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Athena's owl, the Little Owl (Athene noctua), often doesn't have a specific name in myth but is called Glauca, Glaucus, or Glaux (meaning "gleaming" or "bright-eyed") and symbolizes wisdom, insight, and the city of Athens itself, appearing on ancient coins and associated with her epithet Glaukopis. Species: The specific bird is the (European) Little Owl (Athene noctua), common in Greece. Symbolism: It represents wisdom, vigilance, and the ability to see hidden truths, reflecting Athena's own attributes as goddess of wisdom. Names: It's often referred to as the "Owl of Athena" or "Owl of Minerva" (her Roman counterpart). In Greek, Glaux (or Glauca) refers to the owl and is linked to Athena's "owl-eyed" (glaukopis) epithet. Mythological Connection: Some Roman myths mention a woman, Nyctimene, transformed into an owl by Athena for protection, but this is a later story. Cultural Significance: The owl was a powerful symbol for the city of Athens, appearing on coins and pottery. ------------------------------------------------------------------------------------------------------ Voila: My birthday gift to myself this year: My first tattoo. I chose Athena's owl, Glaucus ("bright-eyed").
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- 47 replies
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- spartans
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Yes, I did and I follow your judgement now.
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@Stan` Let's get this in.
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ThomasTek joined the community
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MounjaSlimPreisDe joined the community
- Yesterday
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Some things to think about for release 29 or 30. 1) Only buildings that can be captured are production buildings and Civic Centers. Any other building cannot be captured, including Houses that have "Fertility Festival" researched and Fortresses. 2) To compensate, introduce three levels of building armor classes. "Civic" or "Civilian" structures will have ~30% hack resistance. "Military" structures (Barracks, Stables, Arsenals, Elephant Stables) will have ~60% hack resistance. "Fortification" structures (Walls, Towers and Fortresses) will have a highest ~80% hack resistance. Pierce and siege resistance doesn't have to be changed, except for structures belonging to the "Civic" class. This should massively simplify game balance and solve the Capture and Delete meta once and for all.
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Arsacids / Parthians Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly Yes (Logistics) Greco-Bactrians Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly No Tocharians and Yuezhi Bactrian camels: Certainly Yes (Logistics) Dromedary: Certainly No Bedouins Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Himyar Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Axum Dromedary: Certainly Yes (Logistics) Bactrian camels: Certainly No Macrobia Dromedary: Probably Yes (Logistics) Bactrian camels: Certainly No Garamantes Dromedary: Certainly Yes (Logistics & Combat) Bactrian camels: Certainly No Gaetuli / Libyans Dromedary: Probably Yes (Logistics & Combat) Bactrian camels: Certainly No Numidians Dromedary: Certainly No Bactrian camels: Certainly No Mandé–Soninke and Sao Dromedary: Certainly No Bactrian camels: Certainly No
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Nedris joined the community
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rokoroko joined the community
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Don't underestimate how much other people play. For example, I have 8,445 replays in total ;-)
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AlexHerbert started following Oddity detector and SelectionBox Targeting
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Interesting, become balancing advisor
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Good catch @yeager! I created a PR to fix that, however we'll have to see if it'll make it into r28: https://gitea.wildfiregames.com/0ad/0ad/pulls/8668
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Tapothei changed their profile photo
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Buenos días ,tarde o noches; -Tenía pensado poner camellos de guerra(Dromedarios o camellos bactrianos) a las siguientes facciones; Asia: Arsácidas/Parthos Beduinos (nómadas) Greco-bactrianos Himyar Tocarios Yuezhi(nómadas) África: Axum Garamantes Gétulos/Gaetuli (nómadas) Libios (nómadas) Macrobia Mandé-Shoninké Númidas Sao ¿Usted que opina @Genava55? Disculpen las molestias*
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- Last week
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Which is exactly what this patch enables, as said, illustrated, and explained the workings in the opening comments.
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This. Fights necessarily involve attrition. There's a place for formations, especially at the start of fights. But fights shouldn't be determined by on player clicking their fighting units into formation and the other player being slow to hit H before their units try to chase enemy that ran to the back of a formation. As a related note, I don't think units going into formation should be able to run. There should be a cost associated with having a disorganized army and calling them into formation. Right now, going into formation is mostly a gimmick to get kills similar to how dancing heroes used to occur. ---------------- I think the voting options are overly limited. I would want melee in front and range in back, regardless of whether those units are cav, inf, champ, and/or CS.
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Still, it is phantastic with all this atmosphere!
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Sorry, I just have to express it: I am loving it!
