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andy5995 last won the day on July 14 2016

andy5995 had the most liked content!

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  1. Thank you very much, @Weber K. And yes, I'll review it for grammar within the next couple days.
  2. The good news is that @elexis raised the priority of the existing ticket today.
  3. Maybe some new, helpful info for the devs from this recent post
  4. I really have no idea if boost is the library causing the problem.
  5. @illmatic I played 3 games today. Won 2, lost 1. Each one recorded properly. According to this post, there was some problem with the ratings; I don't know if it's related. But it seems to be working properly now.
  6. I wasn't suggesting it was invalid. Sounds like there's not much point to me continuing with this then. Thank you for the explanation, @vladislavbelov
  7. I thought I'd see if I could get it built using brew to install the dependencies. The official build instructions seem kind of old; they don't mention brew or recent version of xcode. I figured some instructions for building using brew would be easier to maintain than the build-osx-libs.sh script, and easier for developers new to the project. Or did I miss something? Is there a reason that brew isn't being suggested?
  8. Can anyone help me fix this osx build? I'm trying to test building 0ad on Travis using High Sierra, and installing the dependencies with brew. current build log script used to install dependencies travis.yml output from brew
  9. Thanks. I updated the links in my first post to show what I'm using currently. What I did was install libgloox-dev from the 0ad PPA and the builds are working now (except for the osx build, which is a different problem). As for the versions mentioned in the build instructions, I'd like to refer you to ticket #5290
  10. Let me know if you finish your mod, and I 'll download it and host it sometime.
  11. I was curious to see some output from different compilers and version so I set up a code integration test on my 0ad GitHub fork. Can anyone see why the build is failing at glooxwrapper.cpp? As far as I can tell, I've installed all the required dependencies. The first 3 jobs shown here are running on trusty, using gcc-4.8, 7.0, and clang 5.0. Each one fails at the gloox build: https://travis-ci.org/andy5995/0ad/builds/417847354 script used to install dependencies .travis.yml
  12. Hmm.. strange. jessie backports doesn't have a23 available. https://packages.debian.org/jessie-backports/0ad >Okay so now i know the importance of using non-root usr for running any 3rd party application. Would it work on non-root usr ? or i have to do something more to run the game? Probably not, but you should definitely try it. I suggest you ask in the Kali community because the source of this problem is, as far as I can tell, not with 0ad development, but rather specific to installing it on Kali Linux. https://www.kali.org/community/ But perhaps some other user in this forum will be able to guide you further. EDIT: Oh, you got it working, great!
  13. > i am new to linux... You should only try to run it as a non-root user. Please see https://askubuntu.com/questions/16178/why-is-it-bad-to-log-in-as-root On Linux, it's best only to use root for system administration. Please post the contents of your /etc/apt/source.list
  14. Please tell us what you've tried step-by-step, and then paste in any errors that were output at the end.
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