Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation since 2021-11-29 in all areas

  1. Version 2.1 Giving all houses a garrison flag. Adding some camera options. Requires a restart Adding a sound when switching to the loading screen. @ffffffff audio_interface_ui_switchToLoadingPage.ogg @ISlan fixed it for version 2.1
    6 points
  2. From the topic, you can guess this thread will be heavy. So @Stan` please feel free to lock this thread or ban me if you don't like it. Having been undercover with 20 different accounts over the past 2 alphas, I noticed some persistent issues in the multiplayer lobby (especially TGs). First, let's talk about smurfing. It is in violation of the agreement with Wildfire games to create second accounts without permission, however, many player often spam accounts; in the most extreme cases one person controls 30 accounts and share them with other like minded players. I myself am guilty as charged when it comes to spamming accounts. Why? You may ask. Well, these are the most common motivations for smurfing: 1. They find it funny, creating accounts with joke names or trolling unsuspecting nubs. 2. They regret their old name choice and a much cooler name came to their head after some time. They want to use the cooler name instead. ( This is totally me) 3. Looking for easy wins 4. One of their accounts has been banned or muted. 5. To escape bullying or targeting. 6. To test out new strategies without losing their rating. 7. Because they embarrassed themselves and wanted to assume a new identity. I would like to elaborate on point 5. This is something that only exist in OP TGs, where 1 team has an extremely skilled player and all of the enemies are scared of him. As a solution, the 4 enemies agree to collapse all their troops onto the good player and kill him or annoy him enough to force him to ragequit. The pro player is often placed with 3 nubs for balance, so he can't get much help. The 3 remaining nubs are easy to kill so the game is won. However, from the pro player's perspective, he had no fun at all: it is a 1v4 instead of a team game. In addition, the mechanics of A25 made cavalry extremely speedy and agile, so that they can deal huge damage to the pro player and escape unharmed before the others arrive to help. Furthermore, targeting happens as well. For example, I gained a reputation of having poor defence against cavalry rushes, because I wasn't used to the new mechanics in early A25 after the boom/ turtle A24. But, my boom is very fast and I can field enough units to wipe out any single player in a battle, after the boom. Those who know this, once they play on the opposite team to me, they persuade all of their teammates to rush me at the same time. In early A25 this would have destroyed me. But now, thanks to coaching from Hamdich and berhudar, I am much better and defending myself against rushes in a 1v1. But all of this was useless when 3 players of the opposite team rushed me simultaneously today, even though I was the pocket player! Clearly one of them has convinced the other 3 to do this to me as it is very unnatural to have 3 players all going in on the opposite pocket at the same time. I don't think even the strongest players can defend against 30 cavalry in their base at minute 6 while having to sustain a reasonable boom to support their weak flank player against a much stronger enemy next to him. Surprisingly, I survived the rush today and did boom up eventually, but my flanks had resigned and mighty army of 160 units with cav and champs were crushed by 2v1. This made me write this on the forum to inform the developers and project managers that such issues exist. I am not the only victim of this; anyone above a certain rating has suffered from this before and although it is a strategy, it ruins the game and there is no fun in 4v1 at minute 6. 30 cav at minute 6 is fine in a 1v2 game because your enemy has to sacrifice their eco completely to field this many cavalry so soon, and you will have chance to defend and recover. But this does not happen for a TG. When one retreats the others can take turns to harass and you will never be left alone. Today, each of them only had 10 to 15 cavalry (not much impact on eco) but it added up to 30. The A25 alpha made it very difficult to fight outnumbered so 2v1 3v1 are almost impossible no matter how pro you are. And this is exactly why many good players started smurfing - to escape being bullied by 3v1. They even share accounts and make newbie errors on purpose to make it harder to tell who is playing behind them. I sympathize with these people even though the rules don't allow it. Points 1,2 are fairly obvious and not so malicious. Point 3 raises another alarm: the lobby is very unfriendly to new players, which is why you don't see the leaderboard change often. I will discuss this in the next post. Point 4 is quite obvious... If they don't use profanity again in their new account then fine... The reason I smurf is mainly point 2, occasionally point 5 and 6. Point 7 exists; when some players make a mistake in a TG watched by many spectators, they feel embarrassed to play with them again, but they still like the game. So their solution is to create a new smurf identity and restart their 0ad career until they can redeem themselves in front of the specs.
