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  1. Past hour
  2. I assume a lot more work still to go to make ModernGUI 28 compatible? Absolutely feel naked playing w/o it
  3. Not sure if this is known but getting a strange text in a discord embed of the game website. Why does it say "gerbilOFdoom" in the corner? Also idk how website embeds like this work but it should probably give a bit more relevant info. Like the current release version, and maybe a nice screenshot along with the game description.
  4. I salvaged some of autociv into ModernGUI, I can help with some of the fixes I covered doing so: Fix for the option page, just return a promise in init autociv_patchApplyN("init", function (target, that, args) { const promise = target.apply(that, args); [...] return promise; Same for lobby autociv_patchApplyN("init", function (target, that, args) { autociv_InitBots(); // Call everything that isn't sensible to the page being fully init here const result = target.apply(that, args); return Promise.resolve(result).then(resolvedValue => { // Call everything that is sensible to the page being fully init here autociv_focus.chatInput(); g_LobbyHandler.lobbyPage.autocivLobbyStats = new AutocivLobbyStats(); initChatFilterInput(); return resolvedValue; });
  5. Yesterday
  6. What place names can tell us (Was Ortsnamen uns erzählen können) Selected excerpts from this article: https://nationalatlas.de/nadbeitrag/was-ortsnamen-uns-erzaehlen-koennen/ I translated them from German to English. Here: The oldest settlement names in Central Europe date back to pre‑Germanic times. They are of Celtic or Romance origin and appear above all in the western and southern Germanic regions of the Germania Romana. The earliest Germanic names occur somewhat more frequently; they often end, for example, in ‑lar or ‑mar. After the Migration Period, beginning in the 4th century, the first major wave of land appropriation took place, during which fertile and easily cultivable areas were settled. Typical place‑name endings from this period include ‑heim, ‑ingen, ‑stedt, and ‑stetten. In the Merovingian era (6th–8th century), the settlement area was expanded (early period of development). Settlement names ending in ‑dorf, ‑hausen, and ‑weiler generally date from this time. The greatest expansion of settlement in Central Europe occurred during the clearing periods beginning around the 8th century. The old settlement landscapes were largely populated; people then began to push into the low mountain ranges. At first, the edges of the mountains and the valleys were settled (e.g., ‑bach, ‑born, and ‑brunn). From about the 10th century onward, and throughout the High Middle Ages, the forest was increasingly pushed back and new settlements were established. Typical place‑name endings from this period indicate the clearing process, such as ‑roth, ‑rieth, ‑reut, ‑brand, ‑schwand, ‑hau, ‑schneid. – dorf The most common place‑name ending of the Middle Ages is likely ‑dorf (in northwestern Germany also ‑trup and ‑drup). Settlements of this name type first appeared during the early development phase (5th/6th century) in the Rhine–Moselle region. They then spread throughout the entire German‑speaking area and remained in use throughout the Middle Ages. As in most early place names, the determining element is usually a personal name or the name of a kin group. – ingen Place names ending in ‑ingen are, alongside the ‑heim names, among the typical settlement names of the Germanic land‑taking period (from around the 4th century). Although modern scholarship rejects the earlier ethnic interpretation—‑ingen in Alemannic areas, ‑heim in old Frankish regions—the distribution map clearly shows a strong spatial concentration of ‑ingen names in the southwestern German Alemannic‑Swabian area. In the Bavarian region, the corresponding ending is ‑ing. The linguistic adaptation in French is ‑ange. Place names as sources for settlement history using the example of Northwest Switzerland (Ortsnamen als Quellen für die Siedlungsgeschichte am Beispiel der Nordwestschweiz) I'm posting a translated excerpt from the article; the original is available here: https://toponymes.ch/Texte/Siedlungsgeschichte.pdf 6.6. ‑heim and ‑dorf Names, Other Alemannic Settlement Names The ‑heim and ‑dorf names in northwestern Switzerland are not entirely easy to interpret. ‑heim names are usually assigned to the oldest naming layer. In our region they occur only twice (Arlesheim and Riehen) and are generally regarded as outliers of the numerous Alsatian ‑heim names. ‑dorf names are likewise rare here; apart from Rodersdorf, all of them lie near the Hauenstein route. Niederdorf and Oberdorf are clearly secondary. They were introduced in 1285, after a massive landslide, to designate the remaining parts of the village of Onoltzwil. Frenkendorf, Füllinsdorf, and Arisdorf—since they lie in the middle of a zone with demonstrably unchanged Romance names—are hardly to be counted among the oldest Alemannic layer either, but should rather be attributed to the period of territorial expansion in the 7th and 8th centuries. The remaining Alemannic settlement names, which all belong at the earliest to the period of Alemannic territorial expansion, are distributed fairly evenly across our region.
