quantumstate Posted March 16, 2012 Report Share Posted March 16, 2012 Thanks for trying out 0 A.D. and coming here to report your problem. As the game is still in alpha releases there are still many things we need to do. Many of these we know already, so when you provide feedback we would ask you to focus on some of the other points that could be improved. PLEASE READ THE FAQ BEFORE YOU POST HERE. THANK YOU. There is a neat table of planned features at http://trac.wildfire...ayFeatureStatus so you can tell what we are planning to add. Lag This is a common complaint, and with good reason. The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. The problem is worse on island maps and with multiple AI players. One thing that can be helpful is giving us the profiler information. This automatically generated information is useful for working out where the lag is coming from. If you hit Shift-F11 this will be dumped into a file (location given at the top of the screen). Please upload these data to our forums to help us solve the problem. Thanks! Missing Animations Some units glide around or don't drop to the ground when killed. We have an animator who is working away at making pretty animations. More animators are invited to help with this task. Units Can't Attack When Chasing There is a problem in the code where units decide to attack, then the chased enemy gets out of range before the attack hits so it is aborted, so in effect any units chasing each other won't be able to deal damage. Greyed out/disabled menu items Some menu items can't be clicked on, this is because those features aren't yet implemented. Units don't fight in formation Can't run two instances of the game simultaneously on Windows Multiplayer Lobby No one can join my game! Currently, only routers with UPnP support or routers that have been properly port fowarded are able to host. I was disconnected from the lobby... This is usually caused by a moderator kicking you for abusive behavior or inappropriate/vulgar chats. AI Problems AI tries to gather from resources near your base AI Doesn't Know how to Fight using Ships There may be errors loading a saved game with AIs. Rejoining a multiplayer game with AIs is not supported yet. Common Suggestions "You should use multiple threads/cores" 0 A.D. does have multiple threads for e.g. texture conversion, pathfinding, sound/music playback and user data reporting, but the game simulation and renderer currently run in the main thread to simplify development. "You should use Kickstarter, Indiegogo, etc." We did try to do an Indiegogo campaign, but while we did raise some money which will go towards improving the game, we did not raise as much as we had hoped. The goal was to raise enough to hire two developers full time for two years, but we did not reach it so we have not been able to hire them. We might consider doing it again in the future but we currently do not have the resources for it. 5 Quote Link to comment Share on other sites More sharing options...
ribez Posted March 17, 2012 Report Share Posted March 17, 2012 (edited) good for newcomers maybe you could add instructions about how posting useful info of new bugs in bugs forum section, for examplehow to take a screenshothow find interestinglog.html and others log files Edited March 17, 2012 by ribez 1 Quote Link to comment Share on other sites More sharing options...
iap Posted March 17, 2012 Report Share Posted March 17, 2012 Units Ignore Orders when AttackedFrom my experience, setting the unit's mood to passive helps in these situations.When unit is aggressive or violent it does make sense. Quote Link to comment Share on other sites More sharing options...
FeXoR Posted March 17, 2012 Report Share Posted March 17, 2012 When unit is aggressive or violent it does make sense.If the player gave the order to retreat it should have priority anyway IMO. 1 Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 17, 2012 Report Share Posted March 17, 2012 If the player gave the order to retreat it should have priority anyway IMO.I think we agree on this for the most part. I have some ideas for "Violent" that I'll keep to myself for now, since this is the wrong thread. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 17, 2012 Report Share Posted March 17, 2012 I think this should be restructured into a sort of FAQ list, with concerns in order of importance/frequency. The question should be in layman's terms. Some examples:Q: The game is slow or lagging, what can I do?A: The game does not run as fast as we would like. Late in the game you will probably experience some lag, this is caused by a mixture of things, AI and pathfinding are big ones. One thing that can be helpful is giving us the profiler information, if you hit Shift-F11 this will be dumped into a file (location given at the top of the screen), the contents of which are useful for working out where the lag is coming from so please upload.Q: I have a fast computer with multiple cores and a fancy graphics card, so why is the game still slow?A: Currently most of the game engine is single threaded and so unable to take advantage of multiple cores. Eventually the more intensive parts of the game such as AI and pathfinding will be multi-threaded. The limiting factor on the game's speed is typically the processor, rather than the graphics card (since the game is designed to work even with older computers).Q: I see visual glitches, textures not loaded, etc.A: Sometimes this is a driver problem, make sure you have the latest drivers for your graphics card. If you have a custom build of the game, textures might be slow to cache, during which time they will appear grey. Otherwise submit a bug report with as much info as possible including screenshots.Q: The game has an error or crashes, what can I do?A: Report the error and provide as much information as possible. Unfortunately there are many possible causes of crashes and the game's error messages are not always sufficient. Please provide steps to reproduce the problem, if possible, and post relevant parts of the logs (interestinglog.html) and crash dumps if available.Q: Islands and water maps are very slow.A: AIs don't really support water maps currently, so try playing water maps against human players or else playing a land map against AIs.Q: There's no sound on OS X.A: Sound is currently disabled on OS X due to errors in our sound implementation.Q: Sound is choppy, sometimes I don't hear music.A: The game's sound system is currently very buggy and will be redesigned.Q: Units appear to glide around or don't have proper animations.A: Some animations are still missing, we have someone who is working on animal animations.It could even be split into sections, like "Performance", "Gameplay", "Graphics", "Sound", "Crashes/Errors". 2 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted March 18, 2012 Author Report Share Posted March 18, 2012 I think this should be restructured into a sort of FAQ list, with concerns in order of importance/frequency. The question should be in layman's terms. Some examples:I'm not sure about this. I think it might be trying to merge two separate things into one. The known issues list should be easy to edit so new items are added quickly. The FAQ would give more useful information about how people should report problems and possible fixes. Quote Link to comment Share on other sites More sharing options...
historic_bruno Posted March 22, 2012 Report Share Posted March 22, 2012 Atlas crashes when saving maps Quote Link to comment Share on other sites More sharing options...
