All Activity
- Past hour
-
Natmiros joined the community
- Today
-
@george One easy solution is to re-order an attack move for your army from time to time. Unit AI will prioritize attackers.
-
george joined the community
-
i am consistently disappointed and frustrated by the ai that controls unit behavior. i'll send my units in to attack, look away for a moment to keep up with production, and half my elephants have wandered a screen away chasing a trader that doesn't matter at all, or all the archers are getting slaughtered by three cavalry while they diligently shoot completely ineffective arrows at a barracks that isn't even in use. i'll set some infantry to chop wood and 5 enemy soldiers can take out 40 because apparently they don't notice the guy right next to them getting stabbed to death. the solution i propose is a window like trade or diplomacy windows that allows the player to set standing orders. instead of five clumsy unchangeable preset modes (violent, aggressive, defensive, passive), the player can choose how they want units to respond to or prioritize non-combatants (woman or traders) vs. infantry vs. siege units vs buildings. you can set an interval to re-acquire targets so they don't focus in on a target that isn't working, set awareness for something like a unit nearby being attacked, set chase distance, if you don't want them to run too far, decide they want units to capture building or kill by default. regardless of how much fine tuning, concentrated micro will always be the most effective, but in in the current set up micro managing every attack feels way more important than considering global strategy, and refining preemptive control of the AI would bring that more into balance. if it turned out to be too powerful, you could even gate it behind a building like a training hall and some upgrades to allow access to it's most potent features.
-
Planned Disruption - Migration to git and Gitea
Sirio replied to Itms's topic in Announcements / News
Congratulations to everyone involved in the process of migrating to Git and Gitea! -
-
If someone is interested into how ELO (very small customization for first few games) and Glicko2 works, I made wrapper website here where you can see how rating is changing after each game: https://bete8.alwaysdata.net/rts/ora_elo.php https://bete8.alwaysdata.net/rts/ora_glicko2.php Imho, ELO is much better.
-
-
Mason, lumberjack, merchant, a blacksmith (profession, not a building). Fishermen in the coastal areas. Probably a lot of other things. Women did mostly knitting, some farming and some other stuff that would be inappropriate to talk about.
-
nekopoiapk joined the community
-
Yet another player I crushed who decided that quitting was convenient since I fed them rating. Clearly they did not expect to lose so badly after winning a few games against me. Player name: Masones My IGN: SenatorLEVI commands.txt metadata.json
-
I think that adding the male economic unit will be interesting and being able to upgraded him to basic infantry or merchant class. The economic male could be a CS via upgrade or a merchant You could have another role to play in civic matters. What roles did men play in ancient times apart from soldier and peasant?
-
Parthians (or Arsacids) and Sasanians
Classic-Burger replied to Mega Mania's topic in General Discussion
I mean first phase buildings should not have crenellions. They should be more rural village kind. - Yesterday
-
Buenos días o tardes @real_tabasco_sauce -implemente su idea para los Arsácidas, espero que le guste Disculpen las molestias*
-
There is a player who does this from min 15 onward (systematically), and it's not even me @TrashyOtherperson.
-
Overhaul of the Citizen system
BreakfastBurrito_007 replied to Deicide4u's topic in Gameplay Discussion
There is a level difference here that causes some disagreements in what the “meta” is and what is possible to do in 0ad. For example trading is far from the best way to get champions in team games, currently only feasible on select maps and optimal on just the wolf map I think. Of course trading is great on huge timescales or when metal mines are gone, but it’s rare for higher level games to even reach that state. Adding a male economic in no way forces the game to be like aoe2. I’d also like to mention that while many units are shared between civs in aoe2 the civ context and uniqueness always apply to those units so saying that every civ feels the same is a very surface level observation. If the gameplay design is thoughtful, a male eco unit can have its own role and different use cases in different situations, rather than acting simply as a villager from aoe2. -
if someone needs it, I have a dateaset of some (many, can't recall now) thousands of results from rated 1v1. I'd also add to the problems with integrating the old rating system that it's a particular custom version of elo, which makes very little sense to me and, while similar to elo in the results, it's very different in implementation, so I wouldn't know how to touch it.
-
Training Times (Or Why the Fastest Click Wins)
Servo replied to Thorfinn the Shallow Minded's topic in General Discussion
It’s the same RTS but has more depth, having more depth means needs more strategy than just build, gather and make military. Each RoN faction has different style and strategy. Attrition is not much of importance. Back to topic. Imo a slight reduction on training time and speed would really benefit more casual players and even the game that lags due to tremendous amount of population (on TG). -
I think the game isn't mature and populated enough to have a 5v5 ranking. It will work for a few weeks, then flop. half of the tg will not launch if they are classified, and more to lengthen the waiting time before press ready
-
Yes, these are effects of cycles and trends. for house, Yes, it was a great advantage, but it had to be anticipated. Fortunately, they still have a difference from other civilizations, even if it's slight.
-
I think the starting point don't matter but would only offset the rating. Iirc in the video rating inflation was described. One could always play with the variables still later on.
-
You think 1200 is a good starting point? I really think it should be lower, 1000 maybe. Too many people get to 1300-1500 pretty easily from 1200.... and then they wont play you once they are there
-
ahahahah nope, we are not the same. I am jus nub at reading too I guess
-
I'm not the same person as Emac2 and I am looking at lobby bot code on GitHub right now, trying to see how it stores info and the possibility of knowing outcomes of TGs
-
I was replying to @Seleucids unless you are the same person. Replay pallas also has a glicko rating only for 1v1 for now
-
Sparta VS Han, Hard AI. SpartaVSHan_H.zip
-
It was an old joke shared in our Discord server, where we have a pie-chart-slander channel https://discord.gg/kwRvm9kd
-
0AD Memes, jokes
Player of 0AD replied to Yekaterina's topic in Introductions & Off-Topic Discussion
Where does this come from?
-
Latest Topics