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  1. 6 points
    As I've mentioned a few days ago on IRC, I'm also working on a battalion system. We might be able to share ideas and code, if you don't mind. I've only had a brief look at your code on github. I might want to copy parts of it, especially the battalion selection code. Is that OK for you? I've uploaded the current state to github: https://github.com/Yves-G/0ad/tree/BattalionSystem Feel free to copy if you find anything you can use. It's still very experimental and unfinished in the current state. There's a demo map included with (currently) just two melee battalions that can attack eachother.
  2. 3 points
    Hi everyone!! This is my second Topic in this forum and also the extension of a discussion started here that naturally evolved in a Mod Project. So here we are. First of all i have to tell that i am not native english, i am Italian, so please be patient with me for my grammar. All started from the idea to create a economy structure of the game more complex, i feel all the cities i build with so much effort during the game are just like ghost city, with not real live in it if not for the traders go up and down.... i wanted to have something overall more strategic, not focus on the military where the game is already quite strong, but on the civilian side. To give life to this cities i think is necessary develop their economy dimension, so for example add buildings like Shops , Academies, Products, Markets (Extending that one already in the game) etc.. and Entities like Dealers, Traders, Professors, Artists, Nobles, Citizens, Slaves etc. Starting from this very draft Idea i start developing is something more structured as follow below: (All the Code of the Mod is freely available in this dedicated GitHub for who is interested to partecipate on the development don t hesitate to contact me.) Goal Create a Economy System for 0Ad to give more Realism and add Strategy to the Game. 3 Main Concepts of the Economy System : 1 Economy Entities Dividing the Military Unit from the Civilian , we focus just in the latter for our Economy. Civilian Entity can Upgrade from Slave to Noble paying fee to special structure ( like Academy) or collecting a certain amount of experience ( calculated in money earned ). There are two kind of entity in our model: Passive: Earn Money from the resource gathering job Active: Earn Money producing and selling products We can say that Passive Entity are just Consumer, and Active are both Consumer and Producer. All the Economy Entities consume product and resources, can stock products , have own money saved in them personal wallet and most important they can spend or earn. In more details: Slave work for free and consume just some food the only owner is the State which account for the food and benefits of the resources gathered Citizen the can earn and spend; they consume food and also other commodities like textile or wine, they can buy food from the State or from Food vendors, and the other commodities from the shops or in the market, the own the money earned but also the State own them: all resources gathered go to State which pay them producing money from free Shops, Market, Circus are instead Structures which spend money to buy resources from State and resell them to Citizens offering different products from clothes exotic food entreatment etc..also they need to pay a tax for each transaction to State Nobles instead they can own Slave and earn a percent for all the Lifecycles of them economy once they upgrade in the different economy entity described above. They Spend money for very expensive commodities and they influence the civ evolution like giving some very good benefits to win the game( not sure yet which one ) In more details: State:  Ownership: Own Spend : Money / Technology, Weapon, Diplomacy, Super Unit, Corruption etc.. Earn : Money/ VAT Tax, Monthly Tax, Resources, Villas, Castles Consume: None Produce: Money, Slaves, Market Building Dedicated Building: Civ Center  Slave: Ownership: State, Nobles Spend : NO Money  Earn : NO Money Consume: 1 Food[fish,fruit,grain,meat]/Day Dedicated Building: No Produce: Labor   Citizen: Ownership: State, Own Spend : Money / Products and Resources Earn : Money/ Resource Gathered Consume: 2 Food [fish, fruit, grain, meat]/Day 2 Food [wine, sausage, bread, steak]/Day 1 Clothes/Week ( will be produced by some Shop or  1 Entertainment/Month Produce: Labor Dedicated Building: No   Food Dealer: Ownership: Own Spend : Money / Resources, Products Earn : Money / Bread , Sausage Consume: 4 Food [fish, fruit, grain, meat]/Day 4 Food [wine, sausage, bread, steak]/Day 2 Clothes/Week 2 Entertainment/Month 1 Jewelry