- 47 replies
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petrabot Hidden map and "fog of war" for Petra AI
CheckTester replied to CheckTester's topic in Applications and Contributions
It would be better if Petra AI weren't an all-powerful know-it-all, but instead mimicked the behavior of a real player. It would definitely be more correct if the bot built scouts (land and sea) and scouted the territory. Or did so with any available unit (as real players do). And then, having found something, it would choose tactics to attack or contain. I'm sure it's not that difficult to get a bot to scout the territory. Many new players complain that Petra AI is too strong, even on easy difficulty. And the open map and lack of fog of war are precisely the unfair advantages of the "computer player." If you're unsure whether the bot will be too weak as a result, make it optional when creating a match, using a checkbox like this: [V] "Computer player simulates real player behavior" (slightly obscured, not explicit) or something like that "Petra AI can see the entire map always". Or, in other words, explicit options: [V] Map explored for all Petra AI Bots [ ] Fog of war for all Petra AI Bots -
phosit started following Problem with User-created Maps and LAN Multiplayer Game
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Problem with User-created Maps and LAN Multiplayer Game
phosit replied to 0adler's topic in Scenario Design/Map making
https://gitea.wildfiregames.com/0ad/0ad/issues/7682 There was a problem in 0.27.x with so that it erroneously loaded "Acropolis Bay (2)". It's related to the filter. Removing the keyword of your map should solve it. When i read correctly, you edit the map between the save and the load. That isn't supported. -
petrabot Hidden map and "fog of war" for Petra AI
Perzival12 replied to CheckTester's topic in Applications and Contributions
Yeah, the reason Petra currently needs to see the entire screen is because it decides when to launch an attack based off of the current number of buildings, units, etc. that it's target has, as well as where they are. The hard part would be naval maps, where it would have to sail around with a ship (which it currently only builds fishing boats unless it is attacking) until it found your base. And, on maps with large islands where you are not visible by a ship sailing around you, Petra would have to be coded to land on an island, send soldiers to find you, then get back in then ship and sail back. Another reason Petra can see the entire map is so itcan change it's plans based off of what has happened since it launched an attack, i.e. to make sure it doesn't just walk past new buildings that weren't there when it ordered the attack. -
Yes. It's an exact search, looking for the text, could probably be improved yes. Could you take a screenshot? I'm not very good with responsive design, so things can definitely be improved Yeah it's running on a small server, so I didn't load too much at first. An advanced search could be nice yeah. Do note that not everything is indexed though, so I cannot search everything
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The Kingdom of Kush: A proper introduction [Illustrated]
Genava55 replied to Sundiata's topic in Official tasks
Is there a way on firefox to make a clean copy-paste of a picture between browser tabs? I am tired of this unintelligent system copy-pasting the url link sneakingly, making you believe you have copy-pasted the picture itself while you didn't. I really don't want to download every pictures before uploading them, nor using powerpoint as an intermediate app.- 1.042 replies
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petrabot Hidden map and "fog of war" for Petra AI
CheckTester replied to CheckTester's topic in Applications and Contributions
The issue in Gitea: https://gitea.wildfiregames.com/0ad/0ad/issues/8666 -
I've checked the site, thank you for your contribution. Some things I'm puzzled. - Do I need to register a different account to enter this? I tried to input both my forum and game but it doesn't seem to work. So I registered a 3rd account, not sure if it would identify my in-game account since I haven't played Multiplayer. - The search is vague(is there a list I can input the type?), I can type name of map/player , but I can only search 1 type and not Map Name + Player name. - Also zooming out my browser(Floorp) I can see there is more to the map distribution of map names above the pie, I suggest adding a scroll. When I zoom out the, pie becomes big but text is blurred and stays small including the game section. But wait... if I zoom in, actually I can see the whole pie and map name now guess that's one solution. Some things are missing. - It would be nice if I could see more then 20 listing game, maybe set it to 50/100 then when the limit is reached input a second page to see the next 100-200 replay. - A category to filter by version, mod name, player count, civilization, date, game type. match duration, tags(like tutorial/guide/campaign/modded/vanilla) and many-many more using drop-down list. Edit: See reason for edit. Using 1440p monitor, so things look smaller on my part ye. I tried 1080p, it just makes my screen low quality so the website doesn't change much except I have to scroll vertically & horizontally the more I zoom in, in this case sweet spot zoom 200. - Zoom 100(Normal): Something I'm looking at. - Zoom 100-250: Looks compacted. - Zoom 260: My sweet spot, will have to scroll vertically. - Zoom 290 and beyond: Will have to also scroll horizontally. - Zoom 30-90: Text doesn't become big and blurred, the more I zoom out.
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