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  1. Past hour
  2. Ok, just solved it, it was mods enabled. Weird since that happens even with fresh installations.
  3. I used the script in the source/tools/spirv. I thought that was the script I needed to run, or is it a different one
  4. Today
  5. If you're using the dev version you need to download the shaders.
  6. There is a non violent mod which swaps those icons IIRC
  7. This is amazing, do you have a git set up yet?! I can’t wait to try this out!
  8. I haven’t touched it yet, I’ve been quite busy. If you want you can download what I have and work on it more, I’ve kind of lost interest in it.
  9. Yes, but we continued that discussion in: It's one of the things I'd reconsider, and from what I've read, not everyone saw eye-to-eye with him (although I don't know if for well founded reasons).
  10. Nescio was against giving the abilities to other civs to capture enemy engines, he answered just after. Up to the others.
  11. Who would be the one still improving animations? Found this discussion since it has been just quoted, and went fast over it. The incorrect unphysical torsion spirals need fixing, as explained in: Besides: As mentioned in: To fix that those don't end looking the same, and if there's a will to properly delve into siege engines, a whole type of machines is being ignored, while many being considered are probably misrepresented:
  12. Perhaps they could be able to have scorpions and bolt towers (but no stone throwing catapults).
  13. Amazing. This answers: Can the campaign map work with real time also? I've spent some time thinking about how the latter option could maybe work with more than two participants in multiplayer, if you want to discuss it.
  14. It gives one the impression that one is eating meat even if they never hunted. I'm not gonna lie and say the ancients were vegetarian (except the Buddhists and the Jains). But I'm also not gonna lie about them pursuing pacifist or strictly self-defense based victories. Is there already a mod for this ?
  15. More like, zombies? Speaking of which, a zombies mod could be nice.
  16. When I open a map or create one in Scenario Editor, I get a wxWidgets error (issue #9307). The weird thing is, I don't get it when I first open Scenario Editor. Also, when I am about to place certain buildings (in the actual game), I get a "Program 'spirv/model_solid' with required defines not found" error (issue #9315)
  17. Have you done any more work on the mod maker, @Perzival12?
  18. Using @Mythos_Ruler's map, I've been developing the idea of a campaign mod for 0A.D. The gameplay is inspired by other games with campaign mode like Total War, or developing cities like in Civilization. Develop your city : Cities can research upgrades that create economic activities around it. Campaign the map with armies, interact with other armies or points of interest : Get into battle missions by exploring ruins, or interacting with other player's buildings. Below an attack on a encamped army. The map generate a camp fitting defending army size and composition : Screencast from 2026-10-13 10-16-39.webm
  19. German mounted units seem to have incorrect composite words, it be more correct to use Skeutaridjô (for Javelin) Gaisaridjô (for spear cavalry) Aþalaridjô (for champion) Although if the Javelin Cavalry is really supposed to be Helvetian it might be better to call it Walharidjô (Celtic/foreign rider) or use a Celtic name.
  20. I don't think it's necessary to represent the different types of food sources. Quite the opposite, one food item in the icon is enough. People understand it perfectly well and it makes the icon much easier to read at small sizes, which is far more important than representing all the different possible food sources in a 16x16 px space.; there's no need to overcomplicate things. Your lifestyle choices and the way you choose to raise your children are entirely respectable. However, I don't think appealing to veganism is a sufficient argument to justify this change. It's difficult to determine where to draw the line when deciding aspects of the game based on specific ideologies. Not long ago, a user suggested that Mauryan maidens should be covered up because, based on his own moral beliefs, this was wrong. And there are many similar cases. That's why I mentioned the historical aspect as a more consistent basis for arguing in favor of this change.
  21. I just hope when expecting and raising them you'll get them their nutrients.
  22. Yesterday
  23. It certainly did, it's hard to get a significant surplus just with husbandry, that happened when in synergy with agriculture (crops to feed animals, their manure to fertilise crops). That's why I think Field and Corral dynamics could be less dull. So is food for food, but if one is going to represent that icon with many types, not doing so for the others might look inconsistent as a design choice. Of course wood still refers to wood, stone to stone, and metal to metal, just that there are (currently) many sources of each. What do you even mean by that you "couldn't possibly explain why the food icon is of flesh if killing animals for their flesh is bad"? Are you going to tell your kids all ancients were vegetarians or vegans? It's not the game that is unreasonable!
  24. I plan to teach my future kids it’s bad to kill whether human or animal. I would like to play all major free culture video games with them. But while farming and building a wonder I couldn’t possibly explain why the food icon is of flesh if killing animals for their flesh is bad. The game does not offer a reasonable choice . People still eat meat for a variety of reasons but I hope we can all agree that teaching our children to avoid meat if possible is for a better future !
  25. I don't fully understand this point. I think there are more important things to address than vegan sensitivities in a real-time strategy game about ancient civilizations. But perhaps, from a historical perspective, agriculture could be considered a foundational milestone in the rise of great civilizations. I'm not sure whether it played a more significant role than animal husbandry in this regard, but that would be a valid (and strong) argument in favor of changing the icon. Ideally, it looks good, but from a design perspective, I don't think it's a good idea. Keeping the iconography simple is important to avoid making things unnecessarily difficult to read. It’s also worth considering how this would look on smaller monitors. Regarding the design of resource icons in general. Personally, I think they are quite consistent with the actual resources players gather from the map. Wood for wood, stone for stone, metal for metal. I don't think there's much to gain from overcomplicating these kinds of GUI elements. It sounds like a good fit for a specific mod aimed at creating a simulator of ancient civilizations.
  26. That’s up for interpretation ! Who is to say the villagers are unpaid and have no property ? The idea is just they aren’t allowed weapons ! It would also be interesting and fun if soldier units could capture/convert villagers immediately instead of killing them !
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