Produce: Sausages,Breads,Wines, Steak Dedicated Building: 1 Level : Street Vendor, 2 Level: Locand, Bakery, Butcher Clothes Dealer: Ownership: Own Spend : Money / Resources, Products Earn : Money / Clothes Consume: 4 Food [fish, fruit, grain, meat]/Day 4 Food [wine, sausage, bread, steak]/Day 2 Clothes/Week 2 Entertainment/Month 1 Jewelry Produce: Clothes Dedicated Building: 1 Level : Street Vendor, 2 Level: Clothes Shop Jewelry Dealer: Ownership: Own Spend : Money / Resources, Products Earn : Money / Jewelry Consume: 6 Food [fish, fruit, grain, meat]/Day 6 Food [wine, sausage, bread, steak]/Day 4 Clothes/Week 3 Entertainment/Month 2 Jewelry Produce: Jewelry Dedicated Building: 1 Level : Street Vendor, 2 Level: Jewelry Shop Trader: Ownership: Own Spend : Money / Resources, Products Earn : Money / Resources, Products Traded Consume: 6 Food [fish, fruit, grain, meat]/Day 6 Food [wine, sausage, bread, steak]/Day 4 Clothes/Week 3 Entertainment/Month 2 Jewelry Produce: Resources, Products Dedicated Building: 1 Level : Street Merchant, Artist: Ownership: Own Spend : Money / Resources, Products Earn : Money / Entreatment Consume: 6 Food [fish, fruit, grain, meat]/Day 6 Food [wine, sausage, bread, steak]/Day 4 Clothes/Week 3 Entertainment/Month 2 Jewelry Produce: Entreatment Dedicated Building: 1 Level : Street Vendor, 2 Level: Entreatment Building(Arena) Noble: Ownership: Own Spend : Money / Resources, Products, Slaves Earn : Money / Tax from his former Slaves Consume: 20 Food [fish, fruit, grain, meat]/Day 20 Food [wine, sausage, bread, steak]/Day 10 Clothes/Week 10 Entertainment/Month 10 Jewelry Produce: Technology Dedicated Building: 1 Level : Villa, 2 Level: Castle 2) Money Of course all is about money, so the first thing i did is to create the Money Resource. The Player represent the State in my Economy System, perceive a Tax for every transaction done in its kingdom, ( ex. 20%) plus it can collect money selling resources to the producers and adding other fee after a certain amount of time. More glorious is his economy more money he can make. 3) Products So far i created 8 products that can be sold: - Food: bread, wine, steak, sausage - Clothes - Entertainment - Jewelry - Slave Each Product has a price that change based on the Supply and Demand, they are being calculated by a PriceManager Component, which will calculate the demand and offer every tot amount of time, to give realism of the Economy Model. What i Achieved so far ... As you can see on the image i took the template of Female Support i add to the template EntityFinance, EntityConsumer and EntityProducer. With EntityFinance Component they can earn money every resources gathered, they automatically pay the tax to the State, they can store all money in a Balance which has a maximum capacity , depending if are just citizen or nobles. or dealer etc.. With EntityConsumer Component i track the need of the entity, every time she work one algorithm calculate different variables to define is actual need. these variables are : - Product Daily Consuming, - Product Daily Availability, - Product Already in Stock - Product Prices Compared with his Own Balance. The need is so calculated as a value between 0 and 2 , if the value of need of a product is major of 1 , the product is inserted inside a list of FirstChoiceProduct, which define the entity needed product in every given the moment Of course this component track all the product consumed and stocked by the entity With EntityProducer Component instead define the capabilities to produce products to resell later. all Products produced are in a catalogue that other entity can see , so far i developed just to let the entity purchase what she wants, still need to be developed to producing product etc.. To make the entity moving to buy product if needed i implemented a new order in unitAI Component, i called it "Shopping", which let the entity once she working checking if she has need, if there are producer with available product around and in case if go to them, buy the product, stock them and go back to work . Also For the Visual Part and GUI, i added the 8 product category for Entity Consumer in the left panel so to have a track of what the entity has in stock(you can see the tooltip) and the balance of money of the entity is showed on top of the head of the 3d woman and also in the central panel, where there is a more specific description with tot amount ant max capacity. Money resources are instead tracked in the top together with all other resources. Also i added one new animation once the entity approach the seller, is just a start but at least she do something like paying cash.( Is the third picture, i used another woman as a producer cause i don t have now 3d model of vendor to use) All the Code of the Mod is freely available in this dedicated GitHub for who is interested to partecipate on the development don t hesitate to contact me. Please give me Ideas and Feedback
