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  2. You haven't understood me. The features greatly dilute the purpose; for example, destroying buildings isn't difficult, defending is much harder in this game. They include features but don't include technologies to make The difficulty curve did not progress any slower. It means you don't feel progress because you're already given many unlockable options, so there's no sense of progress or anything like that. The best way to understand how dopamine works is through real-life achievements, such as passing exams and eventually completing a course or class, subject. Compare the steps you take to achieve a good civilization in AoE II. You start almost blind without seeing the environment, meanwhile in 0AD you start with all the resources around the civic center similar to StarCraft but with Citizen soldiers. Your villagers have almost no LoS in AoE2 and exploration is difficult. Details like that.
  3. Today
  4. Thanks for the replies. If still necessary after what will be written below, please let me know what info you need exactly. Paru from repository (version a27.1-5.1, by the way), it says in the link that "Most data created during the game (such as replays, screenshots, and savegames) is stored in ~/.local/share/0ad/", however there are simply 3 empty folders there currently, namely mods, saves and screenshots, no idea where the executable file should be placed. KDE Plasma version 6.5.3, sdl, if this is what is asked for: And no, no multiple monitors. This seems to about describe it, and I am on Wayland, so I need to change Rendered backend from OpenGL to Vulkan? Silly as may be, how would I do that? Do I still need X11, because if so, I think I need to install it additionally? Thanks.
  5. Building capture is actually one of the best features, I kinda miss the days when I had to force my army to raze buildings rather than capture them... Yeah, trade is almost useless, and healing is simply to weak and slow to have any affect on gameplay or tactics. The AI shouldn't be harder, but there should be more AI to choose from. Petra should be the starting point, then there should be harder ones, like TrojanBot and AlexanderBot (who would be the most offensive). At the moment, there are just some difficulty settings for the bot, and then three tactical choices for it: Offensive, Defensive, and Balanced. There should be more, like Harrasing (launch tiny raids on your workers), Ambush (hide troops in forests and choke points that ambush you as you walk by), Horde (train armies of weaker soldiers and swarm you), and Turtle (build almost exclusively walls and towers until VERY late game, when it attacks).
  6. On the contrary, I would say that 0 A.D. has too many features. Building capture being the prime suspect. While some features, like trade and healing, are under-utilized. This stems from the core gameplay loop being a unit spamfest in the first 8-10 minutes of each match. And it's almost always the same two types of units. Not sure about the difficulty, the current AI is very weak once you get the mechanics right.
  7. That would be an interesting idea. However, it doesn't really make since that the farmer just being near a building should repair it, since he is just standing there. However, what if idle workers (defined that way because their last order was to build, gather, or repair) automagically would start repairing buildings?
  8. The game has very few features, so you don't feel any progression. The lack of progress seems to be linked to having only three phases and very few technologies; the early game is snowballing. The game needs more hardware capping with its progression. Progress is felt exponentially. The brain has more ephemeral dopamine rewards. Playing a game becomes routine due to the scarcity of new things to do or the difficulty of achieving a goal to win.
  9. Looks to be https://gitlab.archlinux.org/archlinux/packaging/packages/0ad/-/issues/3
  10. Definitely need sdl version and kde / plasma version, also are you using multiple monitors? You could try the AppImage at https://releases.wildfiregames.com/rc/ , if it runs would be a strong indicator where to look further into the issue. The AppImage should also be easy to add to Lutris.
  11. I heard this guy made it to WWI:
  12. @hyperion @vladislavbelov Hey can you share more info about your hardware ? Depends on how you installed the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
  13. These 0 A.D. screenshots look incredible the graphics, unit details, and environments are really coming together. Love how each civilization feels distinct and historically rich. Can’t wait to see more gameplay footage and build up armies in them!
  14. I love such civilian buildings. They truly enhance the experience.
  15. +1 Once again really nice work @nifa I would add some details on the back, column cracks, maybe some more ivy to make it less clean. For the little entrance with the wooden beams you might have to adjust it so it looks believably high.
  16. I get what you mean, 0 A.D. can feel a bit flat in the long run because units don’t really evolve. The rank system looks cool, but it doesn’t change how the unit plays, so you don’t get that satisfying sense of progression you see in Age-style games where your army visibly grows stronger and more specialized. Adding a real upgrade path could make battles feel more dynamic and give players something to look forward to as the match develops. Still, the current system does keep things simple and historically grounded, so I guess it depends on which direction the devs want the game to grow.
  17. That sounds like it's going to be a blast! Whether it's legendary or just plain hilarious, a tournament always brings the community together. Can't wait to see what quirky battles and epic moments unfold, count me in!
