El Maker
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I totally agree ! There aren't really any major gameplay differences between two civilizations, apart from slightly different units and a few bonuses... I'm currently working on a mod that will (I hope) almost completely overhaul the civilizations, including the addition of slaves. I hope to release the first civilizations before November 1st.
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One concern I have with the proposed slavery system is historical consistency. While most of the civilizations in 0 A.D. practised some form of slavery, the way slaves were used varied considerably from one civilization to another. For example, the Britons did not necessarily have the same system of slavery as the Romans or the Mauryas. From what I’ve started reading (I’m by no means an expert on the subject), slaves seem to have been used extensively in agriculture in many of these societies, rather than for mining stone or gold or gathering wood. Perhaps agricultural bonuses would make more historical sense for some civilizations, while others could have different bonuses depending on their historical practices. I also think we should consider how different civilizations acquired slaves, since capture in warfare, slave markets and other forms of enslavement did not play the same role everywhere. I think some historical research would be necessary before settling on a single system for all civilizations. It could help us find a balance between historical accuracy and gameplay without making the mechanics unnecessarily complicated.
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Le projet de 0ad après l'an 1 est il toujours envisagé ?
El Maker replied to El Maker's topic in 1,000 A.D.
Okay! A few more questions came to mind, so I thought I’d ask… Can we contribute to this project? Is there a playable or downloadable demo available? -
El Maker started following How to download an old alpha ? and Le projet de 0ad après l'an 1 est il toujours envisagé ?
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Hello, I was wondering if the idea of creating a version of 0 A.D. set after AD 1 is still being considered by the developers or the community. I noticed that the discussions related to this project are no longer very active. Personally, I find the idea quite interesting, even though I understand that the amount of work involved would be enormous. I am currently working on my own mod, so I have a pretty good idea of how much work a project like this can represent. Is this project still something that could be considered in the future, or has it been abandoned for now? Thanks !
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Hi, I just have one question : which civilizations will arrive in 0AD ? The Germans arrived in 0.28.0 but are there any other civilizations in development for the future releases ?
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And, if I don't want to delete the A27, can I download the A25 without any problems or do I have to uninstall the A27 first to download the A25 ?
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Okay, there are so many links but, what have I to download ?? Here for example, (it's this website : https://releases.wildfiregames.com/), what have I to download ?? The .exe ; .dmg ; .xz or .gz ??
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Hi everyone, I'd like to try the "Grand Strat" mod (https://github.com/wraitii/0ad_grand_strat) but it's only available for the Alpha 25... However, I have the Alpha 27 on my Windows computer... So, my question is : how can I download the A25 ?? Thank you very much !
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Of course, when I said "like Total War", it's like the battle system, not the turned-based system ! And, yeah, what I have in my mind is similar to Warhammer... But, what I want to know is how the campaign mode would be played : rather a turned-based system (even if I don't think so), more of a historical campaign (as I said : Rome vs Gauls for example), more than a story narrated and invented for 0AD or more than an open world where we embody a civilization (Roman, Carthaginians...) and we fight against the others or to ally with them ? That's my question. My idea is just an idea to have a more important historical part in this game (because there could have cynematics with historicals informations). I know that it's not the main focus of 0AD but it could be great, right ? I will read this discussion soon !
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Sorry, I wrote "mod" in the wrong way... I wanted to write "mode". Sorry. My question is : what is the idea behind the campaign mode , that is to say, why is there a campaign mode in 0AD, which has the same goal and works like the basic skirmish game and what it's supposed to be ? My idea is that, in the campaign mode, you will embody a military leader (like Caesar or Hannibal for example) and you will fight in their campaign (like Rome vs Gauls or Carthaginians vs Rome ...). HOWEVER, the fights wouldn't be like the basics games (with resources, buildings...) but more as Total War... I mean that you begin the battle with a predefined army (--> as in the real battle) and you have to fight the other army... For example : ALESIA, 52BC Alesia would be a battle in the "Roman vs Gauls campaign" In the real life : Rome : -10 to 12 legions (approximately 50,000 to 60,000 soldiers) -Germanic cavalry (approximately 10,000) Gauls : -80,000 besieged men -240,000 soldiers (from the relief army) of which 8,000 cavalry source : Wikipedia So, in 0AD, there cannot be almost 400,000 entities in the battle so, we'd have to find a compromise to keep this battle realistic and historic... So, if this idea is good, we would have : Rome : - 4x fewer soldiers than Gauls - 1.25x more cavalery than Gauls Gauls : - 4x more soldiers than Rome -1.25x less cavalry than Rome - 1.33x citizens (compared to roman soldiers) I don't know if that's clear to understand but it's my idea for 0AD... I know it's a lot of work and that 0AD doesn't have many developers but, I want to know why is there a campaign mode and to what will it be used for.
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How is it called ? Okay !! Thank you very much !! I haven't had the time yet to check the discussions related to my mod on this forum... I have a last question about 0AD : what's the idea behind the campain mod ?? I mean that now, the campaign mod is just a few basic games... I had another idea (but now I don't know how to do it) about the campaign mod but it's not the most important idea (and surely one of the hardest) so, I think I'll create a disscussion about it...
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I'm from France. Okay, I'll create a discussion and share you the link so that you can help with my project ! I understand what you mean but, yeah, I'm not a real artist but I love learning about historical periods or civilisations so I 'd like to create mine... It may (instead surely) be not deepened and not finished but that's the idea of making a discssion where players could share their expericences and improving ideas for my mod !! And, I want to start with the Etruscans, which is a Greek-Roman civ : it's easier (but harder too because must find their own specifics features !)...
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Hi @Thomas Stewart, Of course !! I'm new to this forum but I'm happy to see that the game continues to live even if it seems dead... If you want to help to help this game, just go for it !!