  3. 3 points
    Good Morning to All. I am submitting my application to help with documentation and whatever else I can do to help. Thank you for your time and consideration. Hope to hear from you soon. Thanks, Dok Position: Anything dealing with documentation. Do you understand that Wildfire Games is a non-commercial project, work for 0 A.D. is volunteer, and work is done for free? Yes Do you agree to distribute all your work for Wildfire Games under Creative Commons Attribution Share-Alike license? Yes Are you sure you are not wanting to work on something programming related? (Then you don't need to send in an application form.) Yes and No (See the “Short Essay” for more information.) Name: Ralph Wildermuth aka. Dok Email: doktorgm@gmail.com Location: Arizona, Southwest USA Availability: 15 to 20 hours a week until no longer needed. Age: 68 Occupation: I am currently employed by a major Defense Contractor as the documentation manager and tech writer on a Department of Defense program for the software development and maintenance of a tactical biometrics system for the Army. Skills and Experience: I spent 20 years in the Army, many of which were spent as a Master Instructor in control of three national strategic level intelligence systems’ courses for the Army. I was responsible for designing, developing, creating course materials, and teaching many individuals from all service branches on how to operate National Strategic Asset equipment. As a contractor, I developed and wrote the course of instruction for combining two Military Occupational Specialties into one new specialty. Currently, and for the last 13 years, I am the documentation lead for all documentation associated with the development and maintenance of the software and hardware integration for the Army’s biometrics collection program. Motivation: I enjoy the work and understand that the lives of many servicemen and women rest on the accuracy of our system and the documentation that supports it. My interest in helping with 0AD is to be able to contribute, in a meaningful way, to the gamers who love the game and want to know more about it. Personality: I thank god every day for the opportunity to contribute what I can to my adopted family, my country, and whoever else needs my help. Short Essay: I have been a fan of RTS games for a few years now. I am currently into Empire Earth, and now more into 0AD. I started with Age of Empires many years ago, moved to the Total War series, with a smattering of time messing with Empire Earth. I recently got re-interested in Empire Earth. I noticed that all of the games have one thing in common; there is a vast knowledge base for each of the games, but the data is so spread out that it is hard to find a good one-source document. I started working on a guide that I call the Empire Earth Bible, so I can keep track of what is what. What caught my eye in 0AD was the graphics and it nudged me to do some more research on the game. My research led me to Wildfire games. The idea of getting involved nearer to the beginning of a project, instead of after it is released, excited me. I am interested in trying a lot of things, such as art generation and programming, but my experience is in documents for now. I use graphics extensively in my day job and when I develop websites. I have experience with several graphics programs. I have personal subscriptions to Adobe Creative Cloud Suite, Autodesk, and I also have other programs, such as On1 Photo RAW 2019, and Snagit. I just recently downloaded Blender and GIMP in hopes of pursuing my interest in game graphics; additionally, I am currently learning JavaScript. Interests and Hobbies: I am into RTS gaming, building and repairing my own computers, photography, martial arts, watching and helping my brothers kids grow up. I also develop websites in my spare time among many other interests. Staff: Not to my knowledge Community: TWcenter, EE.heavengames, and now 0AD. Favorite Game: Empire Earth, but 0AD is caching up fast. I also still like playing Total War: Napoleon occasionally. Work Examples: Most of my latest examples, in the documentation line, are controlled by the government and are not available for public review at this time. Here are a few pages from my first draft of the 0AD Bible and EE Bible I am compiling at the moment, mostly for myself. These are both in the early draft stages and much of it is in the original text as I found it. Only the styling has been added at this point.