Matx Posted March 26, 2012 Report Share Posted March 26, 2012 Great idea!Why don't you make this "FAQ" sooner? I wouldn't post a topic on a ever known problem... Quote Link to comment Share on other sites More sharing options...
Mythos_Ruler Posted March 26, 2012 Report Share Posted March 26, 2012 A link to the bugs FAQ should be posted at the top of every forum and/or stickied to every forum. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 26, 2012 Report Share Posted March 26, 2012 A link to the bugs FAQ should be posted at the top of every forum and/or stickied to every forum. Hmm, I wonder if it's possible to have the same topic stickied to every forum (and still be just one topic I mean), will have to take a look at the admin interface... Quote Link to comment Share on other sites More sharing options...
feneur Posted March 26, 2012 Report Share Posted March 26, 2012 Hmm, I wonder if it's possible to have the same topic stickied to every forum (and still be just one topic I mean), will have to take a look at the admin interface... I couldn't find anything relevant, but I've added a link to this topic to most forum rules (i.e. the optional area above the individual forum), so it should at least be a bit better. Could still be a bit more obvious though, but perhaps that's something to think about when working on the theme for the new version Quote Link to comment Share on other sites More sharing options...
k776 Posted March 27, 2012 Report Share Posted March 27, 2012 I think you can make an announcement through the admin cp I think, which should put it in all forums. Quote Link to comment Share on other sites More sharing options...
feneur Posted March 27, 2012 Report Share Posted March 27, 2012 I think you can make an announcement through the admin cp I think, which should put it in all forums.Hmm, didn't find anything called announcements, but there is a feature called board guidelines which places a link to either a specific page with the content you set up or to a link, I've set it to link to this topic. It could be a bit more obvious, but it's at least close to the "View New Content" button so users who are aware of that should see it =) Now I would guess most people who have used the forums enough to be aware of that are aware of either this topic or have seen the questions asked/answered in other places, but at least it's there I'll let the other links remain until after the forum upgrade, then we could style the "board guidelines" link to make it more obvious Quote Link to comment Share on other sites More sharing options...
Sonarpulse Posted March 29, 2012 Report Share Posted March 29, 2012 Maybe you could move the topic a couple times, and then sticky the "moved" redirects. Quote Link to comment Share on other sites More sharing options...
fabio Posted April 10, 2012 Report Share Posted April 10, 2012 It could eventually added in game, ticket 1305. Quote Link to comment Share on other sites More sharing options...
feneur Posted April 10, 2012 Report Share Posted April 10, 2012 the user can create tickets? how? i didn't knowJust register and click on "New ticket" and start creating Please search through the existing tickets though as there are tickets for many issues already Quote Link to comment Share on other sites More sharing options...
majapahit Posted April 14, 2012 Report Share Posted April 14, 2012 (edited) AI Tries to Gather from Other Players Farms? I think its realistic Letting other players built farms and if not guarded we can steal food Edited April 14, 2012 by majapahit Quote Link to comment Share on other sites More sharing options...
feneur Posted April 14, 2012 Report Share Posted April 14, 2012 we need farm fences XD, could be useful and special keeping sheeps into a same placeYou could just use palisades Quote Link to comment Share on other sites More sharing options...
feneur Posted April 29, 2012 Report Share Posted April 29, 2012 you must add multiple clone heroes in map. XD.Thanks, done 1 Quote Link to comment Share on other sites More sharing options...
quantumstate Posted May 5, 2012 Author Report Share Posted May 5, 2012 The clone attackersThanks, this should now be fixed in the latest svn. If you see this again please tell me with details about what map and what time in the game (F12) it happened. Quote Link to comment Share on other sites More sharing options...
feneur Posted May 6, 2012 Report Share Posted May 6, 2012 i was see this in various maps,Anatolian Plateu, Lake, and the first time in Laconia map .Does it occur in latest SVN? I.e. after revision 11765. From your response it sounds like you could be talking about how things were previously. Quote Link to comment Share on other sites More sharing options...
Jeru Posted July 31, 2012 Report Share Posted July 31, 2012 Are the Alpha 9 bugs still relevant? Quote Link to comment Share on other sites More sharing options...
wraitii Posted August 1, 2012 Report Share Posted August 1, 2012 I believe "AI tries to gather from resources near your base" (in the main section) has been mostly fixed.Can Trade with Unfinished Markets seems irrelevant now.I'm not too sure about Units Ignore Orders when Attacked.The "out of memory" error might still happen in some situations, I believe, but not as commonly. Quote Link to comment Share on other sites More sharing options...
TheProject Posted August 4, 2012 Report Share Posted August 4, 2012 hi guys,lovee the game but i reckon two things which are really anoyin. First things is AI prefers building mills instead of attackin me, so if i attack him i find, literally, thousends of them in the enemy teretory. Second, im a defense Player so i bulid a lot castle, towers and wall. At some point AI seems to think that it is not a good idea to attack me anymore and stops every action. Maybe because there are no rescources anymore because AI used it everything to build the Mills...PS. No native english speaker, still i hope u get what i mean Quote Link to comment Share on other sites More sharing options...
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