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  2. sarcoma

    Antiquity Expert's Main Thread

    Maybe this helps https://en.wikipedia.org/wiki/Help:IPA/Greek
  3. coworotel

    0abc mod

    I wasn't sure, but if you are saying... I'll take a look at how you have done it.
  4. Today
  5. wowgetoffyourcellphone

    0abc mod

    Are you sure? Delenda Est quite easily displays 4 phases in structree.
  6. wowgetoffyourcellphone

    ==[TASK]== Horse Update 2.0 (Retexture)

    I see lots of actor fixing in my future. Carry on my wayward son.
  7. Thorfinn the Shallow Minded

    0abc mod

    Basically what I said. I haven't kept too up to date on the game and wasn't aware of that feature. Thanks for answering. Exactly. Finally someone understands my pain. Definitely there are similarities. I'd even argue that some of the more famous ancient sources are responsible for some of the broad stereotypes, especially in the case of Sparta.
  8. Sundiata

    ==[TASK]== Horse Update 2.0 (Retexture)

    Interesting remark... I have no doubt that natural manes were the norm, in general terms, but since you bring it up, quite a number of depictions of horses with roached/hogged/cropped manes, that stand up right, exist from Antiquity. A very small number of horses have naturally upright manes (comparable to those of przewalski's and zebra). Actually wouldn't be bad for some of the Greco-Roman and Achaemenid elite cav...
  9. coworotel

    0abc mod

    Maybe you wanna take a look at /gui/reference/structree/draw.js. I was trying to make a mod to increase the size of the icons in the techtree screen and it was surprisingly hard to do. There's a lot of things hard-coded there. If I recall correctly the number of phases there is hard-coded to 3 as well. Good luck!
  10. Disabled my mods, still not working... I remember this used to work sometime ago, maybe before the re-release or in A22... (Sorry for the off-topic comment.)
  11. GunChleoc

    Antiquity Expert's Main Thread

    This is exactly why I am pushing for the use of the IPA. Your first sentence could have been replaced by 1 simple IPA symbol. You obviously care very much about the rigor regarding the transcription into Latin letters - the same sort of rigor could be applied here with the help of the IPA. It's a great tool once you get used to it. And no, I can't record a sentence right now, because I don't speak Greek at all. Since I speak multiple languages and have quite a lot of phonemes practiced, I could record a sentence though and probably make a fairly decent job of it if I had an IPA transcription with some pointers for what the intonation needs to be like. Which is the whole point I am trying to make - people versed in the IPA can pronounce pretty much anything with only a very slight accent given enough practice and some intonation pointers. I believe that it's a vastly underused tool and it should be taught in school along with articulatory phonetics, buy sadly pronunciation is usually vastly neglected in language teaching.
  12. Phalanx

    ==[TASK]== Horse Update 2.0 (Retexture)

    As a player who uses an absurd and probably ineffectually large amount of cavalry in 0AD, I LOVE THIS!!
  13. wowgetoffyourcellphone

    Technology Portraits (2019 and beyond)

    A real pickax from the era would have a straighter head on it, I think. But this icon gets the point across (and was taken from the storehouse icon).
  14. Yesterday
  15. Imarok

    ==[TASK]== Horse Update 2.0 (Retexture)

    Very nice. But a varity in mane shapes would be the sugar on top. Also what mane types were common in that timeframe and cultures?
  16. Nescio

    0abc mod

    When I say something doesn't work, I mean it causes errors. And yes, it seems the problem is primarily with the structree. It did work in A22, though.
  17. Nescio

    0abc mod

    What do you mean exactly? Those visualizations are already optional: To start with, if Athens and Sparta, then why not Argos, Corinth, Thebes, Syracusae, etc. as well? Gauls are not split up in multiple separate tribes either, nor are Britons or Iberians. Secondly, popular culture typically exaggerates the differences between Athens and Sparta. Sure, there were some differences, but overal they were more similar than most people realize. Their armies consisted of a core of heavily armed but untrained wealthy citizens, supplemented by hired mercenaries and coerced allies. In democratic Athens, c. 10% of the population could vote, but the politicians addressing the people, making proposals and speeches, and getting nominated and elected to the highest offices (archons and strategoi) came from a handful of oligarchic families. Sparta was officially a dual monarchy (its kings were comparable to Roman consuls or Carthaginian sufets) but the real political power was in the hands of the oligarchic gerousia (senate). Farming was the primary occupation. They recognized the same pantheon. Etc. Furthermore, Athenians and Spartans have rather similar unit rosters; Sparta has an architecture set of its own, while Athens heavily borrows from the Macedonian actors.
  18. mimo