  4. 3 points
    For two months I've joined the lobby in a daily manner but from now on I will never return. Certainly, no one will care but I’m writing this as a tribute to whom were very kind and welcoming and also to share my experience and thoughts. I’m leaving over a single incident but I believe lack of proper rules and also inconstancy on applying them from mods side are issues that should be addressed in general. I used to criticize moderators for banning, kicking, muting or blacklisting users before letting them know that what they have violated. And as a principle I think if we could not communicate the rules in a proper way, we should let that person get away with it with a warning. It is not a slippery slope, cherry picking written rules or make them as you go on top of your head and enforcing them arbitrarily might lead to a much more serious problem which is lack of accountability of the mods to players. I know this is an opensource community but I think revealing private information of users without their consent is one example that should not be taken lightly in any case. I have never shared my geographical location with anyone at any time and consider extracting it based on the IP Address and mentioning it by @elexis in a chat that others were present was a violation of privacy and should not be tolerated. This is not a rage quit (not that anyone cares!). I’m not angry with @elexis either, who does not know that apart from the fact that we all are indebted for the contributions on the source, elexis is extremely helpful on lobby. He is very polite and friendly to new players and never leaves questions answerless regardless of how nub was the question, this happened to me couple of times btw. He is also a good player and a perfect host for team games. This is his world after all Anyways I will not enter the lobby after being there every single day for two months. I might have missed a day or two but you should count Christmas eve and new year’s eve doubly It was a great experience and an honour to play with great players. I’m grateful for all the help and support and I want to thank some of the players that I have played withand learned from. @Hannibal_Barca played the role of master Shifu for me somehow during my first days. Putting into practice chapter VII and X of “the art of war” and having layered walls, with his unique style he is a genius for his own good @nani is very nice beside of being a very good politician and strategist. I used to call him Chancellor Cao Cao @BoBah_Kiev is both a perfect in war and trade. I think he let me win after losing against him for like more 20 times. @PhyZic and the cav supremacy PhyZic is very good at fighting against multiple opponents simultaneously. very caring and patient with nubs like me @ValihrAnt is one of the best players obviously, I’m grateful to him for bearing with my stupid nub questions about game play and answering them patiently. @snelius was very quick and also a very polite person. Always a good experience playing with him @Stockfish knows very good songs from old times and of course very well how to play. He is one of the best. @thankforpie killed my entire army with just three siege towers ingenious! i've placed Stockfish and thankforpie next to each other though i know they are not very fond of one another, hope they'll get along better in future I have played with darkcity, D_D_T_, Cesar, randomid, Issh, shookees, Lefo, Lord_Comander, Ricsand, Ivaylo_Uzunov, Karmel and many other regular players and learned much so I’m thankful to them also. I've played once with @borg in a team game, I was so scared that he left before I die from heart attack. and even once with @DoctorOrgans, he was not famous for his nice attitudes but definitely it was very nice to play with him. I don't remember seeing him after that, what happened to him? @fpre your fgod mod is perfect for mid-level and pro users though it might be a little confusing for new players. Thanks for that. @Lefo, you have created scripts to design your base. I think letting players to design the order and location of buildings before the game begins is a very smart and creative way of playing. Anyway, farewell and thanks for the fish
  5. 3 points
    Hi everyone!! Some Update on the job done so far!! First an update on the Project: Goal: create a Economy System for 0Ad to give more realism and add strategy to the game. Brief Description : Money Of course all is about money, so the first thing i did is to create the money resource. The Player that i call State in my Economy System, perceive a fee for every transaction done in its kingdom, (20%) plus it can collect money selling resources to the producers and adding other fee after a certain amount of time. More glorious is his economy more money he can make. Economy Entities Dividing the Military Unit from the Civilian , we focus just in the latter for our Economy. Civilian Entity can upgrade from Slave to Noble, (see post above to know more), there are two kind of entity in our model: Passive: Earn Money from the resource gathering job Active: Earn Money producing and selling products We can say that Passive Entity are just Consumer, and Active are both Consumer and Producer. All the Economy Entities consume product and resources, can stock products , have own money that they can spend or earn. They can Upgrade paying fee to special