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  2. Jofursloft

    An apology

    The game must be 1v1 rated to break a rule. In this case now he just has to to give the points to the winner player.
  3. Today
  4. juniorlovegroove

    An apology

    Hello everyone, I'm taking the liberty to apologise for my son's behavior in a couple of games he joined yesterday. He has obviously broken the terms of use by quitting the games (at my insistance as he wasn't allowed) and he is now devastated. I will make sure he reads (properly this time) the terms of use and make sure it never happens again. Once again, I'm sorry, especially to the other players involved. jnr lg
  5. asterix

    Portraits for Heroes

    @dmzerocold do you have any comment on this? Well that portrait can be not just portrait or icon but if you make it into layers it could be main menu background as well. (when you get to first screen when you start 0AD) BTW very nice portrait. @stanislas69 I believe also Kushites do not have portraits. Sorry just noticed that they are also in your list. @dMAthena Also if you would like after you finish these for 0AD you could also take a look at heroes in our mods Terra Magna, Millennium AD and so on.
  6. Nescio

    Portraits for Heroes

    The transcription is quite inconsistent; either transcribe κ with c and ος with us (Latin style, most common in English and most modern European languages) or κ with k and ος with os (Greek style, uncommon), but do it consistently. Also, it is quite interesting that in the case of Seleucus I his epithet is left untranslated (Nicator means "Victor"), whereas in the case of Antiochus III it is properly translated (Megas means "the Great"), and in the case of Antiochus IV it is replaced with something completely different (Epiphanes means "manifest" (of gods), "coming suddenly into view", "illustruous", or something similar, but not "Righteous"). Of course I know it's not your fault; there are many inconsistencies in 0 A.D., the result of different people with different ideas committing different things at different times.
  7. stanislas69

    Portraits for Heroes

    Basically when you will be done upload the psd file and make sure the background is a specific layer and he will be happy It's not required it's merely if you want to see how they look in the game which can be gratifying Great. I should put together a pinned thread to keep track of 2D tasks. @wowgetoffyourcellphone Do you have a list of 2D artwork you'd want for the game ?
  8. dMAthena

    Portraits for Heroes

    I will try in next version, I will replace with this style , and thank you for information Could you please explain it more? do i need to include specific background ? i also applied different layers in photoshop for this portrait I will get the source/files from my brother if i have to get them, he will help with SVN if its require Ok next , i will work on Darius
  9. thankforpie

    Missile Dodging / Dancing

    whats the wall exploit about?
  10. Imagine you have two files with the same name. Depending on the order of mods one of the files will overwrite the other. The order of the mods define which one wins.
  11. stanislas69

    Feature or Bug? - Anglo-Saxon cavalry can build

    I guess not. Can you open an issue on GitHub ?
  12. stanislas69

    Portraits for Heroes

    Do you want to learn ? This way I could show you how to try them in the game So here is a list of what you could work on next its up to you. Do not hesitate if you have doubts about any of those. Iphicrates Pericles Xenophon Vercingétorix Nastasen Harsiotef Arakamani Amanirenas Cunobelin Indibil Seleucus Nikator Antiochos the great Antiochos the righteous Hamilcar Marcellus Maximus Caratacos Philip of Macedonia Chandragupta Darius Cleopatra Chanakya Craterus Viriato Caros
  13. Thorrky

    Missile Dodging / Dancing

    It is quite easy to counter a single 'dancing' unit by manually giving targets for your units though - basically by microing yourself. If this 'bug' is changed at some point, I think an interesting element to the game will be lost. Talking about realism: what about a formation of cavalry juking arrows at long range? That seems more than historically plausible, especially for lighter skirmisher cavalry.
  14. wowgetoffyourcellphone

    Portraits for Heroes

    I would say make sure to do these in layers, so that the standard background can be applied. This looks nice though.
  15. Genava55

    Portraits for Heroes

    Superb work. I love the gaze. If I can be punctilious, I would say the spearhead is not Celtic. The River Thames iron spearhead is a good example of Celtic Iron Age spears. If you want to continue in the direction of Celtic heroes, I can help. The only thing is that I have suggested several changes for the future. But anyway I can help you now and give you good information. For example, Caratacos: General help for British Iron Age art and patterns:
  16. In marketing aspects, I believe what the game is trying to achieve in its Mediterranean-centered theme is to have its own branding. Branding plays an important role in establishing an impact on your target market. You need to have a strong and solid identity in order to be remarkable. In my opinion, this is part of the game design. This is the objective of the developers, to come up with a historical RTS with an ancient Mediterranean. DLCs or expansion packs could come along afterwards. This could be observed in the industry, best example for this would be how the developers of the Total War series, slowly absorb other cultures via DLCs. This is also why we have mods for the game and an active modding community here, to satisfy the urge of the community to have them as playable factions which the game could not include at the moment, for reasons stated in previous discussions. Adding more factions at the current state of the game will only increase the workload of the developers and moderators and will consume their schedule even more at the sacrifice of the free time which could have been spent on currently open tickets which will further speed up the overall development progress of the game. In my personal opinion, I am not against this, I personally like the idea of having more factions. It is just that this feature is not ideal for the current state of the game. Maybe this could be worked out in the future.
  17. balduin

    [Part II] Civilization Proposal : Early Muscovite Russia

    @vlad1777d Did you make any progress in the last year?
  18. I played the Anglo-Saxons and figured out the Cavalry can build buildings. Is this a bug or a feature? Should cavalry really be able to build buildings?
  19. @(-_-) I do not understand your explanation. Why would it matter in which order I selected and load the same mods? The first time I selected mods when I started the match the second time, before I loaded the game. The mod combination should be the same. Or do I miss something in the implementation here?
  20. wowgetoffyourcellphone

    Order of mods should not matter while loading a saved game

    I think the issue is that the replay or saved game should just load the mods in the proper order when launched.
  21. (-_-)

    Portraits for Heroes

    That’s pretty nice. How would it look if the shield was a bit more orange-ish? (So it would resemble the shield used for the Briton emblem) You should know that I am pretty bad at criticizing art or Celtic history.
  22. The order of the mod matters a *lot* actually. The file loaded from the last mod would end up overwriting the file from earlier mods. So having a different order would not be the same set of files. Mod mixing behaves a lot like a cocktail. 2 mods being combined would produce an entirely new mod in the end.
  23. dMAthena

    Portraits for Heroes

    Please give me the name, then I will work on it. and when I finish it share it here with you. similar to Boudica No never,
  24. I enabled a three mods and played. The mods: 0 A.D., Millennium A.D. and the formation fighting mod. I saved the game. Then I restarted the game and tried to load my saved game. The filter did not show me my saved game. I had the option to disable the filter. Selected my game and got a warning, saying that my mod selection is incompatible. The only difference the first and second time was the order in which I selected and activated the mods. The first time: 0 A.D., Millennium A.D. and the formation fighting mod. The second time: 0 A.D., the formation fighting mod and Millennium A.D. As you can see only the position of Millennium A.D. and the formation fighting mod are different. However, the order of the mod selection should not matter.
  25. stanislas69

    Portraits for Heroes

    Awesome. @LordGood would you mind to give some constructive feedback ? You can work on other missing portraits. Do you need help finding you way around the game's files ? Have you ever worked with either git or SVN before ?
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