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1.7 out: more historically accurate naming
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[WIP] "Grand Strategy" Campaign - A25 mod
Perzival12 replied to wraitii's topic in Game Modification
Can you send me the updated mod? This is going to be SUPER useful for Hyrule Conquest. EDIT: Never mind, I found your Git. -
I would like to know if this game has generated a map of an inverted world for Eastern Africa. I have been working with a "mapmaker" but wondering if there is an existing map out there. Attached is my draft version which is full of AI errors, they apparently forgot that the red sea needed to be switched...
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You can still check out Classical AEA... they actually should move a little faster IMO since they had 0 armor.... although most skirmishers had zero resistance. But helots have less HP, less dmg and dont get forge techs in CWA, but they are cheap to produce and have civilian gather rates (which are better than cs)
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When I said the Attic dialect is more "authentic", of course I meant in reference to Athens. The problem is, Spartans would use the Doric dialect, which would mean all their Ancient Greek names in the game should ideally be revised, but I didn’t manage to find an Attic to Doric translator. One could follow some transformation rules, but would be a bit time consuming and error prone for a non-expert.
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BodyspaceCieplice changed their profile photo
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stop thinking you are in age of empire 2 with @#$% bonus or malus lol , it is not a wikipedia fight
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I love the right-click resource queue feature for technologies in AOM
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Check out the autociv mod. It has many features including the ability to command units during a pause & minimap expand.
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Opinion on when it is OK to resign in a game or why I left 0ad
Dakara replied to diagonalo's topic in Gameplay Discussion
I think there’s a balance to find between resigning too early and staying overly stubborn. If you feel like your teammates are still enjoying the game, still have a decent economy or population, then there is always a chance to come back, even if it’s small. In team games especially, one player being behind doesn’t necessarily mean the game is lost. On the other hand, if people start resigning too quickly, then a huge number of games would basically be decided on the first rush. We’d probably see something like 70–80% of games ending right after the first big fight, which removes a lot of what makes team games interesting: comebacks, coordination, and late-game decisions. So in my opinion, it’s less about whether you personally think the game is lost, and more about the overall situation of your team. If others are still in a good position or still trying to play it out, it’s usually better to stay and see where it goes. -
VCloud Intelligence changed their profile photo
- Yesterday
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Preguntas de modding y primeros pasos[Spanish]
Lopess replied to Lion.Kanzen's topic in Game Modification
Hola, hay más de una manera, pero la más "conservadora", y la que recomiendo, es la siguiente. 1. Copie todos los archivos civ.json del 0ad actual. 2. Pégalo en la carpeta correspondiente de tu mod. 3. Déjelos con falso en su selección. Ex: https://github.com/0ADMods/millenniumad/blob/master/simulation/data/civs/athen.json -
Funny Relevant Videos and Memery
diagonalo replied to wowgetoffyourcellphone's topic in Introductions & Off-Topic Discussion
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Preguntas de modding y primeros pasos[Spanish]
Ramsés replied to Lion.Kanzen's topic in Game Modification
Hola, gracias por la guia. Mi pregunta es, cuando es un mod de conversión total y quieres que solo se vean tus facciones, como se hace para que se oculten las del juego como hace Millenium AD y Delenda Est -
Ramsés started following Preguntas de modding y primeros pasos[Spanish]
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
AlexHerbert replied to AlexHerbert's topic in General Discussion
Well, AI don't make perfect videos or pictures. I have seen some that all persons in the scene have the same face haha. But anyways, is the most "realistic" view I have gotten until now from Carthage city. -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Thalatta replied to AlexHerbert's topic in General Discussion
Still not what it "ACTUALLY Looked Like" :P. That fits around 50 warships in the outer ring, and the inner ring is not being used. In reality, it would have been around 200* total (military port only, the circular one). Something closer to this: -
Opinion on when it is OK to resign in a game or why I left 0ad
Akentas replied to diagonalo's topic in Gameplay Discussion
@Thalatta when a person resigns his units and everythina becomes 'gia' and attacks anything nearby. i f in enemy base attacks enemy or if ally base attacks ally. better to delete everything then resign. -
Players: "Carthage Is Weak." Meanwhile Historical Carthage:
Gurken Khan replied to AlexHerbert's topic in General Discussion
This at least doesn't show that the waterway is obviously blocked. -
hmm, you are right.. maybe a -2 range would make more sense... I just want sparta players to be more melee based. right now, due to brasidas most are making it jav based army. and its actually better than a melee focused army "sparta is a great civ, and hence needs a nerf" is why i said helot javs should get a nerf
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Players: "Carthage Is Weak." Meanwhile Historical Carthage:
AlexHerbert replied to AlexHerbert's topic in General Discussion
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Opinion on when it is OK to resign in a game or why I left 0ad
Thalatta replied to diagonalo's topic in Gameplay Discussion
Excuse my ignorance regarding MP, but what happens with the units of those who resign? If they are basically removed from the game, couldn’t the AI take over them, not to make the change too drastic? At least as an intermediate solution, since I’ve seen this happening in some online boardgames. -
Yet I can’t imagine how speed could be affected negatively. What about range? The whole point is, what is a normal peltast? It’s not like there was peltast training. Roles were more or less determined by status, that is, wealth. Roughly, either you had money for a horse, if not, maybe for the panoply, if not, maybe for a bow, or javelins, and if not, then sling or even throw stones by hand, or be an oarsman. Much of our impression that cavalry and heavy infantry were the really relevant troops while the rest almost cannon (arrow?) fodder comes from the fact that those who wrote down the stories were in that position, from having some wealth (thus, the time and education to write). Yet unprotected hoplites could be obliterated by peltasts (as Iphicrates knew), the idea that they were impervious to that is just a myth. But I digress. My point is that I don’t see a speed handicap between a helot farmer and a free potter (if anything, the opposite). Then, helots would be given weapons that one might imagine were not ideal, giving a penalty on attack or defense, but you don’t want that. One could instead generously think that, because the potter owns a javelin, he should have thrown it a few times (even when peltast training was not really a thing, although what I said about a lack of hoplomachia applies mostly to hoplites), putting him at some advantage when comparing with a helot (although ignoring that a farmer might tend to be in better physical shape than a potter). Because of this, a penalty on range would make a bit more sense.
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no, that's actually quite an interesting thing to note @Thalatta I'm sure even you were surprised when you first learnt that the warrior class civilisation did not do weapons training, atleast I was when I heard it from you hahaha. okay, I agree -8 might be too harsh.. maybe -5% ? I'm not decreasing their damage or resistance because that already happens due to the CC tech they have I'm just saying, helots, a slave class for most of spartan history, should be inferior to a normal peltast
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