structure. Components : EntityFinance, EntityConsumer, EntityProducer Products So far i created 8 products that can be sold: - Food: bread, wine, steak, sausage - Clothes - Entertainment - Jewelry - Slave Each Product has a price that change based on the Supply and Demand, they are being calculated by the ProductManager Component and broadcasted to all other components once changed after a certain amount of time What i Achieved so far As you can see on the image i took the template of Female Support i add to the template EntityFinance, EntityConsumer and EntityProducer. With EntityFinance Component they can earn money every resources gathered, they automatically pay the tax to the State, they can store all money in a Balance which has a maximum capacity , depending if are just citizen or nobles. or dealer etc.. With EntityConsumer Component i track the need of the entity, every time she work one algorithm calculate different variables to define is actual need. these variables are : - Product Daily Consuming, - Product Daily Availability, - Product Already in Stock - Product Prices Compared with his Own Balance. The need is so calculated as a value between 0 and 2 , if the value of need of a product is major of 1 , the product is inserted inside a list of FirstChoiceProduct, which define the entity needed product in every given the moment Of course this component track all the product consumed and stocked by the entity With EntityProducer Component instead define the capabilities to produce products to resell later. all Products produced are in a catalogue that other entity can see , so far i developed just to let the entity purchase what she wants, still need to be developed to producing product etc.. To make the entity moving to buy product if needed i implemented a new order in unitAI Component, i called it "Shopping", which let the entity once she working checking if she has need, if there are producer with available product around and in case if go to them, buy the product, stock them and go back to work . Also For the Visual Part and GUI, i added the 8 product category for Entity Consumer in the left panel so to have a track of what the entity has in stock(you can see the tooltip) and the balance of money of the entity is showed on top of the head of the 3d woman and also in the central panel, where there is a more specific description with tot amount ant max capacity. Money resources are instead tracked in the top together with all other resources. Also i added one new animation once the entity approach the seller, is just a start but at least she do something like paying cash.( Is the third picture, i used another woman as a producer cause i don t have now 3d model of vendor to use) As always i would be very happy to share all the code, just now is really a lots.!!...i don t think here would look nice and also are becoming really a lot of implementation , so you just tell me where would be best share and i ll post. And Please give me Ideas and Feedback
  6. 3 points
  7. 3 points
    in the super old videos of 0ad I noticed that there was an entire different soundtrack before the soundtrack we know today was composed, does anyone know where to find it? better yet, does anyone know where I can find the super classic version of the game to see how the game changed over time?
  8. 2 points
    Hi @Nescio and @Itms, I have finished the Unit Listing and am attaching it now. I only found two items that did not have a "Specific" name, a Kush Bireme and Maur siege ram. I'll start working on the in-game documentation until I get some input from the developers on what they need. I am still kind of searching to find out what exists already. If you have any ideas or wants just let me know. Thanks, Dok Unit Listing Alphabetical.txt
  9. 2 points
    Check Delenda Est, it has 4 phases
  10. 2 points
    I've checked that we played on the same team just twice and we lost both of the games. Not sure if this is a good time to leave. I don't know what I should comment about the incident. I understand why you didn't like it. I don't agree with people misusing their technical knowledge of the game like that, especially when they think they are somewhat smart for doing so. Anyway, it might be good to realize that the internet is not really that anonymous as we might like. People can find information about you regardless of whether they share it or not. I'm sure that elexis wouldn't have shared this information unless it was something easily looked up by others. Technically anyone you connect to sees an address. They can look up a geographical location for that address but that might not necessarily even match where you are located physically. Other than not being necessarily accurate, how specific is that piece of information? We could probably assume that you are a human from the planet Earth to begin with. But we can target you much more accurately just by noticing that you have an internet access and can speak good English. Revealing your country can reduce the possibilities to a few million people, but that's still many more that anyone of us can even meet during their life. I think that starting this thread was a good idea to help target the issue of privacy. I'd probably reconsider giving up on the game completely if that is a reason for you to do so. Anyway, I'll leave that up to you. Thanks for the games we played together.