    5 points
  3. It could look like this basically. (Didn't make it @Sundiata did. I wonder if the fortifications are mandatory. For the new unit texture, now that you're back @wackyserious maybe you could help? EDIT: Scabbards are easy to fix. Just XML work.
    4 points
  4. Buenos días o tardes; -Estaré ausente unos meses y me gustaría dejarles con las últimas remodelaciones , que ya sí son definitivas (las hice , porque o bien los edificios de lejos no se distinguían bien o por que no tenían cimientos y el edificio al estar en una elevación de terreno parecía que flotaban; Castro lusitano de élite; @soloooy0, intenté que quedara lo más redondo posible. Fortaleza lusitana; Mercado lusitano; referencias del mercado; -Espero que ustedes sigan apoyando y aportando con críticas y sugerencias o con nuevo contenido para desarrollar la facción y que sea una realidad en el juego(para orientarles , los edificios y unidades ya están terminados , pero igual las texturas de ambas partes no son las mejores y muchas traducciones están hechas pero faltan algunas). Disculpen las molestias* y hasta la próxima!!!
    4 points
  5. Boudicca has a bronze girl-chested armor which is both fantasy and inaccurate: Caratacos has the weird belt from its concept art, which is conan the barbarian -like stuff: http://images.gamedev.net/columns/spotlight/0AD/big02.jpg http://images.gamedev.net/columns/spotlight/0AD/big02.jpg Cunobelin is less problematic but he has weird leather straps (purely decorative) over the body and with buckles (belt buckles are actually something the Romans popularized, the Celts used belt hooks and rings), there is also a Roman fibula on the shoulder (the penannular fibula appeared during the Roman empire) and the wooden scabbard that should be in metal and on the other side: Vercingetorix still has a round shield (which isn't accurate), the scabbard on the wrong side and a weird belt: Viridomarus uses the Battersea shield (which has been found in UK), a bronze fantasy cuirass, a weird animal pelt and the same problematic wooden scabbard: Finally the temple... isn't really looking like a temple: Honestly, you could use it for anything else and you wouldn't see the issue. There is nothing telling you it is a temple or any building with a religious function. This could be a storehouse, barracks, a noble house, a military camp etc. The building isn't bad, except for the round shields, but it is super generic and unspecific.
    4 points
  6. So here is an example in less than a minute of effective use of the extra range of polearms.
    4 points
  7. THRACIAN HERO INFANTRY SWORDSMAN THRACIAN CHAMPION INFANTRY SPEARMEN
    4 points
  8. Buenos días o tardes; Nuevo diseño de cascos(finalizados); -Gorros (cascos) (Para fases 2 y 3 de); -Infantería ligera; 1. Lancero; ----------------------------------------- (Scortamareva) 2.Hondero; ----------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------- (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) -Caballería ligera; 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;---------------------------------(Epones Aeiste ) Modelos; -Los gorros de cuero(cascos)que están atrás son para la fase 2 y no todas las unidades tendrían que llevarlos pero si la mayoría. Los gorros que están delante son para fase 3 y lo llevarían todas las unidades y el penacho blanco sería un indicador de facción. (las referencias las subí antes) -Cascos (de metal) para unidades campeonas; Noble; referencias; (las máscaras no son lusitanas son cántabras ,pero el casco es el mismo) Emboscador ; referencias Bandolero(jinete); referencias -Cascos (de metal) para unidades de Héroes; Viriato; Cauceno; Púnico; Disculpen las molestias*
    4 points
  9. Not sure if the bands were armlets but I think this texture will be assigned for hero units.
    4 points
  10. It was a joke. Glad to see that people can't tell anymore when I'm joking and when I'm not, I've been working hard to blur that line even further.
    3 points
  11. whith this example, @Reyhan, you showed perfectly why it's not fun to have nubs on your team, and why many hosts only accept players of their level. even teams means more fun. also, if this bullying is an effective strategy, than I don't think it can be blamed. it's a coordinated assault, and it makes a lot of sense in TGs. All in all, I'd say you are painting things a lot darker than they are, and many of these issues are simply caused by 0AD having a small playerbase, and it having a public lobby, with a public chat. there's good to it, and bad. of course it is true that smurf accounts should be limited somehow, and that TG should have a rating system, both these things have quite some consensus. (but TG rating should not consider in game scores though, this too has been discussed). I also think that if the game also had a quick matchup system for 1v1, this would make matters simpler, and be more inviting to many new players.
