All Activity
- Today
-
Noice, I'll be sharing the files later. I'll be including all CC. Since I notice also some are not clickable. It seems the height will be applied only after the code: <VisualActor> <SelectionShape> <Footprint/> </SelectionShape> </VisualActor> This was supposed to happen with the <Height>8.0</Height> if the code was applied. This is <Height>1.0</Height> which is my preference. Thank you @phosityou are such a bro.
-
Maybe this helps: https://gitea.wildfiregames.com/0ad/0ad/pulls/8181
-
Mmmh then it would seem I was wrong and it's using the 3D model ... Not sure what the height is for then...
-
I'm on linux using flatpak, tried various things: - Searched for the file, in which I needed permission to enter to the /var/ - Found the 3.6gb file in a /flatpak/, Decompress the zip file, edit the file, compress it 1.8gb = Missmatch compress = Error won't load - Made my own mod, following community mod = It doesn't register. - Dismantle community mod, removing what I don't need and edit the zip file inside by overwriting without decompressing it = Works So uh... it seems the height is not editable, its locked somewhat. Tried editing the house height too but it also doesn't work. Other stuffs I can change like the name, resource, description even the border. Here's the normal file, the height is set to 1, yet in game it doesn't register. The name registers, Guan Zhu instead of Guan Shu. city-councel-boundary-fix.zip mod.json
-
Love it!!
- Yesterday
-
El primero parece Brasil, la Reserva Mapúa, el río Amazonas El segundo es de la Patagonia, América del Sur Muy buenos!!
-
Buenos días, tardes o noches: -Como ya están muy avanzadas las facciones americanas, estoy creando 2 mapas por facción (16 faccionesx2:32 mapas en total) ,uno de tipo escenario y otra de tipo escaramuza; ¿Adivinan de dónde son estos mapas? (Estos dos mapas son de tipo Escenario) Disculpen las molestias*
-
Buenos días o tardes; -De asuntos de programación es mejor pregunta al artista @Lopess Disculpen las molestias*
-
https://gitea.wildfiregames.com/0ad/0ad/src/commit/13453a3c7bbd31ca84c4dd6ec3e92d1f3e615648/binaries/data/mods/public/simulation/templates/structures/han/civil_centre.xml#L5 That's this value that drives the height. (You cannot change the <Square depth="35.0" width="43.0"/> though as it will mess up with the blue outline)
-
I think yes it would be better. You can make a ditch around the kurgan with a small pallisade and there add an entrance, with the statues.
-
Then I would like to request to shorten it, maybe about until 50-65% if possible. I don't know much about modding, but if anyone can guide me how to change the boundary then I would be happy. Happy to modify all CC so their hitbox is on the surface/bigger, and make people's life miserable muahahaha! (joke)
-
Ownis_Ichigo quit without resigning, would be great to get the points metadata.jsoncommands.txt Thanks a million! :-)
-
Thanks for the refs. So I guess I should get rid of the entrance and give the hill a more conical shape?
-
phosit started following Can't right click through Han's CC
-
I think the engine only allows the bounding box to be prism.
-
top down view ftw.
-
I find it really convenient with the thumb buttons.
-
By the way you can display the bouding box. Enable Cheats ALT+D (Open developer overlay) Bounding box overlay checkbox
-
Tapothei started following Can't right click through Han's CC
-
There is an empty space around the CC which I can select but I'm trying to rally point the woman to behind it to make a farm which I can't seem to do. Unless I move my camera. To illustrate how big it is, that I can't set a rally point behind the CC. Suggestion: Reduce the hitbox to follow the blue line(red colour) which is on the surface or limit it until the blue or even yellow.
-
I think would be nice that the game didn't allow to click to train a batch size if it is bigger than the pop cap you have remaining, maybe that the icon was showed red as it is showed when not enough res.. and that Han civ voices was in Chinese
- Last week
-
I am not sure is sdl, because shift+scroll works for Camera Rotation, that implies the command is being received by the Game. Could be different code paths. We build statically. I'm pretty sure it won't use a dylib So it's only broken with an external mouse ?
- 473 replies
-
- hotkeys
- autoassign civ
- (and 9 more)
-
Hi i am new here, unmidi left the game without resigning My name is DonCarlos. thnx commands.txt
-
DonCarlos joined the community
-
ships Naval Boarding - seizure of ships
Grautvornix replied to CheckTester's topic in Gameplay Discussion
could this be a motivation to showing garrisonned troops on the upper deck? (symbolically- not true numbers) -
The forum can now support 10k scrappers and spammers without users experiencing slowdowns!
-
Latest Topics