  18. Hello, On an Arch-based Linux installation (CachyOS) with KDE Plasma, when starting 0 A.D., the game won't open a window - a "task" appears on the panel, audio is played and can be heard, but it is not possible to make the window active and play the game. Also, since I want to add the game to Lutris as native, and it asks for an executable/working directory, where would the game normally be installed to? If there is anything else to consider when adding to Lutris, or if there are instructions anywhere, I would appreciate being pointed to them. Thanks.
  19. I think the best thing to do is to make a custom decal for it.
  20. Athenian olive mill/press @Thorfinn the Shallow Minded @wowgetoffyourcellphone@real_tabasco_sauce and whoever is interested, mod file is attached, let me know what you think At the corner I tried to stack a three spart_path decals on top of the dirt decal, but sometimes they are hidden by the dirt decal. Is there a way to define priority of the decals in the actor file? olive_mill.zip
  21. Yesterday
  22. The Massagetae are neighbors of the Dahae. They live near the Aral Sea. The Persians mention several peoples among the Saka/Scythians: Sakâ Haumavargâ – Scythians who prepare the sacred drink haoma Sakâ Trigraxaudâ – Scythians with pointed caps Sakâ tyaiy paradraya – Scythians from beyond the sea Sakâ tyaiy para Sugdam – Scythians from beyond Sogdiana It is very likely that the Sakâ Haumavargâ are the Amyrgians, a people difficult to locate but who must have lived close to the Massagetae. The Sakâ Trigraxaudâ are generally identified as the Massagetae. The Sakâ tyaiy paradraya are the Scythian peoples of the Pontic steppe, north of the Black Sea. They are divided into several groups, but the most powerful call themselves the Royal Scythians. Finally, the Sakâ tyaiy para Sugdam are probably distant Scythian peoples located north of Sogdiana, perhaps the Saraucae, who would invade the kingdoms of Bactria and Sogdiana in the 2nd century BCE. For me, there are several Scythian-related events that are particularly interesting. First, the campaigns of Cyrus the Great against the Massagetae and the Amyrgians. Then the campaigns of Darius against the Pontic Scythians—a long expedition around the Black Sea. There are also the campaigns of Philip II and Alexander the Great against the Scythians near the Danube, difficult wars that even caused a few defeats for the Macedonians. There are the wars between the Scythians and the Greek Bosporan Kingdom in Crimea. Finally, the destruction of the Greek kingdom of Bactria, the successive deaths of Phraates II and Artabanus I, and the eventual creation of the Indo-Scythian kingdom in northern India. It is a very rich history spread across a vast territory with many peoples. Most remain nomadic, but some Scythian groups do become sedentary. I think the Royal Scythians, the Massagetae and the Sakaraukai/Saraucae are all three interesting nomadic Scythians from different areas. This is a good idea but maybe it should be directly integrated into the Parthians civ. Starting as a nomadic tribe and becoming a Persian empire is original.
  23. No, I haven't learned how to create animations yet. So for now I'm using the ones the game offers.
  24. Buenos días ,tarde o noches; -Muchas gracias por la aclaración, no se preocupe, miraré este foro en busca de información y referencias para las distintas tribus de la cultura, influencia o fenómeno Escita. Encontré algunos foros concretos sobre los sármatas pero este es el mejor foro. -Para el mod Endovélico ,TODAS LAS CULTURAS abarcan del 500 a.c-1 d.c, en el que estoy trabajando con @Lopess ya tenemos varias facciones escitas: Escitas Sármatas Yuezhi Dahae Escitas -Me inspiré sobre todo en las tribus de Asia central ,como los Massagetae(Uzbekistán),así que solo requiere un ligero cambio de nombres y los empezaré a denominar como "Masagetas". ¿Mejor así @Genava55? Sármatas Yuezhi Dahae (Los Dahae serían una facción nómada plena ,pero con la descarga de una tecnología cultural única ,se podrían convertir en la facción sedentaria de los Arsácidas/parthians,mudando la apariencia de los edificios , unisdades etc... ) Arsácidas/parthians Disculpen las molestias*
  25. @ffm2 we are past the string freeze, so changes to the description can't be made for R28. They can certainly be improved down the road tho.
  26. Just as a suggestion, maybe call "Human sacrifice" of the seeres miasma or disease spreading or so https://en.wikipedia.org/wiki/Miasma_theory This would differentiate it from the tech "sacrificial ritual" and maybe make it clear that its something hostile (towards enemies). But just to state my opinion / thoughts.
  27. Ah yes true, ideally it would also need to point out what classes it affects.
  28. Enemies would be good. I went with Humans to make it clear that it doesn't affect buildings or siege.
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