    3 points
  12. There has been a lot of talk about how we can make p2 more active. Separately, there has also been talk about introducing siege in p2. Also separately, there has been some discussion about allowing players to capture wild ele. I think it would be nice to allow players to capture wild ele in p2 to use those ele as siege. This obviously wouldn't be applicable on every map (or even every civ), but this would be a nice game feature that would add additional layers to the game (i.e., I will save ele for p2 to do siege attack vs. I will use ele early as hunting eco boost; I need to kill ele, so enemy doesn't get siege in p2) that aren't present now and would also make for possible knockout blows in p2. To balance this, I would make wild ele have less armour and be essentially naked
    3 points
  13. (I've written a Python script to do the bulk of the work. https://code.wildfiregames.com/P256)
    3 points
  14. I love your Lusitanians...they look great! Love it.
    3 points
  15. Hello. You must fix the building templates. ProductionQueue component has been split into Trainer and Researcher components. Without this fix, the mod is unplayable.
    3 points
  16. I have a friend that speak nahualt so she can help us to record some of this voices, I going to send this list https://open.spotify.com/show/6sdoJn6IXki9IIdu4uvmij
    3 points
  17. Not yet. (https://code.wildfiregames.com/D2372)
    2 points
  18. You can see the skirt section (blue) is particularly egregious.
    2 points
  19. Well, there's not much to say. Essentially, it boils down to the following points: 1) You're breaking the rules. 2) A lot of other people are also breaking the rules. 3) The lobby is chaotic.
    2 points
  20. Might be better to use github wiki feature to start documenting stuff. At least everything is focused on this thread and if you extract the important stuff in the form of issues and wiki entries it might make it easier.
    2 points
  21. WOW I do like something like HUN as acronym for terrans! It's the UN but launched in the future. And also it has reminescence of "huns", and how they depredated Europe. So it could be quite a cool parallel thrown into space
    2 points
  22. If we use an existing name, it makes us believe that in the future it is related to this movement, which I don't think would be the best point, if it were better, it would be the acronym UN. In that future we could create something like the Human United Nations (encompassing the colonies and new nations created on the moon, mars, ceres and on the satellites of jupiter, saturn.
    2 points
  23. That was my thought process. Would make it easy to give every faction a completely unique look. One classic human, one super organic and one all tech and robots. For names I'm unfortunately not that creative. I would stick to humans, mechas (for the robots or the alien-human-robot hybrids) and to give it the special 0ad flavor, maybe just Gaia for the aliens. And yes gameplay ideas would be good to have
    2 points
  24. Since 75% of the game is played as a team game, a team rating would also help the host to better assess a new player. An algorithm for this would be conceivable. A bit of creativity. We have very good and creative mathematicians in the community. (Yes the todo lists are very long. I do not expect any change in the near future (years). yes I have created little or no source for the game myself. Maybe this will get better one day).
    2 points
  25. Now let's talke about the second problem with 0AD lobby: it is very unfriendly to new players, for the following reasons: 1. Most team games only allow 'known players' to play. If someone new appears, the host will often displace them from the player slots, or kick them from the game. Sometimes the host will just immediately ban anyone who he has never see before. If a new player asks to play with them, the host will simply respond with 'I don't know you' then keep them as spec or just kick. 2. Smurfs exist and destroy new players before they get a chance to start enjoying. This is less of a problem since good players only want to play with good players. 3. Many quit without resigning. This makes many players underrated and is frustrating. Players with low ratings are never welcome in team games -> they never get a chance to meet the pros -> they can't improve. 4. Profanity. This happens everywhere. Elaborating on point 1, the reason behind the hosts' unwelcoming policy is because they are afraid of unskilled players ( called cosmic noobs) ruining their balance or decreasing the intensity of the game. This is a valid reason, and I was peer pressured into doing this as well. However from the perspective of a new player, they have waited for a decent few minutes in your game, only to be kicked out simply because the host has never seen them before. There is very little chance for new players to integrate into the 'known players' group so there is always a constant if not decreasing number of players. Sadly, the best way to improve is to play with pros in such games, so the chance of a new player becoming good is very slim since A25. This problem did not exist in A23 and I was lucky enough to become 'known' then. Right now it is always the same small group of people playing and they don't accept any new faces. For some hosts, even a player with a very high rating (1700) is kicked simply because the nub host has never seen that 1700 person before, who ironically turns out to be an old player who has joined since A17... Another reason is the host is scared of smurfs who might ruin balance. In some people's minds, new player without rating = smurf and deserve to get banned instantly. Point 3 makes it very hard to get enough points to prove yourself. In order to get recognised, a new player needs to gain at least 1400 points then prove themselves to a 'known player' who is not so stubborn. After that, he needs to join the TG with their 'known player' and the 'known player' has to recommend this new player to the host. Even then, some hosts still refuse. Once they are in the game, the specs will call the new player noob if they make a mistake, then smurf if they play well. The host might ban instantly if there is a smurf accusation. Obviously this is a toxic environment for any new players. So most new players quit soon.
