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  2. Good points! Sound more realistic. From my perspective, a minimum attack speed needs to be available though (until exitus). Would that also affect movement speed? (for hunted animals as well as for advancing/feeling troops) Indeed this feature would remove the need to micromanage (focus your "fire" on reducing enemy forces by quantity i.e. kill them individually one-by-one) but rather damage them across the board. This could however affect gameplay to quite some extent. Should that be tested with a separate mode first?
  3. Today
  4. I am catching up with a long backlog of unread stuff from a couple months of absence, so I am seeing the excellent housekeeping work you folks have been performing on the issues. Great job and thanks!
  5. Copied from 'Closing Old Issues' thread in the 'Game Development & Technical Discussion' forum: As above-mentioned Issue was closed by @ShadowOfHassen and reopened by @Itms with a 'Needs Design input' label attached to it, I think I like to hear - from all of you - your thoughts. Copy of the Comments from the Issue tracker @sanderd17 commented 13 years ago: @wraitii commented 13 years ago: @Palaxin commented 11 years ago: Personal opinion I like the idea of Speed connected to Health, maybe by 25% steps of Units Health.
  6. Honestly, this is the kind of modding content I enjoy the most. Simple, useful, and easy to try out. Appreciate you taking the time to share these with everyone. Keep it up!
  7. Yesterday
  8. Right now we don't care if strings are approved or not, we take whatever we can get (we obviously filter for vandalism though). The best way would be to get in touch with one of the language coordinators (https://app.transifex.com/wildfire-games/teams/17418/tr/). If they aren't responsive, let me know and we'll find another way.
  9. I would use the blend files rather than trying to reverse engineer pmd and psa to be importable in Blender (Source: I did and it's not worth the trouble for your case) https://trac.wildfiregames.com/browser/art_source/trunk/art/meshes and animations/skeletal contains most of the blend files you can reexport.
  10. - Thanks for the info! I've noticed there are quite a few parts waiting for approval (other than the ones I translated myself), and they all seem to be translated correctly. Quick question — how can I join the team that reviews/approves translations (specifically for Turkish)? Would love to help out with that too if possible. Thanks!
  11. thanks for the link. Good site, but a bit weird that one makes such a detailed site and it's only linked in the forum by a third party randomly in the middle of the tournament... At least for non-discord users. For me it is annoying to cycle through multiple sites and see if on any of them is any news. Forums, git-sites, social media sites, email, messengers .. all after work. So I'd rather not add another site. I'm not asking for some special treatment, only want to share my view on it.
  12. Updates to the translations get integrated whenever a new version of 0ad gets released. Once we start the release process, we'll publish multiple release candidates, translators like you can use to check if the translations look fine in the game and give you the chance to polish the translations. The start of the release process will be announced via a notification on Transifex, as well as in the "Announcements / News" subforum here. If you're eager to try out the translation before, you can either compile the current development state of the game yourself or, if you're using Windows, use the nightly build: https://gitea.wildfiregames.com/0ad/0ad/wiki/NightlyBuild
  13. Last week
  14. Hello, I'm curious about when and how the Turkish translations we make via Transifex get integrated into the game. Are translations merged on a specific release cycle, or updated instantly? I'd appreciate it if anyone with knowledge on this could share some information. Thanks!
  15. Hi there @Emperior! If you go extract the public folder (~/Library/Application Support/0ad/ for macos) (%APPDATA%\0ad windows) you can find it under the art folder
  16. Hi Stan, it's mainly while i work on code then i'll swap all models. Any clue how to get them?
  17. Technically you can use 0 A.D assets if you follow the licence CC - BY - SA 3.0
  18. Hi everyone! I'm currently playing around with Unity 3D. I know it's not really related to 0 A.D., but since I'm not a 3D or 2D designer, I was wondering if anyone has an RTS-style peasant unit model that I could use in my project. It would only be temporary, of course. I am looking more of style from Stronghold 4.
  19. My user: maxdecimus Offending player's username: Escudero91 (1168) My rating: 1046 (Beginner multiplayer player) Details of the incident: Didn´t pause the game when I got disconnected by a couple of minutes. Then, quit the game without resigning when it was a clear defeat commands.txt
  20. I think to know about this site, would be of interest, or good to create interest: https://0adtournament-cead23.gitlab.io/
  21. It already is something like this depending on water depth. Altough is is not clearly defined steps, it just depends. Some years ago I made some variants of water scenario maps where I altered the water ways, so that there is more unit-Ship interaction is possible. Human units are already capeable to walk into water until a ??? depth. While naval vessels can only curise with enough water. Fishing boats can float in pretty shallow water, other ships need more depth. As far as I found out, there is one depth were all units are able to use land-Units and all naval vessels. But this was always a try and error modification process.
  22. Hi @dani el, welcome to the forums. Did you try the network tips in the FAQ? https://gitea.wildfiregames.com/0ad/0ad/wiki/FAQ#what-shall-i-do-when-joining-multiplayer-matches-fails-with-an-error-message
  23. WE GOT BERHUDAR ONLINE BEFORE GTA 6 ever since I joined this game they keep telling me there was a a guy whos goated at this game and i finally meet that guy
  24. Hola. mi usuario Danielin 777 y mi amiga ariadna589. no podemos entrar en partidas multijugador. al intentar entrar solo se queda en conectanto eternamente y no se conecta
  25. Yes but this flagging should be limited to users with a certain age. Otherwise it could be exploited to hide the entire forum xD
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