  11. 2 points
    Or just accuse the enemy of being sexist for only targeting women. That should work with today's society.
  12. 2 points
    And now I have the soldiers done as well.
  13. 2 points
    I am not quarreling. You made a claim, and I asked for sources, that's all. This is common procedure in projects that strive for historical accuracy (like 0 AD). Usually when someone makes a proposal for a change that relates to historical accuracy here, people ask for references. That is perfectly reasonable, as otherwise how can people know that the claim is substantiated? Consider for instance what happened to the Europa Barbarorum project. For years they added content to their mod based on the say-so of a team member who they trusted because he was a friend. That team member claimed to do primary research in an Irish monastery. When that person was asked for sources, he would tell that his research was too bleeding edge for there to be published sources, and other reasons. Eventually people caught up that he was inventing things wholecloth, and that him being a researcher in an Irish monastery was a lie. For a project to protect itself against such things (or against innocent misinformation), it is important to ask for sources. I am NOT saying that that is the case with you, note, I'm only mentioning the story to emphasize the relevance of sourcing.
  14. 2 points
  15. 2 points
  16. 2 points
    Well A24 might have some nice changes How do you know ? I guess people can try to contact @BrynnOfCastlegate and see if she is up to making videos for their mods.
  17. 2 points
    Isis from Meroë reveals herself I was browsing through the Meroitic period artefacts in the archives of the British Museum, and found myself just staring at a few individual relief blocks. I suddenly realized that they were part of the same relief. A little bit more research revealed that these blocks were indeed all from the rear wall of the chapel of pyramid N17 in Meroë. This pyramid belonged to King Amanitenmemide, 1st century AD (or BC). Turns out that the chapel was removed from Sudan in 1905, with one wall being shipped to Berlin, and the other wall being shipped to London. The one that was sent to Berlin was reconstructed and is currently on display in the Neues Museum. The one that was sent to London (only 6 blocks survived) is not reconstructed. In fact it is not even on display... The archives of the British Museum house 1703 Meroitic and Napatan period artefacts, the vast majority of them not photographed (or at least their photographs haven't been published, or publicly catalogued), nor are they on display. I dowloaded the images of the blocks in the London archives, cut them out, and put them back together again. A beautiful, voluptuous African winged goddess appears: Isis! A winged goddess, Isis, wearing the vulture crown and a sun disk with cow horns, backing the Kushite Lion Throne of the seated king, Amanitenmemide. The goddess is depicted with exposed bosom, a symbol of fertility. https://www.britishmuseum.org/research/collection_online/search.aspx?searchText=n17+meroe For comparison, here is the reconstructed relief from the other wall of the chapel, currently in Berlin: King Amanitenmemide himself!
  18. 2 points
    Don't try to hunting the ram. Bevor attacking you first should stop the ram. Therefor you could use e.g. freehand formation to block the path of the ram.
  19. 2 points
    Best to add this to the first post and make an evolving design. Don't want to have to search this discussion to find the roster.