    2 points
  26. some physical characteristics and can clearly see the difference.
    2 points
  27. I heard that too. they call them laundries.
    2 points
  28. Offending player:Madai My lobby name: seeh i (seeh) got about double eco and more then double pop he (Madai) told me then he will exit and he did commands.txt metadata.json
    2 points
  29. 2 points
  30. I would like to suggest that the information screen for ships be updated to identify the type of units that can be carried on that particular ship. I suspected that siege units could not be loaded, but I gave it a try anyway. It did not work, but to make matters amusingly worse, the dock and ship were built where the water was too shallow for the ship to move!! The water was too deep for the siege units, but some soldiers were able to cross to the other shore. But I was not able to expand the beachhead. Live and learn. Can't win them all. Anyway, I finally won my first game playing the Athenians at the easy level.
    2 points
  31. Or they're shooting at fields. Wouldn't want them to do either when there's hostiles around.
    2 points
  32. The game is limitless in its ''features''.
    2 points
  33. Actor file update: -Assigned updated shields -Added light armor to elite spearmen -Added scale armor variant to elite archer -Assigned updated Illyrian helmets to advanced rank units New textures: -Female citizen
    2 points
  34. -Casos/y/gorros lusitanos em desarrollo; Gorros; (Para;) (infantería ligera) 1. Lancero; ---------------------------------------- (Scortamareva) 2.Hondero; ---------------------------------------- (Trokalobutiam) 3. Espadachín; ------------------------------------ (Caetranan) 4. Escaramuzador; --------------------------------- (iovanan) y (Caballería ligera) 1.Jinete con lanza;--------------------------------------(Epones Pretre ) 2.Jinete con venablos;----------------------------------(Epones Aeiste ) Modelos fase 1; (No llevarían nada en la cabeza, irían con sus peinados tribales al aire) (Gorros)Modelos fase 2; (Gorros)Modelos fase 3; -Intento que se parezcan a los originales aunque por ahora parecen gorros frigios (como los que usan los persas), haber si consigo consigo la forma de una vez.Las partes en blanco cambiarían de color según la facción. Los lusitanos fabricaban cascos , cotas de mallas , grebas y escudos con umbos y piezas metálicas pero , no las usaban todos los guerreros , porque preferían ir ligeros o solo los que podían pagar los(aristocracia) . Referencias; Cascos ; (Para;) Unidades campeonas; 1. Aristócrata; ------------------------------------- (Arimo) 2. Emboscador; ----------------------------------- (iabarannta) 3.Bandolero;---------------------------------------(Epones Arimos) Cascos ; (Para;) Héroes; 1.Viriato;--------------------------------------------(Virilos) 2.Cauceno;-----------------------------------------(Kaikainos) 3.Púnico;--------------------------------------------(Apimano) - Los cascos siguen en desarrollo...¿Sugerencias , críticas...? Disculpen las molestias*
    2 points
  35. Hey, I stumbled over this thread a couple days ago (checking up on the bigger Libre / Open Source RTS projects), and funnily, this post here got me checking out "BAR" - when actually my background is from the SpringRTS engine :P. I'll introduce myself in separate thread!
    2 points
×
×
  • Create New...