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  1. Today
  2. And, if I don't want to delete the A27, can I download the A25 without any problems or do I have to uninstall the A27 first to download the A25 ?
  3. Yesterday
  4. Are the capturable buildings the same than before or has their list been changed ? I tried with "C" to capture a dock, but was told I couldn't.
  5. Press [C] while ordering your units to attack a building.
  6. - not historically accurate - breaks game balance, too OP - increases lag too much ; )
  7. The strategy campaign doesn't have much gameplay yet. It's just moving a picture onto a map to attack, and a scenario appears.
  8. Okay, there are so many links but, what have I to download ?? Here for example, (it's this website : https://releases.wildfiregames.com/), what have I to download ?? The .exe ; .dmg ; .xz or .gz ??
  9. Pull Request #8392 got merged. Hopefully this is now an historic topic.
  10. Hi everyone, I'd like to try the "Grand Strat" mod (https://github.com/wraitii/0ad_grand_strat) but it's only available for the Alpha 25... However, I have the Alpha 27 on my Windows computer... So, my question is : how can I download the A25 ?? Thank you very much !
  11. The Forsaken Gods fantasy and art by Didrik Magnus-Andresen are really nice
  12. Bro, no need to be a loner, if u want a girlfriend you just tell a woman u are 2k rate in 0ad
  13. Everyone talks about champs, but no one talk about the dude that is able to lift rocks that can crash a castle xD
  14. Last week
  15. I have no problem reg shooting over units. When i say melee, i dont mean in game jargon like any hand to hand combat. I mean when the hand to hand combat matures, there is no more clear battle lines, and units from the different sides are disorganized. We should definitely not forbid, but make it costly and a tactical decision: is it critical enough for me to destroy the target quickly so that i accept losses due to friendly fire.
  16. It should be possible to create thicker walls like in Stronghold Crusader 2.
  17. Transport troops whit trains, is optional. My idea is to use Bézier curve for generating the mesh and other stuff, we can reuse the camera path for that xd. It will be "easier" for the cart/locomotive/railcar to follow the Bézier curve's direction vector (I think that's what it's called—correct me if I'm wrong). So no pathifnding calculation
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