  20. 1 point
    Since you're asking: Hom. Il. 10.156: αὐτὰρ ὑπὸ κράτεσφι τάπης τετάνυστο φαεινός. The word you're looking for is ὁ τάπης: carpet, rug, spread on seats and beds; Attic variants are ἡ τάπις and ἡ δάπις. The word is possibly of Iranian origin. The diminutive is τό τᾰπήτιον, other derivatives include ὁ τᾰπητάριος (carpet-weaver or carpet-merchant), ὁ τᾰπητέμπορος (carpet-merchant), ὁ τᾰπῐδῠφάντης (carpet-weaver), τά τᾰπῐδῠφαντικά (proceeds of tax on carpet-weavers), and ὁ τᾰπῐδύφος (carpet-weaver). Ὁ τάπης entered Latin as tapēs, from which it entered modern European languages (e.g. English tapestry), either directly or via French. Hom. Od. 10.352-3: τάων ἡ μὲν ἔβαλλε θρόνοις ἔνι ῥήγεα καλὰ πορφύρεα καθύπερθ᾽, ὑπένερθε δὲ λῖθ᾽ ὑπέβαλλεν The word in question is τό ῥῆγος: rug, blanket, used as a covering of a bed or of a seat, and made from wool (τό λίνον (related to English linen) is the word for anything made out of flax). Xen. Anab. 7.3.18: τούτους μὲν οὖν οὕτως ἔπειθεν. αὖθις δὲ Τιμασίωνι τῷ Δαρδανεῖ προσελθών, ἐπεὶ ἤκουσεν αὐτῷ εἶναι καὶ ἐκπώματα καὶ τάπιδας βαρβαρικάς, ἔλεγεν ὅτι νομίζοιτο ὁπότε ἐπὶ δεῖπνον καλέσαι Σεύθης δωρεῖσθαι αὐτῷ τοὺς κληθέντας. οὗτος δ᾽ ἢν μέγας ἐνθάδε γένηται, ἱκανὸς ἔσται σε καὶ οἴκαδε καταγαγεῖν καὶ ἐνθάδε πλούσιον ποιῆσαι. τοιαῦτα προυμνᾶτο ἑκάστῳ προσιών. Again ὁ τάπης. Xen. Anab. 7.3.27: ἄλλος παῖδα εἰσάγων οὕτως ἐδωρήσατο προπίνων, καὶ ἄλλος ἱμάτια τῇ γυναικί. καὶ Τιμασίων προπίνων ἐδωρήσατο φιάλην τε ἀργυρᾶν καὶ τάπιδα ἀξίαν δέκα μνῶν. Again ὁ τάπης. Diogenes Laertius V.72: [...] καὶ τῇ γυναικὶ αὐτοῦ Ῥοδιακῶν ζεῦγος, ψιλοτάπιδα, ἀμφίταπιν, περίστρωμα, προσκεφάλαια δύο τὰ βέλτιστα τῶν καταλειπομένων [...] Here the words are ἡ ψῑλί-τᾰπις: a smooth carpet, a carpet without pile; ὁ ἀμφι-τάπης: rug or carpet with pile on both sides; and τό περί-στρωμα: covering of a bed.
  21. 1 point
    You can find old windows binaries and source code here https://releases.wildfiregames.com/, probably won't compile
  22. 1 point
    @Yves no problem, take whatever you want
  23. 1 point
    Dear friend, how could I provide sources to prove something's nonexistence? I invite you to read through all the sources referenced under the dictionaries for 'rug, carpet' - tapestries, tapetes, as it were - and see if you can find any evidence of woven or knotted carpets/rugs such as those referenced outside indoor palace or luxury contexts. People always sat on skins, furs and mats/blankets. The question here is decorated "carpets" in our modern sense, which you find so many places now in the game around and on top of buildings, and which ought to be removed or corrected into mats. That bedspreads and woven blankets existed is a matter of course, aristocracy would have bought expensive imported or luxuriously executed rugs later, but since we never see the halls or bedchambers but only roofs of buildings these cannot be relevant. Putting expensive tapestries on the dirty roofs or ground would have been preposterous. Read all the sources listed in the dictionaries on e.g. "perseus" and get an impression, if you would like to check the veracity of this: That is done in a few hours' and especially the iliad and odyssey are always worth it.
  24. 1 point
    Hello Dok, and thank you very much for your application! Welcome to the community We would be very interested in a contributor in the area of documentation. More specifically, we need two kinds of documentation: Documentation for players, just like the Game Bible you are showcasing above. Please keep us updated about this guide! Technical documentation, for contributors, modders, etc. You don't seem to propose your help in this area, but you seem to have the perfect skills for it, and we would really need a hand there. Would you be interested by any chance? For both matters, I think the best place for you to get some work to start contributing would be the IRC channel: #0ad-dev on QuakeNet (use this link if you don't have an IRC client). Most people there, including me, are in European time zones though. The forums here are still a great place to chat with the community, especially if you want to find enthusiasts for your game guide
  25. 1 point
    Could you split up your list by phase, to make it easier to read? E.g.: Gauls: village: spearman javelinist cavalry javelinist town: ... city: I suppose you mean Proto-Celtic?
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