay un problema con el sistema (sistema operativo, versiones de controlador, CPU, etc.). Solo se guarda el bloqueo más reciente, por lo que es mejor informar el bloqueo tan pronto como se produzca.

https://trac.wildfiregames.com/wiki/ReportingErrors?version=9

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Adds this to Welcome screen.

Quote

If you are experiencing crashes, we suggest to you head into the game options and disable GLSL and postprocessing

 

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How about units not fighting when in proper range, being attacked, or something similar?

I just installed Alpha XXI Build 13-Nov-2016 (18915P-release). For some reason some of my units wont fight when directed to attach an enemy

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13 minutes ago, dawoodjee said:

How about units not fighting when in proper range, being attacked, or something similar?

I just installed Alpha XXI Build 13-Nov-2016 (18915P-release). For some reason some of my units wont fight when directed to attach an enemy

Current version is Alpha XXIII. from may 2018

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Workers sometimes can't reach trees that grown on hills, they go for it but it looks like they can't find a place to start chopping

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53 minutes ago, michv said:

Workers sometimes can't reach trees that grown on hills, they go for it but it looks like they can't find a place to start chopping

Yeah, or trees next to hills, or trees in walls, or trees too far in the water.

It can be quite annoying. Workers look busy and don't show as idle but don't cut any wood. Sometimes the tree as such is ok, like for one worker, but the territory/angle is weird and so the workers all block each others' path...

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