    0abc mod

    but still, when you say that things work or don't work, does that mean that it does what you want in game, or the structree works? Making it work in game should be straightforward (with what you describe, having only generic phases, with the wanted civ requirements in the phase_metropolis_generic.json). But as i said, i think the structree is broken when civs don't have the same phase sequences (it does not check for civ req when building the phaseList, and there is only one phaseList for all civs).
  19. Nescio

    0abc mod

    Basically what I want is the following: phase_village.json (autoresearched) phase_town.json (all civs) phase_city.json (all civs) phase_metropolis.json (mace, ptol, sele; not any other civs) What I currently have is: phase_village.json phase_town.json phase_town_generic.json phase_town_athen.json.DELETED phase_city.json phase_city_generic.json phase_city_athen.json.DELETED What works is the above with: phase_metropolis.json (placeholder) phase_metropolis_generic.json (no civ requirements) phase_metropolis_mace.json phase_metropolis_ptol.json phase_metropolis_sele.json Things that don't work include: phase_metropolis.json (mace, ptol, sele requirements) phase_metropolis.json (placeholder) phase_metropolis_generic.json (mace, ptol, sele requirements) phase_metropolis.json (placeholder) phase_metropolis_mace.json phase_metropolis_ptol.json phase_metropolis_sele.json Furthermore, I have no idea why the following causes errors: phase_village.json phase_town.json phase_town_generic.json.DELETED phase_town_athen.json.DELETED phase_city.json phase_city_generic.json.DELETED phase_city_athen.json.DELETED
  20. Nescio

    Antiquity Expert's Main Thread

    It's best to avoid English when approximating sounds, because English orthography is horrible and because English phonology varies greatly between different dialects. The classical pronunciatition of ω is /ɔː/; if you do want English equivalents, I'd say it's the sound as in more or saw (Received Pronunciation), not slow /sloʊ/. Unless otherwise stated, Classical Greek means 4th C BC Attic prose, the language of Lysias, Plato, and Xenophon. There were quite a few sound shifts later in Hellenistic times: α, ᾳ → /a/ ε → /e/ ει, η, ῃ, ι, οι, υ, υι → /i/ ο, ω, ῳ → /o/ ου → /u/ β → /v/ It is important to realize e-psilon, o-micron, u-psilon, and o-mega are modern names; in Classical times they were called εἶ, οὖ, ὖ, and ὦ, respectively (other letters already had their current names); e.g.: [EDIT]: In short, ε was /e/, ει was /eː/, η was /ɛː/, ο was /o/, ου was /oː/, and ω was /ɔː/ in Classical Greek.
  21. Thanks for the feedback. It may well be that the pathfinder occasionally bottlenecks the application under certain circumstances - but so far we've located a few functions that are consistently eating up the CPU time, so focusing optimizations on them is likely to bring better speedup overall. This is especially true since what I've seen from both of the pathfinding functions, they mostly suffer from branch mispredictions, which aren't really something you can optimize in most circumstances. Unfortunately we have only 56% of players who support the GL4+. @Yves Thank you for this gold mine of a post! I'll have to dive into what you've provided. Depending on the amount of work needed to complete your experiment (as I do unfortunately have a deadline for producing training material from this effort), it might be extremely helpful to me, even if it's not necessarily something that can be turned around and merged back into the actual game.
  22. wowgetoffyourcellphone

    Borg Expansion Pack Mod Release V 1.0.3

    I do not believe it is yet possible. You can't just adjust every component in the templates with a tech. Those effects have to be coded.
  23. Guys, version 1.0.3 is available!!!
  24. I added a note to the download page: https://play0ad.com/download/mac/ Does that sound good to you?
  25. Thank you so much for these first findings! The majority of the dev team is in CET, so the best window would be your morning work hours, which are roughly our evening. Regarding the renderer: this is an area of the code that I don't know very well, but Yves did a lot of research on it, as you can see; and Vladislav is the most active dev in this area, I let him take over from here. Regarding the pathfinder: it is not a surprise that the so-called short pathfinder is a bottleneck. There are plans to revamp or get rid of it, as it is a very old piece of code. I am quite happy that the hierarchical pathfinder appears as a secondary issue: it was already revamped a couple years ago So your findings in the pathfinder area are matching our current focus! We are going to upgrade our version of SpiderMonkey and we hope to see some performance improvements in the parts of SM that appear in your analysis. Looking forward to reading your next findings
  26. It really depends on frame. Try to move the camera for some empty space. Or order all 1000+ units to move. Unfortunately we have only 56% of players who support the GL4+. Also I suppose in most cases GL4+ means Vulkan too. It also gives a lot of opportunities to optimize. We use a lot of space in our VBOs, we don't even use compressing. The most important thing I really want to know from Intel: why drivers crash? (We don't see so many of them for other vendors).
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