  7. KEY FEATURES: - Market construction available from Phase 1 - Limited resources for bartering - Dynamic market with traders (not players). - The price of resources depends on the amount of resources on the Market and the base volume. MARKET MECHANISM: AVAILABLE RESOURCES (250 at the start) - Resources available on the Market - Gradually increase depending on the actions of traders and players BASE VOLUME (initial: 250) - Market volume grows by 1-7% every few seconds. - Price dynamics: - If the available resource on the Market is less than this value, the purchase price increases. - If there is more of the resource, the purchase price decreases. MINIMUM QUANTITY (initial: 100) - Players can buy up to this threshold - Maximum purchase = Available - Minimum - Increases by 0.25% when the base volume increases by 1% EXAMPLE: Wood available: 1000 Minimum: 700 Can buy: only 300 wood TRADERS: SMALL TRADERS - Frequency: every few seconds - Action: add 5-50 units to one or more resources (increase available resources) MEDIUM TRADERS - Frequency: less often than small traders - Action: add resources and make barters(The amount of resources added is 5 times higher than that of small traders) LARGE TRADERS (balancers) - Frequency: every few minutes - Eliminate imbalances between resources. If there is too much of one resource and too little of another, these resources will be equalized. Mod Support: ancient-market.zip
  8. Thanks, I tried erase /autociv-28/gui/session/lobby (here is it) and not working still. Np for me, I can help test.
  9. Because they are supposed to gather metal faster than other civs??
  10. Hi, first of all, thank for maintaining the mod. In my case, the bugs u mentioned still appear, and it's also not possible to see the overlay.
  11. Meh, I was so excited, but didn't work for me. I don't get the overlay, can't close the options menu after open it and can't host games (get this err.)
  12. autociv-28.zip this is the first version of autociv A28. It restores the hotkeys Let me know if there are bugs. Please also list the other features that you want Plans for the weekend so far: 1. Returning features: Stats panel and player panel 2. New features dedicated to A28: Bring back women and undo gender changes 3. Bug fixes: Random newlines in chat messages when pressing space or tab Cancel button does not close the settings window
  13. I see, why not make it like the Athenian metal mining bonus they get per age then, that would be a simpler and cleaner setup I think, the current system works, just looks odd having the same thing copy pasted thrice
  14. I did check the gather rates, for a while I thought Carthage had some how gotten an extra 75% stone mining rate lol, then realised that was not the case. Makes sense to leave out the buttons
  15. Huge step forward. Lag is basically gone even in 4v4 games. OOS errors are gone. Some stuff can be found if one looks hard, but nothing that is worth to stick longer to a27.1.
  16. Hey I know that A28 had been released and you want autociv... But I'm so busy with work during weekdays that I can only work on this during the weekend. I wasn't noticed of the exact release date. For now, tonight I will try to publish a version that restores your hot keys Then this weekend I will work on the other features Main blockers: 1. Can't get the stats panel to show itself, I keep getting the engine.GetGUIObjectByID not able to get the correct ID 2. Cancel button doesn't work from time to time In the meantime feel free to propose other features that you want + i would appreciate some help on the 2 blockers thanks I haven't been able to update to the latest release yet because Arch pacman wasn't updated as of last night
  17. Whatsoever - this is a GREAT achievement! Thank you so much to all the contributors and developers!!!!! Certainly , no software is perfect and there will be always observations and issues. Doing your best to provide a consolidated release is a huge endeavour. We as players are extremely grateful!
  18. buddy, I think those are autociv exclusive commands,not part of vanilla... not sure tho
  19. well, makes sense, but they seem op in all the games I've seen them being properly used eae
  20. The bonus is that they are free and instant with each age, so why make people click them? Basically you get the techs effect each age. Its listed three times because its implemented as auto-research unique techs. Instead, it could be turned into a variant of the phase-up technologies.
  21. @Fabius Those tecs are learned automatically and don't need nor have a button; look at the gather rates.
  22. Why didn't you play test for the last 3 months? You surely won't claim that isn't enough time, would you?
  23. I don’t know why R28 is even out yet, it’s super buggy. No where near done being play tested.
  24. Carthage has the stone mining bonus of 25% listed 3 times, but also has a bonus saying that stone mining upgrades are free despite not having any stone mining upgrades apparently
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